Adds shinies

This commit is contained in:
infinitefusion
2022-10-07 20:38:11 -04:00
parent b762e653e0
commit a500ef15bf
18 changed files with 46 additions and 28 deletions

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@@ -29,6 +29,7 @@ module Settings
EGGSPRITE_SCALE = 1 EGGSPRITE_SCALE = 1
BACKSPRITE_POSITION_OFFSET = 20 BACKSPRITE_POSITION_OFFSET = 20
FRONTSPRITE_POSITION = 200 FRONTSPRITE_POSITION = 200
SHINY_HUE_OFFSET = 60
RIVAL_STARTER_PLACEHOLDER_SPECIES = :MEW #(MEW) RIVAL_STARTER_PLACEHOLDER_SPECIES = :MEW #(MEW)
VAR_1_PLACEHOLDER_SPECIES = :DIALGA VAR_1_PLACEHOLDER_SPECIES = :DIALGA
@@ -69,7 +70,7 @@ module Settings
# Number of badges in the game # Number of badges in the game
NB_BADGES = 16 NB_BADGES = 16
# The odds of a newly generated Pokémon being shiny (out of 65536). # The odds of a newly generated Pokémon being shiny (out of 65536).
SHINY_POKEMON_CHANCE = (MECHANICS_GENERATION >= 6) ? 16 : 8 SHINY_POKEMON_CHANCE = 16#(MECHANICS_GENERATION >= 6) ? 16 : 8
# The odds of a wild Pokémon/bred egg having Pokérus (out of 65536). # The odds of a wild Pokémon/bred egg having Pokérus (out of 65536).
POKERUS_CHANCE = 3 POKERUS_CHANCE = 3
# Whether a bred baby Pokémon can inherit any TM/HM moves from its father. It # Whether a bred baby Pokémon can inherit any TM/HM moves from its father. It

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@@ -29,6 +29,12 @@ class AnimatedBitmap
end end
end end
def shiftColors(offset=0)
offset/=350 if offset >350
offset=30 if offset <30 #this method is only used for shinies. shinies that barely shift are boring
@bitmap.bitmap.hue_change(offset)
end
def [](index) def [](index)
; @bitmap[index]; ; @bitmap[index];
end end

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@@ -111,6 +111,7 @@ VAR_PREMIUM_WONDERTRADE_LEFT=111
VAR_PREMIUM_WONDERTRADE_LEFT=111 VAR_PREMIUM_WONDERTRADE_LEFT=111
VAR_RIVAL_STARTER=250 VAR_RIVAL_STARTER=250
VAR_FUSION_ICON_STYLE=220 VAR_FUSION_ICON_STYLE=220
VAR_SHINY_HUE_OFFSET=275
#Randomizer #Randomizer
VAR_RANDOMIZER_WILD_POKE_BST=197 VAR_RANDOMIZER_WILD_POKE_BST=197

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@@ -5,9 +5,9 @@ module GameData
species = GameData::Species.get(species).id_number # Just to be sure it's a number species = GameData::Species.get(species).id_number # Just to be sure it's a number
return self.egg_sprite_bitmap(species, pkmn.form) if pkmn.egg? return self.egg_sprite_bitmap(species, pkmn.form) if pkmn.egg?
if back if back
ret = self.back_sprite_bitmap(species) ret = self.back_sprite_bitmap(species,pkmn.shiny?)
else else
ret = self.front_sprite_bitmap(species) ret = self.front_sprite_bitmap(species,pkmn.shiny?)
end end
return ret return ret
end end
@@ -21,17 +21,26 @@ module GameData
return ret return ret
end end
def self.front_sprite_bitmap(dex_number,a=0,b=0,c=0,d=0) #la méthode est utilisé ailleurs avec d'autres arguments (gender, form, etc.) mais on les veut pas def self.front_sprite_bitmap(dex_number, isShiny = false, b = 0, c = 0, d = 0)
#la méthode est utilisé ailleurs avec d'autres arguments (gender, form, etc.) mais on les veut pas
if dex_number.is_a?(Symbol) if dex_number.is_a?(Symbol)
dex_number = GameData::Species.get(dex_number).id_number dex_number = GameData::Species.get(dex_number).id_number
end end
filename = self.sprite_filename(dex_number) filename = self.sprite_filename(dex_number)
return (filename) ? AnimatedBitmap.new(filename) : nil sprite = (filename) ? AnimatedBitmap.new(filename) : nil
if isShiny
sprite.shiftColors(pbGet(VAR_SHINY_HUE_OFFSET)+dex_number)
end
return sprite
end end
def self.back_sprite_bitmap(dex_number,species=0, form = 0, gender = 0, shiny = false, shadow = false) def self.back_sprite_bitmap(dex_number, isShiny = false, form = 0, gender = 0, c = false, shadow = false)
filename = self.sprite_filename(dex_number) filename = self.sprite_filename(dex_number)
return (filename) ? AnimatedBitmap.new(filename) : nil sprite = (filename) ? AnimatedBitmap.new(filename) : nil
if isShiny
sprite.shiftColors(pbGet(VAR_SHINY_HUE_OFFSET)+dex_number)
end
return sprite
end end
def self.egg_sprite_bitmap(dex_number, form = 0) def self.egg_sprite_bitmap(dex_number, form = 0)
@@ -40,47 +49,47 @@ module GameData
end end
def self.getSpecialSpriteName(dexNum) def self.getSpecialSpriteName(dexNum)
base_path="Graphics/Battlers/special/" base_path = "Graphics/Battlers/special/"
case dexNum case dexNum
when Settings::ZAPMOLCUNO_NB..Settings::ZAPMOLCUNO_NB+1 when Settings::ZAPMOLCUNO_NB..Settings::ZAPMOLCUNO_NB + 1
return sprintf(base_path + "144.145.146") return sprintf(base_path + "144.145.146")
when Settings::ZAPMOLCUNO_NB+2 when Settings::ZAPMOLCUNO_NB + 2
return sprintf(base_path + "243.244.245") return sprintf(base_path + "243.244.245")
when Settings::ZAPMOLCUNO_NB+3 when Settings::ZAPMOLCUNO_NB + 3
return sprintf(base_path +"340.341.342") return sprintf(base_path +"340.341.342")
when Settings::ZAPMOLCUNO_NB+4 when Settings::ZAPMOLCUNO_NB + 4
return sprintf(base_path +"343.344.345") return sprintf(base_path +"343.344.345")
when Settings::ZAPMOLCUNO_NB+5 when Settings::ZAPMOLCUNO_NB + 5
return sprintf(base_path +"349.350.351") return sprintf(base_path +"349.350.351")
when Settings::ZAPMOLCUNO_NB+6 when Settings::ZAPMOLCUNO_NB + 6
return sprintf(base_path +"151.251.381") return sprintf(base_path +"151.251.381")
when Settings::ZAPMOLCUNO_NB+11 when Settings::ZAPMOLCUNO_NB + 11
return sprintf(base_path +"150.348.380") return sprintf(base_path +"150.348.380")
#starters #starters
when Settings::ZAPMOLCUNO_NB+7 when Settings::ZAPMOLCUNO_NB + 7
return sprintf(base_path +"3.6.9") return sprintf(base_path +"3.6.9")
when Settings::ZAPMOLCUNO_NB+8 when Settings::ZAPMOLCUNO_NB + 8
return sprintf(base_path +"154.157.160") return sprintf(base_path +"154.157.160")
when Settings::ZAPMOLCUNO_NB+9 when Settings::ZAPMOLCUNO_NB + 9
return sprintf(base_path +"278.281.284") return sprintf(base_path +"278.281.284")
when Settings::ZAPMOLCUNO_NB+10 when Settings::ZAPMOLCUNO_NB + 10
return sprintf(base_path +"318.321.324") return sprintf(base_path +"318.321.324")
#starters prevos #starters prevos
when Settings::ZAPMOLCUNO_NB+12 when Settings::ZAPMOLCUNO_NB + 12
return sprintf(base_path +"1.4.7") return sprintf(base_path +"1.4.7")
when Settings::ZAPMOLCUNO_NB+13 when Settings::ZAPMOLCUNO_NB + 13
return sprintf(base_path +"2.5.8") return sprintf(base_path +"2.5.8")
when Settings::ZAPMOLCUNO_NB+14 when Settings::ZAPMOLCUNO_NB + 14
return sprintf(base_path +"152.155.158") return sprintf(base_path +"152.155.158")
when Settings::ZAPMOLCUNO_NB+15 when Settings::ZAPMOLCUNO_NB + 15
return sprintf(base_path +"153.156.159") return sprintf(base_path +"153.156.159")
when Settings::ZAPMOLCUNO_NB+16 when Settings::ZAPMOLCUNO_NB + 16
return sprintf(base_path +"276.279.282") return sprintf(base_path +"276.279.282")
when Settings::ZAPMOLCUNO_NB+17 when Settings::ZAPMOLCUNO_NB + 17
return sprintf(base_path +"277.280.283") return sprintf(base_path +"277.280.283")
when Settings::ZAPMOLCUNO_NB+18 when Settings::ZAPMOLCUNO_NB + 18
return sprintf(base_path +"316.319.322") return sprintf(base_path +"316.319.322")
when Settings::ZAPMOLCUNO_NB+19 when Settings::ZAPMOLCUNO_NB + 19
return sprintf(base_path +"317.320.323") return sprintf(base_path +"317.320.323")
else else
return sprintf(base_path + "000") return sprintf(base_path + "000")
@@ -93,7 +102,7 @@ module GameData
folder = dex_number.to_s folder = dex_number.to_s
filename = sprintf("%s.png", dex_number) filename = sprintf("%s.png", dex_number)
else else
if dex_number >=Settings::ZAPMOLCUNO_NB if dex_number >= Settings::ZAPMOLCUNO_NB
specialPath = getSpecialSpriteName(dex_number) specialPath = getSpecialSpriteName(dex_number)
return pbResolveBitmap(specialPath) return pbResolveBitmap(specialPath)
else else

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@@ -1322,6 +1322,7 @@ def pbFuse(pokemon, poke2, supersplicers = false)
if hasCustom if hasCustom
previewwindow.picture.pbSetColor(150, 255, 150, 200) previewwindow.picture.pbSetColor(150, 255, 150, 200)
else else
previewwindow.picture.shiftColors(pbGet(1))
previewwindow.picture.pbSetColor(255, 255, 255, 200) previewwindow.picture.pbSetColor(255, 255, 255, 200)
end end
end end

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