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Refactored some code relating to colours, trivially simplified some calculations
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@@ -45,8 +45,7 @@ class PokemonEggHatch_Scene
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites["overlay"].z = 200
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@sprites["overlay"].bitmap = Bitmap.new(Graphics.width, Graphics.height)
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@sprites["overlay"].bitmap.fill_rect(0, 0, Graphics.width, Graphics.height,
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Color.new(255, 255, 255))
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@sprites["overlay"].bitmap.fill_rect(0, 0, Graphics.width, Graphics.height, Color.white)
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@sprites["overlay"].opacity = 0
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# Start up scene
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pbFadeInAndShow(@sprites)
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