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Refactored some code relating to colours, trivially simplified some calculations
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@@ -531,7 +531,7 @@ class MiningGameScene
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collapseFraction = (Graphics.height.to_f / collapseTime).ceil
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(1..collapseTime).each do |i|
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@sprites["collapse"].bitmap.fill_rect(0, collapseFraction * (i - 1),
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Graphics.width, collapseFraction * i, Color.new(0, 0, 0))
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Graphics.width, collapseFraction * i, Color.black)
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Graphics.update
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end
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pbMessage(_INTL("The wall collapsed!"))
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