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Returning to the title screen now fades out the overworld first
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@@ -176,7 +176,6 @@ class Scene_Map
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end
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updateSpritesets
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if $game_temp.title_screen_calling
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$game_temp.title_screen_calling = false
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SaveData.mark_values_as_unloaded
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$scene = pbCallTitle
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return
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@@ -235,6 +234,8 @@ class Scene_Map
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Graphics.freeze
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dispose
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if $game_temp.title_screen_calling
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pbMapInterpreter.command_end if pbMapInterpreterRunning?
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$game_temp.title_screen_calling = false
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Graphics.transition
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Graphics.freeze
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end
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