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Fixed the value of the setting HEAL_STORED_POKEMON, restored all EOR weather messages
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@@ -202,7 +202,7 @@ module Settings
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NUM_STORAGE_BOXES = 40
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# Whether putting a Pokémon into Pokémon storage will heal it. IF false, they
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# are healed by the Recover All: Entire Party event command (at Poké Centers).
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HEAL_STORED_POKEMON = (MECHANICS_GENERATION >= 8)
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HEAL_STORED_POKEMON = (MECHANICS_GENERATION <= 7)
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#=============================================================================
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@@ -27,13 +27,13 @@ class Battle
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weather_data = GameData::BattleWeather.try_get(@field.weather)
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pbCommonAnimation(weather_data.animation) if weather_data
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case @field.weather
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# when :Sun then pbDisplay(_INTL("The sunlight is strong."))
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# when :Rain then pbDisplay(_INTL("Rain continues to fall."))
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when :Sun then pbDisplay(_INTL("The sunlight is strong."))
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when :Rain then pbDisplay(_INTL("Rain continues to fall."))
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when :Sandstorm then pbDisplay(_INTL("The sandstorm is raging."))
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when :Hail then pbDisplay(_INTL("The hail is crashing down."))
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# when :HarshSun then pbDisplay(_INTL("The sunlight is extremely harsh."))
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# when :HeavyRain then pbDisplay(_INTL("It is raining heavily."))
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# when :StrongWinds then pbDisplay(_INTL("The wind is strong."))
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when :HarshSun then pbDisplay(_INTL("The sunlight is extremely harsh."))
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when :HeavyRain then pbDisplay(_INTL("It is raining heavily."))
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when :StrongWinds then pbDisplay(_INTL("The wind is strong."))
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when :ShadowSky then pbDisplay(_INTL("The shadow sky continues."))
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end
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# Effects due to weather
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