Refactored some code relating to colours, trivially simplified some calculations

This commit is contained in:
Maruno17
2022-08-13 23:59:24 +01:00
parent aa9b1a9e23
commit b1cde2db42
42 changed files with 294 additions and 250 deletions

View File

@@ -238,7 +238,7 @@ class PokemonMart_Scene
)
pbPrepareWindow(@sprites["itemtextwindow"])
@sprites["itemtextwindow"].baseColor = Color.new(248, 248, 248)
@sprites["itemtextwindow"].shadowColor = Color.new(0, 0, 0)
@sprites["itemtextwindow"].shadowColor = Color.black
@sprites["itemtextwindow"].windowskin = nil
@sprites["helpwindow"] = Window_AdvancedTextPokemon.new("")
pbPrepareWindow(@sprites["helpwindow"])