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Fixed being unable to set the player's movement speed during a move route
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@@ -68,22 +68,26 @@ class Game_Player < Game_Character
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when :surf_fishing
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new_charset = pbGetPlayerCharset(meta.surf_fish_charset)
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when :diving, :diving_fast, :diving_jumping, :diving_stopped
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self.move_speed = 3
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self.move_speed = 3 if !@move_route_forcing
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new_charset = pbGetPlayerCharset(meta.dive_charset)
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when :surfing, :surfing_fast, :surfing_jumping, :surfing_stopped
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self.move_speed = (type == :surfing_jumping) ? 3 : 4
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if !@move_route_forcing
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self.move_speed = (type == :surfing_jumping) ? 3 : 4
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end
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new_charset = pbGetPlayerCharset(meta.surf_charset)
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when :cycling, :cycling_fast, :cycling_jumping, :cycling_stopped
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self.move_speed = (type == :cycling_jumping) ? 3 : 5
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if !@move_route_forcing
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self.move_speed = (type == :cycling_jumping) ? 3 : 5
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end
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new_charset = pbGetPlayerCharset(meta.cycle_charset)
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when :running
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self.move_speed = 4
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self.move_speed = 4 if !@move_route_forcing
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new_charset = pbGetPlayerCharset(meta.run_charset)
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when :ice_sliding
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self.move_speed = 4
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self.move_speed = 4 if !@move_route_forcing
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new_charset = pbGetPlayerCharset(meta.walk_charset)
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else # :walking, :jumping, :walking_stopped
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self.move_speed = 3
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self.move_speed = 3 if !@move_route_forcing
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new_charset = pbGetPlayerCharset(meta.walk_charset)
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end
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@character_name = new_charset if new_charset
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