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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Refactored some code relating to colours, trivially simplified some calculations
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@@ -27,7 +27,7 @@ end
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#===============================================================================
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def pbDrawGauge(bitmap, rect, color, value, maxValue)
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return if !bitmap
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bitmap.fill_rect(rect.x, rect.y, rect.width, rect.height, Color.new(0, 0, 0))
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bitmap.fill_rect(rect.x, rect.y, rect.width, rect.height, Color.black)
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width = (maxValue <= 0) ? 0 : (rect.width - 4) * value / maxValue
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if rect.width >= 4 && rect.height >= 4
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bitmap.fill_rect(rect.x + 2, rect.y + 2, rect.width - 4, rect.height - 4, Color.new(248, 248, 248))
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@@ -713,7 +713,7 @@ class DirectFlowDiagram
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def ensurePoint(j)
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if !@points[j] || @points[j].disposed?
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@points[j] = BitmapSprite.new(8, 8, @viewport)
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@points[j].bitmap.fill_rect(0, 0, 8, 8, Color.new(0, 0, 0))
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@points[j].bitmap.fill_rect(0, 0, 8, 8, Color.black)
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end
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@points[j].tone = (@strength == 2) ? Tone.new(232, 232, 248) : Tone.new(16, 16, 232)
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@points[j].visible = (@strength != 0)
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@@ -787,7 +787,7 @@ class FlowDiagram
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def ensurePoint(j)
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if !@points[j] || @points[j].disposed?
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@points[j] = BitmapSprite.new(8, 8, @viewport)
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@points[j].bitmap.fill_rect(0, 0, 8, 8, Color.new(0, 0, 0))
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@points[j].bitmap.fill_rect(0, 0, 8, 8, Color.black)
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end
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@points[j].tone = (@strength == 2) ? Tone.new(232, 232, 248) : Tone.new(16, 16, 232)
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@points[j].visible = (@strength != 0)
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@@ -854,7 +854,7 @@ class PurifyChamberSetView < Sprite
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@heldpkmn = nil
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@cursor = -1
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@view = BitmapSprite.new(64, 64, viewport)
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@view.bitmap.fill_rect(8, 8, 48, 48, Color.new(255, 255, 255))
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@view.bitmap.fill_rect(8, 8, 48, 48, Color.white)
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@view.bitmap.fill_rect(10, 10, 44, 44, Color.new(255, 255, 255, 128))
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@info = BitmapSprite.new(Graphics.width - 112, 48, viewport)
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@flows = []
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