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Fixed triggering a battle upon turning causing the player to take a step after it
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@@ -563,6 +563,7 @@ def pbAfterBattle(decision,canLose)
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end
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end
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Events.onEndBattle.trigger(nil,decision,canLose)
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$game_player.straighten
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end
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Events.onEndBattle += proc { |_sender,e|
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