mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Added AI handlers that calculate a move's base power, moved AI damage calculation
This commit is contained in:
@@ -73,14 +73,12 @@ module Battle::AI::Handlers
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# Move failure check
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def self.apply_move_effect_score(function_code, score, *args)
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function_code = function_code.to_sym
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ret = MoveEffectScore.trigger(function_code, score, *args)
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return (ret.nil?) ? score : ret
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end
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def self.get_base_power(function_code, power, *args)
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function_code = function_code.to_sym
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ret = MoveBasePower.trigger(function_code, *args)
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ret = MoveBasePower.trigger(function_code, power, *args)
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return (ret.nil?) ? power : ret
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end
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end
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@@ -29,7 +29,7 @@ class Battle::AI
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choices.each_with_index do |c, i|
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logMsg += "#{battler.moves[c[0]].name}=#{c[1]}"
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logMsg += " (target #{c[2]})" if c[2] >= 0
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logMsg += ", " if i < choices.length-1
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logMsg += ", " if i < choices.length - 1
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end
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PBDebug.log(logMsg)
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end
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@@ -117,8 +117,8 @@ class Battle::AI
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score = pbGetStatusMoveBaseScore
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end
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# Modify the score according to the move's effect
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score = Battle::AI::Handlers.apply_move_effect_score(@move.move.function,
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score, @move.move, user_battler, target_battler, self, @battle)
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score = Battle::AI::Handlers.apply_move_effect_score(@move.function,
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score, @move, @user, @target, self, @battle)
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# A score of 0 here means it absolutely should not be used
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return 0 if score <= 0
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@@ -327,8 +327,7 @@ class Battle::AI
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target_battler = @target.battler
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# Calculate how much damage the move will do (roughly)
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base_damage = @move.base_power
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calc_damage = pbRoughDamage(@move, @target, base_damage)
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calc_damage = @move.rough_damage
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# TODO: Maybe move this check elsewhere? Note that Reborn's base score does
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# not include this halving, but the predicted damage does.
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@@ -362,6 +361,9 @@ class Battle::AI
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return damage_percentage.to_i
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end
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#=============================================================================
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#
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#=============================================================================
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def pbGetStatusMoveBaseScore
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# TODO: Call @target.immune_to_move? here too, not just for damaging moves
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# (only if this status move will be affected).
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@@ -36,293 +36,6 @@ class Battle::AI
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return mod1 * mod2
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end
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#=============================================================================
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# Damage calculation
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#=============================================================================
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def pbRoughDamage(move, target, baseDmg)
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# Fixed damage moves
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return baseDmg if move.move.is_a?(Battle::Move::FixedDamageMove)
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user_battler = @user.battler
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target_battler = target.battler
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# Get the move's type
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type = move.rough_type
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##### Calculate user's attack stat #####
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atk = @user.rough_stat(:ATTACK)
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if move.move.function == "UseTargetAttackInsteadOfUserAttack" # Foul Play
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atk = target.rough_stat(:ATTACK)
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elsif move.move.function == "UseUserBaseDefenseInsteadOfUserBaseAttack" # Body Press
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atk = @user.rough_stat(:DEFENSE)
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elsif move.move.specialMove?(type)
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if move.move.function == "UseTargetAttackInsteadOfUserAttack" # Foul Play
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atk = target.rough_stat(:SPECIAL_ATTACK)
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else
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atk = @user.rough_stat(:SPECIAL_ATTACK)
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end
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end
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##### Calculate target's defense stat #####
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defense = target.rough_stat(:DEFENSE)
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if move.move.specialMove?(type) && move.move.function != "UseTargetDefenseInsteadOfTargetSpDef" # Psyshock
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defense = target.rough_stat(:SPECIAL_DEFENSE)
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end
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##### Calculate all multiplier effects #####
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multipliers = {
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:base_damage_multiplier => 1.0,
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:attack_multiplier => 1.0,
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:defense_multiplier => 1.0,
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:final_damage_multiplier => 1.0
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}
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# Ability effects that alter damage
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moldBreaker = @trainer.high_skill? && target_battler.hasMoldBreaker?
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if @user.ability_active?
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# NOTE: These abilities aren't suitable for checking at the start of the
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# round.
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abilityBlacklist = [:ANALYTIC, :SNIPER, :TINTEDLENS, :AERILATE, :PIXILATE, :REFRIGERATE]
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canCheck = true
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abilityBlacklist.each do |m|
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next if move.move.id != m
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canCheck = false
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break
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end
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if canCheck
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Battle::AbilityEffects.triggerDamageCalcFromUser(
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user_battler.ability, user_battler, target_battler, move.move, multipliers, baseDmg, type
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)
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end
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end
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if @trainer.medium_skill? && !moldBreaker
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user_battler.allAllies.each do |b|
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next if !b.abilityActive?
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Battle::AbilityEffects.triggerDamageCalcFromAlly(
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b.ability, user_battler, target_battler, move.move, multipliers, baseDmg, type
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)
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end
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end
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if !moldBreaker && target.ability_active?
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# NOTE: These abilities aren't suitable for checking at the start of the
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# round.
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abilityBlacklist = [:FILTER, :SOLIDROCK]
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canCheck = true
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abilityBlacklist.each do |m|
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next if move.move.id != m
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canCheck = false
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break
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end
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if canCheck
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Battle::AbilityEffects.triggerDamageCalcFromTarget(
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target_battler.ability, user_battler, target_battler, move.move, multipliers, baseDmg, type
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)
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end
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end
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if @trainer.high_skill? && !moldBreaker
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target_battler.allAllies.each do |b|
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next if !b.abilityActive?
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Battle::AbilityEffects.triggerDamageCalcFromTargetAlly(
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b.ability, user_battler, target_battler, move.move, multipliers, baseDmg, type
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)
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end
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end
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# Item effects that alter damage
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# NOTE: Type-boosting gems aren't suitable for checking at the start of the
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# round.
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if @user.item_active?
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# NOTE: These items aren't suitable for checking at the start of the
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# round.
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itemBlacklist = [:EXPERTBELT, :LIFEORB]
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if !itemBlacklist.include?(user_battler.item_id)
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Battle::ItemEffects.triggerDamageCalcFromUser(
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user_battler.item, user_battler, target_battler, move.move, multipliers, baseDmg, type
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)
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user_battler.effects[PBEffects::GemConsumed] = nil # Untrigger consuming of Gems
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end
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# TODO: Prefer (1.5x?) if item will be consumed and user has Unburden.
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end
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if target.item_active? && target_battler.item && !target_battler.item.is_berry?
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Battle::ItemEffects.triggerDamageCalcFromTarget(
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target_battler.item, user_battler, target_battler, move.move, multipliers, baseDmg, type
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)
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end
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# Global abilities
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if @trainer.medium_skill? &&
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((@battle.pbCheckGlobalAbility(:DARKAURA) && type == :DARK) ||
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(@battle.pbCheckGlobalAbility(:FAIRYAURA) && type == :FAIRY))
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if @battle.pbCheckGlobalAbility(:AURABREAK)
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multipliers[:base_damage_multiplier] *= 2 / 3.0
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else
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multipliers[:base_damage_multiplier] *= 4 / 3.0
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end
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end
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# Parental Bond
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if @user.has_active_ability?(:PARENTALBOND)
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multipliers[:base_damage_multiplier] *= 1.25
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end
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# Me First
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# TODO
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# Helping Hand - n/a
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# Charge
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if @trainer.medium_skill? &&
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user_battler.effects[PBEffects::Charge] > 0 && type == :ELECTRIC
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multipliers[:base_damage_multiplier] *= 2
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end
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# Mud Sport and Water Sport
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if @trainer.medium_skill?
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if type == :ELECTRIC
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if @battle.allBattlers.any? { |b| b.effects[PBEffects::MudSport] }
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multipliers[:base_damage_multiplier] /= 3
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end
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if @battle.field.effects[PBEffects::MudSportField] > 0
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multipliers[:base_damage_multiplier] /= 3
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end
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end
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if type == :FIRE
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if @battle.allBattlers.any? { |b| b.effects[PBEffects::WaterSport] }
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multipliers[:base_damage_multiplier] /= 3
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end
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if @battle.field.effects[PBEffects::WaterSportField] > 0
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multipliers[:base_damage_multiplier] /= 3
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end
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end
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end
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# Terrain moves
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if @trainer.medium_skill?
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case @battle.field.terrain
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when :Electric
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multipliers[:base_damage_multiplier] *= 1.5 if type == :ELECTRIC && user_battler.affectedByTerrain?
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when :Grassy
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multipliers[:base_damage_multiplier] *= 1.5 if type == :GRASS && user_battler.affectedByTerrain?
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when :Psychic
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multipliers[:base_damage_multiplier] *= 1.5 if type == :PSYCHIC && user_battler.affectedByTerrain?
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when :Misty
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multipliers[:base_damage_multiplier] /= 2 if type == :DRAGON && target_battler.affectedByTerrain?
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end
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end
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# Badge multipliers
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if @trainer.high_skill? && @battle.internalBattle && target_battler.pbOwnedByPlayer?
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# Don't need to check the Atk/Sp Atk-boosting badges because the AI
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# won't control the player's Pokémon.
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if move.move.physicalMove?(type) && @battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_DEFENSE
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multipliers[:defense_multiplier] *= 1.1
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elsif move.move.specialMove?(type) && @battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_SPDEF
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multipliers[:defense_multiplier] *= 1.1
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end
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end
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# Multi-targeting attacks
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if @trainer.high_skill? && move.targets_multiple_battlers?
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multipliers[:final_damage_multiplier] *= 0.75
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end
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# Weather
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if @trainer.medium_skill?
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case user_battler.effectiveWeather
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when :Sun, :HarshSun
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case type
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when :FIRE
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multipliers[:final_damage_multiplier] *= 1.5
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when :WATER
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multipliers[:final_damage_multiplier] /= 2
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end
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when :Rain, :HeavyRain
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case type
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when :FIRE
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multipliers[:final_damage_multiplier] /= 2
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when :WATER
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multipliers[:final_damage_multiplier] *= 1.5
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end
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when :Sandstorm
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if target.has_type?(:ROCK) && move.move.specialMove?(type) &&
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move.move.function != "UseTargetDefenseInsteadOfTargetSpDef" # Psyshock
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multipliers[:defense_multiplier] *= 1.5
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end
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end
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end
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# Critical hits - n/a
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# Random variance - n/a
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# STAB
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if type && @user.has_type?(type)
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if @user.has_active_ability?(:ADAPTABILITY)
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multipliers[:final_damage_multiplier] *= 2
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else
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multipliers[:final_damage_multiplier] *= 1.5
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end
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end
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# Type effectiveness
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typemod = target.effectiveness_of_type_against_battler(type, @user)
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multipliers[:final_damage_multiplier] *= typemod.to_f / Effectiveness::NORMAL_EFFECTIVE
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# Burn
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if @trainer.high_skill? && move.move.physicalMove?(type) &&
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user_battler.status == :BURN && !@user.has_active_ability?(:GUTS) &&
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!(Settings::MECHANICS_GENERATION >= 6 &&
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move.move.function == "DoublePowerIfUserPoisonedBurnedParalyzed") # Facade
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multipliers[:final_damage_multiplier] /= 2
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end
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# Aurora Veil, Reflect, Light Screen
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if @trainer.medium_skill? && !move.move.ignoresReflect? && !@user.has_active_ability?(:INFILTRATOR)
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if target_battler.pbOwnSide.effects[PBEffects::AuroraVeil] > 0
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if @battle.pbSideBattlerCount(target_battler) > 1
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multipliers[:final_damage_multiplier] *= 2 / 3.0
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else
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multipliers[:final_damage_multiplier] /= 2
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end
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elsif target_battler.pbOwnSide.effects[PBEffects::Reflect] > 0 && move.move.physicalMove?(type)
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if @battle.pbSideBattlerCount(target_battler) > 1
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multipliers[:final_damage_multiplier] *= 2 / 3.0
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else
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multipliers[:final_damage_multiplier] /= 2
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end
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elsif target_battler.pbOwnSide.effects[PBEffects::LightScreen] > 0 && move.move.specialMove?(type)
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if @battle.pbSideBattlerCount(target_battler) > 1
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multipliers[:final_damage_multiplier] *= 2 / 3.0
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else
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multipliers[:final_damage_multiplier] /= 2
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end
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end
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end
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# Minimize
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if @trainer.medium_skill? && target_battler.effects[PBEffects::Minimize] && move.move.tramplesMinimize?
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multipliers[:final_damage_multiplier] *= 2
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end
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# Move-specific base damage modifiers
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# TODO
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# Move-specific final damage modifiers
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# TODO
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##### Main damage calculation #####
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baseDmg = [(baseDmg * multipliers[:base_damage_multiplier]).round, 1].max
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atk = [(atk * multipliers[:attack_multiplier]).round, 1].max
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defense = [(defense * multipliers[:defense_multiplier]).round, 1].max
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damage = ((((2.0 * user_battler.level / 5) + 2).floor * baseDmg * atk / defense).floor / 50).floor + 2
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damage = [(damage * multipliers[:final_damage_multiplier]).round, 1].max
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return damage.floor
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end
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#=============================================================================
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# Check if battler has a move that meets the criteria in the block provided
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#=============================================================================
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@@ -920,6 +920,11 @@ Battle::AI::Handlers::MoveEffectScore.add("LowerTargetDefense1",
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}
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)
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Battle::AI::Handlers::MoveBasePower.add("LowerTargetDefense1PowersUpInGravity",
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proc { |power, move, user, target, ai, battle|
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next move.pbBaseDamage(power, user.battler, target.battler)
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}
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}
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Battle::AI::Handlers::MoveEffectScore.add("LowerTargetDefense1PowersUpInGravity",
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proc { |score, move, user, target, ai, battle|
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if move.statusMove?
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@@ -1089,6 +1094,12 @@ Battle::AI::Handlers::MoveEffectScore.add("LowerTargetSpeed1",
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Battle::AI::Handlers::MoveEffectScore.copy("LowerTargetSpeed1",
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"LowerTargetSpeed1WeakerInGrassyTerrain")
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Battle::AI::Handlers::MoveBasePower.add("LowerTargetSpeed1WeakerInGrassyTerrain",
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proc { |power, move, user, target, ai, battle|
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next move.pbBaseDamage(power, user.battler, target.battler)
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}
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}
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Battle::AI::Handlers::MoveEffectScore.add("LowerTargetSpeed1MakeTargetWeakerToFire",
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proc { |score, move, user, target, ai, battle|
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next 0 if !target.battler.pbCanLowerStatStage?(:SPEED, user.battler) &&
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@@ -1394,6 +1405,7 @@ Battle::AI::Handlers::MoveEffectScore.add("UserCopyTargetStatStages",
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}
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)
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# TODO: Account for stat theft before damage calculation.
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Battle::AI::Handlers::MoveEffectScore.add("UserStealTargetPositiveStatStages",
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proc { |score, move, user, target, ai, battle|
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numStages = 0
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@@ -297,6 +297,11 @@ Battle::AI::Handlers::MoveEffectScore.add("FlinchTargetFailsIfNotUserFirstTurn",
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}
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)
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Battle::AI::Handlers::MoveBasePower.add("FlinchTargetDoublePowerIfTargetInSky",
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proc { |power, move, user, target, ai, battle|
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next move.pbBaseDamage(power, user.battler, target.battler)
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}
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}
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Battle::AI::Handlers::MoveEffectScore.add("FlinchTargetDoublePowerIfTargetInSky",
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proc { |score, move, user, target, ai, battle|
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score += 30 if !target.has_active_ability?(:INNERFOCUS) &&
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@@ -1,6 +1,11 @@
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#===============================================================================
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#
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#===============================================================================
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Battle::AI::Handlers::MoveBasePower.add("FixedDamage20",
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proc { |power, move, user, target, ai, battle|
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next move.pbFixedDamage(user.battler, target.battler)
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}
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}
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Battle::AI::Handlers::MoveEffectScore.add("FixedDamage20",
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proc { |score, move, user, target, ai, battle|
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if target.hp <= 20
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@@ -12,12 +17,22 @@ Battle::AI::Handlers::MoveEffectScore.add("FixedDamage20",
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}
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)
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Battle::AI::Handlers::MoveBasePower.add("FixedDamage40",
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proc { |power, move, user, target, ai, battle|
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next move.pbFixedDamage(user.battler, target.battler)
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}
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}
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Battle::AI::Handlers::MoveEffectScore.add("FixedDamage40",
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proc { |score, move, user, target, ai, battle|
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next score + 80 if target.hp <= 40
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}
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)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("FixedDamageHalfTargetHP",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbFixedDamage(user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("FixedDamageHalfTargetHP",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
score -= 50
|
||||
@@ -25,18 +40,33 @@ Battle::AI::Handlers::MoveEffectScore.add("FixedDamageHalfTargetHP",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("FixedDamageUserLevel",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbFixedDamage(user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("FixedDamageUserLevel",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score + 80 if target.hp <= user.level
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("FixedDamageUserLevelRandom",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next user.level # Average power
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("FixedDamageUserLevelRandom",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score + 30 if target.hp <= user.level
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("LowerTargetHPToUserHP",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbFixedDamage(user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("LowerTargetHPToUserHP",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
if user.hp >= target.hp
|
||||
@@ -48,6 +78,11 @@ Battle::AI::Handlers::MoveEffectScore.add("LowerTargetHPToUserHP",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("OHKO",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next 999
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("OHKO",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next 0 if target.has_active_ability?(:STURDY)
|
||||
@@ -55,6 +90,9 @@ Battle::AI::Handlers::MoveEffectScore.add("OHKO",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.copy("OHKO",
|
||||
"OHKOIce",
|
||||
"OHKOHitsUndergroundTarget")
|
||||
Battle::AI::Handlers::MoveEffectScore.copy("OHKO",
|
||||
"OHKOIce",
|
||||
"OHKOHitsUndergroundTarget")
|
||||
@@ -69,40 +107,70 @@ Battle::AI::Handlers::MoveEffectScore.add("DamageTargetAlly",
|
||||
}
|
||||
)
|
||||
|
||||
# PowerHigherWithUserHP
|
||||
Battle::AI::Handlers::MoveBasePower.add("PowerHigherWithUserHP",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
# PowerLowerWithUserHP
|
||||
Battle::AI::Handlers::MoveBasePower.copy("PowerHigherWithUserHP",
|
||||
"PowerLowerWithUserHP",
|
||||
"PowerHigherWithTargetHP",
|
||||
"PowerHigherWithUserHappiness",
|
||||
"PowerLowerWithUserHappiness",
|
||||
"PowerHigherWithUserPositiveStatStages",
|
||||
"PowerHigherWithTargetPositiveStatStages",
|
||||
"PowerHigherWithUserFasterThanTarget",
|
||||
"PowerHigherWithTargetFasterThanUser")
|
||||
|
||||
# PowerHigherWithTargetHP
|
||||
Battle::AI::Handlers::MoveBasePower.add("PowerHigherWithLessPP",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next 0 if move.move.pp == 0 && move.move.totalpp > 0
|
||||
dmgs = [200, 80, 60, 50, 40]
|
||||
ppLeft = [move.pp - 1, dmgs.length - 1].min
|
||||
next dmgs[ppLeft]
|
||||
}
|
||||
}
|
||||
|
||||
# PowerHigherWithUserHappiness
|
||||
Battle::AI::Handlers::MoveBasePower.add("PowerHigherWithTargetWeight",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
# PowerLowerWithUserHappiness
|
||||
Battle::AI::Handlers::MoveBasePower.copy("PowerHigherWithTargetWeight",
|
||||
"PowerHigherWithUserHeavierThanTarget")
|
||||
|
||||
# PowerHigherWithUserPositiveStatStages
|
||||
Battle::AI::Handlers::MoveBasePower.add("PowerHigherWithConsecutiveUse",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power << user.effects[PBEffects::FuryCutter]
|
||||
}
|
||||
}
|
||||
|
||||
# PowerHigherWithTargetPositiveStatStages
|
||||
Battle::AI::Handlers::MoveBasePower.add("PowerHigherWithConsecutiveUseOnUserSide",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * (user.pbOwnSide.effects[PBEffects::EchoedVoiceCounter] + 1)
|
||||
}
|
||||
}
|
||||
|
||||
# PowerHigherWithUserFasterThanTarget
|
||||
Battle::AI::Handlers::MoveBasePower.add("RandomPowerDoublePowerIfTargetUnderground",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
power = 71 # Average damage
|
||||
next move.pbModifyDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
# PowerHigherWithTargetFasterThanUser
|
||||
Battle::AI::Handlers::MoveBasePower.add("DoublePowerIfTargetHPLessThanHalf",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
# PowerHigherWithLessPP
|
||||
|
||||
# PowerHigherWithTargetWeight
|
||||
|
||||
# PowerHigherWithUserHeavierThanTarget
|
||||
|
||||
# PowerHigherWithConsecutiveUse
|
||||
|
||||
# PowerHigherWithConsecutiveUseOnUserSide
|
||||
|
||||
# RandomPowerDoublePowerIfTargetUnderground
|
||||
|
||||
# DoublePowerIfTargetHPLessThanHalf
|
||||
|
||||
# DoublePowerIfUserPoisonedBurnedParalyzed
|
||||
Battle::AI::Handlers::MoveBasePower.copy("DoublePowerIfTargetHPLessThanHalf",
|
||||
"DoublePowerIfUserPoisonedBurnedParalyzed")
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.copy("DoublePowerIfTargetHPLessThanHalf",
|
||||
"DoublePowerIfTargetAsleepCureTarget")
|
||||
Battle::AI::Handlers::MoveEffectScore.add("DoublePowerIfTargetAsleepCureTarget",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score - 20 if target.status == :SLEEP && # Will cure status
|
||||
@@ -110,33 +178,51 @@ Battle::AI::Handlers::MoveEffectScore.add("DoublePowerIfTargetAsleepCureTarget",
|
||||
}
|
||||
)
|
||||
|
||||
# DoublePowerIfTargetPoisoned
|
||||
Battle::AI::Handlers::MoveBasePower.add("DoublePowerIfTargetPoisoned",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.copy("DoublePowerIfTargetPoisoned",
|
||||
"DoublePowerIfTargetParalyzedCureTarget")
|
||||
Battle::AI::Handlers::MoveEffectScore.add("DoublePowerIfTargetParalyzedCureTarget",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score - 20 if target.status == :PARALYSIS # Will cure status
|
||||
}
|
||||
)
|
||||
|
||||
# DoublePowerIfTargetStatusProblem
|
||||
|
||||
# DoublePowerIfUserHasNoItem
|
||||
|
||||
# DoublePowerIfTargetUnderwater
|
||||
|
||||
# DoublePowerIfTargetUnderground
|
||||
|
||||
# DoublePowerIfTargetInSky
|
||||
|
||||
Battle::AI::Handlers::MoveEffectScore.add("DoublePowerInElectricTerrain",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score + 40 if battle.field.terrain == :Electric && target.battler.affectedByTerrain?
|
||||
Battle::AI::Handlers::MoveBasePower.add("DoublePowerIfTargetStatusProblem",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
# DoublePowerIfUserLastMoveFailed
|
||||
Battle::AI::Handlers::MoveBasePower.add("DoublePowerIfUserHasNoItem",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * 2 if !user.item || user.has_active_item?(:FLYINGGEM)
|
||||
}
|
||||
}
|
||||
|
||||
# DoublePowerIfAllyFaintedLastTurn
|
||||
Battle::AI::Handlers::MoveBasePower.add("DoublePowerIfTargetUnderwater",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbModifyDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.copy("DoublePowerIfTargetUnderwater",
|
||||
"DoublePowerIfTargetUnderground")
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("DoublePowerIfTargetInSky",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.copy("DoublePowerIfTargetInSky",
|
||||
"DoublePowerInElectricTerrain",
|
||||
"DoublePowerIfUserLastMoveFailed",
|
||||
"DoublePowerIfAllyFaintedLastTurn")
|
||||
|
||||
Battle::AI::Handlers::MoveEffectScore.add("DoublePowerIfUserLostHPThisTurn",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
@@ -393,7 +479,23 @@ Battle::AI::Handlers::MoveEffectScore.add("RecoilHalfOfDamageDealt",
|
||||
}
|
||||
)
|
||||
|
||||
# EffectivenessIncludesFlyingType
|
||||
Battle::AI::Handlers::MoveBasePower.add("EffectivenessIncludesFlyingType",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
if GameData::Type.exists?(:FLYING)
|
||||
if ai.trainer.high_skill?
|
||||
targetTypes = target.battler.pbTypes(true)
|
||||
mult = Effectiveness.calculate(
|
||||
:FLYING, targetTypes[0], targetTypes[1], targetTypes[2]
|
||||
)
|
||||
else
|
||||
mult = Effectiveness.calculate(
|
||||
:FLYING, target.types[0], target.types[1], target.effects[PBEffects::Type3]
|
||||
)
|
||||
end
|
||||
next (power.to_f * mult / Effectiveness::NORMAL_EFFECTIVE).round
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveEffectScore.add("CategoryDependsOnHigherDamagePoisonTarget",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
@@ -446,8 +548,19 @@ Battle::AI::Handlers::MoveEffectScore.add("StartNegateTargetEvasionStatStageAndD
|
||||
|
||||
# TypeIsUserFirstType
|
||||
|
||||
# TypeDependsOnUserIVs
|
||||
Battle::AI::Handlers::MoveBasePower.add("TypeDependsOnUserIVs",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("TypeAndPowerDependOnUserBerry",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
# TODO: Can't this just call move.pbBaseDamage?
|
||||
ret = move.pbNaturalGiftBaseDamage(user.item_id)
|
||||
next (ret == 1) ? 0 : ret
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("TypeAndPowerDependOnUserBerry",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next 0 if !user.item || !user.item.is_berry? || !user.item_active?
|
||||
@@ -466,8 +579,14 @@ Battle::AI::Handlers::MoveEffectScore.add("TypeDependsOnUserMorpekoFormRaiseUser
|
||||
}
|
||||
)
|
||||
|
||||
# TypeAndPowerDependOnWeather
|
||||
Battle::AI::Handlers::MoveBasePower.add("TypeAndPowerDependOnWeather",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.copy("TypeAndPowerDependOnWeather",
|
||||
"TypeAndPowerDependOnTerrain")
|
||||
Battle::AI::Handlers::MoveEffectScore.add("TypeAndPowerDependOnTerrain",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score + 40 if battle.field.terrain != :None
|
||||
|
||||
@@ -2,8 +2,14 @@
|
||||
#
|
||||
#===============================================================================
|
||||
|
||||
# HitTwoTimes
|
||||
Battle::AI::Handlers::MoveBasePower.add("HitTwoTimes",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * move.pbNumHits(user.battler, [target.battler])
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.copy("HitTwoTimes",
|
||||
"HitTwoTimesPoisonTarget")
|
||||
Battle::AI::Handlers::MoveEffectScore.add("HitTwoTimesPoisonTarget",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next 0 if !target.battler.pbCanPoison?(user.battler, false)
|
||||
@@ -22,16 +28,31 @@ Battle::AI::Handlers::MoveEffectScore.add("HitTwoTimesPoisonTarget",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.copy("HitTwoTimes",
|
||||
"HitTwoTimesFlinchTarget")
|
||||
Battle::AI::Handlers::MoveEffectScore.add("HitTwoTimesFlinchTarget",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score + 30 if target.effects[PBEffects::Minimize]
|
||||
}
|
||||
)
|
||||
|
||||
# HitTwoTimesTargetThenTargetAlly
|
||||
Battle::AI::Handlers::MoveBasePower.add("HitTwoTimesTargetThenTargetAlly",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * 2
|
||||
}
|
||||
}
|
||||
|
||||
# HitThreeTimesPowersUpWithEachHit
|
||||
Battle::AI::Handlers::MoveBasePower.add("HitThreeTimesPowersUpWithEachHit",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * 6 # Hits do x1, x2, x3 ret in turn, for x6 in total
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("HitThreeTimesAlwaysCriticalHit",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * move.pbNumHits(user.battler, [target.battler])
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("HitThreeTimesAlwaysCriticalHit",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
if ai.trainer.high_skill?
|
||||
@@ -41,10 +62,29 @@ Battle::AI::Handlers::MoveEffectScore.add("HitThreeTimesAlwaysCriticalHit",
|
||||
}
|
||||
)
|
||||
|
||||
# HitTwoToFiveTimes
|
||||
Battle::AI::Handlers::MoveBasePower.add("HitTwoToFiveTimes",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * 5 if user.has_active_ability?(:SKILLLINK)
|
||||
next power * 31 / 10 # Average damage dealt
|
||||
}
|
||||
}
|
||||
|
||||
# HitTwoToFiveTimesOrThreeForAshGreninja
|
||||
Battle::AI::Handlers::MoveBasePower.add("HitTwoToFiveTimesOrThreeForAshGreninja",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
if user.battler.isSpecies?(:GRENINJA) && user.battler.form == 2
|
||||
next move.pbBaseDamage(power, user.battler, target.battler) * move.pbNumHits(user.battler, [target.battler])
|
||||
end
|
||||
next power * 5 if user.has_active_ability?(:SKILLLINK)
|
||||
next power * 31 / 10 # Average damage dealt
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("HitTwoToFiveTimesRaiseUserSpd1LowerUserDef1",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * 5 if user.has_active_ability?(:SKILLLINK)
|
||||
next power * 31 / 10 # Average damage dealt
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("HitTwoToFiveTimesRaiseUserSpd1LowerUserDef1",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
aspeed = user.rough_stat(:SPEED)
|
||||
@@ -59,13 +99,25 @@ Battle::AI::Handlers::MoveEffectScore.add("HitTwoToFiveTimesRaiseUserSpd1LowerUs
|
||||
}
|
||||
)
|
||||
|
||||
# HitOncePerUserTeamMember
|
||||
Battle::AI::Handlers::MoveBasePower.add("HitTwoToFiveTimesRaiseUserSpd1LowerUserDef1",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
ret = 0
|
||||
ai.battle.eachInTeamFromBattlerIndex(user.index) do |pkmn, _i|
|
||||
ret += 5 + (pkmn.baseStats[:ATTACK] / 10)
|
||||
end
|
||||
next ret
|
||||
}
|
||||
}
|
||||
|
||||
# AttackAndSkipNextTurn
|
||||
|
||||
# TwoTurnAttack
|
||||
|
||||
# TwoTurnAttackOneTurnInSun
|
||||
Battle::AI::Handlers::MoveBasePower.add("TwoTurnAttackOneTurnInSun",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamageMultiplier(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveEffectScore.add("TwoTurnAttackParalyzeTarget",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
@@ -184,8 +236,17 @@ Battle::AI::Handlers::MoveEffectScore.add("TwoTurnAttackChargeRaiseUserSpAtk1",
|
||||
|
||||
# MultiTurnAttackConfuseUserAtEnd
|
||||
|
||||
# MultiTurnAttackPowersUpEachTurn
|
||||
Battle::AI::Handlers::MoveBasePower.add("MultiTurnAttackPowersUpEachTurn",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * 2 if user.effects[PBEffects::DefenseCurl]
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("MultiTurnAttackBideThenReturnDoubleDamage",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next 40 # Representative value
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("MultiTurnAttackBideThenReturnDoubleDamage",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
if user.hp <= user.totalhp / 4
|
||||
|
||||
@@ -273,6 +273,11 @@ Battle::AI::Handlers::MoveEffectScore.add("UserFaintsExplosive",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("UserFaintsPowersUpInMistyTerrainExplosive",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next power * 3 / 2 if battle.field.terrain == :Misty
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("UserFaintsPowersUpInMistyTerrainExplosive",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
reserves = battle.pbAbleNonActiveCount(user.idxOwnSide)
|
||||
@@ -292,7 +297,11 @@ Battle::AI::Handlers::MoveEffectScore.add("UserFaintsPowersUpInMistyTerrainExplo
|
||||
}
|
||||
)
|
||||
|
||||
# UserFaintsFixedDamageUserHP
|
||||
Battle::AI::Handlers::MoveBasePower.add("UserFaintsFixedDamageUserHP",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next user.hp
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveEffectScore.add("UserFaintsLowerTargetAtkSpAtk2",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
|
||||
@@ -58,6 +58,11 @@ Battle::AI::Handlers::MoveEffectScore.add("RestoreUserConsumedItem",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("RemoveTargetItem",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("RemoveTargetItem",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
if ai.trainer.high_skill?
|
||||
@@ -186,6 +191,11 @@ Battle::AI::Handlers::MoveEffectScore.add("UserConsumeTargetBerry",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("ThrowUserItemAtTarget",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("ThrowUserItemAtTarget",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next 0 if !user.item || !user.item_active? ||
|
||||
|
||||
@@ -32,7 +32,11 @@ Battle::AI::Handlers::MoveEffectScore.add("CannotBeRedirected",
|
||||
}
|
||||
)
|
||||
|
||||
# RandomlyDamageOrHealTarget
|
||||
Battle::AI::Handlers::MoveBasePower.add("RandomlyDamageOrHealTarget",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next 50 # Average power, ish
|
||||
}
|
||||
}
|
||||
|
||||
Battle::AI::Handlers::MoveEffectScore.add("HealAllyOrDamageFoe",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
@@ -73,6 +77,11 @@ Battle::AI::Handlers::MoveEffectScore.add("CurseTargetOrLowerUserSpd1RaiseUserAt
|
||||
|
||||
# EffectDependsOnEnvironment
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("HitsAllFoesAndPowersUpInPsychicTerrain",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("HitsAllFoesAndPowersUpInPsychicTerrain",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score + 40 if battle.field.terrain == :Psychic && user.battler.affectedByTerrain?
|
||||
@@ -103,6 +112,11 @@ Battle::AI::Handlers::MoveEffectScore.add("PowerUpAllyMove",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("CounterPhysicalDamage",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next 60 # Representative value
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("CounterPhysicalDamage",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
if target.effects[PBEffects::HyperBeam] > 0
|
||||
@@ -121,6 +135,11 @@ Battle::AI::Handlers::MoveEffectScore.add("CounterPhysicalDamage",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("CounterSpecialDamage",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next 60 # Representative value
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("CounterSpecialDamage",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
if target.effects[PBEffects::HyperBeam] > 0
|
||||
@@ -139,6 +158,11 @@ Battle::AI::Handlers::MoveEffectScore.add("CounterSpecialDamage",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("CounterDamagePlusHalf",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next 60 # Representative value
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("CounterDamagePlusHalf",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score - 90 if target.effects[PBEffects::HyperBeam] > 0
|
||||
@@ -161,6 +185,11 @@ Battle::AI::Handlers::MoveEffectScore.add("UserAddStockpileRaiseDefSpDef1",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("PowerDependsOnUserStockpile",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbBaseDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("PowerDependsOnUserStockpile",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next 0 if user.effects[PBEffects::Stockpile] == 0
|
||||
|
||||
@@ -115,6 +115,11 @@ Battle::AI::Handlers::MoveEffectScore.add("BindTarget",
|
||||
}
|
||||
)
|
||||
|
||||
Battle::AI::Handlers::MoveBasePower.add("BindTargetDoublePowerIfTargetUnderwater",
|
||||
proc { |power, move, user, target, ai, battle|
|
||||
next move.pbModifyDamage(power, user.battler, target.battler)
|
||||
}
|
||||
}
|
||||
Battle::AI::Handlers::MoveEffectScore.add("BindTargetDoublePowerIfTargetUnderwater",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score + 40 if target.effects[PBEffects::Trapping] == 0
|
||||
|
||||
@@ -16,6 +16,7 @@ class Battle::AI::AIMove
|
||||
#=============================================================================
|
||||
|
||||
# pp
|
||||
# totalpp
|
||||
# priority
|
||||
# usableWhenAsleep?
|
||||
# thawsUser?
|
||||
@@ -81,121 +82,281 @@ class Battle::AI::AIMove
|
||||
ret = @move.baseDamage
|
||||
ret = 60 if ret == 1
|
||||
return ret if !@ai.trainer.medium_skill?
|
||||
return Battle::AI::Handlers.get_base_power(function,
|
||||
ret, self, @ai.user, @ai.target, @ai, @ai.battle)
|
||||
end
|
||||
|
||||
def rough_damage
|
||||
power = base_power
|
||||
return power if @move.is_a?(Battle::Move::FixedDamageMove)
|
||||
# Get the user and target of this move
|
||||
user = @ai.user
|
||||
user_battler = user.battler
|
||||
target = @ai.target
|
||||
target_battler = target.battler
|
||||
# Covers all function codes which have their own def pbBaseDamage
|
||||
case @move.function
|
||||
when "FixedDamage20", "FixedDamage40", "FixedDamageHalfTargetHP",
|
||||
"FixedDamageUserLevel", "LowerTargetHPToUserHP"
|
||||
ret = @move.pbFixedDamage(user_battler, target_battler)
|
||||
when "FixedDamageUserLevelRandom"
|
||||
ret = user_battler.level
|
||||
when "OHKO", "OHKOIce", "OHKOHitsUndergroundTarget"
|
||||
ret = 200
|
||||
when "CounterPhysicalDamage", "CounterSpecialDamage", "CounterDamagePlusHalf"
|
||||
ret = 60
|
||||
when "DoublePowerIfTargetUnderwater", "DoublePowerIfTargetUnderground",
|
||||
"BindTargetDoublePowerIfTargetUnderwater"
|
||||
ret = @move.pbModifyDamage(ret, user_battler, target_battler)
|
||||
when "DoublePowerIfTargetInSky",
|
||||
"FlinchTargetDoublePowerIfTargetInSky",
|
||||
"DoublePowerIfTargetPoisoned",
|
||||
"DoublePowerIfTargetParalyzedCureTarget",
|
||||
"DoublePowerIfTargetAsleepCureTarget",
|
||||
"DoublePowerIfUserPoisonedBurnedParalyzed",
|
||||
"DoublePowerIfTargetStatusProblem",
|
||||
"DoublePowerIfTargetHPLessThanHalf",
|
||||
"DoublePowerIfAllyFaintedLastTurn",
|
||||
"TypeAndPowerDependOnWeather",
|
||||
"PowerHigherWithUserHappiness",
|
||||
"PowerLowerWithUserHappiness",
|
||||
"PowerHigherWithUserHP",
|
||||
"PowerHigherWithTargetHP",
|
||||
"PowerHigherWithUserPositiveStatStages",
|
||||
"PowerHigherWithTargetPositiveStatStages",
|
||||
"TypeDependsOnUserIVs",
|
||||
"PowerHigherWithConsecutiveUse",
|
||||
"PowerHigherWithConsecutiveUseOnUserSide",
|
||||
"PowerHigherWithLessPP",
|
||||
"PowerLowerWithUserHP",
|
||||
"PowerHigherWithUserFasterThanTarget",
|
||||
"PowerHigherWithTargetWeight",
|
||||
"ThrowUserItemAtTarget",
|
||||
"PowerDependsOnUserStockpile"
|
||||
ret = @move.pbBaseDamage(ret, user_battler, target_battler)
|
||||
when "DoublePowerIfUserHasNoItem"
|
||||
ret *= 2 if !user_battler.item || user.has_active_item?(:FLYINGGEM)
|
||||
when "PowerHigherWithTargetFasterThanUser"
|
||||
targetSpeed = target.rough_stat(:SPEED)
|
||||
userSpeed = user.rough_stat(:SPEED)
|
||||
ret = [[(25 * targetSpeed / userSpeed).floor, 150].min, 1].max
|
||||
when "RandomlyDamageOrHealTarget"
|
||||
ret = 50
|
||||
when "RandomPowerDoublePowerIfTargetUnderground"
|
||||
ret = 71
|
||||
ret *= 2 if target_battler.inTwoTurnAttack?("TwoTurnAttackInvulnerableUnderground") # Dig
|
||||
when "TypeAndPowerDependOnUserBerry"
|
||||
ret = @move.pbNaturalGiftBaseDamage(user_battler.item_id)
|
||||
when "PowerHigherWithUserHeavierThanTarget"
|
||||
ret = @move.pbBaseDamage(ret, user_battler, target_battler)
|
||||
ret *= 2 if Settings::MECHANICS_GENERATION >= 7 && @trainer.medium_skill? &&
|
||||
target_battler.effects[PBEffects::Minimize]
|
||||
when "AlwaysCriticalHit", "HitTwoTimes", "HitTwoTimesPoisonTarget"
|
||||
ret *= 2
|
||||
when "HitThreeTimesPowersUpWithEachHit"
|
||||
ret *= 6 # Hits do x1, x2, x3 ret in turn, for x6 in total
|
||||
when "HitTwoToFiveTimes"
|
||||
if user.has_active_ability?(:SKILLLINK)
|
||||
ret *= 5
|
||||
|
||||
# Get the move's type
|
||||
calc_type = rough_type
|
||||
|
||||
##### Calculate user's attack stat #####
|
||||
atk = user.rough_stat(:ATTACK)
|
||||
if function == "UseTargetAttackInsteadOfUserAttack" # Foul Play
|
||||
atk = target.rough_stat(:ATTACK)
|
||||
elsif function == "UseUserBaseDefenseInsteadOfUserBaseAttack" # Body Press
|
||||
atk = user.rough_stat(:DEFENSE)
|
||||
elsif specialMove?(calc_type)
|
||||
if function == "UseTargetAttackInsteadOfUserAttack" # Foul Play
|
||||
atk = target.rough_stat(:SPECIAL_ATTACK)
|
||||
else
|
||||
ret = (ret * 31 / 10).floor # Average damage dealt
|
||||
atk = user.rough_stat(:SPECIAL_ATTACK)
|
||||
end
|
||||
when "HitTwoToFiveTimesOrThreeForAshGreninja"
|
||||
if user_battler.isSpecies?(:GRENINJA) && user_battler.form == 2
|
||||
ret *= 4 # 3 hits at 20 power = 4 hits at 15 power
|
||||
elsif user.has_active_ability?(:SKILLLINK)
|
||||
ret *= 5
|
||||
else
|
||||
ret = (ret * 31 / 10).floor # Average damage dealt
|
||||
end
|
||||
when "HitOncePerUserTeamMember"
|
||||
mult = 0
|
||||
@ai.battle.eachInTeamFromBattlerIndex(user.index) do |pkmn, _i|
|
||||
mult += 1 if pkmn&.able? && pkmn.status == :NONE
|
||||
end
|
||||
ret *= mult
|
||||
when "TwoTurnAttackOneTurnInSun"
|
||||
ret = @move.pbBaseDamageMultiplier(ret, user_battler, target_battler)
|
||||
when "MultiTurnAttackPowersUpEachTurn"
|
||||
ret *= 2 if user_battler.effects[PBEffects::DefenseCurl]
|
||||
when "MultiTurnAttackBideThenReturnDoubleDamage"
|
||||
ret = 40
|
||||
when "UserFaintsFixedDamageUserHP"
|
||||
ret = user_battler.hp
|
||||
when "EffectivenessIncludesFlyingType"
|
||||
if GameData::Type.exists?(:FLYING)
|
||||
if @trainer.high_skill?
|
||||
targetTypes = target_battler.pbTypes(true)
|
||||
mult = Effectiveness.calculate(
|
||||
:FLYING, targetTypes[0], targetTypes[1], targetTypes[2]
|
||||
)
|
||||
else
|
||||
mult = Effectiveness.calculate(
|
||||
:FLYING, target.types[0], target.types[1], target.effects[PBEffects::Type3]
|
||||
)
|
||||
end
|
||||
ret = (ret.to_f * mult / Effectiveness::NORMAL_EFFECTIVE).round
|
||||
end
|
||||
ret *= 2 if @trainer.medium_skill? && target_battler.effects[PBEffects::Minimize]
|
||||
when "DoublePowerIfUserLastMoveFailed"
|
||||
ret *= 2 if user_battler.lastRoundMoveFailed
|
||||
when "HitTwoTimesFlinchTarget"
|
||||
ret *= 2
|
||||
ret *= 2 if @trainer.medium_skill? && target_battler.effects[PBEffects::Minimize]
|
||||
end
|
||||
return ret
|
||||
|
||||
##### Calculate target's defense stat #####
|
||||
defense = target.rough_stat(:DEFENSE)
|
||||
if specialMove?(calc_type) && function != "UseTargetDefenseInsteadOfTargetSpDef" # Psyshock
|
||||
defense = target.rough_stat(:SPECIAL_DEFENSE)
|
||||
end
|
||||
|
||||
##### Calculate all multiplier effects #####
|
||||
multipliers = {
|
||||
:base_damage_multiplier => 1.0,
|
||||
:attack_multiplier => 1.0,
|
||||
:defense_multiplier => 1.0,
|
||||
:final_damage_multiplier => 1.0
|
||||
}
|
||||
# Ability effects that alter damage
|
||||
moldBreaker = @ai.trainer.high_skill? && target_battler.hasMoldBreaker?
|
||||
|
||||
if user.ability_active?
|
||||
# NOTE: These abilities aren't suitable for checking at the start of the
|
||||
# round.
|
||||
abilityBlacklist = [:ANALYTIC, :SNIPER, :TINTEDLENS, :AERILATE, :PIXILATE, :REFRIGERATE]
|
||||
if !abilityBlacklist.include?(user.ability_id)
|
||||
Battle::AbilityEffects.triggerDamageCalcFromUser(
|
||||
user.ability, user_battler, target_battler, @move, multipliers, power, calc_type
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
if @ai.trainer.medium_skill? && !moldBreaker
|
||||
user_battler.allAllies.each do |b|
|
||||
next if !b.abilityActive?
|
||||
Battle::AbilityEffects.triggerDamageCalcFromAlly(
|
||||
b.ability, user_battler, target_battler, @move, multipliers, power, calc_type
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
if !moldBreaker && target.ability_active?
|
||||
# NOTE: These abilities aren't suitable for checking at the start of the
|
||||
# round.
|
||||
abilityBlacklist = [:FILTER, :SOLIDROCK]
|
||||
if !abilityBlacklist.include?(target.ability_id)
|
||||
Battle::AbilityEffects.triggerDamageCalcFromTarget(
|
||||
target.ability, user_battler, target_battler, @move, multipliers, power, calc_type
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
if @ai.trainer.high_skill? && !moldBreaker
|
||||
target_battler.allAllies.each do |b|
|
||||
next if !b.abilityActive?
|
||||
Battle::AbilityEffects.triggerDamageCalcFromTargetAlly(
|
||||
b.ability, user_battler, target_battler, @move, multipliers, power, calc_type
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
# Item effects that alter damage
|
||||
# NOTE: Type-boosting gems aren't suitable for checking at the start of the
|
||||
# round.
|
||||
if user.item_active?
|
||||
# NOTE: These items aren't suitable for checking at the start of the
|
||||
# round.
|
||||
itemBlacklist = [:EXPERTBELT, :LIFEORB]
|
||||
if !itemBlacklist.include?(user.item_id)
|
||||
Battle::ItemEffects.triggerDamageCalcFromUser(
|
||||
user.item, user_battler, target_battler, @move, multipliers, power, calc_type
|
||||
)
|
||||
user.effects[PBEffects::GemConsumed] = nil # Untrigger consuming of Gems
|
||||
end
|
||||
# TODO: Prefer (1.5x?) if item will be consumed and user has Unburden.
|
||||
end
|
||||
|
||||
if target.item_active? && target.item && !target.item.is_berry?
|
||||
Battle::ItemEffects.triggerDamageCalcFromTarget(
|
||||
target.item, user_battler, target_battler, @move, multipliers, power, calc_type
|
||||
)
|
||||
end
|
||||
|
||||
# Global abilities
|
||||
if @ai.trainer.medium_skill? &&
|
||||
((@ai.battle.pbCheckGlobalAbility(:DARKAURA) && calc_type == :DARK) ||
|
||||
(@ai.battle.pbCheckGlobalAbility(:FAIRYAURA) && calc_type == :FAIRY))
|
||||
if @ai.battle.pbCheckGlobalAbility(:AURABREAK)
|
||||
multipliers[:base_damage_multiplier] *= 2 / 3.0
|
||||
else
|
||||
multipliers[:base_damage_multiplier] *= 4 / 3.0
|
||||
end
|
||||
end
|
||||
|
||||
# Parental Bond
|
||||
if user.has_active_ability?(:PARENTALBOND)
|
||||
multipliers[:base_damage_multiplier] *= 1.25
|
||||
end
|
||||
|
||||
# Me First
|
||||
# TODO
|
||||
|
||||
# Helping Hand - n/a
|
||||
|
||||
# Charge
|
||||
if @ai.trainer.medium_skill? &&
|
||||
user.effects[PBEffects::Charge] > 0 && calc_type == :ELECTRIC
|
||||
multipliers[:base_damage_multiplier] *= 2
|
||||
end
|
||||
|
||||
# Mud Sport and Water Sport
|
||||
if @ai.trainer.medium_skill?
|
||||
if calc_type == :ELECTRIC
|
||||
if @ai.battle.allBattlers.any? { |b| b.effects[PBEffects::MudSport] }
|
||||
multipliers[:base_damage_multiplier] /= 3
|
||||
end
|
||||
if @ai.battle.field.effects[PBEffects::MudSportField] > 0
|
||||
multipliers[:base_damage_multiplier] /= 3
|
||||
end
|
||||
elsif calc_type == :FIRE
|
||||
if @ai.battle.allBattlers.any? { |b| b.effects[PBEffects::WaterSport] }
|
||||
multipliers[:base_damage_multiplier] /= 3
|
||||
end
|
||||
if @ai.battle.field.effects[PBEffects::WaterSportField] > 0
|
||||
multipliers[:base_damage_multiplier] /= 3
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Terrain moves
|
||||
if @ai.trainer.medium_skill?
|
||||
case @ai.battle.field.terrain
|
||||
when :Electric
|
||||
multipliers[:base_damage_multiplier] *= 1.5 if calc_type == :ELECTRIC && user_battler.affectedByTerrain?
|
||||
when :Grassy
|
||||
multipliers[:base_damage_multiplier] *= 1.5 if calc_type == :GRASS && user_battler.affectedByTerrain?
|
||||
when :Psychic
|
||||
multipliers[:base_damage_multiplier] *= 1.5 if calc_type == :PSYCHIC && user_battler.affectedByTerrain?
|
||||
when :Misty
|
||||
multipliers[:base_damage_multiplier] /= 2 if calc_type == :DRAGON && target_battler.affectedByTerrain?
|
||||
end
|
||||
end
|
||||
|
||||
# Badge multipliers
|
||||
if @ai.trainer.high_skill? && @ai.battle.internalBattle && target_battler.pbOwnedByPlayer?
|
||||
# Don't need to check the Atk/Sp Atk-boosting badges because the AI
|
||||
# won't control the player's Pokémon.
|
||||
if physicalMove?(calc_type) && @ai.battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_DEFENSE
|
||||
multipliers[:defense_multiplier] *= 1.1
|
||||
elsif specialMove?(calc_type) && @ai.battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_SPDEF
|
||||
multipliers[:defense_multiplier] *= 1.1
|
||||
end
|
||||
end
|
||||
|
||||
# Multi-targeting attacks
|
||||
if @ai.trainer.high_skill? && targets_multiple_battlers?
|
||||
multipliers[:final_damage_multiplier] *= 0.75
|
||||
end
|
||||
|
||||
# Weather
|
||||
if @ai.trainer.medium_skill?
|
||||
case user_battler.effectiveWeather
|
||||
when :Sun, :HarshSun
|
||||
case calc_type
|
||||
when :FIRE
|
||||
multipliers[:final_damage_multiplier] *= 1.5
|
||||
when :WATER
|
||||
multipliers[:final_damage_multiplier] /= 2
|
||||
end
|
||||
when :Rain, :HeavyRain
|
||||
case calc_type
|
||||
when :FIRE
|
||||
multipliers[:final_damage_multiplier] /= 2
|
||||
when :WATER
|
||||
multipliers[:final_damage_multiplier] *= 1.5
|
||||
end
|
||||
when :Sandstorm
|
||||
if target.has_type?(:ROCK) && specialMove?(calc_type) &&
|
||||
function != "UseTargetDefenseInsteadOfTargetSpDef" # Psyshock
|
||||
multipliers[:defense_multiplier] *= 1.5
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Critical hits - n/a
|
||||
|
||||
# Random variance - n/a
|
||||
|
||||
# STAB
|
||||
if calc_type && user.has_type?(calc_type)
|
||||
if user.has_active_ability?(:ADAPTABILITY)
|
||||
multipliers[:final_damage_multiplier] *= 2
|
||||
else
|
||||
multipliers[:final_damage_multiplier] *= 1.5
|
||||
end
|
||||
end
|
||||
|
||||
# Type effectiveness
|
||||
typemod = target.effectiveness_of_type_against_battler(calc_type, user)
|
||||
multipliers[:final_damage_multiplier] *= typemod.to_f / Effectiveness::NORMAL_EFFECTIVE
|
||||
|
||||
# Burn
|
||||
if @ai.trainer.high_skill? && physicalMove?(calc_type) &&
|
||||
user.status == :BURN && !user.has_active_ability?(:GUTS) &&
|
||||
!(Settings::MECHANICS_GENERATION >= 6 &&
|
||||
function == "DoublePowerIfUserPoisonedBurnedParalyzed") # Facade
|
||||
multipliers[:final_damage_multiplier] /= 2
|
||||
end
|
||||
|
||||
# Aurora Veil, Reflect, Light Screen
|
||||
if @ai.trainer.medium_skill? && !@move.ignoresReflect? && !user.has_active_ability?(:INFILTRATOR)
|
||||
if target.pbOwnSide.effects[PBEffects::AuroraVeil] > 0
|
||||
if @ai.battle.pbSideBattlerCount(target_battler) > 1
|
||||
multipliers[:final_damage_multiplier] *= 2 / 3.0
|
||||
else
|
||||
multipliers[:final_damage_multiplier] /= 2
|
||||
end
|
||||
elsif target.pbOwnSide.effects[PBEffects::Reflect] > 0 && physicalMove?(calc_type)
|
||||
if @ai.battle.pbSideBattlerCount(target_battler) > 1
|
||||
multipliers[:final_damage_multiplier] *= 2 / 3.0
|
||||
else
|
||||
multipliers[:final_damage_multiplier] /= 2
|
||||
end
|
||||
elsif target.pbOwnSide.effects[PBEffects::LightScreen] > 0 && specialMove?(calc_type)
|
||||
if @ai.battle.pbSideBattlerCount(target_battler) > 1
|
||||
multipliers[:final_damage_multiplier] *= 2 / 3.0
|
||||
else
|
||||
multipliers[:final_damage_multiplier] /= 2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Minimize
|
||||
if @ai.trainer.medium_skill? && target.effects[PBEffects::Minimize] && @move.tramplesMinimize?
|
||||
multipliers[:final_damage_multiplier] *= 2
|
||||
end
|
||||
|
||||
# Move-specific base damage modifiers
|
||||
# TODO
|
||||
|
||||
# Move-specific final damage modifiers
|
||||
# TODO
|
||||
|
||||
##### Main damage calculation #####
|
||||
power = [(power * multipliers[:base_damage_multiplier]).round, 1].max
|
||||
atk = [(atk * multipliers[:attack_multiplier]).round, 1].max
|
||||
defense = [(defense * multipliers[:defense_multiplier]).round, 1].max
|
||||
damage = ((((2.0 * user.level / 5) + 2).floor * power * atk / defense).floor / 50).floor + 2
|
||||
damage = [(damage * multipliers[:final_damage_multiplier]).round, 1].max
|
||||
return damage.floor
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
|
||||
Reference in New Issue
Block a user