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Fixed triggering a battle upon turning causing the player to take a step after it
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@@ -140,7 +140,7 @@ class PokeBattle_Battle
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rate += @runCommand*30
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end
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if rate>=256 || @battleAI.pbAIRandom(256)<rate
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pbSEPlay("Battle flee")
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pbSEPlay("Battle flee")
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pbDisplayPaused(_INTL("You got away safely!"))
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@decision = 3
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return 1
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