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https://github.com/infinitefusion/infinitefusion-e18.git
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Added the animation properties pop-up window
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@@ -344,4 +344,53 @@ class AnimationEditor
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@pop_up_bg_bitmap.visible = false
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return [ret, vol, ptch]
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end
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#-----------------------------------------------------------------------------
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def edit_animation_properties
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# Show pop-up window
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@pop_up_bg_bitmap.visible = true
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bg_bitmap = create_pop_up_window(ANIM_PROPERTIES_WIDTH, ANIM_PROPERTIES_HEIGHT)
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# TODO: Draw box around list control(s), i.e. flags.
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@components[:animation_properties].visible = true
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# Set control values
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anim_properties = @components[:animation_properties]
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case @anim[:type]
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when :move, :opp_move
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anim_properties.get_control(:type).value = :move
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when :common, :opp_common
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anim_properties.get_control(:type).value = :common
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end
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anim_properties.get_control(:opp_variant).value = ([:opp_move, :opp_common].include?(@anim[:type]))
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anim_properties.get_control(:version).value = @anim[:version] || 0
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anim_properties.get_control(:name).value = @anim[:name] || ""
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anim_properties.get_control(:pbs_path).value = (@anim[:pbs_path] || "unsorted") + ".txt"
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anim_properties.get_control(:has_target).value = !@anim[:no_target]
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anim_properties.get_control(:usable).value = !(@anim[:ignore] || false)
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# TODO: Populate flags.
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refresh_component(:animation_properties) # This sets the :move control's value
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# Interaction loop
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ret = nil
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captured = nil
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loop do
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Graphics.update
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Input.update
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anim_properties.update
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if anim_properties.changed?
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break if anim_properties.values.keys.include?(:close)
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anim_properties.values.each_pair do |property, value|
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apply_changed_value(:animation_properties, property, value)
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end
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anim_properties.clear_changed
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end
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break if !anim_properties.busy? && Input.trigger?(Input::BACK)
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anim_properties.repaint
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end
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# Dispose and return
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bg_bitmap.dispose
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@pop_up_bg_bitmap.visible = false
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anim_properties.clear_changed
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anim_properties.visible = false
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end
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end
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