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Refactored some code relating to colours, trivially simplified some calculations
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@@ -507,7 +507,7 @@ class Window_MultilineTextEntry < SpriteWindow_Base
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bitmap.clear
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getTextChars
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height = self.height - self.borderY
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cursorcolor = Color.new(0, 0, 0)
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cursorcolor = Color.black
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textchars = getTextChars
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startY = getLineY(@firstline)
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textchars.each do |text|
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