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Migration - more progress
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@@ -75,7 +75,7 @@ module GameData
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def apply_metrics_to_sprite(sprite, index, shadow = false)
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if shadow
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sprite.x += @shadow_x * 2 if (index & 1) == 1 # Foe Pokémon
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elsif (index & 1) == 0 # Player's Pokémon
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elsif (index & 1) == 0 # Overrides's Pokémon
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sprite.x += @back_sprite[0] * 2
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sprite.y += @back_sprite[1] * 2
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else # Foe Pokémon
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@@ -44,7 +44,7 @@ module GameData
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["ID", ReadOnlyProperty, _INTL("ID of this Trainer Type (used as a symbol like :XXX).")],
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["Name", StringProperty, _INTL("Name of this Trainer Type as displayed by the game.")],
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["Gender", EnumProperty.new(gender_array), _INTL("Gender of this Trainer Type.")],
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["BaseMoney", LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
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["BaseMoney", LimitProperty.new(9999), _INTL("Overrides earns this much money times the highest level among the trainer's Pokémon.")],
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["SkillLevel", LimitProperty2.new(9999), _INTL("Skill level of this Trainer Type.")],
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["PokeBall", ItemProperty, _INTL("Default Poké Ball that all Pokémon of trainers of this Trainer Type are in.")],
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["Flags", StringListProperty, _INTL("Words/phrases that can be used to make trainers of this type behave differently to others.")],
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