Refactored phone/rematches code, added Phone.rematches_enabled/Phone.rematch_variant/map metadata flag "NoPhoneSignal", changed event layout, trainer contacts can use Common Events for their calls, etc.

This commit is contained in:
Maruno17
2022-08-13 16:52:42 +01:00
parent c79b970d6b
commit aa9b1a9e23
9 changed files with 851 additions and 412 deletions

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@@ -132,6 +132,15 @@ module Settings
# Whether overworld weather can set the default terrain effect in battle.
# Storm weather sets Electric Terrain, and fog weather sets Misty Terrain.
OVERWORLD_WEATHER_SETS_BATTLE_TERRAIN = (MECHANICS_GENERATION >= 8)
# The default setting for Phone.rematches_enabled, which determines whether
# trainers registered in the Phone can become ready for a rematch. If false,
# Phone.rematches_enabled = true will enable rematches at any point you want.
PHONE_REMATCHES_POSSIBLE_FROM_BEGINNING = false
# Whether the messages in a phone call with a trainer are colored blue or red
# depending on that trainer's gender. Note that this doesn't apply to contacts
# that are not trainers; they will need to be colored manually in their Common
# Events.
COLOR_PHONE_CALL_MESSAGES_BY_CONTACT_GENDER = true
#=============================================================================

View File

@@ -348,3 +348,35 @@ SaveData.register_conversion(:v20_convert_pokemon_markings) do
end
end
end
#===============================================================================
SaveData.register_conversion(:v21_replace_phone_data) do
essentials_version 21
display_title "Updating Phone data format"
to_value :global_metadata do |global|
if !global.phone
global.instance_eval do
@phone = Phone.new
@phoneTime = nil # Don't bother using this
if @phoneNumbers
@phoneNumbers.each do |contact|
if contact.length > 4
# Trainer
# TODO: Is there any way to ensure the versions count is accurate?
Phone.add_silent(contact[6], contact[7], contact[1], contact[2], 0, [contact[5], 3].max)
new_contact = Phone.get(contact[1], contact[2], 0)
new_contact.visible = contact[0]
new_contact.version = contact[5]
new_contact.rematch_flag = [contact[4] - 1, 0].max
else
# Non-trainer
Phone.add_silent(contact[3], contact[2], contact[1])
end
end
@phoneNumbers = nil
end
end
end
end
end

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@@ -14,8 +14,9 @@ class PokemonGlobalMetadata
attr_accessor :stepcount
attr_accessor :pcItemStorage
attr_accessor :mailbox
attr_accessor :phoneNumbers
attr_accessor :phoneTime
attr_accessor :phoneNumbers # Deprecated
attr_accessor :phoneTime # Deprecated
attr_accessor :phone
attr_accessor :partner
attr_accessor :creditsPlayed
# Pokédex
@@ -64,8 +65,7 @@ class PokemonGlobalMetadata
@stepcount = 0
@pcItemStorage = nil
@mailbox = nil
@phoneNumbers = []
@phoneTime = 0
@phone = Phone.new
@partner = nil
@creditsPlayed = false
# Pokédex

View File

@@ -1,305 +1,677 @@
# TODO: Add an information window with details of the person in a phone call.
# Make this work with common event calls (create and dispose the info
# window in start_message and end_message).
# TODO: Rewrite the Phone UI. Have more than one method. Choosable icons/marks
# for each contact? Show an icon representing phone signal.
# TODO: Add a trainer comment for giving a trainer a common event ID.
# TODO: Add calling a contact at a particular time forcing rematch readiness.
# Add trainer comments for this.
# TODO: Allow individual trainers to never arrange a rematch by themself, thus
# requiring the player to call them at their particular time of day/week.
# TODO: Be able to put the Phone on silent mode (prevent all phone calls from
# trainers, but allow scripted calls as normal).
# TODO: Better messages, more customisation of messages.
#===============================================================================
# Register contacts
#
#===============================================================================
def pbPhoneRegisterNPC(ident, name, mapid, showmessage = true)
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
exists = pbFindPhoneTrainer(ident, name)
if exists
return if exists[0] # Already visible
exists[0] = true # Make visible
class Phone
attr_accessor :contacts
attr_accessor :rematch_variant, :rematches_enabled
attr_accessor :time_to_next_call, :last_refresh_time
def initialize
@contacts = []
@rematch_variant = 0 # Original variant is 0, first rematch variant is 1, etc.
@rematches_enabled = Settings::PHONE_REMATCHES_POSSIBLE_FROM_BEGINNING
@time_to_next_call = 0.0
@last_refresh_time = 0
end
# Returns a visible contact only.
def get(trainer, *args)
@contacts.each do |contact|
next if !contact.visible?
next if contact.trainer? != trainer
if trainer
next if contact.trainer_type != args[0] ||
contact.name != args[1] || contact.start_version != (args[2] || 0)
else
phonenum = [true, ident, name, mapid]
$PokemonGlobal.phoneNumbers.push(phonenum)
next if contact.name != args[0]
end
pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear.", name)) if showmessage
end
def pbPhoneRegister(event, trainertype, trainername)
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
return if pbFindPhoneTrainer(trainertype, trainername)
phonenum = []
phonenum.push(true)
phonenum.push(trainertype)
phonenum.push(trainername)
phonenum.push(0) # time to next battle
phonenum.push(0) # can battle
phonenum.push(0) # battle count
if event
phonenum.push(event.map.map_id)
phonenum.push(event.id)
end
$PokemonGlobal.phoneNumbers.push(phonenum)
end
def pbPhoneDeleteContact(index)
$PokemonGlobal.phoneNumbers[index][0] = false # Remove from contact list
if $PokemonGlobal.phoneNumbers[index].length == 8
$PokemonGlobal.phoneNumbers[index][3] = 0 # Reset countdown
$PokemonGlobal.phoneNumbers[index][4] = 0 # Reset countdown
end
end
def pbPhoneRegisterBattle(message, event, trainertype, trainername, maxbattles)
return false if !$player.has_pokegear # Can't register without a Pokégear
return false if !GameData::TrainerType.exists?(trainertype)
trainertype = GameData::TrainerType.get(trainertype).id
contact = pbFindPhoneTrainer(trainertype, trainername)
return false if contact && contact[0] # Existing contact and is visible
message = _INTL("Let me register you.") if !message
return false if !pbConfirmMessage(message)
displayname = _INTL("{1} {2}", GameData::TrainerType.get(trainertype).name,
pbGetMessageFromHash(MessageTypes::TrainerNames, trainername))
if contact # Previously registered, just make visible
contact[0] = true
else # Add new contact
pbPhoneRegister(event, trainertype, trainername)
pbPhoneIncrement(trainertype, trainername, maxbattles)
end
pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear.", displayname))
return true
end
#===============================================================================
# Contact information
#===============================================================================
def pbRandomPhoneTrainer
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
temparray = []
this_map_metadata = $game_map.metadata
return nil if !this_map_metadata || !this_map_metadata.town_map_position
currentRegion = this_map_metadata.town_map_position[0]
$PokemonGlobal.phoneNumbers.each do |num|
next if !num[0] || num.length != 8 # if not visible or not a trainer
next if $game_map.map_id == num[6] # Can't call if on same map
caller_map_metadata = GameData::MapMetadata.try_get(num[6])
next if !caller_map_metadata || !caller_map_metadata.town_map_position
# Can't call if in different region
next if caller_map_metadata.town_map_position[0] != currentRegion
temparray.push(num)
end
return nil if temparray.length == 0
return temparray[rand(temparray.length)]
end
def pbFindPhoneTrainer(tr_type, tr_name) # Ignores whether visible or not
return nil if !$PokemonGlobal.phoneNumbers
$PokemonGlobal.phoneNumbers.each do |num|
return num if num[1] == tr_type && num[2] == tr_name # If a match
return contact
end
return nil
end
end
def pbHasPhoneTrainer?(tr_type, tr_name)
return pbFindPhoneTrainer(tr_type, tr_name) != nil
end
def get_version(trainer_type, name, start_version = 0)
return 0 if !GameData::TrainerType.exists?(trainer_type)
trainer_type = GameData::TrainerType.get(trainer_type).id
contact = get(true, trainer_type, name, start_version)
return (contact) ? contact.version : 0
end
def pbPhoneBattleCount(tr_type, tr_name)
trainer = pbFindPhoneTrainer(tr_type, tr_name)
return (trainer) ? trainer[5] : 0
end
def pbPhoneReadyToBattle?(tr_type, tr_name)
trainer = pbFindPhoneTrainer(tr_type, tr_name)
return (trainer && trainer[4] >= 2)
end
#===============================================================================
# Contact rematch data modifications
#===============================================================================
def pbPhoneIncrement(tr_type, tr_name, maxbattles)
trainer = pbFindPhoneTrainer(tr_type, tr_name)
return if !trainer
trainer[5] += 1 if trainer[5] < maxbattles # Increment battle count
trainer[3] = 0 # reset time to can-battle
trainer[4] = 0 # reset can-battle flag
end
def pbPhoneReset(tr_type, tr_name)
trainer = pbFindPhoneTrainer(tr_type, tr_name)
return false if !trainer
trainer[3] = 0 # reset time to can-battle
trainer[4] = 0 # reset can-battle flag
# Trainer type, name[, start_version]
# Name
def can_add?(*args)
return false if !$player.has_pokegear
if args.length == 1
# Non-trainer (name only)
return false if get(false, args[0])
else
# Trainer (has at least trainer type and name)
return false if !GameData::TrainerType.exists?(args[0])
trainer_type = GameData::TrainerType.get(args[0]).id
return false if get(true, trainer_type, args[1], args[2] || 0)
end
return true
end
# Event, trainer type, name, versions_count = 1, start_version = 0
# Map ID, event ID, trainer type, name, versions_count = 1, start_version = 0
# Map ID, name, common event ID
def add(*args)
if args[0].is_a?(Game_Event)
# Trainer
return false if !GameData::TrainerType.exists?(args[1])
trainer_type = GameData::TrainerType.get(args[1]).id
name = args[2]
contact = get(true, trainer_type, name, args[3] || 0)
if contact
contact.visible = true
else
contact = Contact.new(true, args[0].map_id, args[0].id,
trainer_type, name, args[3] || 1, args[4] || 0)
contact.increment_version
@contacts.push(contact)
end
elsif args[1].is_a?(Numeric)
# Trainer
return false if !GameData::TrainerType.exists?(args[2])
trainer_type = GameData::TrainerType.get(args[2]).id
name = args[3]
contact = get(true, trainer_type, name, args[4] || 0)
if contact
contact.visible = true
else
contact = Contact.new(true, args[0], args[1],
trainer_type, name, args[4] || 1, args[5] || 0)
contact.increment_version
@contacts.push(contact)
end
else
# Non-trainer
name = args[1]
contact = get(false, name)
if contact
contact.visible = true
else
contact = Contact.new(false, *args)
@contacts.push(contact)
end
end
return true
end
#=============================================================================
# Checks once every second.
def refresh_ready_trainers
return if !@rematches_enabled
time = pbGetTimeNow.to_i
return if @last_refresh_time == time
@last_refresh_time = time
@contacts.each do |contact|
next if !contact.trainer? || !contact.visible?
next if contact.rematch_flag > 0 # Already ready for rematch
if contact.time_to_ready <= 0
contact.time_to_ready = rand(20...40) * 60 # 20-40 minutes
end
contact.time_to_ready -= 1
next if contact.time_to_ready > 0
contact.rematch_flag = 1 # Ready for rematch
contact.set_trainer_event_ready_for_rematch
end
end
def reset_after_win(trainer_type, name, start_version = 0)
return if !GameData::TrainerType.exists?(trainer_type)
trainer_type = GameData::TrainerType.get(trainer_type).id
contact = get(true, trainer_type, name, start_version)
return if !contact
contact.variant_beaten = contact.version - contact.start_version
contact.increment_version
contact.rematch_flag = 0
contact.time_to_ready = 0.0
end
#=============================================================================
def self.rematch_variant
return $PokemonGlobal.phone.rematch_variant
end
def self.rematch_variant=(value)
$PokemonGlobal.phone.rematch_variant = value
end
def self.rematches_enabled
return $PokemonGlobal.phone.rematches_enabled
end
def self.rematches_enabled=(value)
$PokemonGlobal.phone.rematches_enabled = value
end
def self.get_trainer(*args)
return $PokemonGlobal.phone.get(true, *args)
end
def self.can_add?(*args)
return $PokemonGlobal.phone.can_add?(*args)
end
def self.add(*args)
ret = $PokemonGlobal.phone.add(*args)
if ret
if args[0].is_a?(Game_Event)
contact = $PokemonGlobal.phone.get(true, args[1], args[2], (args[4] || 0))
elsif args[1].is_a?(Numeric)
contact = $PokemonGlobal.phone.get(true, args[2], args[3], (args[5] || 0))
else
contact = $PokemonGlobal.phone.get(false, args[1])
end
pbMessage(_INTL("\\me[Register phone]Registered {1} in the Pokégear!", contact.display_name))
end
return ret
end
def self.add_silent(*args)
return $PokemonGlobal.phone.add(*args)
end
def self.increment_version(trainer_type, name, start_version = 0)
contact = $PokemonGlobal.phone.get(trainer_type, name, start_version)
contact.increment_version if contact
end
# TODO: Rename this.
def self.variant(trainer_type, name, start_version = 0)
contact = $PokemonGlobal.phone.get(trainer_type, name, start_version)
return contact.version - contact.start_version if contact
return start_version
end
def self.battle(trainer_type, name, start_version = 0)
contact = $PokemonGlobal.phone.get(true, trainer_type, name, start_version)
return false if !contact
contact.increment_version if contact.version == contact.start_version + contact.variant_beaten
return TrainerBattle.start(trainer_type, name, contact.version)
end
def self.reset_after_win(trainer_type, name, start_version = 0)
$PokemonGlobal.phone.reset_after_win(trainer_type, name, start_version)
end
def self.variant_beaten(trainer_type, name, start_version = 0)
contact = $PokemonGlobal.phone.get(true, trainer_type, name, start_version)
return 0 if !contact
return contact.variant_beaten
end
end
def pbSetReadyToBattle(num)
return if !num[6] || !num[7]
$game_self_switches[[num[6], num[7], "A"]] = false
$game_self_switches[[num[6], num[7], "B"]] = true
#===============================================================================
#
#===============================================================================
class Phone
class Contact
attr_accessor :map_id, :event_id
attr_accessor :name
attr_accessor :trainer_type, :start_version, :versions_count, :version
attr_accessor :time_to_ready, :rematch_flag, :variant_beaten
attr_accessor :common_event_id
attr_accessor :visible
# Map ID, event ID, trainer type, name, versions count = 1, start version = 0
# Map ID, name, common event ID
def initialize(trainer, *args)
@trainer = trainer
if @trainer
# Trainer
@map_id = args[0]
@event_id = args[1]
@trainer_type = args[2]
@name = args[3]
@versions_count = [args[4] || 1, 1].max # Includes the original version
@start_version = args[5] || 0
@version = @start_version
@variant_beaten = 0
@time_to_ready = 0
@rematch_flag = 0 # 0=counting down, 1=ready for rematch, 2=ready and told player
@common_event_id = 0
else
# Non-trainer
@map_id = args[0]
@name = args[1]
@common_event_id = args[2] || 0
end
@visible = true
end
def trainer?
return @trainer
end
def visible?
return @visible
end
def visible=(value)
return if @visible == value
@visible = value
if !value && trainer?
@time_to_ready = 0
@rematch_flag = 0
$game_self_switches[[@map_id, @event_id, "A"]] = true
$game_map.need_refresh = true
end
end
def common_event_call?
return @common_event_id > 0
end
def can_rematch?
return trainer? && @rematch_flag >= 1
end
def display_name
if trainer?
return sprintf("%s %s", GameData::TrainerType.get(@trainer_type).name,
pbGetMessageFromHash(MessageTypes::TrainerNames, @name))
end
return _INTL(@name)
end
def increment_version
return if !trainer?
max_variant = [$PokemonGlobal.phone.rematch_variant, @versions_count - 1].min
return if @version - @start_version >= max_variant
@version += 1
@time_to_ready = 0
@rematch_flag = 0
end
def set_trainer_event_ready_for_rematch
return if !@trainer
$game_self_switches[[@map_id, @event_id, "A"]] = false
$game_self_switches[[@map_id, @event_id, "B"]] = true
$game_map.need_refresh = true
end
end
end
#===============================================================================
# Phone-related counters
#
#===============================================================================
EventHandlers.add(:on_frame_update, :phone_call_counter,
proc {
next if !$player&.has_pokegear
# Reset time to next phone call if necessary
if !$PokemonGlobal.phoneTime || $PokemonGlobal.phoneTime <= 0
$PokemonGlobal.phoneTime = rand(20...40) * 60 * Graphics.frame_rate
end
# Don't count down various phone times if other things are happening
$PokemonGlobal.phoneNumbers = [] if !$PokemonGlobal.phoneNumbers
next if $game_temp.in_menu || $game_temp.in_battle || $game_temp.message_window_showing
next if $game_player.move_route_forcing || pbMapInterpreterRunning?
# Count down time to next phone call
$PokemonGlobal.phoneTime -= 1
# Count down time to next can-battle for each trainer contact
if $PokemonGlobal.phoneTime % Graphics.frame_rate == 0 # Every second
$PokemonGlobal.phoneNumbers.each do |num|
next if !num[0] || num.length != 8 # if not visible or not a trainer
# Reset time to next can-battle if necessary
if num[4] == 0
num[3] = rand(20...40) * 60 # 20-40 minutes
num[4] = 1
end
# Count down time to next can-battle
num[3] -= 1
# Ready to battle
if num[3] <= 0 && num[4] == 1
num[4] = 2 # set ready-to-battle flag
pbSetReadyToBattle(num)
end
end
end
# Time for a random phone call; generate one
if $PokemonGlobal.phoneTime <= 0
# find all trainer phone numbers
phonenum = pbRandomPhoneTrainer
if phonenum
call = pbPhoneGenerateCall(phonenum)
pbPhoneCall(call, phonenum)
end
end
}
)
class Phone
module Call
module_function
#===============================================================================
# Player calls a contact
#===============================================================================
def pbCallTrainer(trtype, trname)
trainer = pbFindPhoneTrainer(trtype, trname)
return if !trainer
# Special NPC contacts
if trainer.length != 8
if !pbCommonEvent(trtype)
pbMessage(_INTL("{1}'s messages not defined.\nCouldn't call common event {2}.", trainer[2], trtype))
def can_make?
return false if $game_map.metadata.has_flag?("NoPhoneSignal")
return true
end
return
# For the player initiating the call.
def can_call_contact?(contact)
return false if !contact
if !can_make?
pbMessage(_INTL("There is no phone signal here..."))
return false
end
# Trainer contacts
if $game_map.map_id == trainer[6]
return true if !contact.trainer?
if contact.map_id == $game_map.map_id
pbMessage(_INTL("The Trainer is close by.\nTalk to the Trainer in person!"))
return
return false
end
caller_map_metadata = GameData::MapMetadata.try_get(trainer[6])
caller_map_metadata = GameData::MapMetadata.try_get(contact.map_id)
this_map_metadata = $game_map.metadata
if !caller_map_metadata || !caller_map_metadata.town_map_position ||
!this_map_metadata || !this_map_metadata.town_map_position ||
caller_map_metadata.town_map_position[0] != this_map_metadata.town_map_position[0]
pbMessage(_INTL("The Trainer is out of range."))
return # Can't call if in different region
return false
end
return true
end
call = pbPhoneGenerateCall(trainer)
pbPhoneCall(call, trainer)
end
#===============================================================================
# Generate phone message
#===============================================================================
def pbPhoneGenerateCall(phonenum)
phoneData = pbLoadPhoneData
# Get a random trainer contact from the region the player is currently in,
# but is not in the same map as the player.
def get_random_trainer_for_incoming_call
player_location = $game_map.metadata&.town_map_position
return nil if !player_location
player_region = player_location[0]
valid_contacts = []
$PokemonGlobal.phone.contacts.each do |contact|
next if !contact.trainer? || !contact.visible?
next if contact.map_id == $game_map.map_id
# TODO: next if the contact's map name is the same as the current map's?
caller_map_metadata = GameData::MapMetadata.try_get(contact.map_id)
next if !caller_map_metadata || !caller_map_metadata.town_map_position
next if caller_map_metadata.town_map_position[0] != player_region
valid_contacts.push(contact)
end
return valid_contacts.sample
end
#===========================================================================
def make_incoming
return if !can_make?
contact = get_random_trainer_for_incoming_call
if contact
call = generate_trainer_dialogue(contact)
play(call, contact)
end
end
# Phone::Contact
# Trainer type, name[, start_version]
# Name (for non-trainers)
def make_outgoing(*args)
if args[0].is_a?(Phone::Contact)
contact = args[0]
elsif args.length > 1
contact = Phone.get(true, args[0], args[1], args[2] || 0) # Trainer
else
contact = Phone.get(false, args[0]) # Non-trainer
end
raise _INTL("Couldn't find phone contact given: {1}.", args.inspect) if !contact
return if !can_call_contact?(contact)
if contact.common_event_call?
if !pbCommonEvent(contact.common_event_id)
pbMessage(_INTL("{1}'s messages not defined.\nCouldn't call common event {2}.",
contact.display_name, contact.common_event_id))
end
else
call = generate_trainer_dialogue(contact)
play(call, contact)
end
end
def start_message(contact)
pbMessage(_INTL("......\\wt[5] ......\\1"))
end
def play(dialogue, contact)
start_message(contact)
contact_pokemon_species = get_random_contact_pokemon_species(contact)
random_encounter_species = get_random_encounter_species(contact)
contact_map_name = get_map_name(contact)
gender_colour_text = ""
if Settings::COLOR_PHONE_CALL_MESSAGES_BY_CONTACT_GENDER && contact.trainer?
data = GameData::TrainerType.try_get(contact.trainer_type)
if data
case data.gender
when 0 then gender_colour_text = "\\b"
when 1 then gender_colour_text = "\\r"
end
end
end
messages = dialogue.split("\\m")
messages.each_with_index do |message, i|
message.gsub!(/\\TN/, _INTL(contact.name))
message.gsub!(/\\TP/, contact_pokemon_species)
message.gsub!(/\\TE/, random_encounter_species)
message.gsub!(/\\TM/, contact_map_name)
message += "\\1" if i < messages.length - 1
pbMessage(gender_colour_text + message)
end
end_message(contact)
end
def end_message(contact)
pbMessage(_INTL("Click!\\wt[10]\n......\\wt[5] ......\\1"))
end
#===========================================================================
def generate_trainer_dialogue(contact)
validate contact => Phone::Contact
get_random_message = lambda do |messages|
msg = messages.sample
return "" if !msg
return pbGetMessageFromHash(MessageTypes::PhoneMessages, msg)
end
phone_data = pbLoadPhoneData
# Choose random greeting depending on time of day
call = pbRandomPhoneItem(phoneData.greetings)
ret = get_random_message.call(phone_data.greetings)
time = pbGetTimeNow
if PBDayNight.isMorning?(time)
modcall = pbRandomPhoneItem(phoneData.greetingsMorning)
call = modcall if modcall && modcall != ""
modcall = get_random_message.call(phone_data.greetingsMorning)
ret = modcall if !nil_or_empty?(modcall)
elsif PBDayNight.isEvening?(time)
modcall = pbRandomPhoneItem(phoneData.greetingsEvening)
call = modcall if modcall && modcall != ""
modcall = get_random_message.call(phone_data.greetingsEvening)
ret = modcall if !nil_or_empty?(modcall)
end
call += "\\m"
if phonenum[4] == 2 || (rand(2) == 0 && phonenum[4] == 3)
# If "can battle" is set, make ready to battle
call += pbRandomPhoneItem(phoneData.battleRequests)
pbSetReadyToBattle(phonenum)
phonenum[4] = 3
elsif rand(4) < 3
ret += "\\m"
if Phone.rematches_enabled && (contact.rematch_flag == 1 ||
(contact.rematch_flag == 2 && rand(100) < 50))
# If ready for rematch, tell the player (50% chance to remind the player)
ret += get_random_message.call(phone_data.battleRequests)
contact.rematch_flag = 2 # Ready for rematch and told player
elsif rand(100) < 75
# Choose random body
call += pbRandomPhoneItem(phoneData.bodies1)
call += "\\m"
call += pbRandomPhoneItem(phoneData.bodies2)
ret += get_random_message.call(phone_data.bodies1)
ret += "\\m"
ret += get_random_message.call(phone_data.bodies2)
else
# Choose random generic
call += pbRandomPhoneItem(phoneData.generics)
ret += get_random_message.call(phone_data.generics)
end
return ret
end
return call
end
def pbRandomPhoneItem(array)
ret = array[rand(array.length)]
ret = "" if !ret
return pbGetMessageFromHash(MessageTypes::PhoneMessages, ret)
end
def get_random_contact_pokemon_species(contact)
return "" if !contact.trainer?
version = [contact.version - 1, contact.start_version].max
trainer_data = GameData::Trainer.try_get(contact.trainer_type, contact.name, version)
return "" if !trainer_data
pkmn = trainer_data.pokemon.sample[:species]
return GameData::Species.get(pkmn).name
end
def pbRandomEncounterSpecies(enc_table)
return nil if !enc_table || enc_table.length == 0
len = [enc_table.length, 4].min
return enc_table[rand(len)][1]
end
def pbEncounterSpecies(phonenum)
return "" if !phonenum[6] || phonenum[6] == 0
encounter_data = GameData::Encounter.get(phonenum[6], $PokemonGlobal.encounter_version)
def get_random_encounter_species(contact)
return "" if !contact.trainer?
encounter_data = GameData::Encounter.get(contact.map_id, $PokemonGlobal.encounter_version)
return "" if !encounter_data
get_species_from_table = lambda do |encounter_table|
return nil if !encounter_table || encounter_table.length == 0
len = [encounter_table.length, 4].min # From first 4 slots only
return encounter_table[rand(len)][1]
end
enc_tables = encounter_data.types
species = pbRandomEncounterSpecies(enc_tables[:Land])
species = get_species_from_table.call(enc_tables[:Land])
if !species
species = pbRandomEncounterSpecies(enc_tables[:Cave])
species = get_species_from_table.call(enc_tables[:Cave])
if !species
species = pbRandomEncounterSpecies(enc_tables[:Water])
species = get_species_from_table.call(enc_tables[:Water])
end
end
return "" if !species
return GameData::Species.get(species).name
end
def get_map_name(contact)
return pbGetMapNameFromId(contact.map_id)
end
end
end
def pbTrainerSpecies(phonenum)
return "" if !phonenum[0]
partyid = [0, phonenum[5] - 1].max
trainer_data = GameData::Trainer.try_get(phonenum[1], phonenum[2], partyid)
return "" if !trainer_data
if trainer_data.pokemon.length == 1
pkmn = trainer_data.pokemon[0][:species]
#===============================================================================
#
#===============================================================================
EventHandlers.add(:on_frame_update, :phone_call_counter,
proc {
next if !$player&.has_pokegear
# Don't count down various phone times if other things are happening
next if $game_temp.in_menu || $game_temp.in_battle || $game_temp.message_window_showing
next if $game_player.move_route_forcing || pbMapInterpreterRunning?
# Count down time to next can-battle for each trainer contact
$PokemonGlobal.phone.refresh_ready_trainers
# Count down time to next phone call
if $PokemonGlobal.phone.time_to_next_call <= 0
$PokemonGlobal.phone.time_to_next_call = rand(20...40) * 60.0 # 20-40 minutes
end
$PokemonGlobal.phone.time_to_next_call -= Graphics.delta_s
next if $PokemonGlobal.phone.time_to_next_call > 0
# Time for a random phone call; generate one
Phone::Call.make_incoming
}
)
#===============================================================================
# Deprecated.
#===============================================================================
# Called by events.
# @>Conditional Branch: Phone.can_add?(trainer_type, name, start_version)
# @>Text: Let me register you.
# @>Show Choices: Yes, No
# : When [Yes]
# @>Conditional Branch: Phone.add(get_self, trainer_type, name, start_version, versions_count)
# @>Text: Thanks! (optional)
# @>
# : Branch End
# : When [No]
# @>Text: Oh, okay then. (optional)
# @>
# : Branch End
# : Branch End
# @>
# @deprecated This method is slated to be removed in v21.
def pbPhoneRegisterBattle(message, event, trainer_type, name, versions_count)
Deprecation.warn_method("pbPhoneRegisterBattle", "v21", "several scripts and event commands; see def pbPhoneRegisterBattle")
return false if !Phone.can_add?(trainer_type, name, 0)
message = _INTL("Let me register you.") if !message
return false if !pbConfirmMessage(message)
return Phone.add(event, trainer_type, name, 0, versions_count)
end
# @deprecated This method is slated to be removed in v21.
def pbPhoneRegister(event, trainer_type, name)
Deprecation.warn_method("pbPhoneRegister", "v21", "Phone.add_silent(event, trainer_type, name)")
Phone.add_silent(event, trainer_type, name)
end
# Called by events.
# @deprecated This method is slated to be removed in v21.
def pbPhoneRegisterNPC(common_event_id, name, map_id, show_message = true)
Deprecation.warn_method("pbPhoneRegisterNPC", "v21", "Phone.add(map_id, name, common_event_id) or Phone.add_silent(map_id, name, common_event_id)")
if show_message
Phone.add(map_id, name, common_event_id)
else
pkmn = trainer_data.pokemon[rand(trainer_data.pokemon.length)][:species]
Phone.add_silent(map_id, name, common_event_id)
end
return GameData::Species.get(pkmn).name
end
def pbTrainerMapName(phonenum)
return "" if !phonenum[6] || phonenum[6] == 0
return pbGetMapNameFromId(phonenum[6])
# @deprecated This method is slated to be removed in v21.
def pbPhoneDeleteContact(index)
Deprecation.warn_method("pbPhoneDeleteContact", "v21", "$PokemonGlobal.phone.contacts[index].visible = false")
$PokemonGlobal.phone.contacts[index].visible = false
end
#===============================================================================
# The phone call itself
#===============================================================================
def pbPhoneCall(call, phonenum)
pbMessage(_INTL("......\\wt[5] ......\\1"))
encspecies = pbEncounterSpecies(phonenum)
trainerspecies = pbTrainerSpecies(phonenum)
trainermap = pbTrainerMapName(phonenum)
messages = call.split("\\m")
messages.length.times do |i|
messages[i].gsub!(/\\TN/, phonenum[2])
messages[i].gsub!(/\\TP/, trainerspecies)
messages[i].gsub!(/\\TE/, encspecies)
messages[i].gsub!(/\\TM/, trainermap)
messages[i] += "\\1" if i < messages.length - 1
pbMessage(messages[i])
end
pbMessage(_INTL("Click!\\wt[10]\n......\\wt[5] ......\\1"))
# @deprecated This method is slated to be removed in v21.
def pbFindPhoneTrainer(trainer_type, name)
Deprecation.warn_method("pbFindPhoneTrainer", "v21", "Phone.get(trainer_type, name)")
return Phone.get(trainer_type, name)
end
# @deprecated This method is slated to be removed in v21.
def pbHasPhoneTrainer?(trainer_type, name)
Deprecation.warn_method("pbHasPhoneTrainer", "v21", "Phone.get(trainer_type, name) != nil")
return Phone.get(trainer_type, name) != nil
end
# @deprecated This method is slated to be removed in v21.
def pbPhoneReadyToBattle?(trainer_type, name)
Deprecation.warn_method("pbPhoneReadyToBattle", "v21", "Phone.get(trainer_type, name).can_rematch?")
contact = Phone.get(trainer_type, name)
return contact && contact.can_rematch?
end
# @deprecated This method is slated to be removed in v21.
def pbPhoneReset(tr_type, tr_name)
Deprecation.warn_method("pbPhoneReadyToBattle", "v21", "Phone.get(trainer_type, name) and other things")
contact = Phone.get(trainer_type, name)
return false if !contact
contact.time_to_ready = 0
contact.rematch_flag = 0
$game_self_switches[[contact.map_id, contact.event_id, "A"]] = true
$game_map.need_refresh = true
return true
end
# Called by events.
# @deprecated This method is slated to be removed in v21.
def pbPhoneBattleCount(trainer_type, name)
Deprecation.warn_method("pbPhoneBattleCount", "v21", "Phone.variant(trainer_type, name)")
return Phone.variant(trainer_type, name)
end
# Called by events.
# @deprecated This method is slated to be removed in v21.
def pbPhoneIncrement(trainer_type, name, versions_count)
Deprecation.warn_method("pbPhoneIncrement", "v21", "Phone.increment_version(trainer_type, name, start_version)")
Phone.increment_version(trainer_type, name, 0)
end
# Used in phone calls that say they're ready for a rematch, used in Debug function.
# @deprecated This method is slated to be removed in v21.
def pbSetReadyToBattle(contact)
Deprecation.warn_method("pbSetReadyToBattle", "v21", "contact.set_trainer_event_ready_for_rematch")
contact.set_trainer_event_ready_for_rematch
end
# @deprecated This method is slated to be removed in v21.
def pbRandomPhoneTrainer
Deprecation.warn_method("pbRandomPhoneTrainer", "v21", "Phone::Call.get_random_trainer_for_incoming_call")
return Phone::Call.get_random_trainer_for_incoming_call
end
# @deprecated This method is slated to be removed in v21.
def pbCallTrainer(trainer_type, name)
Deprecation.warn_method("pbCallTrainer", "v21", "Phone::Call.make_outgoing(trainer_type, name)")
Phone::Call.make_outgoing(trainer_type, name)
end
# @deprecated This method is slated to be removed in v21.
def pbPhoneGenerateCall(contact)
Deprecation.warn_method("pbPhoneGenerateCall", "v21", "Phone::Call.generate_trainer_dialogue(contact)")
return Phone::Call.generate_trainer_dialogue(contact)
end
# @deprecated This method is slated to be removed in v21.
def pbPhoneCall(dialogue, contact)
Deprecation.warn_method("pbPhoneCall", "v21", "Phone::Call.play(dialogue, contact)")
Phone::Call.play(dialogue, contact)
end
# @deprecated This method is slated to be removed in v21.
def pbEncounterSpecies(contact)
Deprecation.warn_method("pbEncounterSpecies", "v21", "Phone::Call.get_random_encounter_species(contact)")
return Phone::Call.get_random_encounter_species(contact)
end
# @deprecated This method is slated to be removed in v21.
def pbTrainerSpecies(contact)
Deprecation.warn_method("pbTrainerSpecies", "v21", "Phone::Call.get_random_contact_pokemon_species(contact)")
return Phone::Call.get_random_contact_pokemon_species(contact)
end
# @deprecated This method is slated to be removed in v21.
def pbTrainerMapName(contact)
Deprecation.warn_method("pbTrainerMapName", "v21", "Phone::Call.get_map_name(contact)")
return Phone::Call.get_map_name(contact)
end

View File

@@ -180,7 +180,7 @@ MenuHandlers.add(:pokegear_menu, :phone, {
"name" => _INTL("Phone"),
"icon_name" => "phone",
"order" => 20,
"condition" => proc { next $PokemonGlobal.phoneNumbers && $PokemonGlobal.phoneNumbers.length > 0 },
# "condition" => proc { next $PokemonGlobal.phone && $PokemonGlobal.phone.contacts.length > 0 },
"effect" => proc { |menu|
pbFadeOutIn { PokemonPhoneScene.new.start }
next false

View File

@@ -5,7 +5,7 @@ class Window_PhoneList < Window_CommandPokemon
def drawCursor(index, rect)
selarrow = AnimatedBitmap.new("Graphics/Pictures/phoneSel")
if self.index == index
pbCopyBitmap(self.contents, selarrow.bitmap, rect.x, rect.y)
pbCopyBitmap(self.contents, selarrow.bitmap, rect.x, rect.y + 2)
end
return Rect.new(rect.x + 28, rect.y + 8, rect.width - 16, rect.height)
end
@@ -22,44 +22,60 @@ end
#===============================================================================
class PokemonPhoneScene
def start
commands = []
@trainers = []
if $PokemonGlobal.phoneNumbers
$PokemonGlobal.phoneNumbers.each do |num|
if num[0] # if visible
if num.length == 8 # if trainer
@trainers.push([num[1], num[2], num[6], (num[4] >= 2)])
else # if NPC
@trainers.push([num[1], num[2], num[3]])
# Get list of contacts
@contacts = []
$PokemonGlobal.phone.contacts.each do |contact|
@contacts.push(contact) if contact.visible?
end
end
end
end
if @trainers.length == 0
if @contacts.length == 0
pbMessage(_INTL("There are no phone numbers stored."))
return
end
# Create list of commands (display names of contacts) and count rematches
commands = []
rematch_count = 0
@contacts.each do |contact|
commands.push(contact.display_name)
rematch_count += 1 if contact.can_rematch?
end
# Create viewport and sprites
@sprites = {}
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
addBackgroundPlane(@sprites, "bg", "phonebg", @viewport)
@sprites["list"] = Window_PhoneList.newEmpty(152, 32, Graphics.width - 142, Graphics.height - 80, @viewport)
@sprites["list"].windowskin = nil
@sprites["list"].commands = commands
@sprites["list"].page_item_max.times do |i|
@sprites["rematch[#{i}]"] = IconSprite.new(468, 62 + (i * 32), @viewport)
j = i + @sprites["list"].top_item
if j < @contacts.length && @contacts[j].can_rematch?
@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
end
end
@sprites["header"] = Window_UnformattedTextPokemon.newWithSize(
_INTL("Phone"), 2, -18, 128, 64, @viewport
)
@sprites["header"].baseColor = Color.new(248, 248, 248)
@sprites["header"].shadowColor = Color.new(0, 0, 0)
mapname = (@trainers[0][2]) ? pbGetMapNameFromId(@trainers[0][2]) : ""
@sprites["header"].windowskin = nil
@sprites["bottom"] = Window_AdvancedTextPokemon.newWithSize(
"", 162, Graphics.height - 64, Graphics.width - 158, 64, @viewport
)
@sprites["bottom"].text = "<ac>" + mapname
@sprites["bottom"].windowskin = nil
map_name = (@contacts[0].map_id > 0) ? pbGetMapNameFromId(@contacts[0].map_id) : ""
@sprites["bottom"].text = "<ac>" + map_name
@sprites["info"] = Window_AdvancedTextPokemon.newWithSize("", -8, 224, 180, 160, @viewport)
addBackgroundPlane(@sprites, "bg", "phonebg", @viewport)
@sprites["info"].windowskin = nil
infotext = _INTL("Registered<br>")
infotext += _INTL(" <r>{1}<br>", @sprites["list"].commands.length)
infotext += _INTL("Waiting for a rematch<r>{1}", rematch_count)
@sprites["info"].text = infotext
@sprites["icon"] = IconSprite.new(70, 102, @viewport)
if @trainers[0].length == 4
filename = GameData::TrainerType.charset_filename(@trainers[0][0])
if @contacts[0].trainer?
filename = GameData::TrainerType.charset_filename(@contacts[0].trainer_type)
else
filename = sprintf("Graphics/Characters/phone%03d", @trainers[0][0])
filename = sprintf("Graphics/Characters/phone%03d", @contacts[0].common_event_id)
end
@sprites["icon"].setBitmap(filename)
charwidth = @sprites["icon"].bitmap.width
@@ -67,33 +83,7 @@ class PokemonPhoneScene
@sprites["icon"].x = 86 - (charwidth / 8)
@sprites["icon"].y = 134 - (charheight / 8)
@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
@trainers.each do |trainer|
if trainer.length == 4
displayname = _INTL("{1} {2}", GameData::TrainerType.get(trainer[0]).name,
pbGetMessageFromHash(MessageTypes::TrainerNames, trainer[1]))
commands.push(displayname) # trainer's display name
else
commands.push(trainer[1]) # NPC's display name
end
end
@sprites["list"].commands = commands
@sprites["list"].page_item_max.times do |i|
@sprites["rematch[#{i}]"] = IconSprite.new(468, 62 + (i * 32), @viewport)
j = i + @sprites["list"].top_item
next if j >= commands.length
trainer = @trainers[j]
if trainer.length == 4 && trainer[3]
@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
end
end
rematchcount = 0
@trainers.each do |trainer|
rematchcount += 1 if trainer.length == 4 && trainer[3]
end
infotext = _INTL("Registered<br>")
infotext += _INTL(" <r>{1}<br>", @sprites["list"].commands.length)
infotext += _INTL("Waiting for a rematch<r>{1}", rematchcount)
@sprites["info"].text = infotext
# Start scene
pbFadeInAndShow(@sprites)
pbActivateWindow(@sprites, "list") {
oldindex = -1
@@ -101,12 +91,13 @@ class PokemonPhoneScene
Graphics.update
Input.update
pbUpdateSpriteHash(@sprites)
# Cursor moved, update display
if @sprites["list"].index != oldindex
trainer = @trainers[@sprites["list"].index]
if trainer.length == 4
filename = GameData::TrainerType.charset_filename(trainer[0])
contact = @contacts[@sprites["list"].index]
if contact.trainer?
filename = GameData::TrainerType.charset_filename(contact.trainer_type)
else
filename = sprintf("Graphics/Characters/phone%03d", trainer[0])
filename = sprintf("Graphics/Characters/phone%03d", contact.common_event_id)
end
@sprites["icon"].setBitmap(filename)
charwidth = @sprites["icon"].bitmap.width
@@ -114,24 +105,23 @@ class PokemonPhoneScene
@sprites["icon"].x = 86 - (charwidth / 8)
@sprites["icon"].y = 134 - (charheight / 8)
@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
mapname = (trainer[2]) ? pbGetMapNameFromId(trainer[2]) : ""
@sprites["bottom"].text = "<ac>" + mapname
map_name = (contact.map_id > 0) ? pbGetMapNameFromId(contact.map_id) : ""
@sprites["bottom"].text = "<ac>" + map_name
@sprites["list"].page_item_max.times do |i|
@sprites["rematch[#{i}]"].clearBitmaps
j = i + @sprites["list"].top_item
next if j >= commands.length
trainer = @trainers[j]
if trainer.length == 4 && trainer[3]
if j < @contacts.length && @contacts[j].can_rematch?
@sprites["rematch[#{i}]"].setBitmap("Graphics/Pictures/phoneRematch")
end
end
end
# Get inputs
if Input.trigger?(Input::BACK)
pbPlayCloseMenuSE
break
elsif Input.trigger?(Input::USE)
index = @sprites["list"].index
pbCallTrainer(@trainers[index][0], @trainers[index][1]) if index >= 0
Phone::Call.make_outgoing(@contacts[index]) if index >= 0
end
end
}

View File

@@ -391,13 +391,13 @@ MenuHandlers.add(:debug_menu, :ready_rematches, {
"parent" => :battle_menu,
"description" => _INTL("Make all trainers in the phone ready for rematches."),
"effect" => proc {
if !$PokemonGlobal.phoneNumbers || $PokemonGlobal.phoneNumbers.length == 0
if !$PokemonGlobal.phone || $PokemonGlobal.phone.contacts.length == 0
pbMessage(_INTL("There are no trainers in the Phone."))
else
$PokemonGlobal.phoneNumbers.each do |i|
next if i.length != 8 # Isn't a trainer with an event
i[4] = 2
pbSetReadyToBattle(i)
$PokemonGlobal.phone.contacts.each do |contact|
next if !contact.trainer?
contact.rematch_flag = 1
contact.set_trainer_event_ready_for_rematch
end
pbMessage(_INTL("All trainers in the Phone are now ready to rebattle."))
end

View File

@@ -198,6 +198,21 @@ module Compiler
list.push(RPG::EventCommand.new(412, indent - 1, []))
end
# cancel is 1/2/3/4 for the options, 0 for disallow, 5 for branch
def push_choices(list, choices, cancel = 0, indent = 0)
list.push(RPG::EventCommand.new(102, indent, [choices, cancel, [0, 1, 2, 3]]))
end
def push_choice(list, index, text, indent = 0)
list.push(RPG::EventCommand.new(0, indent, [])) if index > 0
list.push(RPG::EventCommand.new(402, indent - 1, [index, text]))
end
def push_choices_end(list, indent = 0)
list.push(RPG::EventCommand.new(0, indent, []))
list.push(RPG::EventCommand.new(404, indent - 1, []))
end
def push_self_switch(list, swtch, switchOn, indent = 0)
list.push(RPG::EventCommand.new(123, indent, [swtch, switchOn ? 0 : 1]))
end
@@ -491,14 +506,13 @@ module Compiler
end
end
# Compile the trainer comments
rewriteComments = false # You can change this
rewriteComments = true #false # You can change this
battles = []
trtype = nil
trname = nil
battleid = 0
doublebattle = false
backdrop = nil
endspeeches = []
outcome = 0
continue = false
endbattles = []
@@ -522,34 +536,32 @@ module Compiler
value = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
doublebattle = true if value.upcase == "TRUE" || value.upcase == "YES"
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^Backdrop\:\s*([\s\S]+)$/i]
backdrop = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^EndSpeech\:\s*([\s\S]+)$/i]
endspeeches.push(command)
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^Outcome\:\s*(\d+)$/i]
outcome = $~[1].to_i
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^Continue\:\s*([\s\S]+)$/i]
value = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
continue = true if value.upcase == "TRUE" || value.upcase == "YES"
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^EndBattle\:\s*([\s\S]+)$/i]
endbattles.push($~[1].gsub(/^\s+/, "").gsub(/\s+$/, ""))
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^EndIfSwitch\:\s*([\s\S]+)$/i]
endifswitch.push(($~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")).to_i)
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^VanishIfSwitch\:\s*([\s\S]+)$/i]
vanishifswitch.push(($~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")).to_i)
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^Backdrop\:\s*([\s\S]+)$/i]
backdrop = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^Outcome\:\s*(\d+)$/i]
outcome = $~[1].to_i
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^EndBattle\:\s*([\s\S]+)$/i]
endbattles.push($~[1].gsub(/^\s+/, "").gsub(/\s+$/, ""))
push_comment(firstpage.list, command) if rewriteComments
elsif command[/^RegSpeech\:\s*([\s\S]+)$/i]
regspeech = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
push_comment(firstpage.list, command) if rewriteComments
end
end
return nil if battles.length <= 0
endbattles.push("...") if endbattles.length == 0
# Run trainer check now, except in editor
trainerChecker.pbTrainerBattleCheck(trtype, trname, battleid)
# Set the event's charset to one depending on the trainer type if the event
@@ -562,32 +574,43 @@ module Compiler
end
end
# Create strings that will be used repeatedly
safetrcombo = sprintf(":%s,\"%s\"", trtype, safequote(trname)) # :YOUNGSTER,"Joey"
safetrcombo = sprintf(":%s, \"%s\"", trtype, safequote(trname)) # :YOUNGSTER, "Joey"
brieftrcombo = safetrcombo
safetrcombo = sprintf("%s, %d", safetrcombo, battleid) if battleid > 0 # :YOUNGSTER, "Joey", 1
introplay = sprintf("pbTrainerIntro(:%s)", trtype)
# Write first page
push_comment(firstpage.list, endspeeches[0]) if endspeeches[0] # Just so it isn't lost
push_script(firstpage.list, introplay) # pbTrainerIntro
push_script(firstpage.list, "pbNoticePlayer(get_self)")
push_text(firstpage.list, battles[0])
if battles.length > 1 # Has rematches
push_script(firstpage.list, sprintf("pbTrainerCheck(%s,%d,%d)", safetrcombo, battles.length, battleid))
if battleid > 0
push_script(firstpage.list, sprintf("pbTrainerCheck(%s, %d, %d)", brieftrcombo, battles.length, battleid))
else
push_script(firstpage.list, sprintf("pbTrainerCheck(%s, %d)", brieftrcombo, battles.length))
end
end
push_script(firstpage.list, "setBattleRule(\"double\")") if doublebattle
push_script(firstpage.list, sprintf("setBattleRule(\"backdrop\",\"%s\")", safequote(backdrop))) if backdrop
push_script(firstpage.list, sprintf("setBattleRule(\"outcomeVar\",%d)", outcome)) if outcome > 1
push_script(firstpage.list, sprintf("setBattleRule(\n \"backdrop\", \"%s\"\n)", safequote(backdrop))) if backdrop
push_script(firstpage.list, sprintf("setBattleRule(\"outcomeVar\", %d)", outcome)) if outcome > 1
push_script(firstpage.list, "setBattleRule(\"canLose\")") if continue
if battleid > 0
battleString = sprintf("TrainerBattle.start(%s,%d)", safetrcombo, battleid)
else
battleString = sprintf("TrainerBattle.start(%s)", safetrcombo)
end
push_branch(firstpage.list, battleString)
if battles.length > 1 # Has rematches
push_script(firstpage.list,
sprintf("pbPhoneRegisterBattle(_I(\"%s\"),get_self,%s,%d)",
regspeech, safetrcombo, battles.length), 1)
push_branch(firstpage.list, sprintf("Phone.can_add?(%s)", safetrcombo), 1)
push_text(firstpage.list, regspeech, 2)
push_choices(firstpage.list, ["Yes", "No"], 2, 2)
push_choice(firstpage.list, 0, "Yes", 3)
if battleid > 0
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)", brieftrcombo, battles.length, battleid), 3)
else
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)", brieftrcombo, battles.length), 3)
end
push_choice(firstpage.list, 1, "No", 3)
push_choices_end(firstpage.list, 3)
push_branch_end(firstpage.list, 2)
end
push_self_switch(firstpage.list, "A", true, 1)
push_self_switch(firstpage.list, "B", true, 1) if battles.length > 1
push_branch_end(firstpage.list, 1)
push_script(firstpage.list, "pbTrainerEnd", 0)
push_end(firstpage.list)
@@ -604,53 +627,66 @@ module Compiler
rematchpage.condition = lastpage.condition.clone
rematchpage.condition.self_switch_valid = true
rematchpage.condition.self_switch_ch = "B"
# Write rematch and last pages
# Write rematch page
push_script(rematchpage.list, introplay, 0) # pbTrainerIntro
if battles.length == 2
push_text(rematchpage.list, battles[1], 0)
else
(1...battles.length).each do |i|
# Run trainer check now, except in editor
trainerChecker.pbTrainerBattleCheck(trtype, trname, battleid + i)
if i == battles.length - 1
push_branch(rematchpage.list, sprintf("pbPhoneBattleCount(%s)>=%d", safetrcombo, i))
push_branch(lastpage.list, sprintf("pbPhoneBattleCount(%s)>%d", safetrcombo, i))
if i == 1
push_branch(rematchpage.list, sprintf("Phone.variant(%s) <= %d", safetrcombo, i))
elsif i == battles.length - 1
push_branch(rematchpage.list, sprintf("Phone.variant(%s) >= %d", safetrcombo, i))
else
push_branch(rematchpage.list, sprintf("pbPhoneBattleCount(%s)==%d", safetrcombo, i))
push_branch(lastpage.list, sprintf("pbPhoneBattleCount(%s)==%d", safetrcombo, i))
push_branch(rematchpage.list, sprintf("Phone.variant(%s) == %d", safetrcombo, i))
end
# Rematch page
push_script(rematchpage.list, introplay, 1) # pbTrainerIntro
push_text(rematchpage.list, battles[i], 1)
push_script(rematchpage.list, "setBattleRule(\"double\")", 1) if doublebattle
push_script(rematchpage.list, sprintf("setBattleRule(\"backdrop\",%s)", safequote(backdrop)), 1) if backdrop
push_script(rematchpage.list, sprintf("setBattleRule(\"outcomeVar\",%d)", outcome), 1) if outcome > 1
push_script(rematchpage.list, "setBattleRule(\"canLose\")", 1) if continue
battleString = sprintf("TrainerBattle.start(%s,%d)", safetrcombo, battleid + i)
push_branch(rematchpage.list, battleString, 1)
push_script(rematchpage.list, sprintf("pbPhoneIncrement(%s,%d)", safetrcombo, battles.length), 2)
push_self_switch(rematchpage.list, "A", true, 2)
push_self_switch(rematchpage.list, "B", false, 2)
push_script(rematchpage.list, "pbTrainerEnd", 2)
push_branch_end(rematchpage.list, 2)
push_exit(rematchpage.list, 1) # Exit Event Processing
push_branch_end(rematchpage.list, 1)
# Last page
end
end
push_script(rematchpage.list, "setBattleRule(\"double\")", 1) if doublebattle
push_script(rematchpage.list, sprintf("setBattleRule(\n \"backdrop\", %s\n)", safequote(backdrop)), 1) if backdrop
push_script(rematchpage.list, sprintf("setBattleRule(\"outcomeVar\", %d)", outcome), 1) if outcome > 1
push_script(rematchpage.list, "setBattleRule(\"canLose\")", 1) if continue
battleString = sprintf("Phone.battle(%s)", safetrcombo)
push_branch(rematchpage.list, battleString, 0)
push_script(rematchpage.list, sprintf("Phone.reset_after_win(\n %s\n)", safetrcombo), 1)
push_self_switch(rematchpage.list, "A", true, 1)
push_script(rematchpage.list, "pbTrainerEnd", 1)
push_branch_end(rematchpage.list, 1)
push_end(rematchpage.list)
# Write last page
if endbattles.length > 0
if battles.length == 1
push_text(lastpage.list, endbattles[0], 0)
else
(0...battles.length).each do |i|
if i == battles.length - 1
push_branch(lastpage.list, sprintf("Phone.variant_beaten(%s) >= %d", safetrcombo, i))
else
push_branch(lastpage.list, sprintf("Phone.variant_beaten(%s) == %d", safetrcombo, i))
end
ebattle = (endbattles[i]) ? endbattles[i] : endbattles[endbattles.length - 1]
push_text(lastpage.list, ebattle, 1)
end
push_script(lastpage.list,
sprintf("pbPhoneRegisterBattle(_I(\"%s\"),get_self,%s,%d)",
regspeech, safetrcombo, battles.length), 1)
push_exit(lastpage.list, 1) # Exit Event Processing
push_branch_end(lastpage.list, 1)
end
# Finish writing rematch page
push_end(rematchpage.list)
# Finish writing last page
ebattle = (endbattles[0]) ? endbattles[0] : "..."
push_text(lastpage.list, ebattle)
end
end
if battles.length > 1
push_script(lastpage.list,
sprintf("pbPhoneRegisterBattle(_I(\"%s\"),get_self,%s,%d)",
regspeech, safetrcombo, battles.length))
push_branch(lastpage.list, sprintf("Phone.can_add?(%s)", safetrcombo), 0)
push_text(lastpage.list, regspeech, 1)
push_choices(lastpage.list, ["Yes", "No"], 2, 1)
push_choice(lastpage.list, 0, "Yes", 2)
if battleid > 0
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)", brieftrcombo, battles.length, battleid), 2)
else
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)", brieftrcombo, battles.length), 2)
end
push_choice(lastpage.list, 1, "No", 2)
push_choices_end(lastpage.list, 2)
push_branch_end(lastpage.list, 1)
end
push_end(lastpage.list)
# Add pages to the new event