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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 22:36:03 +00:00
Added more sound effects
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@@ -15,8 +15,8 @@ def pbEmergencySave
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end
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end
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if Game.save
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pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[30]")
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pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[30]")
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pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[20]")
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pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[20]")
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else
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pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")
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end
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@@ -114,7 +114,7 @@ class PokemonSaveScreen
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$game_temp.begun_new_game = false
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pbSEPlay("GUI save choice")
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if Game.save
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pbMessage("\\se[]" + _INTL("{1} saved the game.", $player.name) + "\\me[GUI save game]\\wtnp[30]")
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pbMessage("\\se[]" + _INTL("{1} saved the game.", $player.name) + "\\me[GUI save game]\\wtnp[20]")
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ret = true
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else
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pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")
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