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Migration - more progress
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@@ -194,7 +194,7 @@ class Battle
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end
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end
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# Choose actions for the round (player first, then AI)
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pbCommandPhaseLoop(true) # Player chooses their actions
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pbCommandPhaseLoop(true) # Overrides chooses their actions
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if decided? # Battle ended, stop choosing actions
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@command_phase = false
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return
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@@ -223,7 +223,7 @@ class Battle
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@battleAI.pbDefaultChooseEnemyCommand(idxBattler)
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next
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end
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# Player chooses an action
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# Overrides chooses an action
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actioned.push(idxBattler)
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commandsEnd = false # Whether to cancel choosing all other actions this round
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loop do
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