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@@ -5,9 +5,9 @@ module GameData
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species = GameData::Species.get(species).id_number # Just to be sure it's a number
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return self.egg_sprite_bitmap(species, pkmn.form) if pkmn.egg?
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if back
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ret = self.back_sprite_bitmap(species)
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ret = self.back_sprite_bitmap(species,pkmn.shiny?)
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else
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ret = self.front_sprite_bitmap(species)
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ret = self.front_sprite_bitmap(species,pkmn.shiny?)
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end
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return ret
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end
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@@ -21,17 +21,26 @@ module GameData
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return ret
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end
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def self.front_sprite_bitmap(dex_number,a=0,b=0,c=0,d=0) #la méthode est utilisé ailleurs avec d'autres arguments (gender, form, etc.) mais on les veut pas
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def self.front_sprite_bitmap(dex_number, isShiny = false, b = 0, c = 0, d = 0)
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#la méthode est utilisé ailleurs avec d'autres arguments (gender, form, etc.) mais on les veut pas
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if dex_number.is_a?(Symbol)
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dex_number = GameData::Species.get(dex_number).id_number
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end
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filename = self.sprite_filename(dex_number)
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return (filename) ? AnimatedBitmap.new(filename) : nil
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sprite = (filename) ? AnimatedBitmap.new(filename) : nil
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if isShiny
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sprite.shiftColors(pbGet(VAR_SHINY_HUE_OFFSET)+dex_number)
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end
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return sprite
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end
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def self.back_sprite_bitmap(dex_number,species=0, form = 0, gender = 0, shiny = false, shadow = false)
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def self.back_sprite_bitmap(dex_number, isShiny = false, form = 0, gender = 0, c = false, shadow = false)
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filename = self.sprite_filename(dex_number)
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return (filename) ? AnimatedBitmap.new(filename) : nil
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sprite = (filename) ? AnimatedBitmap.new(filename) : nil
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if isShiny
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sprite.shiftColors(pbGet(VAR_SHINY_HUE_OFFSET)+dex_number)
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end
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return sprite
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end
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def self.egg_sprite_bitmap(dex_number, form = 0)
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@@ -40,47 +49,47 @@ module GameData
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end
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def self.getSpecialSpriteName(dexNum)
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base_path="Graphics/Battlers/special/"
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base_path = "Graphics/Battlers/special/"
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case dexNum
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when Settings::ZAPMOLCUNO_NB..Settings::ZAPMOLCUNO_NB+1
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when Settings::ZAPMOLCUNO_NB..Settings::ZAPMOLCUNO_NB + 1
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return sprintf(base_path + "144.145.146")
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when Settings::ZAPMOLCUNO_NB+2
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when Settings::ZAPMOLCUNO_NB + 2
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return sprintf(base_path + "243.244.245")
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when Settings::ZAPMOLCUNO_NB+3
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when Settings::ZAPMOLCUNO_NB + 3
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return sprintf(base_path +"340.341.342")
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when Settings::ZAPMOLCUNO_NB+4
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when Settings::ZAPMOLCUNO_NB + 4
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return sprintf(base_path +"343.344.345")
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when Settings::ZAPMOLCUNO_NB+5
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when Settings::ZAPMOLCUNO_NB + 5
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return sprintf(base_path +"349.350.351")
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when Settings::ZAPMOLCUNO_NB+6
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when Settings::ZAPMOLCUNO_NB + 6
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return sprintf(base_path +"151.251.381")
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when Settings::ZAPMOLCUNO_NB+11
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when Settings::ZAPMOLCUNO_NB + 11
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return sprintf(base_path +"150.348.380")
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#starters
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when Settings::ZAPMOLCUNO_NB+7
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when Settings::ZAPMOLCUNO_NB + 7
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return sprintf(base_path +"3.6.9")
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when Settings::ZAPMOLCUNO_NB+8
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when Settings::ZAPMOLCUNO_NB + 8
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return sprintf(base_path +"154.157.160")
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when Settings::ZAPMOLCUNO_NB+9
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when Settings::ZAPMOLCUNO_NB + 9
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return sprintf(base_path +"278.281.284")
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when Settings::ZAPMOLCUNO_NB+10
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when Settings::ZAPMOLCUNO_NB + 10
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return sprintf(base_path +"318.321.324")
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#starters prevos
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when Settings::ZAPMOLCUNO_NB+12
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when Settings::ZAPMOLCUNO_NB + 12
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return sprintf(base_path +"1.4.7")
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when Settings::ZAPMOLCUNO_NB+13
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when Settings::ZAPMOLCUNO_NB + 13
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return sprintf(base_path +"2.5.8")
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when Settings::ZAPMOLCUNO_NB+14
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when Settings::ZAPMOLCUNO_NB + 14
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return sprintf(base_path +"152.155.158")
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when Settings::ZAPMOLCUNO_NB+15
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when Settings::ZAPMOLCUNO_NB + 15
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return sprintf(base_path +"153.156.159")
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when Settings::ZAPMOLCUNO_NB+16
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when Settings::ZAPMOLCUNO_NB + 16
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return sprintf(base_path +"276.279.282")
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when Settings::ZAPMOLCUNO_NB+17
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when Settings::ZAPMOLCUNO_NB + 17
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return sprintf(base_path +"277.280.283")
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when Settings::ZAPMOLCUNO_NB+18
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when Settings::ZAPMOLCUNO_NB + 18
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return sprintf(base_path +"316.319.322")
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when Settings::ZAPMOLCUNO_NB+19
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when Settings::ZAPMOLCUNO_NB + 19
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return sprintf(base_path +"317.320.323")
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else
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return sprintf(base_path + "000")
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@@ -93,7 +102,7 @@ module GameData
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folder = dex_number.to_s
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filename = sprintf("%s.png", dex_number)
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else
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if dex_number >=Settings::ZAPMOLCUNO_NB
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if dex_number >= Settings::ZAPMOLCUNO_NB
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specialPath = getSpecialSpriteName(dex_number)
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return pbResolveBitmap(specialPath)
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else
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