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Refactored some code relating to colours, trivially simplified some calculations
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@@ -69,7 +69,7 @@ class DarknessSprite < Sprite
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end
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def refresh
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@darkness.fill_rect(0, 0, Graphics.width, Graphics.height, Color.new(0, 0, 0, 255))
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@darkness.fill_rect(0, 0, Graphics.width, Graphics.height, Color.black)
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cx = Graphics.width / 2
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cy = Graphics.height / 2
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cradius = @radius
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