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Refactored some code relating to colours, trivially simplified some calculations
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@@ -87,7 +87,7 @@ class Sprite_Shadow < RPG::Sprite
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end
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@deltax = ScreenPosHelper.pbScreenX(@source) - self.x
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@deltay = ScreenPosHelper.pbScreenY(@source) - self.y
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self.color = Color.new(0, 0, 0)
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self.color = Color.black
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@distance = ((@deltax**2) + (@deltay**2))
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self.opacity = @self_opacity * 13_000 / ((@distance * 370 / @distancemax) + 6000)
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self.angle = 57.3 * Math.atan2(@deltax, @deltay)
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