Added more sound effects

This commit is contained in:
Maruno17
2023-07-29 20:08:31 +01:00
parent 1c860a5544
commit 9a42b533f1
21 changed files with 149 additions and 103 deletions

View File

@@ -381,7 +381,7 @@ class Interpreter
end
# Used in boulder events. Allows an event to be pushed.
def pbPushThisEvent
def pbPushThisEvent(strength = false)
event = get_self
old_x = event.x
old_y = event.y
@@ -397,6 +397,7 @@ class Interpreter
end
$PokemonMap&.addMovedEvent(@event_id)
if old_x != event.x || old_y != event.y
pbSEPlay("Strength push") if strength
$game_player.lock
loop do
Graphics.update
@@ -409,7 +410,7 @@ class Interpreter
end
def pbPushThisBoulder
pbPushThisEvent if $PokemonMap.strengthUsed
pbPushThisEvent(true) if $PokemonMap.strengthUsed
return true
end

View File

@@ -601,7 +601,8 @@ def pbMountBike
$stats.cycle_count += 1
pbUpdateVehicle
bike_bgm = GameData::Metadata.get.bicycle_BGM
pbCueBGM(bike_bgm, 0.5) if bike_bgm
pbCueBGM(bike_bgm, 0.4) if bike_bgm
pbSEPlay("Bicycle")
pbPokeRadarCancel
end

View File

@@ -214,7 +214,7 @@ class Battle
pkmn.calc_stats
battler&.pbUpdate(false)
@scene.pbRefreshOne(battler.index) if battler
pbDisplayPaused(_INTL("{1} grew to Lv. {2}!", pkmn.name, curLevel))
pbDisplayPaused(_INTL("{1} grew to Lv. {2}!", pkmn.name, curLevel)) { pbSEPlay("Pkmn level up") }
@scene.pbLevelUp(pkmn, battler, oldTotalHP, oldAttack, oldDefense,
oldSpAtk, oldSpDef, oldSpeed)
# Learn all moves learned at this level

View File

@@ -227,6 +227,7 @@ class Battle::Scene::Animation::AbilitySplashAppear < Battle::Scene::Animation
return if !@sprites["abilityBar_#{@side}"]
bar = addSprite(@sprites["abilityBar_#{@side}"])
bar.setVisible(0, true)
bar.setSE(0, "Battle ability")
dir = (@side == 0) ? 1 : -1
bar.moveDelta(0, 8, dir * Graphics.width / 2, 0)
end
@@ -700,7 +701,11 @@ class Battle::Scene::Animation::PokeballThrowCapture < Battle::Scene::Animation
end
delay = ball.totalDuration # 0 or 7
# Poké Ball arc animation
ball.setSE(delay, "Battle throw")
if @critCapture
ball.setSE(delay, "Battle critical catch throw")
else
ball.setSE(delay, "Battle throw")
end
createBallTrajectory(ball, delay, 16,
ballStartX, ballStartY, ballMidX, ballMidY, ballEndX, ballEndY)
ball.setZ(9, batSprite.z + 1)

View File

@@ -472,6 +472,7 @@ class SafariBattle
# End of round
if @decision == 0
if @ballCount <= 0
pbSEPlay("Safari Zone end")
pbDisplay(_INTL("PA: You have no Safari Balls left! Game over!"))
@decision = 2
elsif pbRandom(100) < 5 * escapeFactor

View File

@@ -90,6 +90,7 @@ EventHandlers.add(:on_player_step_taken_can_transfer, :poison_party,
$player.able_party.each do |pkmn|
next if pkmn.status != :POISON || pkmn.hasAbility?(:IMMUNITY)
if !flashed
pbSEPlay("Poison step")
pbFlash(Color.new(255, 0, 0, 128), 8)
flashed = true
end
@@ -673,21 +674,21 @@ def pbItemBall(item, quantity = 1)
if $bag.add(item, quantity) # If item can be picked up
meName = (item.is_key_item?) ? "Key item get" : "Item get"
if item == :DNASPLICERS
pbMessage("\\me[#{meName}]" + _INTL("You found \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage("\\me[#{meName}]" + _INTL("You found \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[40]")
elsif item.is_machine? # TM or HM
if quantity > 1
pbMessage("\\me[#{meName}]" + _INTL("You found {1} \\c[1]{2} {3}\\c[0]!",
quantity, itemname, GameData::Move.get(move).name) + "\\wtnp[30]")
pbMessage("\\me[Machine get]" + _INTL("You found {1} \\c[1]{2} {3}\\c[0]!",
quantity, itemname, GameData::Move.get(move).name) + "\\wtnp[70]")
else
pbMessage("\\me[#{meName}]" + _INTL("You found \\c[1]{1} {2}\\c[0]!",
itemname, GameData::Move.get(move).name) + "\\wtnp[30]")
pbMessage("\\me[Machine get]" + _INTL("You found \\c[1]{1} {2}\\c[0]!",
itemname, GameData::Move.get(move).name) + "\\wtnp[70]")
end
elsif quantity > 1
pbMessage("\\me[#{meName}]" + _INTL("You found {1} \\c[1]{2}\\c[0]!", quantity, itemname) + "\\wtnp[30]")
pbMessage("\\me[#{meName}]" + _INTL("You found {1} \\c[1]{2}\\c[0]!", quantity, itemname) + "\\wtnp[40]")
elsif itemname.starts_with_vowel?
pbMessage("\\me[#{meName}]" + _INTL("You found an \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage("\\me[#{meName}]" + _INTL("You found an \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[40]")
else
pbMessage("\\me[#{meName}]" + _INTL("You found a \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage("\\me[#{meName}]" + _INTL("You found a \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[40]")
end
pbMessage(_INTL("You put the {1} in\\nyour Bag's <icon=bagPocket{2}>\\c[1]{3}\\c[0] pocket.",
itemname, pocket, PokemonBag.pocket_names[pocket - 1]))
@@ -696,16 +697,16 @@ def pbItemBall(item, quantity = 1)
# Can't add the item
if item.is_machine? # TM or HM
if quantity > 1
pbMessage(_INTL("You found {1} \\c[1]{2} {3}\\c[0]!", quantity, itemname, GameData::Move.get(move).name) + "\\wtnp[30]")
pbMessage(_INTL("You found {1} \\c[1]{2} {3}\\c[0]!", quantity, itemname, GameData::Move.get(move).name))
else
pbMessage(_INTL("You found \\c[1]{1} {2}\\c[0]!", itemname, GameData::Move.get(move).name) + "\\wtnp[30]")
pbMessage(_INTL("You found \\c[1]{1} {2}\\c[0]!", itemname, GameData::Move.get(move).name))
end
elsif quantity > 1
pbMessage(_INTL("You found {1} \\c[1]{2}\\c[0]!", quantity, itemname) + "\\wtnp[30]")
pbMessage(_INTL("You found {1} \\c[1]{2}\\c[0]!", quantity, itemname))
elsif itemname.starts_with_vowel?
pbMessage(_INTL("You found an \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage(_INTL("You found an \\c[1]{1}\\c[0]!", itemname))
else
pbMessage(_INTL("You found a \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage(_INTL("You found a \\c[1]{1}\\c[0]!", itemname))
end
pbMessage(_INTL("But your Bag is full..."))
return false
@@ -722,21 +723,21 @@ def pbReceiveItem(item, quantity = 1)
move = item.move
meName = (item.is_key_item?) ? "Key item get" : "Item get"
if item == :DNASPLICERS
pbMessage("\\me[#{meName}]" + _INTL("You obtained \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage("\\me[#{meName}]" + _INTL("You obtained \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[40]")
elsif item.is_machine? # TM or HM
if quantity > 1
pbMessage("\\me[#{meName}]" + _INTL("You obtained {1} \\c[1]{2} {3}\\c[0]!",
quantity, itemname, GameData::Move.get(move).name) + "\\wtnp[30]")
pbMessage("\\me[Machine get]" + _INTL("You obtained {1} \\c[1]{2} {3}\\c[0]!",
quantity, itemname, GameData::Move.get(move).name) + "\\wtnp[70]")
else
pbMessage("\\me[#{meName}]" + _INTL("You obtained \\c[1]{1} {2}\\c[0]!",
itemname, GameData::Move.get(move).name) + "\\wtnp[30]")
pbMessage("\\me[Machine get]" + _INTL("You obtained \\c[1]{1} {2}\\c[0]!",
itemname, GameData::Move.get(move).name) + "\\wtnp[70]")
end
elsif quantity > 1
pbMessage("\\me[#{meName}]" + _INTL("You obtained {1} \\c[1]{2}\\c[0]!", quantity, itemname) + "\\wtnp[30]")
pbMessage("\\me[#{meName}]" + _INTL("You obtained {1} \\c[1]{2}\\c[0]!", quantity, itemname) + "\\wtnp[40]")
elsif itemname.starts_with_vowel?
pbMessage("\\me[#{meName}]" + _INTL("You obtained an \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage("\\me[#{meName}]" + _INTL("You obtained an \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[40]")
else
pbMessage("\\me[#{meName}]" + _INTL("You obtained a \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage("\\me[#{meName}]" + _INTL("You obtained a \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[40]")
end
if $bag.add(item, quantity) # If item can be added
pbMessage(_INTL("You put the {1} in\\nyour Bag's <icon=bagPocket{2}>\\c[1]{3}\\c[0] pocket.",

View File

@@ -213,9 +213,9 @@ HiddenMoveHandlers::UseMove.add(:CUT, proc { |move, pokemon|
def pbSmashEvent(event)
return if !event
if event.name[/cuttree/i]
pbSEPlay("Cut", 80)
pbSEPlay("Cut")
elsif event.name[/smashrock/i]
pbSEPlay("Rock Smash", 80)
pbSEPlay("Rock Smash")
end
pbMoveRoute(event, [PBMoveRoute::WAIT, 2,
PBMoveRoute::TURN_LEFT, PBMoveRoute::WAIT, 2,
@@ -516,6 +516,8 @@ HiddenMoveHandlers::UseMove.add(:FLY, proc { |move, pkmn|
# Headbutt
#===============================================================================
def pbHeadbuttEffect(event = nil)
pbSEPlay("Headbutt")
pbWait(1.0)
event = $game_player.pbFacingEvent(true) if !event
a = (event.x + (event.x / 24).floor + 1) * (event.y + (event.y / 24).floor + 1)
a = (a * 2 / 5) % 10 # Even 2x as likely as odd, 0 is 1.5x as likely as odd
@@ -797,8 +799,9 @@ def pbSweetScent
viewport.color.green = 32
viewport.color.blue = 32
viewport.color.alpha -= 10
pbSEPlay("Sweet Scent")
start_alpha = viewport.color.alpha
duration = 1.1
duration = 2.0
fade_time = 0.4
pbWait(duration) do |delta_t|
if delta_t < duration / 2
@@ -808,6 +811,7 @@ def pbSweetScent
end
end
viewport.dispose
pbSEStop(0.5)
enctype = $PokemonEncounters.encounter_type
if !enctype || !$PokemonEncounters.encounter_possible_here? ||
!pbEncounter(enctype, false)

View File

@@ -360,7 +360,7 @@ def pbBerryPlant
break if !pbConfirmMessage(_INTL("Want to sprinkle some water with the {1}?",
GameData::Item.get(item).name))
berry_plant.water
pbMessage(_INTL("{1} watered the plant.", $player.name) + "\\wtnp[40]")
pbMessage("\\se[Water berry plant]" + _INTL("{1} watered the plant.", $player.name) + "\\wtnp[40]")
if Settings::NEW_BERRY_PLANTS
pbMessage(_INTL("There! All happy!"))
else

View File

@@ -317,6 +317,7 @@ def pbGainExpFromExpCandy(pkmn, base_amt, qty, scene)
scene.pbDisplay(_INTL("It won't have any effect."))
return false
end
pbSEPlay("Pkmn level up")
scene.scene.pbSetHelpText("") if scene.is_a?(PokemonPartyScreen)
if qty > 1
(qty - 1).times { pkmn.changeHappiness("vitamin") }
@@ -342,6 +343,7 @@ def pbHPItem(pkmn, restoreHP, scene)
scene.pbDisplay(_INTL("It won't have any effect."))
return false
end
pbSEPlay("Use item in party")
hpGain = pbItemRestoreHP(pkmn, restoreHP)
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP was restored by {2} points.", pkmn.name, hpGain))
@@ -434,6 +436,7 @@ def pbUseEVRaisingItem(stat, amt_per_use, qty, pkmn, happiness_type, scene, no_e
scene.pbDisplay(_INTL("It won't have any effect."))
return false
end
pbSEPlay("Use item in party")
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s {2} increased.", pkmn.name, GameData::Stat.get(stat).name))
return true

View File

@@ -125,6 +125,7 @@ def pbRepel(item, steps)
pbMessage(_INTL("But a repellent's effect still lingers from earlier."))
return false
end
pbSEPlay("Repel")
$stats.repel_count += 1
pbUseItemMessage(item)
$PokemonGlobal.repel = steps
@@ -244,6 +245,7 @@ ItemHandlers::UseInField.add(:SACREDASH, proc { |item|
scene = PokemonParty_Scene.new
screen = PokemonPartyScreen.new(scene, $player.party)
screen.pbStartScene(_INTL("Using item..."), false)
pbSEPlay("Use item in party")
$player.party.each_with_index do |pkmn, i|
next if !pkmn.fainted?
revived += 1
@@ -315,36 +317,37 @@ ItemHandlers::UseInField.add(:SUPERROD, proc { |item|
ItemHandlers::UseInField.add(:ITEMFINDER, proc { |item|
$stats.itemfinder_count += 1
pbSEPlay("Itemfinder")
event = pbClosestHiddenItem
if event
offsetX = event.x - $game_player.x
offsetY = event.y - $game_player.y
if offsetX == 0 && offsetY == 0 # Standing on the item, spin around
4.times do
pbWait(0.2)
$game_player.turn_right_90
end
pbWait(0.3)
pbMessage(_INTL("The {1}'s indicating something right underfoot!", GameData::Item.get(item).name))
else # Item is nearby, face towards it
direction = $game_player.direction
if offsetX.abs > offsetY.abs
direction = (offsetX < 0) ? 4 : 6
else
direction = (offsetY < 0) ? 8 : 2
end
case direction
when 2 then $game_player.turn_down
when 4 then $game_player.turn_left
when 6 then $game_player.turn_right
when 8 then $game_player.turn_up
end
pbWait(0.3)
pbMessage(_INTL("Huh? The {1}'s responding!", GameData::Item.get(item).name) + "\1")
pbMessage(_INTL("There's an item buried around here!"))
end
else
if !event
pbMessage(_INTL("... \\wt[10]... \\wt[10]... \\wt[10]... \\wt[10]Nope! There's no response."))
next true
end
offsetX = event.x - $game_player.x
offsetY = event.y - $game_player.y
if offsetX == 0 && offsetY == 0 # Standing on the item, spin around
4.times do
pbWait(0.2)
$game_player.turn_right_90
end
pbWait(0.3)
pbMessage(_INTL("The {1}'s indicating something right underfoot!", GameData::Item.get(item).name))
else # Item is nearby, face towards it
direction = $game_player.direction
if offsetX.abs > offsetY.abs
direction = (offsetX < 0) ? 4 : 6
else
direction = (offsetY < 0) ? 8 : 2
end
case direction
when 2 then $game_player.turn_down
when 4 then $game_player.turn_left
when 6 then $game_player.turn_right
when 8 then $game_player.turn_up
end
pbWait(0.3)
pbMessage(_INTL("Huh? The {1}'s responding!", GameData::Item.get(item).name) + "\1")
pbMessage(_INTL("There's an item buried around here!"))
end
next true
})
@@ -454,6 +457,7 @@ ItemHandlers::UseOnPokemon.add(:AWAKENING, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} woke up.", pkmn.name))
@@ -467,6 +471,7 @@ ItemHandlers::UseOnPokemon.add(:ANTIDOTE, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} was cured of its poisoning.", pkmn.name))
@@ -480,6 +485,7 @@ ItemHandlers::UseOnPokemon.add(:BURNHEAL, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s burn was healed.", pkmn.name))
@@ -493,6 +499,7 @@ ItemHandlers::UseOnPokemon.add(:PARALYZEHEAL, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} was cured of paralysis.", pkmn.name))
@@ -506,6 +513,7 @@ ItemHandlers::UseOnPokemon.add(:ICEHEAL, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} was thawed out.", pkmn.name))
@@ -519,6 +527,7 @@ ItemHandlers::UseOnPokemon.add(:FULLHEAL, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} became healthy.", pkmn.name))
@@ -536,6 +545,7 @@ ItemHandlers::UseOnPokemon.add(:FULLRESTORE, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
hpgain = pbItemRestoreHP(pkmn, pkmn.totalhp - pkmn.hp)
pkmn.heal_status
scene.pbRefresh
@@ -552,6 +562,7 @@ ItemHandlers::UseOnPokemon.add(:REVIVE, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.hp = (pkmn.totalhp / 2).floor
pkmn.hp = 1 if pkmn.hp <= 0
pkmn.heal_status
@@ -565,6 +576,7 @@ ItemHandlers::UseOnPokemon.add(:MAXREVIVE, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.heal_HP
pkmn.heal_status
scene.pbRefresh
@@ -595,6 +607,7 @@ ItemHandlers::UseOnPokemon.add(:HEALPOWDER, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.heal_status
pkmn.changeHappiness("powder")
scene.pbRefresh
@@ -607,6 +620,7 @@ ItemHandlers::UseOnPokemon.add(:REVIVALHERB, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
pkmn.heal_HP
pkmn.heal_status
pkmn.changeHappiness("revivalherb")
@@ -622,6 +636,7 @@ ItemHandlers::UseOnPokemon.add(:ETHER, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
scene.pbDisplay(_INTL("PP was restored."))
next true
})
@@ -635,6 +650,7 @@ ItemHandlers::UseOnPokemon.add(:MAXETHER, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
scene.pbDisplay(_INTL("PP was restored."))
next true
})
@@ -648,6 +664,7 @@ ItemHandlers::UseOnPokemon.add(:ELIXIR, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
scene.pbDisplay(_INTL("PP was restored."))
next true
})
@@ -661,38 +678,37 @@ ItemHandlers::UseOnPokemon.add(:MAXELIXIR, proc { |item, qty, pkmn, scene|
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSEPlay("Use item in party")
scene.pbDisplay(_INTL("PP was restored."))
next true
})
ItemHandlers::UseOnPokemon.add(:PPUP, proc { |item, qty, pkmn, scene|
move = scene.pbChooseMove(pkmn, _INTL("Boost PP of which move?"))
if move >= 0
if pkmn.moves[move].total_pp <= 1 || pkmn.moves[move].ppup >= 3
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.moves[move].ppup += 1
movename = pkmn.moves[move].name
scene.pbDisplay(_INTL("{1}'s PP increased.", movename))
next true
next false if move < 0
if pkmn.moves[move].total_pp <= 1 || pkmn.moves[move].ppup >= 3
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
next false
pbSEPlay("Use item in party")
pkmn.moves[move].ppup += 1
movename = pkmn.moves[move].name
scene.pbDisplay(_INTL("{1}'s PP increased.", movename))
next true
})
ItemHandlers::UseOnPokemon.add(:PPMAX, proc { |item, qty, pkmn, scene|
move = scene.pbChooseMove(pkmn, _INTL("Boost PP of which move?"))
if move >= 0
if pkmn.moves[move].total_pp <= 1 || pkmn.moves[move].ppup >= 3
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.moves[move].ppup = 3
movename = pkmn.moves[move].name
scene.pbDisplay(_INTL("{1}'s PP increased.", movename))
next true
next false if move < 0
if pkmn.moves[move].total_pp <= 1 || pkmn.moves[move].ppup >= 3
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
next false
pbSEPlay("Use item in party")
pkmn.moves[move].ppup = 3
movename = pkmn.moves[move].name
scene.pbDisplay(_INTL("{1}'s PP increased.", movename))
next true
})
ItemHandlers::UseOnPokemonMaximum.add(:HPUP, proc { |item, pkmn|
@@ -925,6 +941,7 @@ ItemHandlers::UseOnPokemon.add(:RARECANDY, proc { |item, qty, pkmn, scene|
next true
end
# Level up
pbSEPlay("Pkmn level up")
pbChangeLevel(pkmn, pkmn.level + qty, scene)
scene.pbHardRefresh
next true

View File

@@ -501,6 +501,7 @@ ItemHandlers::BattleUseOnPokemon.add(:REVIVALHERB, proc { |item, pokemon, battle
ItemHandlers::BattleUseOnPokemon.add(:ETHER, proc { |item, pokemon, battler, choices, scene|
idxMove = choices[3]
pbBattleRestorePP(pokemon, battler, idxMove, 10)
pbSEPlay("Use item in party")
scene.pbDisplay(_INTL("PP was restored."))
})
@@ -509,6 +510,7 @@ ItemHandlers::BattleUseOnPokemon.copy(:ETHER, :LEPPABERRY)
ItemHandlers::BattleUseOnPokemon.add(:MAXETHER, proc { |item, pokemon, battler, choices, scene|
idxMove = choices[3]
pbBattleRestorePP(pokemon, battler, idxMove, pokemon.moves[idxMove].total_pp)
pbSEPlay("Use item in party")
scene.pbDisplay(_INTL("PP was restored."))
})
@@ -516,6 +518,7 @@ ItemHandlers::BattleUseOnPokemon.add(:ELIXIR, proc { |item, pokemon, battler, ch
pokemon.moves.length.times do |i|
pbBattleRestorePP(pokemon, battler, i, 10)
end
pbSEPlay("Use item in party")
scene.pbDisplay(_INTL("PP was restored."))
})
@@ -523,6 +526,7 @@ ItemHandlers::BattleUseOnPokemon.add(:MAXELIXIR, proc { |item, pokemon, battler,
pokemon.moves.length.times do |i|
pbBattleRestorePP(pokemon, battler, i, pokemon.moves[i].total_pp)
end
pbSEPlay("Use item in party")
scene.pbDisplay(_INTL("PP was restored."))
})

View File

@@ -179,7 +179,7 @@ class Phone
else
contact = $PokemonGlobal.phone.get(false, args[1])
end
pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear!", contact.display_name))
pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear!", contact.display_name) + "\\wtnp[60]")
end
return ret
end

View File

@@ -144,6 +144,8 @@ class PokemonTrade_Scene
picturePoke.moveColor(delay, 5, Color.new(248, 176, 240, 0))
cry = GameData::Species.cry_filename_from_pokemon(@pokemon2)
picturePoke.setSE(delay, cry) if cry
cry_length = (GameData::Species.cry_length(@pokemon2) * 20).ceil
picturePoke.setVisible(delay + cry_length + 4, true) # Time for the cry to play
# Play animation
pbRunPictures(
[picturePoke, pictureBall],
@@ -179,12 +181,15 @@ class PokemonTrade_Scene
@pokemon.name, @pokemon.owner.public_id, @pokemon.owner.name) + "\\wtnp[0]") { pbUpdate }
pbMessageWaitForInput(@sprites["msgwindow"], 50, true) { pbUpdate }
pbPlayDecisionSE
pbBGMPlay("Evolution")
pbScene1
pbMessageDisplay(@sprites["msgwindow"],
_INTL("For {1}'s {2},\n{3} sends {4}.", @trader1, speciesname1, @trader2, speciesname2) + "\1") { pbUpdate }
pbMessageDisplay(@sprites["msgwindow"],
_INTL("{1} bids farewell to {2}.", @trader2, speciesname2)) { pbUpdate }
pbScene2
pbBGMStop
pbMEPlay("Battle capture success")
pbMessageDisplay(@sprites["msgwindow"],
_ISPRINTF("{1:s}\nID: {2:05d} OT: {3:s}",
@pokemon2.name, @pokemon2.owner.public_id, @pokemon2.owner.name) + "\1") { pbUpdate }

View File

@@ -74,7 +74,7 @@ class PokemonPokedexMenu_Scene
break
elsif Input.trigger?(Input::USE)
ret = @sprites["commands"].index
(ret == @commands.length - 1) ? pbPlayCloseMenuSE : pbPlayDecisionSE
(ret == @commands.length - 1) ? pbPlayCloseMenuSE : pbSEPlay("GUI pokedex open")
break
end
end

View File

@@ -1054,7 +1054,7 @@ class PokemonPokedex_Scene
break
elsif Input.trigger?(Input::USE)
if index == -2 # OK
pbPlayDecisionSE
pbSEPlay("GUI pokedex open")
ret = selindex
break
elsif index == -3 # Cancel
@@ -1177,7 +1177,7 @@ class PokemonPokedex_Scene
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE if index != 9
pbSEPlay("GUI pokedex open") if index != 9
case index
when 0 # Choose sort order
newparam = pbDexSearchCommands(0, [params[0]], index)
@@ -1264,21 +1264,20 @@ class PokemonPokedex_Scene
pbRefresh
end
if Input.trigger?(Input::ACTION)
pbPlayDecisionSE
pbSEPlay("GUI pokedex open")
@sprites["pokedex"].active = false
pbDexSearch
@sprites["pokedex"].active = true
elsif Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
if @searchResults
pbPlayCancelSE
pbCloseSearch
else
pbPlayCloseMenuSE
break
end
elsif Input.trigger?(Input::USE)
if $player.seen?(@sprites["pokedex"].species)
pbPlayDecisionSE
pbSEPlay("GUI pokedex open")
pbDexEntry(@sprites["pokedex"].index)
end
end

View File

@@ -498,6 +498,7 @@ class PokemonPokedexInfo_Scene
elsif Input.trigger?(Input::USE)
case @page
when 1 # Info
pbPlayDecisionSE
@show_battled_count = !@show_battled_count
dorefresh = true
when 2 # Area
@@ -562,12 +563,9 @@ class PokemonPokedexInfo_Scene
if Input.trigger?(Input::ACTION)
pbSEStop
Pokemon.play_cry(@species, @form)
elsif Input.trigger?(Input::BACK)
elsif Input.trigger?(Input::BACK) || Input.trigger?(Input::USE)
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE
break
end
end
end

View File

@@ -15,8 +15,8 @@ def pbEmergencySave
end
end
if Game.save
pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[30]")
pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[30]")
pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[20]")
pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[20]")
else
pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")
end
@@ -114,7 +114,7 @@ class PokemonSaveScreen
$game_temp.begun_new_game = false
pbSEPlay("GUI save choice")
if Game.save
pbMessage("\\se[]" + _INTL("{1} saved the game.", $player.name) + "\\me[GUI save game]\\wtnp[30]")
pbMessage("\\se[]" + _INTL("{1} saved the game.", $player.name) + "\\me[GUI save game]\\wtnp[20]")
ret = true
else
pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")

View File

@@ -27,7 +27,7 @@ class PokemonSystem
@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
@runstyle = 0 # Default movement speed (0=walk, 1=run)
@bgmvolume = 100 # Volume of background music and ME
@bgmvolume = 80 # Volume of background music and ME
@sevolume = 100 # Volume of sound effects
@textinput = 0 # Text input mode (0=cursor, 1=keyboard)
end

View File

@@ -381,7 +381,7 @@ def pbReceiveMysteryGift(id)
gift[2].obtain_map = $game_map&.map_id || 0
was_owned = $player.owned?(gift[2].species)
if pbAddPokemonSilent(gift[2])
pbMessage("\\me[Pkmn get]" + _INTL("{1} received {2}!", $player.name, gift[2].name))
pbMessage(_INTL("{1} received {2}!", $player.name, gift[2].name) + "\\me[Pkmn get]\\wtnp[80]")
$player.mystery_gifts[index] = [id]
# Show Pokédex entry for new species if it hasn't been owned before
if Settings::SHOW_NEW_SPECIES_POKEDEX_ENTRY_MORE_OFTEN && !was_owned &&
@@ -403,15 +403,22 @@ def pbReceiveMysteryGift(id)
$bag.add(item, qty)
itm = GameData::Item.get(item)
itemname = (qty > 1) ? itm.portion_name_plural : itm.portion_name
if itm.is_machine? # TM or HM
pbMessage("\\me[Item get]" + _INTL("You obtained \\c[1]{1} {2}\\c[0]!", itemname,
GameData::Move.get(itm.move).name) + "\\wtnp[30]")
if item == :DNASPLICERS
pbMessage("\\me[Item get]" + _INTL("You obtained \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[40]")
elsif itm.is_machine? # TM or HM
if qty > 1
pbMessage("\\me[Machine get]" + _INTL("You obtained {1} \\c[1]{2} {3}\\c[0]!",
qty, itemname, GameData::Move.get(itm.move).name) + "\\wtnp[70]")
else
pbMessage("\\me[Machine get]" + _INTL("You obtained \\c[1]{1} {2}\\c[0]!", itemname,
GameData::Move.get(itm.move).name) + "\\wtnp[70]")
end
elsif qty > 1
pbMessage("\\me[Item get]" + _INTL("You obtained {1} \\c[1]{2}\\c[0]!", qty, itemname) + "\\wtnp[30]")
pbMessage("\\me[Item get]" + _INTL("You obtained {1} \\c[1]{2}\\c[0]!", qty, itemname) + "\\wtnp[40]")
elsif itemname.starts_with_vowel?
pbMessage("\\me[Item get]" + _INTL("You obtained an \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage("\\me[Item get]" + _INTL("You obtained an \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[40]")
else
pbMessage("\\me[Item get]" + _INTL("You obtained a \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[30]")
pbMessage("\\me[Item get]" + _INTL("You obtained a \\c[1]{1}\\c[0]!", itemname) + "\\wtnp[40]")
end
$player.mystery_gifts[index] = [id]
return true

View File

@@ -297,7 +297,7 @@ class VoltorbFlip
@sprites["animation"].bitmap.clear
end
# Unskippable text block, parameter 2 = wait time (corresponds to ME length)
pbMessage("\\me[Voltorb Flip game over]" + _INTL("Oh no! You get 0 Coins!") + "\\wtnp[50]")
pbMessage("\\me[Voltorb Flip game over]" + _INTL("Oh no! You get 0 Coins!") + "\\wtnp[80]")
pbShowAndDispose
@sprites["mark"].bitmap.clear
if @level > 1

View File

@@ -93,7 +93,7 @@ EventHandlers.add(:on_player_step_taken_can_transfer, :safari_game_counter,
next if Settings::SAFARI_STEPS == 0 || !pbInSafari? || pbSafariState.decision != 0
pbSafariState.steps -= 1
next if pbSafariState.steps > 0
pbMessage(_INTL("PA: Ding-dong!") + "\1")
pbMessage("\\se[Safari Zone end]" + _INTL("PA: Ding-dong!") + "\1")
pbMessage(_INTL("PA: Your safari game is over!"))
pbSafariState.decision = 1
pbSafariState.pbGoToStart