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Refactored some code relating to colours, trivially simplified some calculations
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@@ -201,7 +201,7 @@ _END_
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pbBGMFade(2.0)
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$game_temp.background_bitmap = Graphics.snap_to_bitmap
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Graphics.freeze
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viewport.color = Color.new(0, 0, 0, 255) # Ensure screen is black
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viewport.color = Color.black # Ensure screen is black
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Graphics.transition(8, "fadetoblack")
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$game_temp.background_bitmap.dispose
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@background_sprite.dispose
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