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https://github.com/infinitefusion/infinitefusion-e18.git
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Added more sound effects
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@@ -144,6 +144,8 @@ class PokemonTrade_Scene
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picturePoke.moveColor(delay, 5, Color.new(248, 176, 240, 0))
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cry = GameData::Species.cry_filename_from_pokemon(@pokemon2)
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picturePoke.setSE(delay, cry) if cry
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cry_length = (GameData::Species.cry_length(@pokemon2) * 20).ceil
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picturePoke.setVisible(delay + cry_length + 4, true) # Time for the cry to play
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# Play animation
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pbRunPictures(
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[picturePoke, pictureBall],
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@@ -179,12 +181,15 @@ class PokemonTrade_Scene
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@pokemon.name, @pokemon.owner.public_id, @pokemon.owner.name) + "\\wtnp[0]") { pbUpdate }
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pbMessageWaitForInput(@sprites["msgwindow"], 50, true) { pbUpdate }
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pbPlayDecisionSE
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pbBGMPlay("Evolution")
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pbScene1
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pbMessageDisplay(@sprites["msgwindow"],
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_INTL("For {1}'s {2},\n{3} sends {4}.", @trader1, speciesname1, @trader2, speciesname2) + "\1") { pbUpdate }
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pbMessageDisplay(@sprites["msgwindow"],
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_INTL("{1} bids farewell to {2}.", @trader2, speciesname2)) { pbUpdate }
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pbScene2
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pbBGMStop
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pbMEPlay("Battle capture success")
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pbMessageDisplay(@sprites["msgwindow"],
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_ISPRINTF("{1:s}\nID: {2:05d} OT: {3:s}",
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@pokemon2.name, @pokemon2.owner.public_id, @pokemon2.owner.name) + "\1") { pbUpdate }
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