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Refactored some code relating to colours, trivially simplified some calculations
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@@ -57,7 +57,7 @@ class PokemonPhoneScene
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_INTL("Phone"), 2, -18, 128, 64, @viewport
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)
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@sprites["header"].baseColor = Color.new(248, 248, 248)
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@sprites["header"].shadowColor = Color.new(0, 0, 0)
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@sprites["header"].shadowColor = Color.black
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@sprites["header"].windowskin = nil
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@sprites["bottom"] = Window_AdvancedTextPokemon.newWithSize(
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"", 162, Graphics.height - 64, Graphics.width - 158, 64, @viewport
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