mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Refactored phone/rematches code, added Phone.rematches_enabled/Phone.rematch_variant/map metadata flag "NoPhoneSignal", changed event layout, trainer contacts can use Common Events for their calls, etc.
This commit is contained in:
@@ -132,6 +132,15 @@ module Settings
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# Whether overworld weather can set the default terrain effect in battle.
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# Storm weather sets Electric Terrain, and fog weather sets Misty Terrain.
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OVERWORLD_WEATHER_SETS_BATTLE_TERRAIN = (MECHANICS_GENERATION >= 8)
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# The default setting for Phone.rematches_enabled, which determines whether
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# trainers registered in the Phone can become ready for a rematch. If false,
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# Phone.rematches_enabled = true will enable rematches at any point you want.
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PHONE_REMATCHES_POSSIBLE_FROM_BEGINNING = false
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# Whether the messages in a phone call with a trainer are colored blue or red
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# depending on that trainer's gender. Note that this doesn't apply to contacts
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# that are not trainers; they will need to be colored manually in their Common
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# Events.
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COLOR_PHONE_CALL_MESSAGES_BY_CONTACT_GENDER = true
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#=============================================================================
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@@ -348,3 +348,35 @@ SaveData.register_conversion(:v20_convert_pokemon_markings) do
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end
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end
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end
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#===============================================================================
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SaveData.register_conversion(:v21_replace_phone_data) do
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essentials_version 21
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display_title "Updating Phone data format"
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to_value :global_metadata do |global|
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if !global.phone
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global.instance_eval do
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@phone = Phone.new
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@phoneTime = nil # Don't bother using this
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if @phoneNumbers
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@phoneNumbers.each do |contact|
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if contact.length > 4
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# Trainer
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# TODO: Is there any way to ensure the versions count is accurate?
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Phone.add_silent(contact[6], contact[7], contact[1], contact[2], 0, [contact[5], 3].max)
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new_contact = Phone.get(contact[1], contact[2], 0)
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new_contact.visible = contact[0]
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new_contact.version = contact[5]
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new_contact.rematch_flag = [contact[4] - 1, 0].max
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else
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# Non-trainer
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Phone.add_silent(contact[3], contact[2], contact[1])
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end
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end
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@phoneNumbers = nil
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end
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end
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end
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end
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end
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@@ -14,8 +14,9 @@ class PokemonGlobalMetadata
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attr_accessor :stepcount
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attr_accessor :pcItemStorage
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attr_accessor :mailbox
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attr_accessor :phoneNumbers
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attr_accessor :phoneTime
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attr_accessor :phoneNumbers # Deprecated
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attr_accessor :phoneTime # Deprecated
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attr_accessor :phone
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attr_accessor :partner
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attr_accessor :creditsPlayed
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# Pokédex
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@@ -64,8 +65,7 @@ class PokemonGlobalMetadata
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@stepcount = 0
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@pcItemStorage = nil
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@mailbox = nil
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@phoneNumbers = []
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@phoneTime = 0
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@phone = Phone.new
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@partner = nil
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@creditsPlayed = false
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# Pokédex
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@@ -1,305 +1,677 @@
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#===============================================================================
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# Register contacts
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#===============================================================================
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def pbPhoneRegisterNPC(ident, name, mapid, showmessage = true)
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$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
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exists = pbFindPhoneTrainer(ident, name)
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if exists
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return if exists[0] # Already visible
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exists[0] = true # Make visible
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else
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phonenum = [true, ident, name, mapid]
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$PokemonGlobal.phoneNumbers.push(phonenum)
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end
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pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear.", name)) if showmessage
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end
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# TODO: Add an information window with details of the person in a phone call.
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# Make this work with common event calls (create and dispose the info
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# window in start_message and end_message).
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# TODO: Rewrite the Phone UI. Have more than one method. Choosable icons/marks
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# for each contact? Show an icon representing phone signal.
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def pbPhoneRegister(event, trainertype, trainername)
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$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
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return if pbFindPhoneTrainer(trainertype, trainername)
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phonenum = []
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phonenum.push(true)
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phonenum.push(trainertype)
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phonenum.push(trainername)
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phonenum.push(0) # time to next battle
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phonenum.push(0) # can battle
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phonenum.push(0) # battle count
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if event
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phonenum.push(event.map.map_id)
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phonenum.push(event.id)
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end
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$PokemonGlobal.phoneNumbers.push(phonenum)
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end
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# TODO: Add a trainer comment for giving a trainer a common event ID.
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# TODO: Add calling a contact at a particular time forcing rematch readiness.
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# Add trainer comments for this.
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# TODO: Allow individual trainers to never arrange a rematch by themself, thus
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# requiring the player to call them at their particular time of day/week.
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# TODO: Be able to put the Phone on silent mode (prevent all phone calls from
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# trainers, but allow scripted calls as normal).
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def pbPhoneDeleteContact(index)
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$PokemonGlobal.phoneNumbers[index][0] = false # Remove from contact list
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if $PokemonGlobal.phoneNumbers[index].length == 8
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$PokemonGlobal.phoneNumbers[index][3] = 0 # Reset countdown
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$PokemonGlobal.phoneNumbers[index][4] = 0 # Reset countdown
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# TODO: Better messages, more customisation of messages.
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#===============================================================================
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#
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#===============================================================================
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class Phone
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attr_accessor :contacts
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attr_accessor :rematch_variant, :rematches_enabled
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attr_accessor :time_to_next_call, :last_refresh_time
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def initialize
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@contacts = []
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@rematch_variant = 0 # Original variant is 0, first rematch variant is 1, etc.
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@rematches_enabled = Settings::PHONE_REMATCHES_POSSIBLE_FROM_BEGINNING
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@time_to_next_call = 0.0
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@last_refresh_time = 0
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end
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# Returns a visible contact only.
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def get(trainer, *args)
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@contacts.each do |contact|
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next if !contact.visible?
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next if contact.trainer? != trainer
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if trainer
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next if contact.trainer_type != args[0] ||
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contact.name != args[1] || contact.start_version != (args[2] || 0)
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else
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next if contact.name != args[0]
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end
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return contact
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end
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return nil
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end
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def get_version(trainer_type, name, start_version = 0)
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return 0 if !GameData::TrainerType.exists?(trainer_type)
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trainer_type = GameData::TrainerType.get(trainer_type).id
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contact = get(true, trainer_type, name, start_version)
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return (contact) ? contact.version : 0
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end
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# Trainer type, name[, start_version]
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# Name
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def can_add?(*args)
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return false if !$player.has_pokegear
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if args.length == 1
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# Non-trainer (name only)
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return false if get(false, args[0])
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else
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# Trainer (has at least trainer type and name)
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return false if !GameData::TrainerType.exists?(args[0])
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trainer_type = GameData::TrainerType.get(args[0]).id
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return false if get(true, trainer_type, args[1], args[2] || 0)
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end
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return true
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end
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# Event, trainer type, name, versions_count = 1, start_version = 0
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# Map ID, event ID, trainer type, name, versions_count = 1, start_version = 0
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# Map ID, name, common event ID
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def add(*args)
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if args[0].is_a?(Game_Event)
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# Trainer
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return false if !GameData::TrainerType.exists?(args[1])
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trainer_type = GameData::TrainerType.get(args[1]).id
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name = args[2]
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contact = get(true, trainer_type, name, args[3] || 0)
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if contact
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contact.visible = true
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else
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contact = Contact.new(true, args[0].map_id, args[0].id,
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trainer_type, name, args[3] || 1, args[4] || 0)
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contact.increment_version
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@contacts.push(contact)
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end
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elsif args[1].is_a?(Numeric)
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# Trainer
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return false if !GameData::TrainerType.exists?(args[2])
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trainer_type = GameData::TrainerType.get(args[2]).id
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name = args[3]
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contact = get(true, trainer_type, name, args[4] || 0)
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if contact
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contact.visible = true
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else
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contact = Contact.new(true, args[0], args[1],
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trainer_type, name, args[4] || 1, args[5] || 0)
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contact.increment_version
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@contacts.push(contact)
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end
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else
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# Non-trainer
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name = args[1]
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contact = get(false, name)
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if contact
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contact.visible = true
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else
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contact = Contact.new(false, *args)
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@contacts.push(contact)
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end
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end
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return true
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end
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#=============================================================================
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# Checks once every second.
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def refresh_ready_trainers
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return if !@rematches_enabled
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time = pbGetTimeNow.to_i
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return if @last_refresh_time == time
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@last_refresh_time = time
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@contacts.each do |contact|
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next if !contact.trainer? || !contact.visible?
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next if contact.rematch_flag > 0 # Already ready for rematch
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if contact.time_to_ready <= 0
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contact.time_to_ready = rand(20...40) * 60 # 20-40 minutes
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end
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contact.time_to_ready -= 1
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next if contact.time_to_ready > 0
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contact.rematch_flag = 1 # Ready for rematch
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contact.set_trainer_event_ready_for_rematch
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end
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end
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def reset_after_win(trainer_type, name, start_version = 0)
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return if !GameData::TrainerType.exists?(trainer_type)
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trainer_type = GameData::TrainerType.get(trainer_type).id
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contact = get(true, trainer_type, name, start_version)
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return if !contact
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contact.variant_beaten = contact.version - contact.start_version
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contact.increment_version
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contact.rematch_flag = 0
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contact.time_to_ready = 0.0
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end
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#=============================================================================
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def self.rematch_variant
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return $PokemonGlobal.phone.rematch_variant
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end
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def self.rematch_variant=(value)
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$PokemonGlobal.phone.rematch_variant = value
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end
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def self.rematches_enabled
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return $PokemonGlobal.phone.rematches_enabled
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end
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def self.rematches_enabled=(value)
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$PokemonGlobal.phone.rematches_enabled = value
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end
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def self.get_trainer(*args)
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return $PokemonGlobal.phone.get(true, *args)
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end
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def self.can_add?(*args)
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return $PokemonGlobal.phone.can_add?(*args)
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end
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def self.add(*args)
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ret = $PokemonGlobal.phone.add(*args)
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if ret
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if args[0].is_a?(Game_Event)
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contact = $PokemonGlobal.phone.get(true, args[1], args[2], (args[4] || 0))
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elsif args[1].is_a?(Numeric)
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contact = $PokemonGlobal.phone.get(true, args[2], args[3], (args[5] || 0))
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else
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contact = $PokemonGlobal.phone.get(false, args[1])
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end
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pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear!", contact.display_name))
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end
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return ret
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end
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def self.add_silent(*args)
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return $PokemonGlobal.phone.add(*args)
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end
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def self.increment_version(trainer_type, name, start_version = 0)
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contact = $PokemonGlobal.phone.get(trainer_type, name, start_version)
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contact.increment_version if contact
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end
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# TODO: Rename this.
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def self.variant(trainer_type, name, start_version = 0)
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contact = $PokemonGlobal.phone.get(trainer_type, name, start_version)
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return contact.version - contact.start_version if contact
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return start_version
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end
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def self.battle(trainer_type, name, start_version = 0)
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contact = $PokemonGlobal.phone.get(true, trainer_type, name, start_version)
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return false if !contact
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contact.increment_version if contact.version == contact.start_version + contact.variant_beaten
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return TrainerBattle.start(trainer_type, name, contact.version)
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end
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def self.reset_after_win(trainer_type, name, start_version = 0)
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$PokemonGlobal.phone.reset_after_win(trainer_type, name, start_version)
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end
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def self.variant_beaten(trainer_type, name, start_version = 0)
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contact = $PokemonGlobal.phone.get(true, trainer_type, name, start_version)
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return 0 if !contact
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return contact.variant_beaten
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end
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end
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def pbPhoneRegisterBattle(message, event, trainertype, trainername, maxbattles)
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return false if !$player.has_pokegear # Can't register without a Pokégear
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return false if !GameData::TrainerType.exists?(trainertype)
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trainertype = GameData::TrainerType.get(trainertype).id
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contact = pbFindPhoneTrainer(trainertype, trainername)
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return false if contact && contact[0] # Existing contact and is visible
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message = _INTL("Let me register you.") if !message
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return false if !pbConfirmMessage(message)
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displayname = _INTL("{1} {2}", GameData::TrainerType.get(trainertype).name,
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pbGetMessageFromHash(MessageTypes::TrainerNames, trainername))
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if contact # Previously registered, just make visible
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contact[0] = true
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else # Add new contact
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pbPhoneRegister(event, trainertype, trainername)
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pbPhoneIncrement(trainertype, trainername, maxbattles)
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#===============================================================================
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#
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#===============================================================================
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class Phone
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class Contact
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attr_accessor :map_id, :event_id
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attr_accessor :name
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attr_accessor :trainer_type, :start_version, :versions_count, :version
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attr_accessor :time_to_ready, :rematch_flag, :variant_beaten
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attr_accessor :common_event_id
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attr_accessor :visible
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# Map ID, event ID, trainer type, name, versions count = 1, start version = 0
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# Map ID, name, common event ID
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def initialize(trainer, *args)
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@trainer = trainer
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if @trainer
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# Trainer
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@map_id = args[0]
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@event_id = args[1]
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@trainer_type = args[2]
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@name = args[3]
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@versions_count = [args[4] || 1, 1].max # Includes the original version
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@start_version = args[5] || 0
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@version = @start_version
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@variant_beaten = 0
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@time_to_ready = 0
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@rematch_flag = 0 # 0=counting down, 1=ready for rematch, 2=ready and told player
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@common_event_id = 0
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else
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# Non-trainer
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@map_id = args[0]
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@name = args[1]
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@common_event_id = args[2] || 0
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end
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@visible = true
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end
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def trainer?
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return @trainer
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end
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def visible?
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return @visible
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end
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def visible=(value)
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return if @visible == value
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@visible = value
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if !value && trainer?
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@time_to_ready = 0
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@rematch_flag = 0
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$game_self_switches[[@map_id, @event_id, "A"]] = true
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$game_map.need_refresh = true
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end
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end
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def common_event_call?
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return @common_event_id > 0
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end
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def can_rematch?
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return trainer? && @rematch_flag >= 1
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end
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def display_name
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if trainer?
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return sprintf("%s %s", GameData::TrainerType.get(@trainer_type).name,
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pbGetMessageFromHash(MessageTypes::TrainerNames, @name))
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end
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return _INTL(@name)
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end
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def increment_version
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return if !trainer?
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max_variant = [$PokemonGlobal.phone.rematch_variant, @versions_count - 1].min
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return if @version - @start_version >= max_variant
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@version += 1
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@time_to_ready = 0
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@rematch_flag = 0
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end
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def set_trainer_event_ready_for_rematch
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return if !@trainer
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$game_self_switches[[@map_id, @event_id, "A"]] = false
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$game_self_switches[[@map_id, @event_id, "B"]] = true
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$game_map.need_refresh = true
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end
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end
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pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear.", displayname))
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return true
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end
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#===============================================================================
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# Contact information
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#
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#===============================================================================
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def pbRandomPhoneTrainer
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$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
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temparray = []
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this_map_metadata = $game_map.metadata
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return nil if !this_map_metadata || !this_map_metadata.town_map_position
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currentRegion = this_map_metadata.town_map_position[0]
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$PokemonGlobal.phoneNumbers.each do |num|
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next if !num[0] || num.length != 8 # if not visible or not a trainer
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next if $game_map.map_id == num[6] # Can't call if on same map
|
||||
caller_map_metadata = GameData::MapMetadata.try_get(num[6])
|
||||
next if !caller_map_metadata || !caller_map_metadata.town_map_position
|
||||
# Can't call if in different region
|
||||
next if caller_map_metadata.town_map_position[0] != currentRegion
|
||||
temparray.push(num)
|
||||
class Phone
|
||||
module Call
|
||||
module_function
|
||||
|
||||
def can_make?
|
||||
return false if $game_map.metadata.has_flag?("NoPhoneSignal")
|
||||
return true
|
||||
end
|
||||
|
||||
# For the player initiating the call.
|
||||
def can_call_contact?(contact)
|
||||
return false if !contact
|
||||
if !can_make?
|
||||
pbMessage(_INTL("There is no phone signal here..."))
|
||||
return false
|
||||
end
|
||||
return true if !contact.trainer?
|
||||
if contact.map_id == $game_map.map_id
|
||||
pbMessage(_INTL("The Trainer is close by.\nTalk to the Trainer in person!"))
|
||||
return false
|
||||
end
|
||||
caller_map_metadata = GameData::MapMetadata.try_get(contact.map_id)
|
||||
this_map_metadata = $game_map.metadata
|
||||
if !caller_map_metadata || !caller_map_metadata.town_map_position ||
|
||||
!this_map_metadata || !this_map_metadata.town_map_position ||
|
||||
caller_map_metadata.town_map_position[0] != this_map_metadata.town_map_position[0]
|
||||
pbMessage(_INTL("The Trainer is out of range."))
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
# Get a random trainer contact from the region the player is currently in,
|
||||
# but is not in the same map as the player.
|
||||
def get_random_trainer_for_incoming_call
|
||||
player_location = $game_map.metadata&.town_map_position
|
||||
return nil if !player_location
|
||||
player_region = player_location[0]
|
||||
valid_contacts = []
|
||||
$PokemonGlobal.phone.contacts.each do |contact|
|
||||
next if !contact.trainer? || !contact.visible?
|
||||
next if contact.map_id == $game_map.map_id
|
||||
# TODO: next if the contact's map name is the same as the current map's?
|
||||
caller_map_metadata = GameData::MapMetadata.try_get(contact.map_id)
|
||||
next if !caller_map_metadata || !caller_map_metadata.town_map_position
|
||||
next if caller_map_metadata.town_map_position[0] != player_region
|
||||
valid_contacts.push(contact)
|
||||
end
|
||||
return valid_contacts.sample
|
||||
end
|
||||
|
||||
#===========================================================================
|
||||
|
||||
def make_incoming
|
||||
return if !can_make?
|
||||
contact = get_random_trainer_for_incoming_call
|
||||
if contact
|
||||
call = generate_trainer_dialogue(contact)
|
||||
play(call, contact)
|
||||
end
|
||||
end
|
||||
|
||||
# Phone::Contact
|
||||
# Trainer type, name[, start_version]
|
||||
# Name (for non-trainers)
|
||||
def make_outgoing(*args)
|
||||
if args[0].is_a?(Phone::Contact)
|
||||
contact = args[0]
|
||||
elsif args.length > 1
|
||||
contact = Phone.get(true, args[0], args[1], args[2] || 0) # Trainer
|
||||
else
|
||||
contact = Phone.get(false, args[0]) # Non-trainer
|
||||
end
|
||||
raise _INTL("Couldn't find phone contact given: {1}.", args.inspect) if !contact
|
||||
return if !can_call_contact?(contact)
|
||||
if contact.common_event_call?
|
||||
if !pbCommonEvent(contact.common_event_id)
|
||||
pbMessage(_INTL("{1}'s messages not defined.\nCouldn't call common event {2}.",
|
||||
contact.display_name, contact.common_event_id))
|
||||
end
|
||||
else
|
||||
call = generate_trainer_dialogue(contact)
|
||||
play(call, contact)
|
||||
end
|
||||
end
|
||||
|
||||
def start_message(contact)
|
||||
pbMessage(_INTL("......\\wt[5] ......\\1"))
|
||||
end
|
||||
|
||||
def play(dialogue, contact)
|
||||
start_message(contact)
|
||||
contact_pokemon_species = get_random_contact_pokemon_species(contact)
|
||||
random_encounter_species = get_random_encounter_species(contact)
|
||||
contact_map_name = get_map_name(contact)
|
||||
gender_colour_text = ""
|
||||
if Settings::COLOR_PHONE_CALL_MESSAGES_BY_CONTACT_GENDER && contact.trainer?
|
||||
data = GameData::TrainerType.try_get(contact.trainer_type)
|
||||
if data
|
||||
case data.gender
|
||||
when 0 then gender_colour_text = "\\b"
|
||||
when 1 then gender_colour_text = "\\r"
|
||||
end
|
||||
end
|
||||
end
|
||||
messages = dialogue.split("\\m")
|
||||
messages.each_with_index do |message, i|
|
||||
message.gsub!(/\\TN/, _INTL(contact.name))
|
||||
message.gsub!(/\\TP/, contact_pokemon_species)
|
||||
message.gsub!(/\\TE/, random_encounter_species)
|
||||
message.gsub!(/\\TM/, contact_map_name)
|
||||
message += "\\1" if i < messages.length - 1
|
||||
pbMessage(gender_colour_text + message)
|
||||
end
|
||||
end_message(contact)
|
||||
end
|
||||
|
||||
def end_message(contact)
|
||||
pbMessage(_INTL("Click!\\wt[10]\n......\\wt[5] ......\\1"))
|
||||
end
|
||||
|
||||
#===========================================================================
|
||||
|
||||
def generate_trainer_dialogue(contact)
|
||||
validate contact => Phone::Contact
|
||||
get_random_message = lambda do |messages|
|
||||
msg = messages.sample
|
||||
return "" if !msg
|
||||
return pbGetMessageFromHash(MessageTypes::PhoneMessages, msg)
|
||||
end
|
||||
phone_data = pbLoadPhoneData
|
||||
# Choose random greeting depending on time of day
|
||||
ret = get_random_message.call(phone_data.greetings)
|
||||
time = pbGetTimeNow
|
||||
if PBDayNight.isMorning?(time)
|
||||
modcall = get_random_message.call(phone_data.greetingsMorning)
|
||||
ret = modcall if !nil_or_empty?(modcall)
|
||||
elsif PBDayNight.isEvening?(time)
|
||||
modcall = get_random_message.call(phone_data.greetingsEvening)
|
||||
ret = modcall if !nil_or_empty?(modcall)
|
||||
end
|
||||
ret += "\\m"
|
||||
if Phone.rematches_enabled && (contact.rematch_flag == 1 ||
|
||||
(contact.rematch_flag == 2 && rand(100) < 50))
|
||||
# If ready for rematch, tell the player (50% chance to remind the player)
|
||||
ret += get_random_message.call(phone_data.battleRequests)
|
||||
contact.rematch_flag = 2 # Ready for rematch and told player
|
||||
elsif rand(100) < 75
|
||||
# Choose random body
|
||||
ret += get_random_message.call(phone_data.bodies1)
|
||||
ret += "\\m"
|
||||
ret += get_random_message.call(phone_data.bodies2)
|
||||
else
|
||||
# Choose random generic
|
||||
ret += get_random_message.call(phone_data.generics)
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def get_random_contact_pokemon_species(contact)
|
||||
return "" if !contact.trainer?
|
||||
version = [contact.version - 1, contact.start_version].max
|
||||
trainer_data = GameData::Trainer.try_get(contact.trainer_type, contact.name, version)
|
||||
return "" if !trainer_data
|
||||
pkmn = trainer_data.pokemon.sample[:species]
|
||||
return GameData::Species.get(pkmn).name
|
||||
end
|
||||
|
||||
def get_random_encounter_species(contact)
|
||||
return "" if !contact.trainer?
|
||||
encounter_data = GameData::Encounter.get(contact.map_id, $PokemonGlobal.encounter_version)
|
||||
return "" if !encounter_data
|
||||
get_species_from_table = lambda do |encounter_table|
|
||||
return nil if !encounter_table || encounter_table.length == 0
|
||||
len = [encounter_table.length, 4].min # From first 4 slots only
|
||||
return encounter_table[rand(len)][1]
|
||||
end
|
||||
enc_tables = encounter_data.types
|
||||
species = get_species_from_table.call(enc_tables[:Land])
|
||||
if !species
|
||||
species = get_species_from_table.call(enc_tables[:Cave])
|
||||
if !species
|
||||
species = get_species_from_table.call(enc_tables[:Water])
|
||||
end
|
||||
end
|
||||
return "" if !species
|
||||
return GameData::Species.get(species).name
|
||||
end
|
||||
|
||||
def get_map_name(contact)
|
||||
return pbGetMapNameFromId(contact.map_id)
|
||||
end
|
||||
end
|
||||
return nil if temparray.length == 0
|
||||
return temparray[rand(temparray.length)]
|
||||
end
|
||||
|
||||
def pbFindPhoneTrainer(tr_type, tr_name) # Ignores whether visible or not
|
||||
return nil if !$PokemonGlobal.phoneNumbers
|
||||
$PokemonGlobal.phoneNumbers.each do |num|
|
||||
return num if num[1] == tr_type && num[2] == tr_name # If a match
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def pbHasPhoneTrainer?(tr_type, tr_name)
|
||||
return pbFindPhoneTrainer(tr_type, tr_name) != nil
|
||||
end
|
||||
|
||||
def pbPhoneBattleCount(tr_type, tr_name)
|
||||
trainer = pbFindPhoneTrainer(tr_type, tr_name)
|
||||
return (trainer) ? trainer[5] : 0
|
||||
end
|
||||
|
||||
def pbPhoneReadyToBattle?(tr_type, tr_name)
|
||||
trainer = pbFindPhoneTrainer(tr_type, tr_name)
|
||||
return (trainer && trainer[4] >= 2)
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Contact rematch data modifications
|
||||
#===============================================================================
|
||||
def pbPhoneIncrement(tr_type, tr_name, maxbattles)
|
||||
trainer = pbFindPhoneTrainer(tr_type, tr_name)
|
||||
return if !trainer
|
||||
trainer[5] += 1 if trainer[5] < maxbattles # Increment battle count
|
||||
trainer[3] = 0 # reset time to can-battle
|
||||
trainer[4] = 0 # reset can-battle flag
|
||||
end
|
||||
|
||||
def pbPhoneReset(tr_type, tr_name)
|
||||
trainer = pbFindPhoneTrainer(tr_type, tr_name)
|
||||
return false if !trainer
|
||||
trainer[3] = 0 # reset time to can-battle
|
||||
trainer[4] = 0 # reset can-battle flag
|
||||
return true
|
||||
end
|
||||
|
||||
def pbSetReadyToBattle(num)
|
||||
return if !num[6] || !num[7]
|
||||
$game_self_switches[[num[6], num[7], "A"]] = false
|
||||
$game_self_switches[[num[6], num[7], "B"]] = true
|
||||
$game_map.need_refresh = true
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Phone-related counters
|
||||
#
|
||||
#===============================================================================
|
||||
EventHandlers.add(:on_frame_update, :phone_call_counter,
|
||||
proc {
|
||||
next if !$player&.has_pokegear
|
||||
# Reset time to next phone call if necessary
|
||||
if !$PokemonGlobal.phoneTime || $PokemonGlobal.phoneTime <= 0
|
||||
$PokemonGlobal.phoneTime = rand(20...40) * 60 * Graphics.frame_rate
|
||||
end
|
||||
# Don't count down various phone times if other things are happening
|
||||
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
|
||||
next if $game_temp.in_menu || $game_temp.in_battle || $game_temp.message_window_showing
|
||||
next if $game_player.move_route_forcing || pbMapInterpreterRunning?
|
||||
# Count down time to next phone call
|
||||
$PokemonGlobal.phoneTime -= 1
|
||||
# Count down time to next can-battle for each trainer contact
|
||||
if $PokemonGlobal.phoneTime % Graphics.frame_rate == 0 # Every second
|
||||
$PokemonGlobal.phoneNumbers.each do |num|
|
||||
next if !num[0] || num.length != 8 # if not visible or not a trainer
|
||||
# Reset time to next can-battle if necessary
|
||||
if num[4] == 0
|
||||
num[3] = rand(20...40) * 60 # 20-40 minutes
|
||||
num[4] = 1
|
||||
end
|
||||
# Count down time to next can-battle
|
||||
num[3] -= 1
|
||||
# Ready to battle
|
||||
if num[3] <= 0 && num[4] == 1
|
||||
num[4] = 2 # set ready-to-battle flag
|
||||
pbSetReadyToBattle(num)
|
||||
end
|
||||
end
|
||||
$PokemonGlobal.phone.refresh_ready_trainers
|
||||
# Count down time to next phone call
|
||||
if $PokemonGlobal.phone.time_to_next_call <= 0
|
||||
$PokemonGlobal.phone.time_to_next_call = rand(20...40) * 60.0 # 20-40 minutes
|
||||
end
|
||||
$PokemonGlobal.phone.time_to_next_call -= Graphics.delta_s
|
||||
next if $PokemonGlobal.phone.time_to_next_call > 0
|
||||
# Time for a random phone call; generate one
|
||||
if $PokemonGlobal.phoneTime <= 0
|
||||
# find all trainer phone numbers
|
||||
phonenum = pbRandomPhoneTrainer
|
||||
if phonenum
|
||||
call = pbPhoneGenerateCall(phonenum)
|
||||
pbPhoneCall(call, phonenum)
|
||||
end
|
||||
end
|
||||
Phone::Call.make_incoming
|
||||
}
|
||||
)
|
||||
|
||||
#===============================================================================
|
||||
# Player calls a contact
|
||||
# Deprecated.
|
||||
#===============================================================================
|
||||
def pbCallTrainer(trtype, trname)
|
||||
trainer = pbFindPhoneTrainer(trtype, trname)
|
||||
return if !trainer
|
||||
# Special NPC contacts
|
||||
if trainer.length != 8
|
||||
if !pbCommonEvent(trtype)
|
||||
pbMessage(_INTL("{1}'s messages not defined.\nCouldn't call common event {2}.", trainer[2], trtype))
|
||||
end
|
||||
return
|
||||
end
|
||||
# Trainer contacts
|
||||
if $game_map.map_id == trainer[6]
|
||||
pbMessage(_INTL("The Trainer is close by.\nTalk to the Trainer in person!"))
|
||||
return
|
||||
end
|
||||
caller_map_metadata = GameData::MapMetadata.try_get(trainer[6])
|
||||
this_map_metadata = $game_map.metadata
|
||||
if !caller_map_metadata || !caller_map_metadata.town_map_position ||
|
||||
!this_map_metadata || !this_map_metadata.town_map_position ||
|
||||
caller_map_metadata.town_map_position[0] != this_map_metadata.town_map_position[0]
|
||||
pbMessage(_INTL("The Trainer is out of range."))
|
||||
return # Can't call if in different region
|
||||
end
|
||||
call = pbPhoneGenerateCall(trainer)
|
||||
pbPhoneCall(call, trainer)
|
||||
# Called by events.
|
||||
# @>Conditional Branch: Phone.can_add?(trainer_type, name, start_version)
|
||||
# @>Text: Let me register you.
|
||||
# @>Show Choices: Yes, No
|
||||
# : When [Yes]
|
||||
# @>Conditional Branch: Phone.add(get_self, trainer_type, name, start_version, versions_count)
|
||||
# @>Text: Thanks! (optional)
|
||||
# @>
|
||||
# : Branch End
|
||||
# : When [No]
|
||||
# @>Text: Oh, okay then. (optional)
|
||||
# @>
|
||||
# : Branch End
|
||||
# : Branch End
|
||||
# @>
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneRegisterBattle(message, event, trainer_type, name, versions_count)
|
||||
Deprecation.warn_method("pbPhoneRegisterBattle", "v21", "several scripts and event commands; see def pbPhoneRegisterBattle")
|
||||
return false if !Phone.can_add?(trainer_type, name, 0)
|
||||
message = _INTL("Let me register you.") if !message
|
||||
return false if !pbConfirmMessage(message)
|
||||
return Phone.add(event, trainer_type, name, 0, versions_count)
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Generate phone message
|
||||
#===============================================================================
|
||||
def pbPhoneGenerateCall(phonenum)
|
||||
phoneData = pbLoadPhoneData
|
||||
# Choose random greeting depending on time of day
|
||||
call = pbRandomPhoneItem(phoneData.greetings)
|
||||
time = pbGetTimeNow
|
||||
if PBDayNight.isMorning?(time)
|
||||
modcall = pbRandomPhoneItem(phoneData.greetingsMorning)
|
||||
call = modcall if modcall && modcall != ""
|
||||
elsif PBDayNight.isEvening?(time)
|
||||
modcall = pbRandomPhoneItem(phoneData.greetingsEvening)
|
||||
call = modcall if modcall && modcall != ""
|
||||
end
|
||||
call += "\\m"
|
||||
if phonenum[4] == 2 || (rand(2) == 0 && phonenum[4] == 3)
|
||||
# If "can battle" is set, make ready to battle
|
||||
call += pbRandomPhoneItem(phoneData.battleRequests)
|
||||
pbSetReadyToBattle(phonenum)
|
||||
phonenum[4] = 3
|
||||
elsif rand(4) < 3
|
||||
# Choose random body
|
||||
call += pbRandomPhoneItem(phoneData.bodies1)
|
||||
call += "\\m"
|
||||
call += pbRandomPhoneItem(phoneData.bodies2)
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneRegister(event, trainer_type, name)
|
||||
Deprecation.warn_method("pbPhoneRegister", "v21", "Phone.add_silent(event, trainer_type, name)")
|
||||
Phone.add_silent(event, trainer_type, name)
|
||||
end
|
||||
|
||||
# Called by events.
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneRegisterNPC(common_event_id, name, map_id, show_message = true)
|
||||
Deprecation.warn_method("pbPhoneRegisterNPC", "v21", "Phone.add(map_id, name, common_event_id) or Phone.add_silent(map_id, name, common_event_id)")
|
||||
if show_message
|
||||
Phone.add(map_id, name, common_event_id)
|
||||
else
|
||||
# Choose random generic
|
||||
call += pbRandomPhoneItem(phoneData.generics)
|
||||
Phone.add_silent(map_id, name, common_event_id)
|
||||
end
|
||||
return call
|
||||
end
|
||||
|
||||
def pbRandomPhoneItem(array)
|
||||
ret = array[rand(array.length)]
|
||||
ret = "" if !ret
|
||||
return pbGetMessageFromHash(MessageTypes::PhoneMessages, ret)
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneDeleteContact(index)
|
||||
Deprecation.warn_method("pbPhoneDeleteContact", "v21", "$PokemonGlobal.phone.contacts[index].visible = false")
|
||||
$PokemonGlobal.phone.contacts[index].visible = false
|
||||
end
|
||||
|
||||
def pbRandomEncounterSpecies(enc_table)
|
||||
return nil if !enc_table || enc_table.length == 0
|
||||
len = [enc_table.length, 4].min
|
||||
return enc_table[rand(len)][1]
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbFindPhoneTrainer(trainer_type, name)
|
||||
Deprecation.warn_method("pbFindPhoneTrainer", "v21", "Phone.get(trainer_type, name)")
|
||||
return Phone.get(trainer_type, name)
|
||||
end
|
||||
|
||||
def pbEncounterSpecies(phonenum)
|
||||
return "" if !phonenum[6] || phonenum[6] == 0
|
||||
encounter_data = GameData::Encounter.get(phonenum[6], $PokemonGlobal.encounter_version)
|
||||
return "" if !encounter_data
|
||||
enc_tables = encounter_data.types
|
||||
species = pbRandomEncounterSpecies(enc_tables[:Land])
|
||||
if !species
|
||||
species = pbRandomEncounterSpecies(enc_tables[:Cave])
|
||||
if !species
|
||||
species = pbRandomEncounterSpecies(enc_tables[:Water])
|
||||
end
|
||||
end
|
||||
return "" if !species
|
||||
return GameData::Species.get(species).name
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbHasPhoneTrainer?(trainer_type, name)
|
||||
Deprecation.warn_method("pbHasPhoneTrainer", "v21", "Phone.get(trainer_type, name) != nil")
|
||||
return Phone.get(trainer_type, name) != nil
|
||||
end
|
||||
|
||||
def pbTrainerSpecies(phonenum)
|
||||
return "" if !phonenum[0]
|
||||
partyid = [0, phonenum[5] - 1].max
|
||||
trainer_data = GameData::Trainer.try_get(phonenum[1], phonenum[2], partyid)
|
||||
return "" if !trainer_data
|
||||
if trainer_data.pokemon.length == 1
|
||||
pkmn = trainer_data.pokemon[0][:species]
|
||||
else
|
||||
pkmn = trainer_data.pokemon[rand(trainer_data.pokemon.length)][:species]
|
||||
end
|
||||
return GameData::Species.get(pkmn).name
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneReadyToBattle?(trainer_type, name)
|
||||
Deprecation.warn_method("pbPhoneReadyToBattle", "v21", "Phone.get(trainer_type, name).can_rematch?")
|
||||
contact = Phone.get(trainer_type, name)
|
||||
return contact && contact.can_rematch?
|
||||
end
|
||||
|
||||
def pbTrainerMapName(phonenum)
|
||||
return "" if !phonenum[6] || phonenum[6] == 0
|
||||
return pbGetMapNameFromId(phonenum[6])
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneReset(tr_type, tr_name)
|
||||
Deprecation.warn_method("pbPhoneReadyToBattle", "v21", "Phone.get(trainer_type, name) and other things")
|
||||
contact = Phone.get(trainer_type, name)
|
||||
return false if !contact
|
||||
contact.time_to_ready = 0
|
||||
contact.rematch_flag = 0
|
||||
$game_self_switches[[contact.map_id, contact.event_id, "A"]] = true
|
||||
$game_map.need_refresh = true
|
||||
return true
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# The phone call itself
|
||||
#===============================================================================
|
||||
def pbPhoneCall(call, phonenum)
|
||||
pbMessage(_INTL("......\\wt[5] ......\\1"))
|
||||
encspecies = pbEncounterSpecies(phonenum)
|
||||
trainerspecies = pbTrainerSpecies(phonenum)
|
||||
trainermap = pbTrainerMapName(phonenum)
|
||||
messages = call.split("\\m")
|
||||
messages.length.times do |i|
|
||||
messages[i].gsub!(/\\TN/, phonenum[2])
|
||||
messages[i].gsub!(/\\TP/, trainerspecies)
|
||||
messages[i].gsub!(/\\TE/, encspecies)
|
||||
messages[i].gsub!(/\\TM/, trainermap)
|
||||
messages[i] += "\\1" if i < messages.length - 1
|
||||
pbMessage(messages[i])
|
||||
end
|
||||
pbMessage(_INTL("Click!\\wt[10]\n......\\wt[5] ......\\1"))
|
||||
# Called by events.
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneBattleCount(trainer_type, name)
|
||||
Deprecation.warn_method("pbPhoneBattleCount", "v21", "Phone.variant(trainer_type, name)")
|
||||
return Phone.variant(trainer_type, name)
|
||||
end
|
||||
|
||||
# Called by events.
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneIncrement(trainer_type, name, versions_count)
|
||||
Deprecation.warn_method("pbPhoneIncrement", "v21", "Phone.increment_version(trainer_type, name, start_version)")
|
||||
Phone.increment_version(trainer_type, name, 0)
|
||||
end
|
||||
|
||||
# Used in phone calls that say they're ready for a rematch, used in Debug function.
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbSetReadyToBattle(contact)
|
||||
Deprecation.warn_method("pbSetReadyToBattle", "v21", "contact.set_trainer_event_ready_for_rematch")
|
||||
contact.set_trainer_event_ready_for_rematch
|
||||
end
|
||||
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbRandomPhoneTrainer
|
||||
Deprecation.warn_method("pbRandomPhoneTrainer", "v21", "Phone::Call.get_random_trainer_for_incoming_call")
|
||||
return Phone::Call.get_random_trainer_for_incoming_call
|
||||
end
|
||||
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbCallTrainer(trainer_type, name)
|
||||
Deprecation.warn_method("pbCallTrainer", "v21", "Phone::Call.make_outgoing(trainer_type, name)")
|
||||
Phone::Call.make_outgoing(trainer_type, name)
|
||||
end
|
||||
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneGenerateCall(contact)
|
||||
Deprecation.warn_method("pbPhoneGenerateCall", "v21", "Phone::Call.generate_trainer_dialogue(contact)")
|
||||
return Phone::Call.generate_trainer_dialogue(contact)
|
||||
end
|
||||
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbPhoneCall(dialogue, contact)
|
||||
Deprecation.warn_method("pbPhoneCall", "v21", "Phone::Call.play(dialogue, contact)")
|
||||
Phone::Call.play(dialogue, contact)
|
||||
end
|
||||
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbEncounterSpecies(contact)
|
||||
Deprecation.warn_method("pbEncounterSpecies", "v21", "Phone::Call.get_random_encounter_species(contact)")
|
||||
return Phone::Call.get_random_encounter_species(contact)
|
||||
end
|
||||
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbTrainerSpecies(contact)
|
||||
Deprecation.warn_method("pbTrainerSpecies", "v21", "Phone::Call.get_random_contact_pokemon_species(contact)")
|
||||
return Phone::Call.get_random_contact_pokemon_species(contact)
|
||||
end
|
||||
|
||||
# @deprecated This method is slated to be removed in v21.
|
||||
def pbTrainerMapName(contact)
|
||||
Deprecation.warn_method("pbTrainerMapName", "v21", "Phone::Call.get_map_name(contact)")
|
||||
return Phone::Call.get_map_name(contact)
|
||||
end
|
||||
|
||||
@@ -180,7 +180,7 @@ MenuHandlers.add(:pokegear_menu, :phone, {
|
||||
"name" => _INTL("Phone"),
|
||||
"icon_name" => "phone",
|
||||
"order" => 20,
|
||||
"condition" => proc { next $PokemonGlobal.phoneNumbers && $PokemonGlobal.phoneNumbers.length > 0 },
|
||||
# "condition" => proc { next $PokemonGlobal.phone && $PokemonGlobal.phone.contacts.length > 0 },
|
||||
"effect" => proc { |menu|
|
||||
pbFadeOutIn { PokemonPhoneScene.new.start }
|
||||
next false
|
||||
|
||||
@@ -5,7 +5,7 @@ class Window_PhoneList < Window_CommandPokemon
|
||||
def drawCursor(index, rect)
|
||||
selarrow = AnimatedBitmap.new("Graphics/Pictures/phoneSel")
|
||||
if self.index == index
|
||||
pbCopyBitmap(self.contents, selarrow.bitmap, rect.x, rect.y)
|
||||
pbCopyBitmap(self.contents, selarrow.bitmap, rect.x, rect.y + 2)
|
||||
end
|
||||
return Rect.new(rect.x + 28, rect.y + 8, rect.width - 16, rect.height)
|
||||
end
|
||||
@@ -22,44 +22,60 @@ end
|
||||
#===============================================================================
|
||||
class PokemonPhoneScene
|
||||
def start
|
||||
commands = []
|
||||
@trainers = []
|
||||
if $PokemonGlobal.phoneNumbers
|
||||
$PokemonGlobal.phoneNumbers.each do |num|
|
||||
if num[0] # if visible
|
||||
if num.length == 8 # if trainer
|
||||
@trainers.push([num[1], num[2], num[6], (num[4] >= 2)])
|
||||
else # if NPC
|
||||
@trainers.push([num[1], num[2], num[3]])
|
||||
end
|
||||
end
|
||||
end
|
||||
# Get list of contacts
|
||||
@contacts = []
|
||||
$PokemonGlobal.phone.contacts.each do |contact|
|
||||
@contacts.push(contact) if contact.visible?
|
||||
end
|
||||
if @trainers.length == 0
|
||||
if @contacts.length == 0
|
||||
pbMessage(_INTL("There are no phone numbers stored."))
|
||||
return
|
||||
end
|
||||
# Create list of commands (display names of contacts) and count rematches
|
||||
commands = []
|
||||
rematch_count = 0
|
||||
@contacts.each do |contact|
|
||||
commands.push(contact.display_name)
|
||||
rematch_count += 1 if contact.can_rematch?
|
||||
end
|
||||
# Create viewport and sprites
|
||||
@sprites = {}
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
addBackgroundPlane(@sprites, "bg", "phonebg", @viewport)
|
||||
@sprites["list"] = Window_PhoneList.newEmpty(152, 32, Graphics.width - 142, Graphics.height - 80, @viewport)
|
||||
@sprites["list"].windowskin = nil
|
||||
@sprites["list"].commands = commands
|
||||
@sprites["list"].page_item_max.times do |i|
|
||||
@sprites["rematch[#{i}]"] = IconSprite.new(468, 62 + (i * 32), @viewport)
|
||||
j = i + @sprites["list"].top_item
|
||||
if j < @contacts.length && @contacts[j].can_rematch?
|
||||
@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
|
||||
end
|
||||
end
|
||||
@sprites["header"] = Window_UnformattedTextPokemon.newWithSize(
|
||||
_INTL("Phone"), 2, -18, 128, 64, @viewport
|
||||
)
|
||||
@sprites["header"].baseColor = Color.new(248, 248, 248)
|
||||
@sprites["header"].shadowColor = Color.new(0, 0, 0)
|
||||
mapname = (@trainers[0][2]) ? pbGetMapNameFromId(@trainers[0][2]) : ""
|
||||
@sprites["header"].windowskin = nil
|
||||
@sprites["bottom"] = Window_AdvancedTextPokemon.newWithSize(
|
||||
"", 162, Graphics.height - 64, Graphics.width - 158, 64, @viewport
|
||||
)
|
||||
@sprites["bottom"].text = "<ac>" + mapname
|
||||
@sprites["bottom"].windowskin = nil
|
||||
map_name = (@contacts[0].map_id > 0) ? pbGetMapNameFromId(@contacts[0].map_id) : ""
|
||||
@sprites["bottom"].text = "<ac>" + map_name
|
||||
@sprites["info"] = Window_AdvancedTextPokemon.newWithSize("", -8, 224, 180, 160, @viewport)
|
||||
addBackgroundPlane(@sprites, "bg", "phonebg", @viewport)
|
||||
@sprites["info"].windowskin = nil
|
||||
infotext = _INTL("Registered<br>")
|
||||
infotext += _INTL(" <r>{1}<br>", @sprites["list"].commands.length)
|
||||
infotext += _INTL("Waiting for a rematch<r>{1}", rematch_count)
|
||||
@sprites["info"].text = infotext
|
||||
@sprites["icon"] = IconSprite.new(70, 102, @viewport)
|
||||
if @trainers[0].length == 4
|
||||
filename = GameData::TrainerType.charset_filename(@trainers[0][0])
|
||||
if @contacts[0].trainer?
|
||||
filename = GameData::TrainerType.charset_filename(@contacts[0].trainer_type)
|
||||
else
|
||||
filename = sprintf("Graphics/Characters/phone%03d", @trainers[0][0])
|
||||
filename = sprintf("Graphics/Characters/phone%03d", @contacts[0].common_event_id)
|
||||
end
|
||||
@sprites["icon"].setBitmap(filename)
|
||||
charwidth = @sprites["icon"].bitmap.width
|
||||
@@ -67,33 +83,7 @@ class PokemonPhoneScene
|
||||
@sprites["icon"].x = 86 - (charwidth / 8)
|
||||
@sprites["icon"].y = 134 - (charheight / 8)
|
||||
@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
|
||||
@trainers.each do |trainer|
|
||||
if trainer.length == 4
|
||||
displayname = _INTL("{1} {2}", GameData::TrainerType.get(trainer[0]).name,
|
||||
pbGetMessageFromHash(MessageTypes::TrainerNames, trainer[1]))
|
||||
commands.push(displayname) # trainer's display name
|
||||
else
|
||||
commands.push(trainer[1]) # NPC's display name
|
||||
end
|
||||
end
|
||||
@sprites["list"].commands = commands
|
||||
@sprites["list"].page_item_max.times do |i|
|
||||
@sprites["rematch[#{i}]"] = IconSprite.new(468, 62 + (i * 32), @viewport)
|
||||
j = i + @sprites["list"].top_item
|
||||
next if j >= commands.length
|
||||
trainer = @trainers[j]
|
||||
if trainer.length == 4 && trainer[3]
|
||||
@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
|
||||
end
|
||||
end
|
||||
rematchcount = 0
|
||||
@trainers.each do |trainer|
|
||||
rematchcount += 1 if trainer.length == 4 && trainer[3]
|
||||
end
|
||||
infotext = _INTL("Registered<br>")
|
||||
infotext += _INTL(" <r>{1}<br>", @sprites["list"].commands.length)
|
||||
infotext += _INTL("Waiting for a rematch<r>{1}", rematchcount)
|
||||
@sprites["info"].text = infotext
|
||||
# Start scene
|
||||
pbFadeInAndShow(@sprites)
|
||||
pbActivateWindow(@sprites, "list") {
|
||||
oldindex = -1
|
||||
@@ -101,12 +91,13 @@ class PokemonPhoneScene
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSpriteHash(@sprites)
|
||||
# Cursor moved, update display
|
||||
if @sprites["list"].index != oldindex
|
||||
trainer = @trainers[@sprites["list"].index]
|
||||
if trainer.length == 4
|
||||
filename = GameData::TrainerType.charset_filename(trainer[0])
|
||||
contact = @contacts[@sprites["list"].index]
|
||||
if contact.trainer?
|
||||
filename = GameData::TrainerType.charset_filename(contact.trainer_type)
|
||||
else
|
||||
filename = sprintf("Graphics/Characters/phone%03d", trainer[0])
|
||||
filename = sprintf("Graphics/Characters/phone%03d", contact.common_event_id)
|
||||
end
|
||||
@sprites["icon"].setBitmap(filename)
|
||||
charwidth = @sprites["icon"].bitmap.width
|
||||
@@ -114,24 +105,23 @@ class PokemonPhoneScene
|
||||
@sprites["icon"].x = 86 - (charwidth / 8)
|
||||
@sprites["icon"].y = 134 - (charheight / 8)
|
||||
@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
|
||||
mapname = (trainer[2]) ? pbGetMapNameFromId(trainer[2]) : ""
|
||||
@sprites["bottom"].text = "<ac>" + mapname
|
||||
map_name = (contact.map_id > 0) ? pbGetMapNameFromId(contact.map_id) : ""
|
||||
@sprites["bottom"].text = "<ac>" + map_name
|
||||
@sprites["list"].page_item_max.times do |i|
|
||||
@sprites["rematch[#{i}]"].clearBitmaps
|
||||
j = i + @sprites["list"].top_item
|
||||
next if j >= commands.length
|
||||
trainer = @trainers[j]
|
||||
if trainer.length == 4 && trainer[3]
|
||||
if j < @contacts.length && @contacts[j].can_rematch?
|
||||
@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
|
||||
end
|
||||
end
|
||||
end
|
||||
# Get inputs
|
||||
if Input.trigger?(Input::BACK)
|
||||
pbPlayCloseMenuSE
|
||||
break
|
||||
elsif Input.trigger?(Input::USE)
|
||||
index = @sprites["list"].index
|
||||
pbCallTrainer(@trainers[index][0], @trainers[index][1]) if index >= 0
|
||||
Phone::Call.make_outgoing(@contacts[index]) if index >= 0
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
@@ -391,13 +391,13 @@ MenuHandlers.add(:debug_menu, :ready_rematches, {
|
||||
"parent" => :battle_menu,
|
||||
"description" => _INTL("Make all trainers in the phone ready for rematches."),
|
||||
"effect" => proc {
|
||||
if !$PokemonGlobal.phoneNumbers || $PokemonGlobal.phoneNumbers.length == 0
|
||||
if !$PokemonGlobal.phone || $PokemonGlobal.phone.contacts.length == 0
|
||||
pbMessage(_INTL("There are no trainers in the Phone."))
|
||||
else
|
||||
$PokemonGlobal.phoneNumbers.each do |i|
|
||||
next if i.length != 8 # Isn't a trainer with an event
|
||||
i[4] = 2
|
||||
pbSetReadyToBattle(i)
|
||||
$PokemonGlobal.phone.contacts.each do |contact|
|
||||
next if !contact.trainer?
|
||||
contact.rematch_flag = 1
|
||||
contact.set_trainer_event_ready_for_rematch
|
||||
end
|
||||
pbMessage(_INTL("All trainers in the Phone are now ready to rebattle."))
|
||||
end
|
||||
|
||||
@@ -198,6 +198,21 @@ module Compiler
|
||||
list.push(RPG::EventCommand.new(412, indent - 1, []))
|
||||
end
|
||||
|
||||
# cancel is 1/2/3/4 for the options, 0 for disallow, 5 for branch
|
||||
def push_choices(list, choices, cancel = 0, indent = 0)
|
||||
list.push(RPG::EventCommand.new(102, indent, [choices, cancel, [0, 1, 2, 3]]))
|
||||
end
|
||||
|
||||
def push_choice(list, index, text, indent = 0)
|
||||
list.push(RPG::EventCommand.new(0, indent, [])) if index > 0
|
||||
list.push(RPG::EventCommand.new(402, indent - 1, [index, text]))
|
||||
end
|
||||
|
||||
def push_choices_end(list, indent = 0)
|
||||
list.push(RPG::EventCommand.new(0, indent, []))
|
||||
list.push(RPG::EventCommand.new(404, indent - 1, []))
|
||||
end
|
||||
|
||||
def push_self_switch(list, swtch, switchOn, indent = 0)
|
||||
list.push(RPG::EventCommand.new(123, indent, [swtch, switchOn ? 0 : 1]))
|
||||
end
|
||||
@@ -491,14 +506,13 @@ module Compiler
|
||||
end
|
||||
end
|
||||
# Compile the trainer comments
|
||||
rewriteComments = false # You can change this
|
||||
rewriteComments = true #false # You can change this
|
||||
battles = []
|
||||
trtype = nil
|
||||
trname = nil
|
||||
battleid = 0
|
||||
doublebattle = false
|
||||
backdrop = nil
|
||||
endspeeches = []
|
||||
outcome = 0
|
||||
continue = false
|
||||
endbattles = []
|
||||
@@ -522,34 +536,32 @@ module Compiler
|
||||
value = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
|
||||
doublebattle = true if value.upcase == "TRUE" || value.upcase == "YES"
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^Backdrop\:\s*([\s\S]+)$/i]
|
||||
backdrop = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^EndSpeech\:\s*([\s\S]+)$/i]
|
||||
endspeeches.push(command)
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^Outcome\:\s*(\d+)$/i]
|
||||
outcome = $~[1].to_i
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^Continue\:\s*([\s\S]+)$/i]
|
||||
value = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
|
||||
continue = true if value.upcase == "TRUE" || value.upcase == "YES"
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^EndBattle\:\s*([\s\S]+)$/i]
|
||||
endbattles.push($~[1].gsub(/^\s+/, "").gsub(/\s+$/, ""))
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^EndIfSwitch\:\s*([\s\S]+)$/i]
|
||||
endifswitch.push(($~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")).to_i)
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^VanishIfSwitch\:\s*([\s\S]+)$/i]
|
||||
vanishifswitch.push(($~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")).to_i)
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^Backdrop\:\s*([\s\S]+)$/i]
|
||||
backdrop = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^Outcome\:\s*(\d+)$/i]
|
||||
outcome = $~[1].to_i
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^EndBattle\:\s*([\s\S]+)$/i]
|
||||
endbattles.push($~[1].gsub(/^\s+/, "").gsub(/\s+$/, ""))
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^RegSpeech\:\s*([\s\S]+)$/i]
|
||||
regspeech = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
end
|
||||
end
|
||||
return nil if battles.length <= 0
|
||||
endbattles.push("...") if endbattles.length == 0
|
||||
# Run trainer check now, except in editor
|
||||
trainerChecker.pbTrainerBattleCheck(trtype, trname, battleid)
|
||||
# Set the event's charset to one depending on the trainer type if the event
|
||||
@@ -562,32 +574,43 @@ module Compiler
|
||||
end
|
||||
end
|
||||
# Create strings that will be used repeatedly
|
||||
safetrcombo = sprintf(":%s,\"%s\"", trtype, safequote(trname)) # :YOUNGSTER,"Joey"
|
||||
safetrcombo = sprintf(":%s, \"%s\"", trtype, safequote(trname)) # :YOUNGSTER, "Joey"
|
||||
brieftrcombo = safetrcombo
|
||||
safetrcombo = sprintf("%s, %d", safetrcombo, battleid) if battleid > 0 # :YOUNGSTER, "Joey", 1
|
||||
introplay = sprintf("pbTrainerIntro(:%s)", trtype)
|
||||
# Write first page
|
||||
push_comment(firstpage.list, endspeeches[0]) if endspeeches[0] # Just so it isn't lost
|
||||
push_script(firstpage.list, introplay) # pbTrainerIntro
|
||||
push_script(firstpage.list, "pbNoticePlayer(get_self)")
|
||||
push_text(firstpage.list, battles[0])
|
||||
if battles.length > 1 # Has rematches
|
||||
push_script(firstpage.list, sprintf("pbTrainerCheck(%s,%d,%d)", safetrcombo, battles.length, battleid))
|
||||
if battleid > 0
|
||||
push_script(firstpage.list, sprintf("pbTrainerCheck(%s, %d, %d)", brieftrcombo, battles.length, battleid))
|
||||
else
|
||||
push_script(firstpage.list, sprintf("pbTrainerCheck(%s, %d)", brieftrcombo, battles.length))
|
||||
end
|
||||
end
|
||||
push_script(firstpage.list, "setBattleRule(\"double\")") if doublebattle
|
||||
push_script(firstpage.list, sprintf("setBattleRule(\"backdrop\",\"%s\")", safequote(backdrop))) if backdrop
|
||||
push_script(firstpage.list, sprintf("setBattleRule(\"outcomeVar\",%d)", outcome)) if outcome > 1
|
||||
push_script(firstpage.list, sprintf("setBattleRule(\n \"backdrop\", \"%s\"\n)", safequote(backdrop))) if backdrop
|
||||
push_script(firstpage.list, sprintf("setBattleRule(\"outcomeVar\", %d)", outcome)) if outcome > 1
|
||||
push_script(firstpage.list, "setBattleRule(\"canLose\")") if continue
|
||||
if battleid > 0
|
||||
battleString = sprintf("TrainerBattle.start(%s,%d)", safetrcombo, battleid)
|
||||
else
|
||||
battleString = sprintf("TrainerBattle.start(%s)", safetrcombo)
|
||||
end
|
||||
battleString = sprintf("TrainerBattle.start(%s)", safetrcombo)
|
||||
push_branch(firstpage.list, battleString)
|
||||
if battles.length > 1 # Has rematches
|
||||
push_script(firstpage.list,
|
||||
sprintf("pbPhoneRegisterBattle(_I(\"%s\"),get_self,%s,%d)",
|
||||
regspeech, safetrcombo, battles.length), 1)
|
||||
push_branch(firstpage.list, sprintf("Phone.can_add?(%s)", safetrcombo), 1)
|
||||
push_text(firstpage.list, regspeech, 2)
|
||||
push_choices(firstpage.list, ["Yes", "No"], 2, 2)
|
||||
push_choice(firstpage.list, 0, "Yes", 3)
|
||||
if battleid > 0
|
||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)", brieftrcombo, battles.length, battleid), 3)
|
||||
else
|
||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)", brieftrcombo, battles.length), 3)
|
||||
end
|
||||
push_choice(firstpage.list, 1, "No", 3)
|
||||
push_choices_end(firstpage.list, 3)
|
||||
push_branch_end(firstpage.list, 2)
|
||||
end
|
||||
push_self_switch(firstpage.list, "A", true, 1)
|
||||
push_self_switch(firstpage.list, "B", true, 1) if battles.length > 1
|
||||
push_branch_end(firstpage.list, 1)
|
||||
push_script(firstpage.list, "pbTrainerEnd", 0)
|
||||
push_end(firstpage.list)
|
||||
@@ -604,53 +627,66 @@ module Compiler
|
||||
rematchpage.condition = lastpage.condition.clone
|
||||
rematchpage.condition.self_switch_valid = true
|
||||
rematchpage.condition.self_switch_ch = "B"
|
||||
# Write rematch and last pages
|
||||
(1...battles.length).each do |i|
|
||||
# Run trainer check now, except in editor
|
||||
trainerChecker.pbTrainerBattleCheck(trtype, trname, battleid + i)
|
||||
if i == battles.length - 1
|
||||
push_branch(rematchpage.list, sprintf("pbPhoneBattleCount(%s)>=%d", safetrcombo, i))
|
||||
push_branch(lastpage.list, sprintf("pbPhoneBattleCount(%s)>%d", safetrcombo, i))
|
||||
else
|
||||
push_branch(rematchpage.list, sprintf("pbPhoneBattleCount(%s)==%d", safetrcombo, i))
|
||||
push_branch(lastpage.list, sprintf("pbPhoneBattleCount(%s)==%d", safetrcombo, i))
|
||||
# Write rematch page
|
||||
push_script(rematchpage.list, introplay, 0) # pbTrainerIntro
|
||||
if battles.length == 2
|
||||
push_text(rematchpage.list, battles[1], 0)
|
||||
else
|
||||
(1...battles.length).each do |i|
|
||||
# Run trainer check now, except in editor
|
||||
trainerChecker.pbTrainerBattleCheck(trtype, trname, battleid + i)
|
||||
if i == 1
|
||||
push_branch(rematchpage.list, sprintf("Phone.variant(%s) <= %d", safetrcombo, i))
|
||||
elsif i == battles.length - 1
|
||||
push_branch(rematchpage.list, sprintf("Phone.variant(%s) >= %d", safetrcombo, i))
|
||||
else
|
||||
push_branch(rematchpage.list, sprintf("Phone.variant(%s) == %d", safetrcombo, i))
|
||||
end
|
||||
push_text(rematchpage.list, battles[i], 1)
|
||||
push_branch_end(rematchpage.list, 1)
|
||||
end
|
||||
# Rematch page
|
||||
push_script(rematchpage.list, introplay, 1) # pbTrainerIntro
|
||||
push_text(rematchpage.list, battles[i], 1)
|
||||
push_script(rematchpage.list, "setBattleRule(\"double\")", 1) if doublebattle
|
||||
push_script(rematchpage.list, sprintf("setBattleRule(\"backdrop\",%s)", safequote(backdrop)), 1) if backdrop
|
||||
push_script(rematchpage.list, sprintf("setBattleRule(\"outcomeVar\",%d)", outcome), 1) if outcome > 1
|
||||
push_script(rematchpage.list, "setBattleRule(\"canLose\")", 1) if continue
|
||||
battleString = sprintf("TrainerBattle.start(%s,%d)", safetrcombo, battleid + i)
|
||||
push_branch(rematchpage.list, battleString, 1)
|
||||
push_script(rematchpage.list, sprintf("pbPhoneIncrement(%s,%d)", safetrcombo, battles.length), 2)
|
||||
push_self_switch(rematchpage.list, "A", true, 2)
|
||||
push_self_switch(rematchpage.list, "B", false, 2)
|
||||
push_script(rematchpage.list, "pbTrainerEnd", 2)
|
||||
push_branch_end(rematchpage.list, 2)
|
||||
push_exit(rematchpage.list, 1) # Exit Event Processing
|
||||
push_branch_end(rematchpage.list, 1)
|
||||
# Last page
|
||||
if endbattles.length > 0
|
||||
ebattle = (endbattles[i]) ? endbattles[i] : endbattles[endbattles.length - 1]
|
||||
push_text(lastpage.list, ebattle, 1)
|
||||
end
|
||||
push_script(lastpage.list,
|
||||
sprintf("pbPhoneRegisterBattle(_I(\"%s\"),get_self,%s,%d)",
|
||||
regspeech, safetrcombo, battles.length), 1)
|
||||
push_exit(lastpage.list, 1) # Exit Event Processing
|
||||
push_branch_end(lastpage.list, 1)
|
||||
end
|
||||
# Finish writing rematch page
|
||||
push_script(rematchpage.list, "setBattleRule(\"double\")", 1) if doublebattle
|
||||
push_script(rematchpage.list, sprintf("setBattleRule(\n \"backdrop\", %s\n)", safequote(backdrop)), 1) if backdrop
|
||||
push_script(rematchpage.list, sprintf("setBattleRule(\"outcomeVar\", %d)", outcome), 1) if outcome > 1
|
||||
push_script(rematchpage.list, "setBattleRule(\"canLose\")", 1) if continue
|
||||
battleString = sprintf("Phone.battle(%s)", safetrcombo)
|
||||
push_branch(rematchpage.list, battleString, 0)
|
||||
push_script(rematchpage.list, sprintf("Phone.reset_after_win(\n %s\n)", safetrcombo), 1)
|
||||
push_self_switch(rematchpage.list, "A", true, 1)
|
||||
push_script(rematchpage.list, "pbTrainerEnd", 1)
|
||||
push_branch_end(rematchpage.list, 1)
|
||||
push_end(rematchpage.list)
|
||||
# Finish writing last page
|
||||
ebattle = (endbattles[0]) ? endbattles[0] : "..."
|
||||
push_text(lastpage.list, ebattle)
|
||||
# Write last page
|
||||
if endbattles.length > 0
|
||||
if battles.length == 1
|
||||
push_text(lastpage.list, endbattles[0], 0)
|
||||
else
|
||||
(0...battles.length).each do |i|
|
||||
if i == battles.length - 1
|
||||
push_branch(lastpage.list, sprintf("Phone.variant_beaten(%s) >= %d", safetrcombo, i))
|
||||
else
|
||||
push_branch(lastpage.list, sprintf("Phone.variant_beaten(%s) == %d", safetrcombo, i))
|
||||
end
|
||||
ebattle = (endbattles[i]) ? endbattles[i] : endbattles[endbattles.length - 1]
|
||||
push_text(lastpage.list, ebattle, 1)
|
||||
push_branch_end(lastpage.list, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
if battles.length > 1
|
||||
push_script(lastpage.list,
|
||||
sprintf("pbPhoneRegisterBattle(_I(\"%s\"),get_self,%s,%d)",
|
||||
regspeech, safetrcombo, battles.length))
|
||||
push_branch(lastpage.list, sprintf("Phone.can_add?(%s)", safetrcombo), 0)
|
||||
push_text(lastpage.list, regspeech, 1)
|
||||
push_choices(lastpage.list, ["Yes", "No"], 2, 1)
|
||||
push_choice(lastpage.list, 0, "Yes", 2)
|
||||
if battleid > 0
|
||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)", brieftrcombo, battles.length, battleid), 2)
|
||||
else
|
||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)", brieftrcombo, battles.length), 2)
|
||||
end
|
||||
push_choice(lastpage.list, 1, "No", 2)
|
||||
push_choices_end(lastpage.list, 2)
|
||||
push_branch_end(lastpage.list, 1)
|
||||
end
|
||||
push_end(lastpage.list)
|
||||
# Add pages to the new event
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
# See the documentation on the wiki to learn how to edit this file.
|
||||
#-------------------------------
|
||||
[<Generics>]
|
||||
How are your Pokémon doing?\mMy \TP's really energetic. It's a handful!\mOh yeah, I managed to beat a tough \TE.\mI need to make my party stronger.
|
||||
My \TP's looking really awesome.\mI wish I could show you.\mHey, listen! I almost caught a \TE the other day.\mOh, it was sooooooo close, too!
|
||||
How are your Pokémon doing?\mMy \TP's really energetic. It's a handful!\mOh yeah, I managed to beat a tough \TE.\mI need to make my party stronger.
|
||||
My \TP's looking really awesome.\mI wish I could show you.\mHey, listen! I almost caught a \TE the other day.\mOh, it was sooooooo close, too!
|
||||
#-------------------------------
|
||||
[<BattleRequests>]
|
||||
Want to battle? It's not going to be a repeat of the last time we met.\mI'll be waiting for you around \TM.
|
||||
Do you want to battle? I'm going to win this time!\mI'll be waiting for you around \TM.\mLook for me, OK? My \TP will be expecting you.
|
||||
Want to battle? It's not going to be a repeat of the last time we met.\mI'll be waiting for you around \TM.
|
||||
Do you want to battle? I'm going to win this time!\mI'll be waiting for you around \TM.\mLook for me, OK? My \TP will be expecting you.
|
||||
#-------------------------------
|
||||
[<GreetingsMorning>]
|
||||
Good morning, \PN.\mThis is \TN. Did I wake you?
|
||||
Good morning, \PN.\mThis is \TN. Did I wake you?
|
||||
#-------------------------------
|
||||
[<GreetingsEvening>]
|
||||
\PN, good evening! Hi.\mThis is \TN.
|
||||
\PN, good evening! Hi.\mThis is \TN.
|
||||
#-------------------------------
|
||||
[<Greetings>]
|
||||
Hello. This is \TN.
|
||||
Good day, \PN! Hi. This is \TN.
|
||||
How are you doing? \PN, howdy! This is \TN. Isn't it nice out?
|
||||
\PN, good day! It's me, \TN. Got a minute?
|
||||
Hello, \PN. This is \TN. How are things?
|
||||
Hello. This is \TN.
|
||||
Good day, \PN! Hi. This is \TN.
|
||||
How are you doing? \PN, howdy! This is \TN. Isn't it nice out?
|
||||
\PN, good day! It's me, \TN. Got a minute?
|
||||
Hello, \PN. This is \TN. How are things?
|
||||
#-------------------------------
|
||||
[<Bodies1>]
|
||||
How are your Pokémon doing?\mMy \TP's really energetic. It's a handful!
|
||||
How are your Pokémon doing?\mMy \TP's really energetic. It's a handful!
|
||||
How are your Pokémon doing?\mI always keep my \TP in top shape by going to Pokémon Centers.
|
||||
My \TP's looking really awesome. I wish I could show you.
|
||||
My \TP's looking really awesome. I wish I could show you.
|
||||
I dressed my \TP and it looks even cuter than before.
|
||||
#-------------------------------
|
||||
[<Bodies2>]
|
||||
Oh yeah, I managed to beat a tough \TE.\mI need to make my party stronger.
|
||||
You have to hear this! I battled \TE the other day.\mIt was easy! I had a type advantage.
|
||||
Hey, listen! I almost caught \TE the other day.\mOh, it was sooooooo close, too!
|
||||
Guess what happened the other day. I missed catching \TE again.\mMaybe I'm not very good at this.
|
||||
You have to hear this! I battled \TE the other day.\mIt was easy! I had a type advantage.
|
||||
Hey, listen! I almost caught \TE the other day.\mOh, it was sooooooo close, too!
|
||||
Guess what happened the other day. I missed catching \TE again.\mMaybe I'm not very good at this.
|
||||
|
||||
Reference in New Issue
Block a user