Added the animation properties pop-up window

This commit is contained in:
Maruno17
2023-12-02 01:39:43 +00:00
parent b69f1fc5a6
commit b4e7b765d1
247 changed files with 203 additions and 1245 deletions

View File

@@ -13,11 +13,12 @@
# don't think is ideal.
#===============================================================================
class UIControls::ControlsContainer
attr_reader :x, :y
attr_reader :controls
attr_reader :values
attr_reader :visible
attr_reader :viewport
attr_reader :x, :y
attr_accessor :label_offset_x, :label_offset_y
attr_reader :controls
attr_reader :values
attr_reader :visible
attr_reader :viewport
LINE_SPACING = 28
OFFSET_FROM_LABEL_X = 90
@@ -30,6 +31,8 @@ class UIControls::ControlsContainer
@y = y
@width = width
@height = height
@label_offset_x = OFFSET_FROM_LABEL_X
@label_offset_y = OFFSET_FROM_LABEL_Y
@controls = []
@row_count = 0
@pixel_offset = 0
@@ -196,7 +199,7 @@ class UIControls::ControlsContainer
def control_size(has_label = false)
if has_label
return @width - OFFSET_FROM_LABEL_X, LINE_SPACING - OFFSET_FROM_LABEL_Y
return @width - @label_offset_x, LINE_SPACING - @label_offset_y
end
return @width, LINE_SPACING
end
@@ -213,9 +216,9 @@ class UIControls::ControlsContainer
i = @controls.length
row_x = 0
row_y = (add_offset ? @row_count - 1 : @row_count) * LINE_SPACING
ctrl_x = row_x + (add_offset ? OFFSET_FROM_LABEL_X : 0)
ctrl_x = row_x + (add_offset ? @label_offset_x : 0)
ctrl_x += 4 if control.is_a?(UIControls::List)
ctrl_y = row_y + (add_offset ? OFFSET_FROM_LABEL_Y : 0) + @pixel_offset
ctrl_y = row_y + (add_offset ? @label_offset_y : 0) + @pixel_offset
add_control_at(id, control, ctrl_x, ctrl_y)
@row_count += rows if !add_offset
@pixel_offset -= (LINE_SPACING - UIControls::List::ROW_HEIGHT) * (rows - 1) if control.is_a?(UIControls::List)

View File

@@ -1,4 +1,3 @@
# TODO: Add "disabled" greying out/non-editable.
# TODO: Add indicator of whether the control's value is "lerping" between frames
# (use yellow somehow?).

View File

@@ -2,19 +2,19 @@
#
#===============================================================================
class UIControls::Label < UIControls::BaseControl
attr_reader :label
attr_reader :text
LABEL_END_X = 80
TEXT_OFFSET_Y = 5
def initialize(width, height, viewport, label)
def initialize(width, height, viewport, text)
super(width, height, viewport)
@label = label
@text = text
@header = false
end
def label=(value)
@label = value
def text=(value)
@text = value
refresh
end
@@ -26,11 +26,11 @@ class UIControls::Label < UIControls::BaseControl
def refresh
super
if @header
draw_text_centered(self.bitmap, 0, TEXT_OFFSET_Y, width, @label)
text_size = self.bitmap.text_size(@label)
draw_text_centered(self.bitmap, 0, TEXT_OFFSET_Y, width, @text)
text_size = self.bitmap.text_size(@text)
self.bitmap.fill_rect((width - text_size.width) / 2, TEXT_OFFSET_Y + text_size.height, text_size.width, 1, TEXT_COLOR)
else
draw_text(self.bitmap, 4, TEXT_OFFSET_Y, @label)
draw_text(self.bitmap, 4, TEXT_OFFSET_Y, @text)
end
end
end

View File

@@ -7,7 +7,7 @@
#===============================================================================
class UIControls::TextBox < UIControls::BaseControl
TEXT_BOX_X = 2
TEXT_BOX_WIDTH = 172
TEXT_BOX_WIDTH = 200
TEXT_BOX_HEIGHT = 24
TEXT_BOX_PADDING = 4 # Gap between sides of text box and text
TEXT_OFFSET_Y = 5

View File

@@ -3,18 +3,21 @@
#===============================================================================
class UIControls::DropdownList < UIControls::BaseControl
TEXT_BOX_X = 2
TEXT_BOX_WIDTH = 172
TEXT_BOX_WIDTH = 200
TEXT_BOX_HEIGHT = 24
TEXT_BOX_PADDING = 4 # Gap between sides of text box and text
TEXT_OFFSET_Y = 5
MAX_LIST_ROWS = 8
attr_accessor :max_rows
def initialize(width, height, viewport, options, value)
# NOTE: options is a hash: keys are symbols, values are display names.
super(width, height, viewport)
@options = options
@value = value
@toggling_dropdown_list = false
@max_rows = MAX_LIST_ROWS
end
def dispose
@@ -46,7 +49,7 @@ class UIControls::DropdownList < UIControls::BaseControl
#-----------------------------------------------------------------------------
def make_dropdown_menu
menu_height = UIControls::List::ROW_HEIGHT * [@options.length, MAX_LIST_ROWS].min
menu_height = UIControls::List::ROW_HEIGHT * [@options.length, @max_rows].min
# Draw menu's background
@dropdown_menu_bg = BitmapSprite.new(@button_rect.width, menu_height + 4, self.viewport)
@dropdown_menu_bg.x = self.x + @button_rect.x

View File

@@ -5,6 +5,7 @@ module GameData
attr_reader :version # Hit number
attr_reader :name # Shown in the sublist; cosmetic only
attr_reader :no_target # Whether there is no "Target" particle (false by default)
attr_reader :ignore # Whether the animation can't be played in battle
attr_reader :flags
attr_reader :pbs_path # Whole path minus "PBS/Animations/" at start and ".txt" at end
attr_reader :particles
@@ -29,6 +30,7 @@ module GameData
"Common" => :common, "OppCommon" => :opp_common}],
"Name" => [:name, "s"],
"NoTarget" => [:no_target, "b"],
"Ignore" => [:ignore, "b"],
# TODO: Boolean for whether the animation will be played if the target is
# on the same side as the user.
# TODO: DamageFrame (keyframe at which the battle continues, i.e. damage
@@ -98,6 +100,7 @@ module GameData
# TODO: Add "SetColor"/"SetTone" as shorthand for the above? They'd be
# converted in the Compiler.
# TODO: Bitmap masking.
# TODO: Sprite cropping.
# TODO: Hue? I don't think so; color/tone do the same job.
# These properties are specifically for the "SE" particle.
@@ -187,6 +190,7 @@ module GameData
@version = hash[:version] || 0
@name = hash[:name]
@no_target = hash[:no_target] || false
@ignore = hash[:ignore] || false
@particles = hash[:particles] || []
@flags = hash[:flags] || []
@pbs_path = hash[:pbs_path] || @move
@@ -197,9 +201,9 @@ module GameData
def clone_as_hash
ret = {}
ret[:type] = @type
ret[:move] = @move
ret[:version] = @version
ret[:name] = @name
ret[:move] = @move.dup
ret[:version] = @version.dup
ret[:name] = @name.dup
ret[:particles] = [] # Clone the @particles array, which is nested hashes and arrays
@particles.each do |particle|
new_p = {}

View File

@@ -98,8 +98,6 @@ module AnimationConverter
particle[:name] = "User"
elsif i == 1
particle[:name] = "Target"
else
particle[:visible] = [[0, 0, true]]
end
last_frame = last_frame_values[i] || default_frame.clone
@@ -165,11 +163,11 @@ end
#===============================================================================
# Add to Debug menu.
#===============================================================================
MenuHandlers.add(:debug_menu, :convert_anims, {
"name" => "Convert old animation to PBS files",
"parent" => :main,
"description" => "This is just for the sake of having lots of example animation PBS files.",
"effect" => proc {
AnimationConverter.convert_old_animations_to_new
}
})
# MenuHandlers.add(:debug_menu, :convert_anims, {
# "name" => "Convert old animation to PBS files",
# "parent" => :main,
# "description" => "This is just for the sake of having lots of example animation PBS files.",
# "effect" => proc {
# AnimationConverter.convert_old_animations_to_new
# }
# })

View File

@@ -45,10 +45,15 @@ class AnimationEditor
PARTICLE_LIST_WIDTH = WINDOW_WIDTH - (BORDER_THICKNESS * 2)
PARTICLE_LIST_HEIGHT = WINDOW_HEIGHT - PARTICLE_LIST_Y - BORDER_THICKNESS
ANIM_PROPERTIES_WIDTH = SIDE_PANE_WIDTH + 80
ANIM_PROPERTIES_HEIGHT = WINDOW_HEIGHT * 3 / 4
ANIM_PROPERTIES_X = (WINDOW_WIDTH - ANIM_PROPERTIES_WIDTH) / 2
ANIM_PROPERTIES_Y = (WINDOW_HEIGHT - ANIM_PROPERTIES_HEIGHT) / 2
def initialize(anim_id, anim)
@anim_id = anim_id
@anim = anim
@pbs_path = anim[:pbs_path]
@pbs_path = anim[:pbs_path].dup
@quit = false
# Viewports
@viewport = Viewport.new(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT)
@@ -92,12 +97,19 @@ class AnimationEditor
PARTICLE_LIST_X, PARTICLE_LIST_Y, PARTICLE_LIST_WIDTH, PARTICLE_LIST_HEIGHT, @viewport
)
@components[:particle_list].set_interactive_rects
# Animation properties pop-up window
@components[:animation_properties] = UIControls::ControlsContainer.new(
ANIM_PROPERTIES_X + 4, ANIM_PROPERTIES_Y + 4, ANIM_PROPERTIES_WIDTH - 8, ANIM_PROPERTIES_HEIGHT - 8
)
@components[:animation_properties].viewport.z = @pop_up_viewport.z + 1
@components[:animation_properties].label_offset_x = 170
@captured = nil
set_menu_bar_contents
set_canvas_contents
set_play_controls_contents
set_side_panes_contents
set_particle_list_contents
set_play_controls_contents
set_animation_properties_contents
refresh
end
@@ -155,6 +167,10 @@ class AnimationEditor
@components[:canvas].bg_name = "indoor1"
end
def set_play_controls_contents
@components[:play_controls].duration = @components[:particle_list].duration
end
def set_commands_pane_contents
commands_pane = @components[:commands_pane]
commands_pane.add_header_label(:header, _INTL("Edit particle at keyframe"))
@@ -246,8 +262,44 @@ class AnimationEditor
@components[:particle_list].set_particles(@anim[:particles])
end
def set_play_controls_contents
@components[:play_controls].duration = @components[:particle_list].duration
def set_animation_properties_contents
anim_properties = @components[:animation_properties]
anim_properties.add_header_label(:header, _INTL("Animation properties"))
# Create animation type control
anim_properties.add_labelled_dropdown_list(:type, _INTL("Animation type"), {
:move => _INTL("Move"),
:common => _INTL("Common")
}, :move)
# Create "opp" variant
anim_properties.add_labelled_checkbox(:opp_variant, _INTL("User is opposing?"), false)
# Create move control
# TODO: Also make a TextBox here for common animations, and toggle these two
# controls' visibility depending on :type?
move_list = []
GameData::Move.each { |m| move_list.push([m.id.to_s, m.name]) }
move_list.sort! { |a, b| a[1] <=> b[1] }
# TODO: Make this a TextBoxDropdownList instead.
anim_properties.add_labelled_dropdown_list(:move, _INTL("Move"), move_list.to_h, move_list[0][0])
move_ctrl = anim_properties.get_control(:move)
move_ctrl.max_rows = 16
common_text = UIControls::TextBox.new(move_ctrl.width, move_ctrl.height, move_ctrl.viewport, "")
anim_properties.add_control_at(:common_anim, common_text, move_ctrl.x, move_ctrl.y)
# Create version control
anim_properties.add_labelled_number_text_box(:version, _INTL("Version"), 0, 99, 0)
# Create animation name control
anim_properties.add_labelled_text_box(:name, _INTL("Name"), "")
# Create filepath controls
# TODO: Have two TextBoxes, one for folder and one for filename?
anim_properties.add_labelled_text_box(:pbs_path, _INTL("PBS filepath"), "")
# Create "involves a target" control
anim_properties.add_labelled_checkbox(:has_target, _INTL("Involves a target?"), true)
# Create flags control
# TODO: List, TextBox and some Buttons to add/delete.
# Create "usable in battle" control
anim_properties.add_labelled_checkbox(:usable, _INTL("Can be used in battle?"), true)
# TODO: "Play if target is on the same side as the user".
anim_properties.add_button(:close, _INTL("Close"))
anim_properties.visible = false
end
#-----------------------------------------------------------------------------
@@ -367,7 +419,7 @@ class AnimationEditor
"TARGET_BACK" => _INTL("[[Target's back sprite]]"),
}
graphic_name = graphic_override_names[graphic_name] if graphic_override_names[graphic_name]
component.get_control(:graphic_name).label = graphic_name
component.get_control(:graphic_name).text = graphic_name
# Enable/disable the Graphic and Focus controls for "User"/"Target"
if ["User", "Target"].include?(@anim[:particles][particle_index][:name])
component.get_control(:graphic).disable
@@ -376,6 +428,20 @@ class AnimationEditor
component.get_control(:graphic).enable
component.get_control(:focus).enable
end
when :animation_properties
case @anim[:type]
when :move, :opp_move
component.get_control(:move_label).text = _INTL("Move")
component.get_control(:move).visible = true
component.get_control(:move).value = @anim[:move].dup
component.get_control(:common_anim).visible = false
when :common, :opp_common
component.get_control(:move_label).text = _INTL("Common animation")
component.get_control(:move).visible = false
component.get_control(:common_anim).visible = true
component.get_control(:common_anim).value = @anim[:move].dup
end
# TODO: Maybe other things as well?
end
end
@@ -403,12 +469,17 @@ class AnimationEditor
when :save
save
when :name
# TODO: Open the animation properties pop-up window.
echoln "Animation's name button clicked"
edit_animation_properties
@components[:menu_bar].anim_name = get_animation_display_name
# TODO: May need to refresh other things.
refresh_component(:particle_list)
end
when :canvas
# TODO: Detect and apply changes made in canvas, e.g. moving particle,
# double-clicking to add particle, deleting particle.
when :play_controls
# TODO: Will the play controls ever signal themselves as changed? I don't
# think so.
when :commands_pane
case property
when :color_tone # Button
@@ -486,9 +557,31 @@ class AnimationEditor
when :particle_list
# refresh if keyframe != old_keyframe || particle_index != old_particle_index
# TODO: Lots of stuff here when buttons are added to it.
when :play_controls
# TODO: Will the play controls ever signal themselves as changed? I don't
# think so.
when :animation_properties
case property
when :type, :opp_variant
type = @components[:animation_properties].get_control(:type).value
opp = @components[:animation_properties].get_control(:opp_variant).value
case type
when :move
@anim[:type] = (opp) ? :opp_move : :move
when :common
@anim[:type] = (opp) ? :opp_common : :common
end
refresh_component(:animation_properties)
when :common_anim
@anim[:move] = value
when :pbs_path
txt = value.dup.gsub!(/\.txt$/, "")
@anim[property] = txt
when :has_target
@anim[:no_target] = !value
# TODO: Add/delete the "Target" particle accordingly.
when :usable
@anim[:ignore] = !value
else
@anim[property] = value
end
end
end

View File

@@ -344,4 +344,53 @@ class AnimationEditor
@pop_up_bg_bitmap.visible = false
return [ret, vol, ptch]
end
#-----------------------------------------------------------------------------
def edit_animation_properties
# Show pop-up window
@pop_up_bg_bitmap.visible = true
bg_bitmap = create_pop_up_window(ANIM_PROPERTIES_WIDTH, ANIM_PROPERTIES_HEIGHT)
# TODO: Draw box around list control(s), i.e. flags.
@components[:animation_properties].visible = true
# Set control values
anim_properties = @components[:animation_properties]
case @anim[:type]
when :move, :opp_move
anim_properties.get_control(:type).value = :move
when :common, :opp_common
anim_properties.get_control(:type).value = :common
end
anim_properties.get_control(:opp_variant).value = ([:opp_move, :opp_common].include?(@anim[:type]))
anim_properties.get_control(:version).value = @anim[:version] || 0
anim_properties.get_control(:name).value = @anim[:name] || ""
anim_properties.get_control(:pbs_path).value = (@anim[:pbs_path] || "unsorted") + ".txt"
anim_properties.get_control(:has_target).value = !@anim[:no_target]
anim_properties.get_control(:usable).value = !(@anim[:ignore] || false)
# TODO: Populate flags.
refresh_component(:animation_properties) # This sets the :move control's value
# Interaction loop
ret = nil
captured = nil
loop do
Graphics.update
Input.update
anim_properties.update
if anim_properties.changed?
break if anim_properties.values.keys.include?(:close)
anim_properties.values.each_pair do |property, value|
apply_changed_value(:animation_properties, property, value)
end
anim_properties.clear_changed
end
break if !anim_properties.busy? && Input.trigger?(Input::BACK)
anim_properties.repaint
end
# Dispose and return
bg_bitmap.dispose
@pop_up_bg_bitmap.visible = false
anim_properties.clear_changed
anim_properties.visible = false
end
end

View File

@@ -118,7 +118,7 @@ class AnimationEditor::AnimationSelector
name = ""
name += _INTL("[Foe]") + " " if anim.opposing_animation?
name += "[#{anim.version}]" + " " if anim.version > 0
name += anim.name
name += (anim.name || anim.move)
if anim.move_animation?
move_name = GameData::Move.try_get(anim.move)&.name || anim.move
@move_list.push([anim.move, move_name]) if !@move_animations[anim.move]
@@ -161,12 +161,12 @@ class AnimationEditor::AnimationSelector
@components.get_control(:moves).disable
@components.get_control(:commons).enable
@components.get_control(:moves_list).values = @move_list
@components.get_control(:moves_label).label = _INTL("Moves")
@components.get_control(:moves_label).text = _INTL("Moves")
when 1
@components.get_control(:moves).enable
@components.get_control(:commons).disable
@components.get_control(:moves_list).values = @common_list
@components.get_control(:moves_label).label = _INTL("Common animations")
@components.get_control(:moves_label).text = _INTL("Common animations")
end
# Put the correct list into the animations list
@components.get_control(:animations_list).values = selected_move_animations

View File

@@ -87,6 +87,14 @@ module AnimationEditor::ParticleDataHelper
value = GameData::Animation::PARTICLE_KEYFRAME_DEFAULT_VALUES[:visible]
value = true if ["User", "Target", "SE"].include?(particle[:name])
ret = []
if !["User", "Target", "SE"].include?(particle[:name])
earliest = duration
particle.each_pair do |prop, value|
next if !value.is_a?(Array) || value.length == 0
earliest = value[0][0] if earliest > value[0][0]
end
ret[earliest] = true
end
if particle[:visible]
particle[:visible].each { |cmd| ret[cmd[0]] = cmd[2] }
end

View File

@@ -11,7 +11,6 @@ Name = Attract
<Particle 3>
Graphic = poi.hear.mus
Focus = Target
SetVisible = 0,true
SetX = 7,355
SetY = 7,50
SetX = 8,341
@@ -37,7 +36,6 @@ Name = Attract
<Particle 4>
Graphic = poi.hear.mus
Focus = Target
SetVisible = 0,true
SetX = 8,349
SetY = 8,50
SetX = 9,333
@@ -61,7 +59,6 @@ Name = Attract
<Particle 5>
Graphic = poi.hear.mus
Focus = Target
SetVisible = 0,true
SetX = 12,397
SetY = 12,93
SetX = 13,411
@@ -80,7 +77,6 @@ Name = Attract
Focus = Target
SetX = 0,374
SetY = 0,67
SetVisible = 0,true
SetX = 1,407
SetY = 1,65
SetX = 2,432

View File

@@ -13,7 +13,6 @@ Name = Bind
Focus = Target
SetX = 0,440
SetY = 0,102
SetVisible = 0,true
SetX = 1,480
SetY = 1,94
SetX = 2,488
@@ -30,7 +29,6 @@ Name = Bind
Focus = Target
SetX = 0,320
SetY = 0,102
SetVisible = 0,true
SetX = 1,288
SetY = 1,94
SetX = 2,240

View File

@@ -15,6 +15,5 @@ Name = Burn
SetY = 0,96
SetZoomX = 0,200
SetZoomY = 0,200
SetVisible = 0,true
<SE>
Play = 0,Fire2,80,100

View File

@@ -13,7 +13,6 @@ Name = Confusion
Focus = Target
SetX = 0,384
SetY = 0,63
SetVisible = 0,true
SetY = 1,64
SetY = 2,57
SetX = 3,385

View File

@@ -13,119 +13,99 @@ Name = FireSpin
Focus = Target
SetX = 0,355
SetY = 0,136
SetVisible = 0,true
<Particle 3>
Graphic = fly copy
Focus = Target
SetX = 0,393
SetY = 0,138
SetVisible = 0,true
<Particle 4>
Graphic = fly copy
Focus = Target
SetX = 0,428
SetY = 0,137
SetVisible = 0,true
<Particle 5>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 1,355
SetY = 1,121
<Particle 6>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 1,394
SetY = 1,123
<Particle 7>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 1,431
SetY = 1,122
<Particle 8>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 2,359
SetY = 2,108
<Particle 9>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 2,395
SetY = 2,107
<Particle 10>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 2,433
SetY = 2,105
<Particle 11>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 3,357
SetY = 3,92
<Particle 12>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 3,396
SetY = 3,91
<Particle 13>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 3,431
SetY = 3,89
<Particle 14>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 4,356
SetY = 4,77
<Particle 15>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 4,397
SetY = 4,78
<Particle 16>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 4,435
SetY = 4,76
<Particle 17>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 5,355
SetY = 5,62
<Particle 18>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 5,397
SetY = 5,63
<Particle 19>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 5,434
SetY = 5,61
<Particle 20>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 5,374
SetY = 5,137
<Particle 21>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 5,415
SetY = 5,138
<SE>

View File

@@ -13,7 +13,6 @@ Name = Frozen
Focus = Target
SetX = 0,328
SetY = 0,14
SetVisible = 0,true
SetX = 1,360
SetY = 1,30
SetX = 8,384
@@ -31,7 +30,6 @@ Name = Frozen
<Particle 4>
Graphic = 016-Ice01
Focus = Target
SetVisible = 0,true
SetX = 1,384
SetY = 1,94
SetOpacity = 6,192
@@ -51,7 +49,6 @@ Name = Frozen
Focus = Target
SetX = 0,384
SetY = 0,94
SetVisible = 0,true
SetOpacity = 1,128
SetOpacity = 2,255
SetOpacity = 7,192

View File

@@ -13,7 +13,6 @@ Name = Hail
Focus = Screen
SetX = 0,37
SetY = 0,26
SetVisible = 0,true
SetX = 1,207
SetY = 1,56
SetX = 2,84
@@ -39,7 +38,6 @@ Name = Hail
Focus = Screen
SetX = 0,164
SetY = 0,136
SetVisible = 0,true
SetX = 1,464
SetY = 1,117
SetX = 3,441
@@ -57,7 +55,6 @@ Name = Hail
Focus = Screen
SetX = 0,302
SetY = 0,79
SetVisible = 0,true
SetX = 1,201
SetY = 1,204
SetX = 2,228
@@ -79,7 +76,6 @@ Name = Hail
Focus = Screen
SetX = 0,440
SetY = 0,194
SetVisible = 0,true
SetX = 1,51
SetY = 1,161
SetX = 2,263
@@ -107,7 +103,6 @@ Name = Hail
Focus = Screen
SetX = 0,362
SetY = 0,252
SetVisible = 0,true
SetX = 2,78
SetY = 2,206
SetX = 4,259
@@ -131,7 +126,6 @@ Name = Hail
<Particle 7>
Graphic = weather
Focus = Screen
SetVisible = 0,true
SetX = 4,72
SetY = 4,220
SetX = 6,161
@@ -145,7 +139,6 @@ Name = Hail
<Particle 8>
Graphic = weather
Focus = Screen
SetVisible = 0,true
SetX = 9,28
SetY = 9,57
SetX = 10,294
@@ -157,12 +150,10 @@ Name = Hail
<Particle 9>
Graphic = weather
Focus = Screen
SetVisible = 0,true
SetX = 11,299
SetY = 11,47
<Particle 10>
Graphic = weather
Focus = Screen
SetVisible = 0,true
SetX = 12,449
SetY = 12,237

View File

@@ -13,7 +13,6 @@ Name = HealthDown
Focus = Target
SetX = 0,334
SetY = 0,43
SetVisible = 0,true
SetOpacity = 0,126
SetToneRed = 0,255
SetToneGreen = 0,64
@@ -35,7 +34,6 @@ Name = HealthDown
<Particle 3>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 1,419
SetY = 1,64
SetOpacity = 1,126
@@ -56,7 +54,6 @@ Name = HealthDown
<Particle 4>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 1,406
SetY = 1,87
SetOpacity = 1,126
@@ -80,7 +77,6 @@ Name = HealthDown
Focus = Target
SetX = 0,419
SetY = 0,44
SetVisible = 0,true
SetOpacity = 0,126
SetToneRed = 0,255
SetToneGreen = 0,64
@@ -98,7 +94,6 @@ Name = HealthDown
<Particle 6>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 2,368
SetY = 2,87
SetOpacity = 2,126
@@ -116,7 +111,6 @@ Name = HealthDown
<Particle 7>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 2,383
SetY = 2,39
SetOpacity = 2,126
@@ -132,7 +126,6 @@ Name = HealthDown
Focus = Target
SetX = 0,406
SetY = 0,67
SetVisible = 0,true
SetOpacity = 0,126
SetToneRed = 0,255
SetToneGreen = 0,64
@@ -146,7 +139,6 @@ Name = HealthDown
<Particle 9>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 3,409
SetY = 3,68
SetOpacity = 3,126
@@ -159,7 +151,6 @@ Name = HealthDown
<Particle 10>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 2,343
SetY = 2,58
SetOpacity = 2,126

View File

@@ -11,7 +11,6 @@ Name = HealthUp
<Particle 3>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 1,432
SetY = 1,54
SetX = 10,344
@@ -19,7 +18,6 @@ Name = HealthUp
<Particle 4>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 4,344
SetY = 4,70
<Particle 2>
@@ -27,7 +25,6 @@ Name = HealthUp
Focus = Target
SetX = 0,392
SetY = 0,94
SetVisible = 0,true
SetX = 10,432
SetY = 10,54
SetX = 11,344

View File

@@ -11,7 +11,6 @@ Name = LeechSeed
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,339
SetY = 1,98
SetX = 2,345
@@ -33,7 +32,6 @@ Name = LeechSeed
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,384
SetY = 2,98
SetX = 3,313
@@ -54,7 +52,6 @@ Name = LeechSeed
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,371
SetY = 3,98
SetX = 4,345
@@ -73,7 +70,6 @@ Name = LeechSeed
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,313
SetY = 4,104
SetX = 5,249
@@ -87,7 +83,6 @@ Name = LeechSeed
Focus = UserAndTarget
SetX = 0,384
SetY = 0,98
SetVisible = 0,true
SetY = 1,110
SetX = 2,275
SetY = 2,98

View File

@@ -11,7 +11,6 @@ Name = Paralysis
<Particle 3>
Graphic = Struggle
Focus = Target
SetVisible = 0,true
SetX = 1,424
SetY = 1,102
SetX = 2,456
@@ -32,7 +31,6 @@ Name = Paralysis
<Particle 2>
Graphic = Struggle
Focus = Target
SetVisible = 0,true
SetX = 1,336
SetY = 1,94
SetX = 2,304

View File

@@ -11,7 +11,6 @@ Name = ParentalBond
<Particle 2>
Graphic = Tackle_B
Focus = Target
SetVisible = 0,true
SetX = 2,384
SetY = 2,99
SetOpacity = 2,150

View File

@@ -11,7 +11,6 @@ Name = Poison
<Particle 2>
Graphic = State1
Focus = Target
SetVisible = 0,true
SetX = 1,384
SetY = 1,86
<SE>

View File

@@ -13,7 +13,6 @@ Name = Rain
Focus = Screen
SetX = 0,197
SetY = 0,25
SetVisible = 0,true
SetX = 1,72
SetY = 1,49
SetX = 2,60
@@ -36,7 +35,6 @@ Name = Rain
Focus = Screen
SetX = 0,275
SetY = 0,47
SetVisible = 0,true
SetX = 1,229
SetY = 1,216
SetX = 2,193
@@ -60,7 +58,6 @@ Name = Rain
Focus = Screen
SetX = 0,355
SetY = 0,51
SetVisible = 0,true
SetX = 1,109
SetY = 1,217
SetX = 2,265
@@ -84,7 +81,6 @@ Name = Rain
Focus = Screen
SetX = 0,450
SetY = 0,50
SetVisible = 0,true
SetX = 1,223
SetY = 1,110
SetX = 2,228
@@ -108,7 +104,6 @@ Name = Rain
Focus = Screen
SetX = 0,83
SetY = 0,81
SetVisible = 0,true
SetX = 1,399
SetY = 1,120
SetX = 2,350
@@ -132,7 +127,6 @@ Name = Rain
Focus = Screen
SetX = 0,231
SetY = 0,170
SetVisible = 0,true
SetX = 1,480
SetY = 1,83
SetX = 2,399
@@ -156,7 +150,6 @@ Name = Rain
Focus = Screen
SetX = 0,352
SetY = 0,212
SetVisible = 0,true
SetX = 1,362
SetY = 1,63
SetX = 2,488
@@ -180,7 +173,6 @@ Name = Rain
Focus = Screen
SetX = 0,467
SetY = 0,254
SetVisible = 0,true
SetX = 1,376
SetY = 1,192
SetX = 2,434
@@ -202,7 +194,6 @@ Name = Rain
<Particle 10>
Graphic = weather
Focus = Screen
SetVisible = 0,true
SetX = 1,482
SetY = 1,244
SetX = 2,121
@@ -220,7 +211,6 @@ Name = Rain
<Particle 11>
Graphic = weather
Focus = Screen
SetVisible = 0,true
SetX = 2,27
SetY = 2,241
SetX = 3,88
@@ -236,7 +226,6 @@ Name = Rain
<Particle 12>
Graphic = weather
Focus = Screen
SetVisible = 0,true
SetX = 4,409
SetY = 4,203
SetX = 7,443
@@ -246,6 +235,5 @@ Name = Rain
<Particle 13>
Graphic = weather
Focus = Screen
SetVisible = 0,true
SetX = 9,474
SetY = 9,41

View File

@@ -13,7 +13,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,-350
SetY = 0,-30
SetVisible = 0,true
SetX = 1,153
SetY = 1,62
SetX = 2,-350
@@ -37,7 +36,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,31
SetY = 0,69
SetVisible = 0,true
SetX = 1,56
SetY = 1,85
SetX = 2,31
@@ -61,7 +59,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,156
SetY = 0,106
SetVisible = 0,true
SetX = 1,74
SetY = 1,223
SetX = 2,156
@@ -85,7 +82,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,165
SetY = 0,220
SetVisible = 0,true
SetX = 1,220
SetY = 1,207
SetX = 2,165
@@ -109,7 +105,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,267
SetY = 0,178
SetVisible = 0,true
SetX = 1,352
SetY = 1,253
SetX = 2,267
@@ -133,7 +128,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,309
SetY = 0,248
SetVisible = 0,true
SetX = 1,464
SetY = 1,227
SetX = 2,309
@@ -157,7 +151,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,388
SetY = 0,142
SetVisible = 0,true
SetX = 1,484
SetY = 1,76
SetX = 2,388
@@ -181,7 +174,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,448
SetY = 0,243
SetVisible = 0,true
SetX = 1,378
SetY = 1,130
SetX = 2,448
@@ -205,7 +197,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,35
SetY = 0,216
SetVisible = 0,true
SetX = 1,285
SetY = 1,142
SetX = 2,35
@@ -229,7 +220,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,276
SetY = 0,34
SetVisible = 0,true
SetX = 1,316
SetY = 1,22
SetX = 2,276
@@ -253,7 +243,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,487
SetY = 0,32
SetVisible = 0,true
SetX = 4,358
SetY = 4,16
SetX = 5,487
@@ -265,7 +254,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,492
SetY = 0,135
SetVisible = 0,true
SetX = 4,267
SetY = 4,63
SetX = 5,492
@@ -277,7 +265,6 @@ Name = Sandstorm
Focus = Screen
SetX = 0,387
SetY = 0,18
SetVisible = 0,true
SetX = 9,251
SetY = 9,305
<Particle 15>
@@ -285,4 +272,3 @@ Name = Sandstorm
Focus = Screen
SetX = 0,148
SetY = 0,9
SetVisible = 0,true

View File

@@ -11,7 +11,6 @@ Name = Shadow
<Particle 3>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 2,440
SetY = 2,126
SetX = 4,296
@@ -27,7 +26,6 @@ Name = Shadow
<Particle 4>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 3,296
SetY = 3,86
SetX = 4,360
@@ -41,7 +39,6 @@ Name = Shadow
<Particle 5>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 5,416
SetY = 5,54
SetX = 6,368
@@ -53,7 +50,6 @@ Name = Shadow
Focus = Target
SetX = 0,360
SetY = 0,110
SetVisible = 0,true
SetX = 4,440
SetY = 4,126
SetX = 6,296

View File

@@ -15,7 +15,6 @@ Name = ShadowSky
SetY = 0,132
SetZoomX = 0,327
SetZoomY = 0,242
SetVisible = 0,true
SetOpacity = 0,128
SetOpacity = 1,192
SetOpacity = 2,249

View File

@@ -11,7 +11,6 @@ Name = Shiny
<Particle 3>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 2,440
SetY = 2,126
SetX = 4,327
@@ -27,7 +26,6 @@ Name = Shiny
<Particle 4>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 3,327
SetY = 3,78
SetX = 4,366
@@ -41,7 +39,6 @@ Name = Shiny
<Particle 5>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 5,416
SetY = 5,54
SetX = 6,368
@@ -53,7 +50,6 @@ Name = Shiny
Focus = Target
SetX = 0,360
SetY = 0,110
SetVisible = 0,true
SetX = 4,440
SetY = 4,126
SetX = 6,327

View File

@@ -11,7 +11,6 @@ Name = Sleep
<Particle 3>
Graphic = 028-State01
Focus = Target
SetVisible = 0,true
SetX = 3,424
SetY = 3,54
SetZoomX = 3,50
@@ -35,7 +34,6 @@ Name = Sleep
<Particle 4>
Graphic = 028-State01
Focus = Target
SetVisible = 0,true
SetX = 5,370
SetY = 5,64
SetZoomX = 5,50
@@ -45,7 +43,6 @@ Name = Sleep
<Particle 2>
Graphic = 028-State01
Focus = Target
SetVisible = 0,true
SetX = 1,408
SetY = 1,78
SetZoomX = 1,50

View File

@@ -13,7 +13,6 @@ Name = StatDown
Focus = Target
SetX = 0,334
SetY = 0,43
SetVisible = 0,true
SetOpacity = 0,126
SetY = 1,63
SetY = 2,83
@@ -32,7 +31,6 @@ Name = StatDown
<Particle 3>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 1,419
SetY = 1,64
SetOpacity = 1,126
@@ -50,7 +48,6 @@ Name = StatDown
<Particle 4>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 1,406
SetY = 1,87
SetOpacity = 1,126
@@ -71,7 +68,6 @@ Name = StatDown
Focus = Target
SetX = 0,419
SetY = 0,44
SetVisible = 0,true
SetOpacity = 0,126
SetX = 1,398
SetY = 1,49
@@ -86,7 +82,6 @@ Name = StatDown
<Particle 6>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 2,368
SetY = 2,87
SetOpacity = 2,126
@@ -101,7 +96,6 @@ Name = StatDown
<Particle 7>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 2,383
SetY = 2,39
SetOpacity = 2,126
@@ -114,7 +108,6 @@ Name = StatDown
Focus = Target
SetX = 0,406
SetY = 0,67
SetVisible = 0,true
SetOpacity = 0,126
SetX = 1,368
SetX = 3,343
@@ -125,7 +118,6 @@ Name = StatDown
<Particle 9>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 3,409
SetY = 3,68
SetOpacity = 3,126
@@ -135,7 +127,6 @@ Name = StatDown
<Particle 10>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 2,343
SetY = 2,58
SetOpacity = 2,126

View File

@@ -13,7 +13,6 @@ Name = StatUp
Focus = Target
SetX = 0,343
SetY = 0,234
SetVisible = 0,true
SetOpacity = 0,126
SetY = 1,210
SetY = 2,178
@@ -31,7 +30,6 @@ Name = StatUp
Focus = Target
SetX = 0,391
SetY = 0,202
SetVisible = 0,true
SetOpacity = 0,126
SetY = 1,170
SetY = 2,138
@@ -49,7 +47,6 @@ Name = StatUp
Focus = Target
SetX = 0,439
SetY = 0,234
SetVisible = 0,true
SetOpacity = 0,126
SetY = 1,210
SetX = 2,447
@@ -67,7 +64,6 @@ Name = StatUp
<Particle 5>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 2,375
SetY = 2,234
SetOpacity = 2,126
@@ -83,7 +79,6 @@ Name = StatUp
<Particle 6>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 3,423
SetY = 3,234
SetOpacity = 3,126
@@ -98,7 +93,6 @@ Name = StatUp
<Particle 7>
Graphic = !
Focus = Target
SetVisible = 0,true
SetX = 5,359
SetY = 5,234
SetOpacity = 5,126

View File

@@ -13,7 +13,6 @@ Name = Sun
Focus = Screen
SetX = 0,64
SetY = 0,64
SetVisible = 0,true
SetOpacity = 0,64
SetX = 1,72
SetY = 1,72

View File

@@ -11,7 +11,6 @@ Name = SuperShiny
<Particle 3>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 2,440
SetY = 2,126
SetX = 4,327
@@ -27,7 +26,6 @@ Name = SuperShiny
<Particle 4>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 3,327
SetY = 3,78
SetX = 4,366
@@ -41,7 +39,6 @@ Name = SuperShiny
<Particle 5>
Graphic = leech-seed
Focus = Target
SetVisible = 0,true
SetX = 5,416
SetY = 5,54
SetX = 6,368
@@ -53,7 +50,6 @@ Name = SuperShiny
Focus = Target
SetX = 0,360
SetY = 0,110
SetVisible = 0,true
SetX = 4,440
SetY = 4,126
SetX = 6,327

View File

@@ -11,7 +11,6 @@ Name = Toxic
<Particle 2>
Graphic = State1
Focus = Target
SetVisible = 0,true
SetX = 1,384
SetY = 1,86
<SE>

View File

@@ -13,7 +13,6 @@ Name = Wrap
Focus = Target
SetX = 0,440
SetY = 0,102
SetVisible = 0,true
SetX = 1,480
SetY = 1,94
SetX = 2,488
@@ -30,7 +29,6 @@ Name = Wrap
Focus = Target
SetX = 0,320
SetY = 0,102
SetVisible = 0,true
SetX = 1,288
SetY = 1,94
SetX = 2,240

View File

@@ -13,7 +13,6 @@ Name = ABSORB
Focus = UserAndTarget
SetX = 0,358
SetY = 0,91
SetVisible = 0,true
SetX = 1,300
SetY = 1,98
SetX = 2,198
@@ -51,7 +50,6 @@ Name = ABSORB
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,396
SetY = 1,104
SetX = 2,364
@@ -87,7 +85,6 @@ Name = ABSORB
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,364
SetY = 1,85
SetX = 2,300
@@ -119,7 +116,6 @@ Name = ABSORB
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,384
SetY = 2,91
SetX = 3,345
@@ -145,7 +141,6 @@ Name = ABSORB
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,345
SetY = 2,85
SetX = 3,307
@@ -164,7 +159,6 @@ Name = ABSORB
<Particle 7>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,390
SetY = 3,110
SetX = 4,371
@@ -174,7 +168,6 @@ Name = ABSORB
<Particle 8>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,345
SetY = 4,91
SetX = 5,364

View File

@@ -11,7 +11,6 @@ Name = ACID
<Particle 3>
Graphic = poison2
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,147
SetY = 1,211
SetX = 2,172
@@ -26,7 +25,6 @@ Name = ACID
<Particle 4>
Graphic = poison2
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,153
SetY = 3,211
SetX = 4,204
@@ -38,7 +36,6 @@ Name = ACID
Focus = UserAndTarget
SetX = 0,147
SetY = 0,211
SetVisible = 0,true
SetX = 1,179
SetY = 1,161
SetX = 2,217

View File

@@ -13,7 +13,6 @@ Name = ACIDARMOR
Focus = Target
SetX = 0,392
SetY = 0,94
SetVisible = 0,true
SetX = 4,400
SetY = 4,86
SetX = 5,392

View File

@@ -15,7 +15,6 @@ Name = ACIDSPRAY
SetY = 0,8
SetZoomX = 0,85
SetZoomY = 0,85
SetVisible = 0,true
SetY = 1,17
SetX = 3,335
SetY = 3,48
@@ -35,7 +34,6 @@ Name = ACIDSPRAY
<Particle 3>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 1,366
SetY = 1,8
SetZoomX = 1,85
@@ -57,7 +55,6 @@ Name = ACIDSPRAY
<Particle 4>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 1,394
SetY = 1,17
SetZoomX = 1,85
@@ -78,7 +75,6 @@ Name = ACIDSPRAY
<Particle 5>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 2,418
SetY = 2,9
SetZoomX = 2,85
@@ -101,7 +97,6 @@ Name = ACIDSPRAY
<Particle 6>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 2,441
SetY = 2,12
SetZoomX = 2,85
@@ -123,7 +118,6 @@ Name = ACIDSPRAY
<Particle 7>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 5,361
SetY = 5,86
SetZoomX = 5,85

View File

@@ -11,7 +11,6 @@ Name = ACROBATICS
<Particle 3>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 2,376
SetY = 2,133
SetZoomX = 2,41
@@ -31,7 +30,6 @@ Name = ACROBATICS
SetY = 0,86
SetZoomX = 0,25
SetZoomY = 0,25
SetVisible = 0,true
SetZoomX = 1,47
SetZoomY = 1,47
SetZoomX = 3,70

View File

@@ -13,7 +13,6 @@ Name = ACUPRESSURE
Focus = Target
SetX = 0,399
SetY = 0,93
SetVisible = 0,true
SetX = 1,397
SetY = 1,94
SetX = 2,395
@@ -31,7 +30,6 @@ Name = ACUPRESSURE
<Particle 3>
Graphic = mixed status
Focus = Target
SetVisible = 0,true
SetX = 4,385
SetY = 4,84
SetX = 5,389
@@ -43,7 +41,6 @@ Name = ACUPRESSURE
<Particle 4>
Graphic = mixed status
Focus = Target
SetVisible = 0,true
SetX = 5,367
SetY = 5,127
SetX = 6,369
@@ -55,7 +52,6 @@ Name = ACUPRESSURE
<Particle 5>
Graphic = mixed status
Focus = Target
SetVisible = 0,true
SetX = 6,427
SetY = 6,92
SetX = 7,449
@@ -65,32 +61,27 @@ Name = ACUPRESSURE
<Particle 6>
Graphic = mixed status
Focus = Target
SetVisible = 0,true
SetX = 7,428
SetY = 7,91
SetY = 8,90
<Particle 7>
Graphic = mixed status
Focus = Target
SetVisible = 0,true
SetX = 8,430
SetY = 8,92
<Particle 8>
Graphic = mixed status
Focus = Target
SetVisible = 0,true
SetX = 8,445
SetY = 8,115
<Particle 9>
Graphic = mixed status
Focus = Target
SetVisible = 0,true
SetX = 8,368
SetY = 8,121
<Particle 10>
Graphic = mixed status
Focus = Target
SetVisible = 0,true
SetX = 8,395
SetY = 8,80
<SE>

View File

@@ -17,7 +17,6 @@ Name = AERIALACE
Focus = Target
SetX = 0,468
SetY = 0,46
SetVisible = 0,true
SetOpacity = 0,128
SetX = 1,76
SetY = 1,230
@@ -53,7 +52,6 @@ Name = AERIALACE
<Particle 3>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 1,442
SetY = 1,71
SetToneRed = 1,-37
@@ -84,7 +82,6 @@ Name = AERIALACE
<Particle 4>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 2,411
SetY = 2,98
SetToneRed = 2,-74
@@ -117,7 +114,6 @@ Name = AERIALACE
<Particle 5>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 3,371
SetY = 3,137
SetX = 4,100
@@ -142,7 +138,6 @@ Name = AERIALACE
<Particle 6>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 5,100
SetY = 5,272
SetOpacity = 5,85
@@ -162,7 +157,6 @@ Name = AERIALACE
<Particle 7>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 6,410
SetY = 6,109
SetOpacity = 6,128
@@ -179,7 +173,6 @@ Name = AERIALACE
<Particle 8>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 6,408
SetY = 6,125
SetOpacity = 6,128
@@ -193,7 +186,6 @@ Name = AERIALACE
<Particle 9>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 6,363
SetY = 6,112
SetOpacity = 6,128
@@ -207,7 +199,6 @@ Name = AERIALACE
<Particle 10>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 7,432
SetY = 7,86
SetX = 8,455
@@ -234,7 +225,6 @@ Name = AERIALACE
Focus = User
SetX = 0,229
SetY = 0,168
SetVisible = 0,true
SetOpacity = 0,128
SetX = 1,209
SetY = 1,185
@@ -246,7 +236,6 @@ Name = AERIALACE
<Particle 3>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 1,333
SetY = 1,114
SetOpacity = 2,170
@@ -259,7 +248,6 @@ Name = AERIALACE
<Particle 4>
Graphic = Aerial Ace
Focus = User
SetVisible = 0,true
SetX = 2,368
SetY = 2,140
SetX = 3,418
@@ -286,7 +274,6 @@ Name = AERIALACE
<Particle 5>
Graphic = Aerial Ace
Focus = Target
SetVisible = 0,true
SetX = 3,368
SetY = 3,140
SetOpacity = 3,170
@@ -296,7 +283,6 @@ Name = AERIALACE
<Particle 6>
Graphic = Aerial Ace
Focus = User
SetVisible = 0,true
SetX = 5,158
SetY = 5,237
SetOpacity = 5,128
@@ -315,7 +301,6 @@ Name = AERIALACE
<Particle 7>
Graphic = Aerial Ace
Focus = User
SetVisible = 0,true
SetX = 5,125
SetY = 5,227
SetOpacity = 5,128
@@ -335,7 +320,6 @@ Name = AERIALACE
<Particle 8>
Graphic = Aerial Ace
Focus = User
SetVisible = 0,true
SetX = 5,101
SetY = 5,250
SetOpacity = 5,128
@@ -357,7 +341,6 @@ Name = AERIALACE
<Particle 9>
Graphic = Aerial Ace
Focus = User
SetVisible = 0,true
SetX = 5,147
SetY = 5,274
SetOpacity = 5,128

View File

@@ -14,7 +14,6 @@ Name = AGILITY
SetX = 0,30
SetY = 0,188
SetAngle = 0,90
SetVisible = 0,true
SetX = 1,55
SetX = 2,80
SetX = 3,110
@@ -30,7 +29,6 @@ Name = AGILITY
SetX = 0,75
SetY = 0,131
SetAngle = 0,90
SetVisible = 0,true
SetX = 1,105
SetX = 2,140
SetX = 3,175
@@ -41,7 +39,6 @@ Name = AGILITY
<Particle 5>
Graphic = !
Focus = User
SetVisible = 0,true
SetX = 1,40
SetY = 1,273
SetAngle = 1,90
@@ -56,7 +53,6 @@ Name = AGILITY
<Particle 6>
Graphic = !
Focus = User
SetVisible = 0,true
SetX = 2,30
SetY = 2,144
SetAngle = 2,90
@@ -73,7 +69,6 @@ Name = AGILITY
SetX = 0,52
SetY = 0,237
SetAngle = 0,90
SetVisible = 0,true
SetX = 1,82
SetX = 2,112
SetX = 3,142

View File

@@ -13,7 +13,6 @@ Name = ALLYSWITCH
Focus = User
SetX = 0,137
SetY = 0,222
SetVisible = 0,true
SetX = 1,139
SetY = 1,224
SetX = 2,137

View File

@@ -13,7 +13,6 @@ Name = AMNESIA
Focus = Target
SetX = 0,428
SetY = 0,80
SetVisible = 0,true
SetOpacity = 0,200
SetOpacity = 1,220
SetOpacity = 2,250

View File

@@ -13,7 +13,6 @@ Name = ANCIENTPOWER
Focus = UserAndTarget
SetX = 0,39
SetY = 0,228
SetVisible = 0,true
SetX = 1,43
SetY = 1,205
SetX = 2,53
@@ -59,7 +58,6 @@ Name = ANCIENTPOWER
Focus = UserAndTarget
SetX = 0,305
SetY = 0,244
SetVisible = 0,true
SetX = 1,304
SetY = 1,212
SetX = 2,300
@@ -98,7 +96,6 @@ Name = ANCIENTPOWER
Focus = UserAndTarget
SetX = 0,140
SetY = 0,275
SetVisible = 0,true
SetY = 1,251
SetX = 2,139
SetY = 2,236
@@ -139,7 +136,6 @@ Name = ANCIENTPOWER
<Particle 5>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetVisible = 0,true
SetX = 6,72
SetY = 6,235
SetY = 7,211
@@ -179,7 +175,6 @@ Name = ANCIENTPOWER
<Particle 6>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetVisible = 0,true
SetX = 6,240
SetY = 6,241
SetY = 7,217
@@ -210,7 +205,6 @@ Name = ANCIENTPOWER
<Particle 7>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetVisible = 0,true
SetX = 6,160
SetY = 6,265
SetY = 7,241
@@ -248,7 +242,6 @@ Name = ANCIENTPOWER
<Particle 8>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetVisible = 0,true
SetX = 8,184
SetY = 8,221
SetY = 9,197
@@ -278,7 +271,6 @@ Name = ANCIENTPOWER
<Particle 9>
Graphic = Ancient-PowerFilesheet
Focus = UserAndTarget
SetVisible = 0,true
SetX = 10,184
SetY = 10,280
SetY = 11,248

View File

@@ -11,7 +11,6 @@ Name = AQUARING
<Particle 3>
Graphic = fly copy
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,389
SetY = 2,108
SetX = 3,387
@@ -23,7 +22,6 @@ Name = AQUARING
<Particle 4>
Graphic = fly copy
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,396
SetY = 3,111
SetX = 4,374
@@ -33,13 +31,11 @@ Name = AQUARING
<Particle 5>
Graphic = fly copy
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,380
SetY = 4,94
<Particle 6>
Graphic = fly copy
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,386
SetY = 4,104
<Particle 2>
@@ -47,7 +43,6 @@ Name = AQUARING
Focus = UserAndTarget
SetX = 0,394
SetY = 0,105
SetVisible = 0,true
SetX = 1,395
SetY = 1,107
SetX = 2,388

View File

@@ -13,7 +13,6 @@ Name = AROMATHERAPY
Focus = Screen
SetX = 0,608
SetY = 0,-50
SetVisible = 0,true
SetX = 1,560
SetY = 1,-2
SetX = 2,496
@@ -35,7 +34,6 @@ Name = AROMATHERAPY
<Particle 3>
Graphic = Anima (1)
Focus = Screen
SetVisible = 0,true
SetX = 1,664
SetY = 1,22
SetX = 2,608
@@ -57,7 +55,6 @@ Name = AROMATHERAPY
<Particle 4>
Graphic = Anima (1)
Focus = Screen
SetVisible = 0,true
SetX = 2,584
SetY = 2,-34
SetX = 3,528
@@ -75,7 +72,6 @@ Name = AROMATHERAPY
<Particle 5>
Graphic = Anima (1)
Focus = Screen
SetVisible = 0,true
SetX = 2,464
SetY = 2,-42
SetX = 3,408
@@ -91,7 +87,6 @@ Name = AROMATHERAPY
<Particle 6>
Graphic = Anima (1)
Focus = Screen
SetVisible = 0,true
SetX = 3,672
SetY = 3,46
SetX = 4,544
@@ -105,7 +100,6 @@ Name = AROMATHERAPY
<Particle 7>
Graphic = Anima (1)
Focus = Screen
SetVisible = 0,true
SetX = 3,664
SetY = 3,118
SetX = 4,616
@@ -119,7 +113,6 @@ Name = AROMATHERAPY
<Particle 8>
Graphic = Anima (1)
Focus = Screen
SetVisible = 0,true
SetX = 3,640
SetY = 3,-26
SetX = 4,576
@@ -130,7 +123,6 @@ Name = AROMATHERAPY
<Particle 9>
Graphic = Anima (1)
Focus = Screen
SetVisible = 0,true
SetX = 4,336
SetY = 4,-26
SetX = 5,184
@@ -140,7 +132,6 @@ Name = AROMATHERAPY
<Particle 10>
Graphic = Anima (1)
Focus = Screen
SetVisible = 0,true
SetX = 5,680
SetY = 5,30
SetX = 6,504
@@ -148,7 +139,6 @@ Name = AROMATHERAPY
<Particle 11>
Graphic = Anima (1)
Focus = Screen
SetVisible = 0,true
SetX = 5,552
SetY = 5,-26
SetX = 6,368

View File

@@ -13,7 +13,6 @@ Name = AURORABEAM
Focus = UserAndTarget
SetX = 0,128
SetY = 0,236
SetVisible = 0,true
SetX = 1,313
SetY = 1,186
SetZoomX = 1,50
@@ -52,7 +51,6 @@ Name = AURORABEAM
<Particle 3>
Graphic = 023-Burst01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,102
SetY = 1,72
SetZoomX = 1,50
@@ -89,7 +87,6 @@ Name = AURORABEAM
<Particle 4>
Graphic = 023-Burst01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,128
SetY = 1,236
SetX = 2,192
@@ -118,7 +115,6 @@ Name = AURORABEAM
<Particle 5>
Graphic = 023-Burst01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,128
SetY = 2,236
SetX = 3,179
@@ -139,7 +135,6 @@ Name = AURORABEAM
<Particle 6>
Graphic = 023-Burst01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,64
SetY = 2,66
SetZoomX = 2,50
@@ -161,7 +156,6 @@ Name = AURORABEAM
<Particle 7>
Graphic = 023-Burst01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,345
SetY = 2,236
SetZoomX = 2,50
@@ -178,7 +172,6 @@ Name = AURORABEAM
<Particle 8>
Graphic = 023-Burst01
Focus = User
SetVisible = 0,true
SetX = 2,313
SetY = 2,110
SetZoomX = 2,50
@@ -190,7 +183,6 @@ Name = AURORABEAM
<Particle 9>
Graphic = 023-Burst01
Focus = User
SetVisible = 0,true
SetX = 3,115
SetY = 3,148
SetZoomX = 3,50
@@ -200,7 +192,6 @@ Name = AURORABEAM
<Particle 10>
Graphic = 023-Burst01
Focus = User
SetVisible = 0,true
SetX = 3,326
SetY = 3,224
SetZoomX = 3,50
@@ -210,7 +201,6 @@ Name = AURORABEAM
<Particle 11>
Graphic = 023-Burst01
Focus = User
SetVisible = 0,true
SetX = 3,262
SetY = 3,148
SetZoomX = 3,50
@@ -219,7 +209,6 @@ Name = AURORABEAM
<Particle 12>
Graphic = 023-Burst01
Focus = User
SetVisible = 0,true
SetX = 4,339
SetY = 4,236
SetZoomX = 4,50

View File

@@ -11,7 +11,6 @@ Name = BARRIER
<Particle 3>
Graphic = anim sheet
Focus = Target
SetVisible = 0,true
SetX = 1,356
SetY = 1,65
SetX = 2,437
@@ -33,7 +32,6 @@ Name = BARRIER
Focus = Target
SetX = 0,392
SetY = 0,95
SetVisible = 0,true
SetOpacity = 0,154
SetX = 1,393
SetY = 1,90

View File

@@ -15,7 +15,6 @@ Name = BEATUP
SetY = 0,86
SetZoomX = 0,75
SetZoomY = 0,75
SetVisible = 0,true
SetOpacity = 0,150
SetZoomX = 1,100
SetZoomY = 1,100
@@ -26,7 +25,6 @@ Name = BEATUP
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 1,392
SetY = 1,86
SetOpacity = 1,100
@@ -49,7 +47,6 @@ Name = Beat Up hit 2
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 1,392
SetY = 1,86
SetOpacity = 1,100
@@ -65,7 +62,6 @@ Name = Beat Up hit 2
SetY = 0,86
SetZoomX = 0,75
SetZoomY = 0,75
SetVisible = 0,true
SetOpacity = 0,150
SetZoomX = 1,100
SetZoomY = 1,100
@@ -91,7 +87,6 @@ Name = Beat Up hit 3
SetY = 0,86
SetZoomX = 0,75
SetZoomY = 0,75
SetVisible = 0,true
SetOpacity = 0,150
SetZoomX = 1,100
SetZoomY = 1,100
@@ -102,7 +97,6 @@ Name = Beat Up hit 3
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 1,392
SetY = 1,86
SetOpacity = 1,100
@@ -125,7 +119,6 @@ Name = Beat Up hit 4
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 1,392
SetY = 1,86
SetOpacity = 1,100
@@ -141,7 +134,6 @@ Name = Beat Up hit 4
SetY = 0,86
SetZoomX = 0,75
SetZoomY = 0,75
SetVisible = 0,true
SetOpacity = 0,150
SetZoomX = 1,100
SetZoomY = 1,100
@@ -167,7 +159,6 @@ Name = Beat Up hit 5
SetY = 0,86
SetZoomX = 0,75
SetZoomY = 0,75
SetVisible = 0,true
SetOpacity = 0,150
SetZoomX = 1,100
SetZoomY = 1,100
@@ -178,7 +169,6 @@ Name = Beat Up hit 5
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 1,392
SetY = 1,86
SetOpacity = 1,100
@@ -201,7 +191,6 @@ Name = Beat Up hit 6
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 1,392
SetY = 1,86
SetOpacity = 1,100
@@ -217,7 +206,6 @@ Name = Beat Up hit 6
SetY = 0,86
SetZoomX = 0,75
SetZoomY = 0,75
SetVisible = 0,true
SetOpacity = 0,150
SetZoomX = 1,100
SetZoomY = 1,100

View File

@@ -13,7 +13,6 @@ Name = BIND
Focus = Target
SetX = 0,440
SetY = 0,102
SetVisible = 0,true
SetX = 1,480
SetY = 1,94
SetX = 2,488
@@ -30,7 +29,6 @@ Name = BIND
Focus = Target
SetX = 0,320
SetY = 0,102
SetVisible = 0,true
SetX = 1,288
SetY = 1,94
SetX = 2,240

View File

@@ -13,7 +13,6 @@ Name = BITE
Focus = Target
SetX = 0,386
SetY = 0,96
SetVisible = 0,true
SetOpacity = 0,128
SetOpacity = 2,192
SetX = 3,385

View File

@@ -13,7 +13,6 @@ Name = BLASTBURN
Focus = Target
SetX = 0,128
SetY = 0,236
SetVisible = 0,true
SetFlip = 1,true
SetAngle = 1,20
SetX = 2,160
@@ -62,7 +61,6 @@ Name = BLASTBURN
<Particle 3>
Graphic = Firebird
Focus = Target
SetVisible = 0,true
SetFlip = 5,true
SetX = 5,358
SetY = 5,110
@@ -102,7 +100,6 @@ Name = BLASTBURN
<Particle 4>
Graphic = Firebird
Focus = Target
SetVisible = 0,true
SetX = 6,358
SetY = 6,123
SetX = 7,390
@@ -132,7 +129,6 @@ Name = BLASTBURN
<Particle 5>
Graphic = Firebird
Focus = Target
SetVisible = 0,true
SetX = 7,364
SetY = 7,154
SetX = 9,326
@@ -153,7 +149,6 @@ Name = BLASTBURN
<Particle 6>
Graphic = Firebird
Focus = Target
SetVisible = 0,true
SetX = 9,384
SetY = 9,91
SetX = 10,345
@@ -172,7 +167,6 @@ Name = BLASTBURN
<Particle 7>
Graphic = Firebird
Focus = Target
SetVisible = 0,true
SetX = 9,441
SetY = 9,167
SetX = 10,339
@@ -187,7 +181,6 @@ Name = BLASTBURN
<Particle 8>
Graphic = Firebird
Focus = Target
SetVisible = 0,true
SetX = 10,371
SetY = 10,66
SetX = 11,320
@@ -200,7 +193,6 @@ Name = BLASTBURN
<Particle 9>
Graphic = Firebird
Focus = Target
SetVisible = 0,true
SetX = 10,339
SetY = 10,179
<SE>

View File

@@ -13,6 +13,5 @@ Name = BLOCK
Focus = Target
SetX = 0,385
SetY = 0,96
SetVisible = 0,true
<SE>
Play = 0,buzzer,80,100

View File

@@ -13,7 +13,6 @@ Name = BLUEFLARE
Focus = Target
SetX = 0,382
SetY = 0,103
SetVisible = 0,true
SetX = 1,379
SetY = 1,93
SetX = 2,384

View File

@@ -13,6 +13,5 @@ Name = BODYSLAM
Focus = Target
SetX = 0,384
SetY = 0,94
SetVisible = 0,true
<SE>
Play = 0,Damage1,80,100

View File

@@ -13,7 +13,6 @@ Name = BRICKBREAK
Focus = Target
SetX = 0,296
SetY = 0,38
SetVisible = 0,true
SetX = 1,320
SetAngle = 1,345
SetX = 2,352

View File

@@ -13,7 +13,6 @@ Name = BUBBLE
Focus = UserAndTarget
SetX = 0,128
SetY = 0,236
SetVisible = 0,true
SetX = 1,153
SetY = 1,224
SetX = 2,198
@@ -39,7 +38,6 @@ Name = BUBBLE
<Particle 3>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,134
SetY = 1,217
SetX = 2,153
@@ -65,7 +63,6 @@ Name = BUBBLE
<Particle 4>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,128
SetY = 1,236
SetX = 2,179
@@ -90,7 +87,6 @@ Name = BUBBLE
<Particle 5>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,128
SetY = 2,236
SetX = 3,166
@@ -115,7 +111,6 @@ Name = BUBBLE
<Particle 6>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,140
SetY = 3,211
SetX = 4,211
@@ -135,7 +130,6 @@ Name = BUBBLE
<Particle 7>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,128
SetY = 3,236
SetX = 4,179
@@ -155,7 +149,6 @@ Name = BUBBLE
<Particle 8>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,166
SetY = 4,186
SetX = 5,192
@@ -171,7 +164,6 @@ Name = BUBBLE
<Particle 9>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 5,128
SetY = 5,236
SetX = 6,230
@@ -183,7 +175,6 @@ Name = BUBBLE
<Particle 10>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 6,160
SetY = 6,236
SetX = 7,217
@@ -195,7 +186,6 @@ Name = BUBBLE
<Particle 11>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 6,352
SetY = 6,85
SetOpacity = 6,100
@@ -213,7 +203,6 @@ Name = BUBBLE
<Particle 12>
Graphic = 008-Weapon03
Focus = UserAndTarget
SetVisible = 0,true
SetX = 8,358
SetY = 8,91
SetOpacity = 8,100

View File

@@ -13,7 +13,6 @@ Name = BUBBLEBEAM
Focus = UserAndTarget
SetX = 0,128
SetY = 0,236
SetVisible = 0,true
SetX = 1,179
SetY = 1,205
SetX = 2,243
@@ -46,7 +45,6 @@ Name = BUBBLEBEAM
<Particle 3>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,140
SetY = 1,186
SetX = 2,192
@@ -77,7 +75,6 @@ Name = BUBBLEBEAM
<Particle 4>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,192
SetY = 1,179
SetX = 2,204
@@ -108,7 +105,6 @@ Name = BUBBLEBEAM
<Particle 5>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,128
SetY = 2,236
SetX = 3,262
@@ -137,7 +133,6 @@ Name = BUBBLEBEAM
<Particle 6>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,153
SetY = 2,211
SetX = 3,198
@@ -165,7 +160,6 @@ Name = BUBBLEBEAM
<Particle 7>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,275
SetY = 3,154
SetX = 4,313
@@ -193,7 +187,6 @@ Name = BUBBLEBEAM
<Particle 8>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,211
SetY = 3,161
SetX = 4,198
@@ -215,7 +208,6 @@ Name = BUBBLEBEAM
<Particle 9>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,160
SetY = 3,217
SetX = 4,275
@@ -241,7 +233,6 @@ Name = BUBBLEBEAM
<Particle 10>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,185
SetY = 4,186
SetX = 5,230
@@ -263,7 +254,6 @@ Name = BUBBLEBEAM
<Particle 11>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,172
SetY = 4,224
SetX = 5,313
@@ -282,7 +272,6 @@ Name = BUBBLEBEAM
<Particle 12>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,288
SetY = 4,211
SetX = 5,281
@@ -301,7 +290,6 @@ Name = BUBBLEBEAM
<Particle 13>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,243
SetY = 4,211
SetX = 5,134
@@ -321,7 +309,6 @@ Name = BUBBLEBEAM
<Particle 14>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,217
SetY = 4,129
SetY = 5,211
@@ -340,7 +327,6 @@ Name = BUBBLEBEAM
<Particle 15>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,288
SetY = 4,179
SetX = 5,371
@@ -359,7 +345,6 @@ Name = BUBBLEBEAM
<Particle 16>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 6,185
SetY = 6,236
SetX = 7,249
@@ -373,7 +358,6 @@ Name = BUBBLEBEAM
<Particle 17>
Graphic = 018-Water01
Focus = UserAndTarget
SetVisible = 0,true
SetX = 6,307
SetY = 6,186
SetX = 7,326

View File

@@ -13,7 +13,6 @@ Name = BULKUP
Focus = Target
SetX = 0,344
SetY = 0,102
SetVisible = 0,true
SetOpacity = 0,200
SetY = 1,94
SetOpacity = 1,150
@@ -42,7 +41,6 @@ Name = BULKUP
Focus = Target
SetX = 0,464
SetY = 0,102
SetVisible = 0,true
SetOpacity = 0,200
SetY = 1,94
SetOpacity = 1,150

View File

@@ -13,7 +13,6 @@ Name = BULLETPUNCH
Focus = Target
SetX = 0,386
SetY = 0,99
SetVisible = 0,true
SetX = 1,391
SetY = 1,95
SetX = 2,403
@@ -46,7 +45,6 @@ Name = BULLETPUNCH
<Particle 4>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 2,426
SetY = 2,69
SetX = 4,372
@@ -58,7 +56,6 @@ Name = BULLETPUNCH
<Particle 5>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 2,405
SetY = 2,67
SetX = 4,352
@@ -72,7 +69,6 @@ Name = BULLETPUNCH
Focus = Target
SetX = 0,398
SetY = 0,100
SetVisible = 0,true
SetX = 1,406
SetY = 1,95
SetX = 2,384

View File

@@ -13,7 +13,6 @@ Name = BULLETSEED
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetVisible = 0,true
SetX = 1,211
SetY = 1,173
SetX = 2,249
@@ -38,7 +37,6 @@ Name = BULLETSEED
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
@@ -60,7 +58,6 @@ Name = BULLETSEED
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,172
SetY = 2,198
SetX = 3,211
@@ -76,7 +73,6 @@ Name = BULLETSEED
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,172
SetY = 3,205
SetX = 4,217
@@ -89,7 +85,6 @@ Name = BULLETSEED
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,179
SetY = 4,217
SetX = 5,217
@@ -116,7 +111,6 @@ Name = Bullet Seed hit 2
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,179
SetY = 4,217
SetX = 5,217
@@ -128,7 +122,6 @@ Name = Bullet Seed hit 2
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetVisible = 0,true
SetX = 1,211
SetY = 1,173
SetX = 2,249
@@ -153,7 +146,6 @@ Name = Bullet Seed hit 2
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
@@ -175,7 +167,6 @@ Name = Bullet Seed hit 2
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,172
SetY = 2,198
SetX = 3,211
@@ -191,7 +182,6 @@ Name = Bullet Seed hit 2
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,172
SetY = 3,205
SetX = 4,217
@@ -221,7 +211,6 @@ Name = Bullet Seed hit 3
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,172
SetY = 3,205
SetX = 4,217
@@ -234,7 +223,6 @@ Name = Bullet Seed hit 3
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,179
SetY = 4,217
SetX = 5,217
@@ -246,7 +234,6 @@ Name = Bullet Seed hit 3
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetVisible = 0,true
SetX = 1,211
SetY = 1,173
SetX = 2,249
@@ -271,7 +258,6 @@ Name = Bullet Seed hit 3
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
@@ -293,7 +279,6 @@ Name = Bullet Seed hit 3
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,172
SetY = 2,198
SetX = 3,211
@@ -326,7 +311,6 @@ Name = Bullet Seed hit 4
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,172
SetY = 2,198
SetX = 3,211
@@ -342,7 +326,6 @@ Name = Bullet Seed hit 4
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,172
SetY = 3,205
SetX = 4,217
@@ -355,7 +338,6 @@ Name = Bullet Seed hit 4
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,179
SetY = 4,217
SetX = 5,217
@@ -367,7 +349,6 @@ Name = Bullet Seed hit 4
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetVisible = 0,true
SetX = 1,211
SetY = 1,173
SetX = 2,249
@@ -392,7 +373,6 @@ Name = Bullet Seed hit 4
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
@@ -431,7 +411,6 @@ Name = Bullet Seed hit 5
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
@@ -453,7 +432,6 @@ Name = Bullet Seed hit 5
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,172
SetY = 2,198
SetX = 3,211
@@ -469,7 +447,6 @@ Name = Bullet Seed hit 5
<Particle 5>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,172
SetY = 3,205
SetX = 4,217
@@ -482,7 +459,6 @@ Name = Bullet Seed hit 5
<Particle 6>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,179
SetY = 4,217
SetX = 5,217
@@ -494,7 +470,6 @@ Name = Bullet Seed hit 5
Focus = UserAndTarget
SetX = 0,160
SetY = 0,198
SetVisible = 0,true
SetX = 1,211
SetY = 1,173
SetX = 2,249

View File

@@ -13,7 +13,6 @@ Name = CHARGE
Focus = User
SetX = 0,328
SetY = 0,238
SetVisible = 0,true
SetX = 1,296
SetX = 2,216
SetY = 2,230
@@ -32,7 +31,6 @@ Name = CHARGE
<Particle 3>
Graphic = electric2
Focus = User
SetVisible = 0,true
SetX = 1,-32
SetY = 1,230
SetX = 2,0
@@ -53,7 +51,6 @@ Name = CHARGE
<Particle 4>
Graphic = electric2
Focus = User
SetVisible = 0,true
SetX = 3,328
SetY = 3,238
SetX = 4,280
@@ -71,7 +68,6 @@ Name = CHARGE
<Particle 5>
Graphic = electric2
Focus = User
SetVisible = 0,true
SetX = 4,-72
SetY = 4,238
SetX = 5,-24
@@ -83,7 +79,6 @@ Name = CHARGE
<Particle 6>
Graphic = electric2
Focus = User
SetVisible = 0,true
SetX = 5,344
SetY = 5,246
SetX = 6,304
@@ -94,7 +89,6 @@ Name = CHARGE
<Particle 7>
Graphic = electric2
Focus = User
SetVisible = 0,true
SetX = 7,176
SetY = 7,286
<SE>

View File

@@ -11,7 +11,6 @@ Name = CHARM
<Particle 3>
Graphic = electric2
Focus = Target
SetVisible = 0,true
SetX = 2,440
SetY = 2,142
SetX = 3,432
@@ -25,7 +24,6 @@ Name = CHARM
<Particle 4>
Graphic = electric2
Focus = Target
SetVisible = 0,true
SetX = 5,376
SetY = 5,102
<Particle 2>
@@ -33,7 +31,6 @@ Name = CHARM
Focus = Target
SetX = 0,336
SetY = 0,126
SetVisible = 0,true
SetX = 1,344
SetY = 1,118
SetX = 2,352

View File

@@ -13,7 +13,6 @@ Name = CLEARSMOG
Focus = UserAndTarget
SetX = 0,384
SetY = 0,98
SetVisible = 0,true
SetX = 2,385
SetY = 2,95
SetY = 3,98

View File

@@ -11,7 +11,6 @@ Name = CLOSECOMBAT
<Particle 2>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 4,383
SetY = 4,57
SetOpacity = 4,47
@@ -40,7 +39,6 @@ Name = CLOSECOMBAT
<Particle 3>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 1,361
SetY = 1,125
SetX = 2,344
@@ -77,7 +75,6 @@ Name = CLOSECOMBAT
<Particle 4>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 1,332
SetY = 1,147
SetX = 2,370
@@ -112,7 +109,6 @@ Name = CLOSECOMBAT
<Particle 5>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 1,353
SetY = 1,137
SetX = 2,361
@@ -140,7 +136,6 @@ Name = CLOSECOMBAT
<Particle 6>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 2,417
SetY = 2,104
SetX = 3,374
@@ -164,7 +159,6 @@ Name = CLOSECOMBAT
<Particle 7>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 2,379
SetY = 2,83
SetX = 3,421
@@ -188,7 +182,6 @@ Name = CLOSECOMBAT
<Particle 8>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 2,400
SetY = 2,94
SetX = 3,397
@@ -202,7 +195,6 @@ Name = CLOSECOMBAT
<Particle 9>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 3,413
SetY = 3,138
SetX = 4,369
@@ -212,7 +204,6 @@ Name = CLOSECOMBAT
<Particle 10>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 3,377
SetY = 3,126
SetX = 4,359
@@ -222,7 +213,6 @@ Name = CLOSECOMBAT
<Particle 11>
Graphic = finger.spoon
Focus = Target
SetVisible = 0,true
SetX = 3,399
SetY = 3,127
<SE>

View File

@@ -11,7 +11,6 @@ Name = COMETPUNCH
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetVisible = 0,true
SetX = 2,432
SetY = 2,78
SetX = 3,368
@@ -23,7 +22,6 @@ Name = COMETPUNCH
Focus = Target
SetX = 0,352
SetY = 0,102
SetVisible = 0,true
SetX = 3,432
SetY = 3,78
SetX = 5,368
@@ -48,7 +46,6 @@ Name = Comet Punch hit 2
Focus = Target
SetX = 0,352
SetY = 0,102
SetVisible = 0,true
SetX = 3,432
SetY = 3,78
SetX = 5,368
@@ -58,7 +55,6 @@ Name = Comet Punch hit 2
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetVisible = 0,true
SetX = 2,432
SetY = 2,78
SetX = 3,368
@@ -81,7 +77,6 @@ Name = Comet Punch hit 3
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetVisible = 0,true
SetX = 2,432
SetY = 2,78
SetX = 3,368
@@ -93,7 +88,6 @@ Name = Comet Punch hit 3
Focus = Target
SetX = 0,352
SetY = 0,102
SetVisible = 0,true
SetX = 3,432
SetY = 3,78
SetX = 5,368
@@ -118,7 +112,6 @@ Name = Comet Punch hit 4
Focus = Target
SetX = 0,352
SetY = 0,102
SetVisible = 0,true
SetX = 3,432
SetY = 3,78
SetX = 5,368
@@ -128,7 +121,6 @@ Name = Comet Punch hit 4
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetVisible = 0,true
SetX = 2,432
SetY = 2,78
SetX = 3,368
@@ -151,7 +143,6 @@ Name = Comet Punch hit 5
<Particle 3>
Graphic = 003-Attack01
Focus = Target
SetVisible = 0,true
SetX = 2,432
SetY = 2,78
SetX = 3,368
@@ -163,7 +154,6 @@ Name = Comet Punch hit 5
Focus = Target
SetX = 0,352
SetY = 0,102
SetVisible = 0,true
SetX = 3,432
SetY = 3,78
SetX = 5,368

View File

@@ -13,7 +13,6 @@ Name = CONFUSERAY
Focus = UserAndTarget
SetX = 0,153
SetY = 0,211
SetVisible = 0,true
SetX = 1,166
SetY = 1,205
SetX = 2,172

View File

@@ -13,7 +13,6 @@ Name = COTTONGUARD
Focus = User
SetX = 0,113
SetY = 0,263
SetVisible = 0,true
SetX = 1,123
SetY = 1,272
SetX = 2,135
@@ -28,7 +27,6 @@ Name = COTTONGUARD
<Particle 3>
Graphic = animsheet
Focus = User
SetVisible = 0,true
SetX = 1,156
SetY = 1,258
SetX = 2,166
@@ -44,7 +42,6 @@ Name = COTTONGUARD
<Particle 4>
Graphic = animsheet
Focus = User
SetVisible = 0,true
SetX = 3,133
SetY = 3,263
SetX = 4,170
@@ -56,7 +53,6 @@ Name = COTTONGUARD
<Particle 5>
Graphic = animsheet
Focus = User
SetVisible = 0,true
SetX = 3,167
SetY = 3,266
SetX = 4,138
@@ -68,7 +64,6 @@ Name = COTTONGUARD
<Particle 6>
Graphic = animsheet
Focus = User
SetVisible = 0,true
SetX = 3,176
SetY = 3,220
SetX = 4,190
@@ -80,7 +75,6 @@ Name = COTTONGUARD
<Particle 7>
Graphic = animsheet
Focus = User
SetVisible = 0,true
SetX = 4,129
SetY = 4,237
<SE>

View File

@@ -13,6 +13,5 @@ Name = COTTONSPORE
Focus = Target
SetX = 0,384
SetY = 0,94
SetVisible = 0,true
<SE>
Play = 0,Sand,80,100

View File

@@ -13,7 +13,6 @@ Name = COUNTER
Focus = UserAndTarget
SetX = 0,384
SetY = 0,98
SetVisible = 0,true
SetX = 1,408
SetY = 1,80
SetZoomX = 1,50
@@ -33,7 +32,6 @@ Name = COUNTER
<Particle 3>
Graphic = punches
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,387
SetY = 1,99
SetX = 2,408
@@ -49,7 +47,6 @@ Name = COUNTER
<Particle 4>
Graphic = punches
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,352
SetY = 1,99
SetZoomX = 1,50
@@ -65,7 +62,6 @@ Name = COUNTER
<Particle 5>
Graphic = punches
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,400
SetY = 2,101
SetZoomX = 2,50
@@ -78,7 +74,6 @@ Name = COUNTER
<Particle 6>
Graphic = punches
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,408
SetY = 3,85
SetZoomX = 3,50
@@ -90,7 +85,6 @@ Name = COUNTER
<Particle 7>
Graphic = punches
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,386
SetY = 3,98
SetX = 4,384
@@ -101,7 +95,6 @@ Name = COUNTER
<Particle 8>
Graphic = punches
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,384
SetY = 4,96
SetX = 5,400
@@ -111,7 +104,6 @@ Name = COUNTER
<Particle 9>
Graphic = punches
Focus = UserAndTarget
SetVisible = 0,true
SetX = 5,352
SetY = 5,131
SetZoomX = 5,50
@@ -119,7 +111,6 @@ Name = COUNTER
<Particle 10>
Graphic = punches
Focus = UserAndTarget
SetVisible = 0,true
SetX = 5,376
SetY = 5,26
SetZoomX = 5,50
@@ -127,7 +118,6 @@ Name = COUNTER
<Particle 11>
Graphic = punches
Focus = UserAndTarget
SetVisible = 0,true
SetX = 5,399
SetY = 5,92
<SE>

View File

@@ -13,7 +13,6 @@ Name = CRUNCH
Focus = Target
SetX = 0,396
SetY = 0,97
SetVisible = 0,true
SetX = 1,391
SetY = 1,98
SetX = 2,387
@@ -39,7 +38,6 @@ Name = CRUNCH
<Particle 3>
Graphic = teeth
Focus = Target
SetVisible = 0,true
SetX = 7,444
SetY = 7,115
SetX = 8,418
@@ -51,7 +49,6 @@ Name = CRUNCH
<Particle 4>
Graphic = teeth
Focus = Target
SetVisible = 0,true
SetX = 7,343
SetY = 7,94
SetX = 8,329
@@ -63,7 +60,6 @@ Name = CRUNCH
<Particle 5>
Graphic = teeth
Focus = Target
SetVisible = 0,true
SetX = 8,343
SetY = 8,95
SetX = 9,327
@@ -73,7 +69,6 @@ Name = CRUNCH
<Particle 6>
Graphic = teeth
Focus = Target
SetVisible = 0,true
SetX = 8,442
SetY = 8,99
SetX = 9,391
@@ -83,7 +78,6 @@ Name = CRUNCH
<Particle 7>
Graphic = teeth
Focus = Target
SetVisible = 0,true
SetX = 10,325
SetY = 10,96
<SE>

View File

@@ -13,7 +13,6 @@ Name = CRUSHCLAW
Focus = Target
SetX = 0,387
SetY = 0,84
SetVisible = 0,true
SetX = 1,392
SetY = 1,87
SetX = 2,402

View File

@@ -14,7 +14,6 @@ Name = CURSE
SetX = 0,392
SetY = 0,14
SetAngle = 0,90
SetVisible = 0,true
SetY = 1,54
SetY = 2,70
SetY = 3,78

View File

@@ -13,7 +13,6 @@ Name = CUT
Focus = Target
SetX = 0,384
SetY = 0,94
SetVisible = 0,true
<SE>
Play = 0,Slash10,80,100
Play = 3,Slash2,80,100

View File

@@ -13,7 +13,6 @@ Name = DEFENSECURL
Focus = User
SetX = 0,133
SetY = 0,224
SetVisible = 0,true
SetOpacity = 0,100
SetX = 1,131
SetY = 1,223

View File

@@ -13,7 +13,6 @@ Name = DETECT
Focus = UserAndTarget
SetX = 0,422
SetY = 0,66
SetVisible = 0,true
SetX = 1,423
SetY = 1,68
SetX = 2,416

View File

@@ -11,14 +11,12 @@ Name = DISABLE
<Particle 3>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,385
SetY = 4,96
SetAngle = 4,45
<Particle 4>
Graphic = leech-seed
Focus = UserAndTarget
SetVisible = 0,true
SetX = 6,388
SetY = 6,96
<Particle 2>
@@ -26,7 +24,6 @@ Name = DISABLE
Focus = UserAndTarget
SetX = 0,385
SetY = 0,101
SetVisible = 0,true
SetX = 1,384
SetY = 1,98
SetY = 2,99

View File

@@ -13,7 +13,6 @@ Name = DIZZYPUNCH
Focus = Target
SetX = 0,384
SetY = 0,97
SetVisible = 0,true
SetY = 1,96
SetY = 2,91
SetX = 4,387
@@ -38,7 +37,6 @@ Name = DIZZYPUNCH
<Particle 3>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 1,388
SetY = 1,102
SetX = 2,390
@@ -68,7 +66,6 @@ Name = DIZZYPUNCH
<Particle 4>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 2,447
SetY = 2,80
SetX = 4,469
@@ -96,7 +93,6 @@ Name = DIZZYPUNCH
<Particle 5>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 2,471
SetY = 2,88
SetX = 4,356
@@ -124,7 +120,6 @@ Name = DIZZYPUNCH
<Particle 6>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 3,346
SetY = 3,82
SetX = 4,329
@@ -148,7 +143,6 @@ Name = DIZZYPUNCH
<Particle 7>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 3,316
SetY = 3,91
SetX = 5,377
@@ -168,7 +162,6 @@ Name = DIZZYPUNCH
<Particle 8>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 7,426
SetY = 7,103
SetX = 8,361
@@ -180,13 +173,11 @@ Name = DIZZYPUNCH
<Particle 9>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 8,427
SetY = 8,74
<Particle 10>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 8,447
SetY = 8,64
<SE>

View File

@@ -11,7 +11,6 @@ Name = DOUBLEEDGE
<Particle 3>
Graphic = Divine_Smash
Focus = Target
SetVisible = 0,true
SetX = 1,198
SetY = 1,236
SetY = 2,179
@@ -22,7 +21,6 @@ Name = DOUBLEEDGE
<Particle 4>
Graphic = Divine_Smash
Focus = User
SetVisible = 0,true
SetX = 2,96
SetY = 2,230
<Particle 2>
@@ -30,7 +28,6 @@ Name = DOUBLEEDGE
Focus = Target
SetX = 0,128
SetY = 0,236
SetVisible = 0,true
SetY = 1,192
SetY = 2,129
SetX = 3,198

View File

@@ -15,7 +15,6 @@ Name = DOUBLEKICK
SetY = 0,94
SetZoomX = 0,110
SetZoomY = 0,110
SetVisible = 0,true
SetOpacity = 0,100
SetZoomX = 1,100
SetZoomY = 1,100
@@ -26,7 +25,6 @@ Name = DOUBLEKICK
<Particle 3>
Graphic = normal1
Focus = Target
SetVisible = 0,true
SetX = 2,440
SetY = 2,78
SetZoomX = 2,110
@@ -47,7 +45,6 @@ Name = Double Kick hit 2
<Particle 3>
Graphic = normal1
Focus = Target
SetVisible = 0,true
SetX = 2,440
SetY = 2,78
SetZoomX = 2,110
@@ -60,7 +57,6 @@ Name = Double Kick hit 2
SetY = 0,94
SetZoomX = 0,110
SetZoomY = 0,110
SetVisible = 0,true
SetOpacity = 0,100
SetZoomX = 1,100
SetZoomY = 1,100

View File

@@ -11,7 +11,6 @@ Name = DOUBLESLAP
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 3,392
SetY = 3,94
SetOpacity = 3,100
@@ -22,7 +21,6 @@ Name = DOUBLESLAP
Focus = Target
SetX = 0,520
SetY = 0,94
SetVisible = 0,true
SetX = 1,480
SetX = 2,424
SetX = 3,392
@@ -48,7 +46,6 @@ Name = DoubleSlap hit 2
Focus = Target
SetX = 0,520
SetY = 0,94
SetVisible = 0,true
SetX = 1,480
SetX = 2,424
SetX = 3,392
@@ -60,7 +57,6 @@ Name = DoubleSlap hit 2
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 3,392
SetY = 3,94
SetOpacity = 3,100
@@ -81,7 +77,6 @@ Name = DoubleSlap hit 3
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 3,392
SetY = 3,94
SetOpacity = 3,100
@@ -92,7 +87,6 @@ Name = DoubleSlap hit 3
Focus = Target
SetX = 0,520
SetY = 0,94
SetVisible = 0,true
SetX = 1,480
SetX = 2,424
SetX = 3,392
@@ -118,7 +112,6 @@ Name = DoubleSlap hit 4
Focus = Target
SetX = 0,520
SetY = 0,94
SetVisible = 0,true
SetX = 1,480
SetX = 2,424
SetX = 3,392
@@ -130,7 +123,6 @@ Name = DoubleSlap hit 4
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 3,392
SetY = 3,94
SetOpacity = 3,100
@@ -151,7 +143,6 @@ Name = DoubleSlap hit 5
<Particle 3>
Graphic = many
Focus = Target
SetVisible = 0,true
SetX = 3,392
SetY = 3,94
SetOpacity = 3,100
@@ -162,7 +153,6 @@ Name = DoubleSlap hit 5
Focus = Target
SetX = 0,520
SetY = 0,94
SetVisible = 0,true
SetX = 1,480
SetX = 2,424
SetX = 3,392

View File

@@ -13,7 +13,6 @@ Name = DRAGONBREATH
Focus = UserAndTarget
SetX = 0,153
SetY = 0,205
SetVisible = 0,true
SetX = 1,204
SetY = 1,186
SetX = 2,256
@@ -27,7 +26,6 @@ Name = DRAGONBREATH
<Particle 3>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,179
SetY = 1,198
SetX = 2,217
@@ -44,7 +42,6 @@ Name = DRAGONBREATH
<Particle 4>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetFlip = 2,true
SetX = 2,217
SetY = 2,186
@@ -60,7 +57,6 @@ Name = DRAGONBREATH
<Particle 5>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetFlip = 2,true
SetX = 2,179
SetY = 2,205
@@ -73,7 +69,6 @@ Name = DRAGONBREATH
<Particle 6>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,236
SetY = 2,154
SetZoomX = 2,50
@@ -85,7 +80,6 @@ Name = DRAGONBREATH
<Particle 7>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetFlip = 3,true
SetX = 3,345
SetY = 3,154
@@ -94,7 +88,6 @@ Name = DRAGONBREATH
<Particle 8>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetFlip = 3,true
SetX = 3,294
SetY = 3,142
@@ -103,7 +96,6 @@ Name = DRAGONBREATH
<Particle 9>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,211
SetY = 3,211
SetZoomX = 3,75

View File

@@ -13,7 +13,6 @@ Name = DRAGONCLAW
Focus = Target
SetX = 0,384
SetY = 0,94
SetVisible = 0,true
SetX = 1,360
SetAngle = 1,25
SetY = 2,102

View File

@@ -11,14 +11,12 @@ Name = DRAGONDANCE
<Particle 3>
Graphic = electric1
Focus = Target
SetVisible = 0,true
SetX = 3,392
SetY = 3,46
SetY = 7,94
<Particle 2>
Graphic = electric1
Focus = Target
SetVisible = 0,true
SetX = 1,392
SetY = 1,94
SetY = 7,46

View File

@@ -11,7 +11,6 @@ Name = DRAGONRAGE
<Particle 3>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,179
SetY = 1,198
SetX = 2,217
@@ -28,7 +27,6 @@ Name = DRAGONRAGE
<Particle 4>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetFlip = 2,true
SetX = 2,217
SetY = 2,186
@@ -40,7 +38,6 @@ Name = DRAGONRAGE
<Particle 5>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetFlip = 3,true
SetX = 3,230
SetY = 3,198
@@ -49,7 +46,6 @@ Name = DRAGONRAGE
Focus = UserAndTarget
SetX = 0,153
SetY = 0,205
SetVisible = 0,true
SetX = 1,204
SetY = 1,186
SetX = 2,256

View File

@@ -11,7 +11,6 @@ Name = DYNAMICPUNCH
<Particle 3>
Graphic = punches
Focus = Target
SetVisible = 0,true
SetX = 1,389
SetY = 1,99
SetX = 2,386
@@ -26,7 +25,6 @@ Name = DYNAMICPUNCH
Focus = Target
SetX = 0,389
SetY = 0,98
SetVisible = 0,true
SetX = 1,386
SetY = 1,96
SetX = 2,389

View File

@@ -11,7 +11,6 @@ Name = EMBER
<Particle 3>
Graphic = Flames
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,144
SetY = 1,204
SetFlip = 2,true
@@ -37,7 +36,6 @@ Name = EMBER
<Particle 2>
Graphic = Flames
Focus = UserAndTarget
SetVisible = 0,true
SetX = 9,310
SetY = 9,126
SetFlip = 10,true

View File

@@ -13,7 +13,6 @@ Name = ENCORE
Focus = UserAndTarget
SetX = 0,96
SetY = 0,186
SetVisible = 0,true
SetX = 1,108
SetX = 2,121
SetX = 3,160
@@ -37,7 +36,6 @@ Name = ENCORE
Focus = UserAndTarget
SetX = 0,172
SetY = 0,186
SetVisible = 0,true
SetX = 1,160
SetX = 2,140
SetX = 3,108

View File

@@ -15,7 +15,6 @@ Name = ENERGYBALL
SetY = 0,117
SetZoomX = 0,80
SetZoomY = 0,80
SetVisible = 0,true
SetZoomX = 1,90
SetZoomY = 1,90
SetZoomX = 2,100

View File

@@ -11,7 +11,6 @@ Name = ERUPTION
<Particle 3>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,211
SetY = 2,167
SetAngle = 2,30
@@ -31,7 +30,6 @@ Name = ERUPTION
<Particle 4>
Graphic = fire5
Focus = UserAndTarget
SetVisible = 0,true
SetX = 4,147
SetY = 4,161
SetAngle = 4,30
@@ -46,7 +44,6 @@ Name = ERUPTION
SetX = 0,160
SetY = 0,167
SetAngle = 0,30
SetVisible = 0,true
SetX = 1,198
SetY = 1,148
SetAngle = 1,15

View File

@@ -13,7 +13,6 @@ Name = EXPLOSION
Focus = Target
SetX = 0,424
SetY = 0,46
SetVisible = 0,true
SetOpacity = 0,50
SetX = 2,400
SetY = 2,142
@@ -26,7 +25,6 @@ Name = EXPLOSION
<Particle 4>
Graphic = Fire3
Focus = Target
SetVisible = 0,true
SetX = 2,424
SetY = 2,46
SetOpacity = 2,100
@@ -40,7 +38,6 @@ Name = EXPLOSION
<Particle 5>
Graphic = Fire3
Focus = Target
SetVisible = 0,true
SetX = 6,424
SetY = 6,46
<Particle 2>
@@ -48,7 +45,6 @@ Name = EXPLOSION
Focus = Target
SetX = 0,296
SetY = 0,94
SetVisible = 0,true
SetOpacity = 12,150
SetX = 13,400
SetY = 13,142

View File

@@ -14,7 +14,6 @@ Name = FAKEOUT
SetFlip = 0,true
SetX = 0,480
SetY = 0,102
SetVisible = 0,true
SetX = 6,464
SetX = 7,448
SetX = 8,400
@@ -28,7 +27,6 @@ Name = FAKEOUT
Focus = Target
SetX = 0,288
SetY = 0,102
SetVisible = 0,true
SetX = 6,304
SetX = 7,320
SetX = 8,368

View File

@@ -11,7 +11,6 @@ Name = FAKETEARS
<Particle 3>
Graphic = poison2
Focus = User
SetVisible = 0,true
SetFlip = 1,true
SetX = 1,56
SetY = 1,230
@@ -33,7 +32,6 @@ Name = FAKETEARS
<Particle 4>
Graphic = poison2
Focus = User
SetVisible = 0,true
SetX = 2,200
SetY = 2,222
SetX = 4,221
@@ -46,7 +44,6 @@ Name = FAKETEARS
<Particle 5>
Graphic = poison2
Focus = User
SetVisible = 0,true
SetFlip = 5,true
SetX = 5,10
SetY = 5,204
@@ -55,7 +52,6 @@ Name = FAKETEARS
Focus = User
SetX = 0,184
SetY = 0,238
SetVisible = 0,true
SetX = 1,192
SetY = 1,230
SetFlip = 2,true

View File

@@ -13,7 +13,6 @@ Name = FIERYDANCE
Focus = Target
SetX = 0,419
SetY = 0,80
SetVisible = 0,true
SetX = 1,424
SetY = 1,86
SetX = 2,425
@@ -41,7 +40,6 @@ Name = FIERYDANCE
<Particle 3>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 1,364
SetY = 1,85
SetX = 2,359
@@ -65,7 +63,6 @@ Name = FIERYDANCE
<Particle 4>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 1,411
SetY = 1,49
SetX = 2,407
@@ -87,7 +84,6 @@ Name = FIERYDANCE
<Particle 5>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 3,338
SetY = 3,51
SetX = 4,321
@@ -101,7 +97,6 @@ Name = FIERYDANCE
<Particle 6>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 4,373
SetY = 4,55
SetX = 7,359
@@ -111,7 +106,6 @@ Name = FIERYDANCE
<Particle 7>
Graphic = fly copy
Focus = Target
SetVisible = 0,true
SetX = 7,351
SetY = 7,107
<SE>

View File

@@ -13,7 +13,6 @@ Name = FINALGAMBIT
Focus = Target
SetX = 0,364
SetY = 0,126
SetVisible = 0,true
SetX = 1,362
SetY = 1,122
SetX = 2,391

View File

@@ -13,7 +13,6 @@ Name = FIREBLAST
Focus = Target
SetX = 0,384
SetY = 0,94
SetVisible = 0,true
SetY = 2,95
SetY = 3,92
SetX = 4,383

View File

@@ -13,7 +13,6 @@ Name = FIREFANG
Focus = Target
SetX = 0,391
SetY = 0,94
SetVisible = 0,true
SetX = 1,394
SetY = 1,96
SetX = 2,386
@@ -38,7 +37,6 @@ Name = FIREFANG
<Particle 3>
Graphic = element fangs
Focus = Target
SetVisible = 0,true
SetX = 7,411
SetY = 7,88
SetY = 8,89
@@ -48,7 +46,6 @@ Name = FIREFANG
<Particle 4>
Graphic = element fangs
Focus = Target
SetVisible = 0,true
SetX = 8,418
SetY = 8,70
SetX = 9,414
@@ -58,7 +55,6 @@ Name = FIREFANG
<Particle 5>
Graphic = element fangs
Focus = Target
SetVisible = 0,true
SetX = 8,353
SetY = 8,73
SetX = 9,349
@@ -68,7 +64,6 @@ Name = FIREFANG
<Particle 6>
Graphic = element fangs
Focus = Target
SetVisible = 0,true
SetX = 9,359
SetY = 9,33
SetX = 10,348
@@ -76,25 +71,21 @@ Name = FIREFANG
<Particle 7>
Graphic = element fangs
Focus = Target
SetVisible = 0,true
SetX = 10,358
SetY = 10,44
<Particle 8>
Graphic = element fangs
Focus = Target
SetVisible = 0,true
SetX = 10,375
SetY = 10,40
<Particle 9>
Graphic = element fangs
Focus = Target
SetVisible = 0,true
SetX = 10,356
SetY = 10,104
<Particle 10>
Graphic = element fangs
Focus = Target
SetVisible = 0,true
SetX = 10,365
SetY = 10,32
<SE>

Some files were not shown because too many files have changed in this diff Show More