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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed swapped baseDmg and type parameters in DamageCalcUserAbility
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@@ -255,7 +255,7 @@ class PokeBattle_Move
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target.damageState.calcDamage = damage
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end
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def pbCalcDamageMultipliers(user,target,numTargets,baseDmg,type,multipliers)
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def pbCalcDamageMultipliers(user,target,numTargets,type,baseDmg,multipliers)
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# Global abilities
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if (@battle.pbCheckGlobalAbility(:DARKAURA) && isConst?(type,PBTypes,:DARK)) ||
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(@battle.pbCheckGlobalAbility(:FAIRYAURA) && isConst?(type,PBTypes,:FAIRY))
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@@ -488,4 +488,4 @@ class PokeBattle_Move
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user.pbOwnSide.effects[PBEffects::Rainbow]>0
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return ret
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end
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end
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end
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@@ -656,7 +656,7 @@ BattleHandlers::MoveImmunityTargetAbility.add(:SOUNDPROOF,
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end
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battle.pbHideAbilitySplash(target)
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next true
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}
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)
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@@ -2239,7 +2239,7 @@ BattleHandlers::AbilityOnSwitchIn.add(:FOREWARN,
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# Counter, Mirror Coat, Metal Burst
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power = 120 if ["071","072","073"].include?(moveData[MOVE_FUNCTION_CODE])
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# Sonic Boom, Dragon Rage, Night Shade, Endeavor, Psywave,
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# Return, Frustration, Crush Grip, Gyro Ball, Hidden Power,
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# Return, Frustration, Crush Grip, Gyro Ball, Hidden Power,
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# Natural Gift, Trump Card, Flail, Grass Knot
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power = 80 if ["06A","06B","06D","06E","06F",
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"089","08A","08C","08D","090",
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@@ -2504,4 +2504,4 @@ BattleHandlers::RunFromBattleAbility.add(:RUNAWAY,
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proc { |ability,battler|
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next true
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}
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)
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)
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