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https://github.com/infinitefusion/infinitefusion-e18.git
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Migration - more progress
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@@ -115,7 +115,7 @@ class UI::TownMapVisuals < UI::BaseVisuals
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create_pin(key, @pins_pos[key][0], @pins_pos[key][1], graphics_folder + roamer[:icon], 80)
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end
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end
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# Player's head showing their current location
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# Overrides's head showing their current location
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if !@pins_pos[:player]
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create_pin(:player, 0, 0, GameData::TrainerType.player_map_icon_filename($player.trainer_type), 100)
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end
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@@ -403,7 +403,7 @@ class UI::TownMapVisuals < UI::BaseVisuals
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def update_pin_positions_while_zooming
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@sprites[:cursor].x, @sprites[:cursor].y = point_to_screen(@cursor_pos[:x], @cursor_pos[:y])
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# Player, roamers, markings
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# Overrides, roamers, markings
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@pins_pos.each_pair do |key, pos|
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@sprites[key].x, @sprites[key].y = point_to_screen(*pos)
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end
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@@ -15,7 +15,7 @@ class UI::TrainerCardVisuals < UI::BaseVisuals
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def initialize_sprites
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# Trainer card
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add_icon_sprite(:card, 0, 0, graphics_folder + gendered_filename(_INTL("trainer_card")))
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# Player sprite (coordinates are the bottom middle of the sprite)
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# Overrides sprite (coordinates are the bottom middle of the sprite)
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add_icon_sprite(:player, 400, 240, GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
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if !@sprites[:player].bitmap
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raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.",
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@@ -146,7 +146,7 @@ class UI::LoadContinuePanel < UI::LoadPanel
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filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
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@sprites[:player] = TrainerWalkingCharSprite.new(filename, @viewport)
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if !@sprites[:player].bitmap
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raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
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raise _INTL("Overrides character {1}'s walking charset was not found (filename: \"{2}\").",
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@save_data[:player].character_ID, filename)
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end
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@sprites[:player].x = 48 - (@sprites[:player].bitmap.width / 8)
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@@ -223,7 +223,7 @@ class UI::LoadContinuePanel < UI::LoadPanel
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filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
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@sprites[:player].charset = filename
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if !@sprites[:player].bitmap
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raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
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raise _INTL("Overrides character {1}'s walking charset was not found (filename: \"{2}\").",
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@save_data[:player].character_ID, filename)
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end
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end
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@@ -255,7 +255,7 @@ class UI::LoadContinuePanel < UI::LoadPanel
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elsif @save_data[:player].female?
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gender_theme = :female
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end
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# Player's name
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# Overrides's name
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draw_text(@save_data[:player].name, 78, 66, theme: gender_theme)
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# Location
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map_id = @save_data[:map_factory].map.map_id
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@@ -48,7 +48,7 @@ class UI::SavePanel < UI::SpriteContainer
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filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
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@sprites[:player] = TrainerWalkingCharSprite.new(filename, @viewport)
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if !@sprites[:player].bitmap
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raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
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raise _INTL("Overrides character {1}'s walking charset was not found (filename: \"{2}\").",
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@save_data[:player].character_ID, filename)
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end
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@sprites[:player].x = 44 - (@sprites[:player].bitmap.width / 8)
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@@ -130,7 +130,7 @@ class UI::SavePanel < UI::SpriteContainer
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filename = pbGetPlayerCharset(meta.walk_charset, @save_data[:player], true)
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@sprites[:player].charset = filename
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if !@sprites[:player].bitmap
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raise _INTL("Player character {1}'s walking charset was not found (filename: \"{2}\").",
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raise _INTL("Overrides character {1}'s walking charset was not found (filename: \"{2}\").",
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@save_data[:player].character_ID, filename)
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end
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end
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@@ -165,7 +165,7 @@ class UI::SavePanel < UI::SpriteContainer
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elsif @save_data[:player].female?
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gender_theme = :female
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end
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# Player's name
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# Overrides's name
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draw_text(@save_data[:player].name, 78, 30, theme: gender_theme)
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# Location
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map_id = @save_data[:map_factory].map.map_id
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