Migration - more progress

This commit is contained in:
chardub
2025-04-25 22:06:46 -04:00
parent 7de024dafd
commit b412ad7b39
67 changed files with 3243 additions and 108 deletions

View File

@@ -118,7 +118,7 @@ class Game_Player < Game_Character
def bump_into_object
return if @bump_time_start && (System.uptime - @bump_time_start < @move_time)
pbSEPlay("Player bump") if !@move_route_forcing
pbSEPlay("Overrides bump") if !@move_route_forcing
$stats.bump_count += 1
@bump_time_start = System.uptime
end
@@ -143,7 +143,7 @@ class Game_Player < Game_Character
# Jump over ledges
if pbFacingTerrainTag.ledge
if jumpForward(2)
pbSEPlay("Player jump")
pbSEPlay("Overrides jump")
increase_steps
end
return
@@ -389,7 +389,7 @@ class Game_Player < Game_Character
x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
$game_map.events.each_value do |event|
next if ![1, 2].include?(event.trigger) # Player touch, event touch
next if ![1, 2].include?(event.trigger) # Overrides touch, event touch
# If event coordinates and triggers are consistent
next if !event.at_coordinate?(@x + x_offset, @y + y_offset)
if event.name[/(?:sight|trainer)\((\d+)\)/i]