mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Refactored some code relating to colours, trivially simplified some calculations
This commit is contained in:
@@ -238,7 +238,7 @@ class PokemonMart_Scene
|
||||
)
|
||||
pbPrepareWindow(@sprites["itemtextwindow"])
|
||||
@sprites["itemtextwindow"].baseColor = Color.new(248, 248, 248)
|
||||
@sprites["itemtextwindow"].shadowColor = Color.new(0, 0, 0)
|
||||
@sprites["itemtextwindow"].shadowColor = Color.black
|
||||
@sprites["itemtextwindow"].windowskin = nil
|
||||
@sprites["helpwindow"] = Window_AdvancedTextPokemon.new("")
|
||||
pbPrepareWindow(@sprites["helpwindow"])
|
||||
|
||||
Reference in New Issue
Block a user