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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Refactored some code relating to colours, trivially simplified some calculations
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@@ -125,21 +125,21 @@ class PokemonEntryScene
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if meta
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@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x = 33 * 2
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@sprites["shadow"].y = 32 * 2
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@sprites["shadow"].x = 66
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@sprites["shadow"].y = 64
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filename = pbGetPlayerCharset(meta.walk_charset, nil, true)
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@sprites["subject"] = TrainerWalkingCharSprite.new(filename, @viewport)
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charwidth = @sprites["subject"].bitmap.width
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charheight = @sprites["subject"].bitmap.height
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@sprites["subject"].x = (44 * 2) - (charwidth / 8)
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@sprites["subject"].y = (38 * 2) - (charheight / 4)
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@sprites["subject"].x = 88 - (charwidth / 8)
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@sprites["subject"].y = 76 - (charheight / 4)
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end
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when 2 # Pokémon
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if pokemon
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@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x = 33 * 2
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@sprites["shadow"].y = 32 * 2
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@sprites["shadow"].x = 66
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@sprites["shadow"].y = 64
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@sprites["subject"] = PokemonIconSprite.new(pokemon, @viewport)
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@sprites["subject"].setOffset(PictureOrigin::CENTER)
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@sprites["subject"].x = 88
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@@ -160,21 +160,21 @@ class PokemonEntryScene
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when 3 # NPC
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@sprites["shadow"] = IconSprite.new(0, 0, @viewport)
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@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
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@sprites["shadow"].x = 33 * 2
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@sprites["shadow"].y = 32 * 2
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@sprites["shadow"].x = 66
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@sprites["shadow"].y = 64
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@sprites["subject"] = TrainerWalkingCharSprite.new(pokemon.to_s, @viewport)
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charwidth = @sprites["subject"].bitmap.width
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charheight = @sprites["subject"].bitmap.height
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@sprites["subject"].x = (44 * 2) - (charwidth / 8)
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@sprites["subject"].y = (38 * 2) - (charheight / 4)
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@sprites["subject"].x = 88 - (charwidth / 8)
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@sprites["subject"].y = 76 - (charheight / 4)
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when 4 # Storage box
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@sprites["subject"] = TrainerWalkingCharSprite.new(nil, @viewport)
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@sprites["subject"].altcharset = "Graphics/Pictures/Naming/icon_storage"
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@sprites["subject"].animspeed = 4
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charwidth = @sprites["subject"].bitmap.width
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charheight = @sprites["subject"].bitmap.height
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@sprites["subject"].x = (44 * 2) - (charwidth / 8)
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@sprites["subject"].y = (26 * 2) - (charheight / 2)
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@sprites["subject"].x = 88 - (charwidth / 8)
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@sprites["subject"].y = 52 - (charheight / 2)
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end
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pbFadeInAndShow(@sprites)
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end
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