mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Refactored phone/rematches code, added Phone.rematches_enabled/Phone.rematch_variant/map metadata flag "NoPhoneSignal", changed event layout, trainer contacts can use Common Events for their calls, etc.
This commit is contained in:
@@ -5,7 +5,7 @@ class Window_PhoneList < Window_CommandPokemon
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def drawCursor(index, rect)
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selarrow = AnimatedBitmap.new("Graphics/Pictures/phoneSel")
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if self.index == index
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pbCopyBitmap(self.contents, selarrow.bitmap, rect.x, rect.y)
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pbCopyBitmap(self.contents, selarrow.bitmap, rect.x, rect.y + 2)
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end
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return Rect.new(rect.x + 28, rect.y + 8, rect.width - 16, rect.height)
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end
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@@ -22,44 +22,60 @@ end
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#===============================================================================
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class PokemonPhoneScene
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def start
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commands = []
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@trainers = []
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if $PokemonGlobal.phoneNumbers
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$PokemonGlobal.phoneNumbers.each do |num|
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if num[0] # if visible
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if num.length == 8 # if trainer
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@trainers.push([num[1], num[2], num[6], (num[4] >= 2)])
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else # if NPC
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@trainers.push([num[1], num[2], num[3]])
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end
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end
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end
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# Get list of contacts
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@contacts = []
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$PokemonGlobal.phone.contacts.each do |contact|
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@contacts.push(contact) if contact.visible?
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end
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if @trainers.length == 0
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if @contacts.length == 0
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pbMessage(_INTL("There are no phone numbers stored."))
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return
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end
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# Create list of commands (display names of contacts) and count rematches
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commands = []
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rematch_count = 0
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@contacts.each do |contact|
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commands.push(contact.display_name)
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rematch_count += 1 if contact.can_rematch?
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end
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# Create viewport and sprites
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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addBackgroundPlane(@sprites, "bg", "phonebg", @viewport)
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@sprites["list"] = Window_PhoneList.newEmpty(152, 32, Graphics.width - 142, Graphics.height - 80, @viewport)
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@sprites["list"].windowskin = nil
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@sprites["list"].commands = commands
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@sprites["list"].page_item_max.times do |i|
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@sprites["rematch[#{i}]"] = IconSprite.new(468, 62 + (i * 32), @viewport)
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j = i + @sprites["list"].top_item
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if j < @contacts.length && @contacts[j].can_rematch?
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@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
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end
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end
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@sprites["header"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Phone"), 2, -18, 128, 64, @viewport
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)
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@sprites["header"].baseColor = Color.new(248, 248, 248)
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@sprites["header"].shadowColor = Color.new(0, 0, 0)
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mapname = (@trainers[0][2]) ? pbGetMapNameFromId(@trainers[0][2]) : ""
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@sprites["header"].windowskin = nil
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@sprites["bottom"] = Window_AdvancedTextPokemon.newWithSize(
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"", 162, Graphics.height - 64, Graphics.width - 158, 64, @viewport
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)
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@sprites["bottom"].text = "<ac>" + mapname
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@sprites["bottom"].windowskin = nil
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map_name = (@contacts[0].map_id > 0) ? pbGetMapNameFromId(@contacts[0].map_id) : ""
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@sprites["bottom"].text = "<ac>" + map_name
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@sprites["info"] = Window_AdvancedTextPokemon.newWithSize("", -8, 224, 180, 160, @viewport)
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addBackgroundPlane(@sprites, "bg", "phonebg", @viewport)
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@sprites["info"].windowskin = nil
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infotext = _INTL("Registered<br>")
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infotext += _INTL(" <r>{1}<br>", @sprites["list"].commands.length)
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infotext += _INTL("Waiting for a rematch<r>{1}", rematch_count)
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@sprites["info"].text = infotext
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@sprites["icon"] = IconSprite.new(70, 102, @viewport)
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if @trainers[0].length == 4
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filename = GameData::TrainerType.charset_filename(@trainers[0][0])
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if @contacts[0].trainer?
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filename = GameData::TrainerType.charset_filename(@contacts[0].trainer_type)
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else
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filename = sprintf("Graphics/Characters/phone%03d", @trainers[0][0])
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filename = sprintf("Graphics/Characters/phone%03d", @contacts[0].common_event_id)
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end
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@sprites["icon"].setBitmap(filename)
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charwidth = @sprites["icon"].bitmap.width
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@@ -67,33 +83,7 @@ class PokemonPhoneScene
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@sprites["icon"].x = 86 - (charwidth / 8)
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@sprites["icon"].y = 134 - (charheight / 8)
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@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
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@trainers.each do |trainer|
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if trainer.length == 4
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displayname = _INTL("{1} {2}", GameData::TrainerType.get(trainer[0]).name,
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pbGetMessageFromHash(MessageTypes::TrainerNames, trainer[1]))
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commands.push(displayname) # trainer's display name
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else
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commands.push(trainer[1]) # NPC's display name
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end
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end
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@sprites["list"].commands = commands
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@sprites["list"].page_item_max.times do |i|
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@sprites["rematch[#{i}]"] = IconSprite.new(468, 62 + (i * 32), @viewport)
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j = i + @sprites["list"].top_item
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next if j >= commands.length
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trainer = @trainers[j]
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if trainer.length == 4 && trainer[3]
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@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
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end
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end
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rematchcount = 0
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@trainers.each do |trainer|
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rematchcount += 1 if trainer.length == 4 && trainer[3]
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end
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infotext = _INTL("Registered<br>")
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infotext += _INTL(" <r>{1}<br>", @sprites["list"].commands.length)
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infotext += _INTL("Waiting for a rematch<r>{1}", rematchcount)
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@sprites["info"].text = infotext
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# Start scene
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pbFadeInAndShow(@sprites)
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pbActivateWindow(@sprites, "list") {
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oldindex = -1
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@@ -101,12 +91,13 @@ class PokemonPhoneScene
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Graphics.update
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Input.update
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pbUpdateSpriteHash(@sprites)
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# Cursor moved, update display
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if @sprites["list"].index != oldindex
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trainer = @trainers[@sprites["list"].index]
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if trainer.length == 4
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filename = GameData::TrainerType.charset_filename(trainer[0])
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contact = @contacts[@sprites["list"].index]
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if contact.trainer?
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filename = GameData::TrainerType.charset_filename(contact.trainer_type)
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else
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filename = sprintf("Graphics/Characters/phone%03d", trainer[0])
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filename = sprintf("Graphics/Characters/phone%03d", contact.common_event_id)
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end
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@sprites["icon"].setBitmap(filename)
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charwidth = @sprites["icon"].bitmap.width
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@@ -114,24 +105,23 @@ class PokemonPhoneScene
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@sprites["icon"].x = 86 - (charwidth / 8)
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@sprites["icon"].y = 134 - (charheight / 8)
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@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
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mapname = (trainer[2]) ? pbGetMapNameFromId(trainer[2]) : ""
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@sprites["bottom"].text = "<ac>" + mapname
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map_name = (contact.map_id > 0) ? pbGetMapNameFromId(contact.map_id) : ""
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@sprites["bottom"].text = "<ac>" + map_name
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@sprites["list"].page_item_max.times do |i|
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@sprites["rematch[#{i}]"].clearBitmaps
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j = i + @sprites["list"].top_item
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next if j >= commands.length
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trainer = @trainers[j]
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if trainer.length == 4 && trainer[3]
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if j < @contacts.length && @contacts[j].can_rematch?
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@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
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end
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end
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end
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# Get inputs
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if Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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break
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elsif Input.trigger?(Input::USE)
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index = @sprites["list"].index
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pbCallTrainer(@trainers[index][0], @trainers[index][1]) if index >= 0
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Phone::Call.make_outgoing(@contacts[index]) if index >= 0
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end
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end
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}
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