Added AI handlers that calculate a move's base power, moved AI damage calculation

This commit is contained in:
Maruno17
2022-08-25 19:16:21 +01:00
parent cfb870c944
commit b6c84fa278
12 changed files with 581 additions and 457 deletions

View File

@@ -16,6 +16,7 @@ class Battle::AI::AIMove
#=============================================================================
# pp
# totalpp
# priority
# usableWhenAsleep?
# thawsUser?
@@ -81,121 +82,281 @@ class Battle::AI::AIMove
ret = @move.baseDamage
ret = 60 if ret == 1
return ret if !@ai.trainer.medium_skill?
return Battle::AI::Handlers.get_base_power(function,
ret, self, @ai.user, @ai.target, @ai, @ai.battle)
end
def rough_damage
power = base_power
return power if @move.is_a?(Battle::Move::FixedDamageMove)
# Get the user and target of this move
user = @ai.user
user_battler = user.battler
target = @ai.target
target_battler = target.battler
# Covers all function codes which have their own def pbBaseDamage
case @move.function
when "FixedDamage20", "FixedDamage40", "FixedDamageHalfTargetHP",
"FixedDamageUserLevel", "LowerTargetHPToUserHP"
ret = @move.pbFixedDamage(user_battler, target_battler)
when "FixedDamageUserLevelRandom"
ret = user_battler.level
when "OHKO", "OHKOIce", "OHKOHitsUndergroundTarget"
ret = 200
when "CounterPhysicalDamage", "CounterSpecialDamage", "CounterDamagePlusHalf"
ret = 60
when "DoublePowerIfTargetUnderwater", "DoublePowerIfTargetUnderground",
"BindTargetDoublePowerIfTargetUnderwater"
ret = @move.pbModifyDamage(ret, user_battler, target_battler)
when "DoublePowerIfTargetInSky",
"FlinchTargetDoublePowerIfTargetInSky",
"DoublePowerIfTargetPoisoned",
"DoublePowerIfTargetParalyzedCureTarget",
"DoublePowerIfTargetAsleepCureTarget",
"DoublePowerIfUserPoisonedBurnedParalyzed",
"DoublePowerIfTargetStatusProblem",
"DoublePowerIfTargetHPLessThanHalf",
"DoublePowerIfAllyFaintedLastTurn",
"TypeAndPowerDependOnWeather",
"PowerHigherWithUserHappiness",
"PowerLowerWithUserHappiness",
"PowerHigherWithUserHP",
"PowerHigherWithTargetHP",
"PowerHigherWithUserPositiveStatStages",
"PowerHigherWithTargetPositiveStatStages",
"TypeDependsOnUserIVs",
"PowerHigherWithConsecutiveUse",
"PowerHigherWithConsecutiveUseOnUserSide",
"PowerHigherWithLessPP",
"PowerLowerWithUserHP",
"PowerHigherWithUserFasterThanTarget",
"PowerHigherWithTargetWeight",
"ThrowUserItemAtTarget",
"PowerDependsOnUserStockpile"
ret = @move.pbBaseDamage(ret, user_battler, target_battler)
when "DoublePowerIfUserHasNoItem"
ret *= 2 if !user_battler.item || user.has_active_item?(:FLYINGGEM)
when "PowerHigherWithTargetFasterThanUser"
targetSpeed = target.rough_stat(:SPEED)
userSpeed = user.rough_stat(:SPEED)
ret = [[(25 * targetSpeed / userSpeed).floor, 150].min, 1].max
when "RandomlyDamageOrHealTarget"
ret = 50
when "RandomPowerDoublePowerIfTargetUnderground"
ret = 71
ret *= 2 if target_battler.inTwoTurnAttack?("TwoTurnAttackInvulnerableUnderground") # Dig
when "TypeAndPowerDependOnUserBerry"
ret = @move.pbNaturalGiftBaseDamage(user_battler.item_id)
when "PowerHigherWithUserHeavierThanTarget"
ret = @move.pbBaseDamage(ret, user_battler, target_battler)
ret *= 2 if Settings::MECHANICS_GENERATION >= 7 && @trainer.medium_skill? &&
target_battler.effects[PBEffects::Minimize]
when "AlwaysCriticalHit", "HitTwoTimes", "HitTwoTimesPoisonTarget"
ret *= 2
when "HitThreeTimesPowersUpWithEachHit"
ret *= 6 # Hits do x1, x2, x3 ret in turn, for x6 in total
when "HitTwoToFiveTimes"
if user.has_active_ability?(:SKILLLINK)
ret *= 5
# Get the move's type
calc_type = rough_type
##### Calculate user's attack stat #####
atk = user.rough_stat(:ATTACK)
if function == "UseTargetAttackInsteadOfUserAttack" # Foul Play
atk = target.rough_stat(:ATTACK)
elsif function == "UseUserBaseDefenseInsteadOfUserBaseAttack" # Body Press
atk = user.rough_stat(:DEFENSE)
elsif specialMove?(calc_type)
if function == "UseTargetAttackInsteadOfUserAttack" # Foul Play
atk = target.rough_stat(:SPECIAL_ATTACK)
else
ret = (ret * 31 / 10).floor # Average damage dealt
atk = user.rough_stat(:SPECIAL_ATTACK)
end
when "HitTwoToFiveTimesOrThreeForAshGreninja"
if user_battler.isSpecies?(:GRENINJA) && user_battler.form == 2
ret *= 4 # 3 hits at 20 power = 4 hits at 15 power
elsif user.has_active_ability?(:SKILLLINK)
ret *= 5
else
ret = (ret * 31 / 10).floor # Average damage dealt
end
when "HitOncePerUserTeamMember"
mult = 0
@ai.battle.eachInTeamFromBattlerIndex(user.index) do |pkmn, _i|
mult += 1 if pkmn&.able? && pkmn.status == :NONE
end
ret *= mult
when "TwoTurnAttackOneTurnInSun"
ret = @move.pbBaseDamageMultiplier(ret, user_battler, target_battler)
when "MultiTurnAttackPowersUpEachTurn"
ret *= 2 if user_battler.effects[PBEffects::DefenseCurl]
when "MultiTurnAttackBideThenReturnDoubleDamage"
ret = 40
when "UserFaintsFixedDamageUserHP"
ret = user_battler.hp
when "EffectivenessIncludesFlyingType"
if GameData::Type.exists?(:FLYING)
if @trainer.high_skill?
targetTypes = target_battler.pbTypes(true)
mult = Effectiveness.calculate(
:FLYING, targetTypes[0], targetTypes[1], targetTypes[2]
)
else
mult = Effectiveness.calculate(
:FLYING, target.types[0], target.types[1], target.effects[PBEffects::Type3]
)
end
ret = (ret.to_f * mult / Effectiveness::NORMAL_EFFECTIVE).round
end
ret *= 2 if @trainer.medium_skill? && target_battler.effects[PBEffects::Minimize]
when "DoublePowerIfUserLastMoveFailed"
ret *= 2 if user_battler.lastRoundMoveFailed
when "HitTwoTimesFlinchTarget"
ret *= 2
ret *= 2 if @trainer.medium_skill? && target_battler.effects[PBEffects::Minimize]
end
return ret
##### Calculate target's defense stat #####
defense = target.rough_stat(:DEFENSE)
if specialMove?(calc_type) && function != "UseTargetDefenseInsteadOfTargetSpDef" # Psyshock
defense = target.rough_stat(:SPECIAL_DEFENSE)
end
##### Calculate all multiplier effects #####
multipliers = {
:base_damage_multiplier => 1.0,
:attack_multiplier => 1.0,
:defense_multiplier => 1.0,
:final_damage_multiplier => 1.0
}
# Ability effects that alter damage
moldBreaker = @ai.trainer.high_skill? && target_battler.hasMoldBreaker?
if user.ability_active?
# NOTE: These abilities aren't suitable for checking at the start of the
# round.
abilityBlacklist = [:ANALYTIC, :SNIPER, :TINTEDLENS, :AERILATE, :PIXILATE, :REFRIGERATE]
if !abilityBlacklist.include?(user.ability_id)
Battle::AbilityEffects.triggerDamageCalcFromUser(
user.ability, user_battler, target_battler, @move, multipliers, power, calc_type
)
end
end
if @ai.trainer.medium_skill? && !moldBreaker
user_battler.allAllies.each do |b|
next if !b.abilityActive?
Battle::AbilityEffects.triggerDamageCalcFromAlly(
b.ability, user_battler, target_battler, @move, multipliers, power, calc_type
)
end
end
if !moldBreaker && target.ability_active?
# NOTE: These abilities aren't suitable for checking at the start of the
# round.
abilityBlacklist = [:FILTER, :SOLIDROCK]
if !abilityBlacklist.include?(target.ability_id)
Battle::AbilityEffects.triggerDamageCalcFromTarget(
target.ability, user_battler, target_battler, @move, multipliers, power, calc_type
)
end
end
if @ai.trainer.high_skill? && !moldBreaker
target_battler.allAllies.each do |b|
next if !b.abilityActive?
Battle::AbilityEffects.triggerDamageCalcFromTargetAlly(
b.ability, user_battler, target_battler, @move, multipliers, power, calc_type
)
end
end
# Item effects that alter damage
# NOTE: Type-boosting gems aren't suitable for checking at the start of the
# round.
if user.item_active?
# NOTE: These items aren't suitable for checking at the start of the
# round.
itemBlacklist = [:EXPERTBELT, :LIFEORB]
if !itemBlacklist.include?(user.item_id)
Battle::ItemEffects.triggerDamageCalcFromUser(
user.item, user_battler, target_battler, @move, multipliers, power, calc_type
)
user.effects[PBEffects::GemConsumed] = nil # Untrigger consuming of Gems
end
# TODO: Prefer (1.5x?) if item will be consumed and user has Unburden.
end
if target.item_active? && target.item && !target.item.is_berry?
Battle::ItemEffects.triggerDamageCalcFromTarget(
target.item, user_battler, target_battler, @move, multipliers, power, calc_type
)
end
# Global abilities
if @ai.trainer.medium_skill? &&
((@ai.battle.pbCheckGlobalAbility(:DARKAURA) && calc_type == :DARK) ||
(@ai.battle.pbCheckGlobalAbility(:FAIRYAURA) && calc_type == :FAIRY))
if @ai.battle.pbCheckGlobalAbility(:AURABREAK)
multipliers[:base_damage_multiplier] *= 2 / 3.0
else
multipliers[:base_damage_multiplier] *= 4 / 3.0
end
end
# Parental Bond
if user.has_active_ability?(:PARENTALBOND)
multipliers[:base_damage_multiplier] *= 1.25
end
# Me First
# TODO
# Helping Hand - n/a
# Charge
if @ai.trainer.medium_skill? &&
user.effects[PBEffects::Charge] > 0 && calc_type == :ELECTRIC
multipliers[:base_damage_multiplier] *= 2
end
# Mud Sport and Water Sport
if @ai.trainer.medium_skill?
if calc_type == :ELECTRIC
if @ai.battle.allBattlers.any? { |b| b.effects[PBEffects::MudSport] }
multipliers[:base_damage_multiplier] /= 3
end
if @ai.battle.field.effects[PBEffects::MudSportField] > 0
multipliers[:base_damage_multiplier] /= 3
end
elsif calc_type == :FIRE
if @ai.battle.allBattlers.any? { |b| b.effects[PBEffects::WaterSport] }
multipliers[:base_damage_multiplier] /= 3
end
if @ai.battle.field.effects[PBEffects::WaterSportField] > 0
multipliers[:base_damage_multiplier] /= 3
end
end
end
# Terrain moves
if @ai.trainer.medium_skill?
case @ai.battle.field.terrain
when :Electric
multipliers[:base_damage_multiplier] *= 1.5 if calc_type == :ELECTRIC && user_battler.affectedByTerrain?
when :Grassy
multipliers[:base_damage_multiplier] *= 1.5 if calc_type == :GRASS && user_battler.affectedByTerrain?
when :Psychic
multipliers[:base_damage_multiplier] *= 1.5 if calc_type == :PSYCHIC && user_battler.affectedByTerrain?
when :Misty
multipliers[:base_damage_multiplier] /= 2 if calc_type == :DRAGON && target_battler.affectedByTerrain?
end
end
# Badge multipliers
if @ai.trainer.high_skill? && @ai.battle.internalBattle && target_battler.pbOwnedByPlayer?
# Don't need to check the Atk/Sp Atk-boosting badges because the AI
# won't control the player's Pokémon.
if physicalMove?(calc_type) && @ai.battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_DEFENSE
multipliers[:defense_multiplier] *= 1.1
elsif specialMove?(calc_type) && @ai.battle.pbPlayer.badge_count >= Settings::NUM_BADGES_BOOST_SPDEF
multipliers[:defense_multiplier] *= 1.1
end
end
# Multi-targeting attacks
if @ai.trainer.high_skill? && targets_multiple_battlers?
multipliers[:final_damage_multiplier] *= 0.75
end
# Weather
if @ai.trainer.medium_skill?
case user_battler.effectiveWeather
when :Sun, :HarshSun
case calc_type
when :FIRE
multipliers[:final_damage_multiplier] *= 1.5
when :WATER
multipliers[:final_damage_multiplier] /= 2
end
when :Rain, :HeavyRain
case calc_type
when :FIRE
multipliers[:final_damage_multiplier] /= 2
when :WATER
multipliers[:final_damage_multiplier] *= 1.5
end
when :Sandstorm
if target.has_type?(:ROCK) && specialMove?(calc_type) &&
function != "UseTargetDefenseInsteadOfTargetSpDef" # Psyshock
multipliers[:defense_multiplier] *= 1.5
end
end
end
# Critical hits - n/a
# Random variance - n/a
# STAB
if calc_type && user.has_type?(calc_type)
if user.has_active_ability?(:ADAPTABILITY)
multipliers[:final_damage_multiplier] *= 2
else
multipliers[:final_damage_multiplier] *= 1.5
end
end
# Type effectiveness
typemod = target.effectiveness_of_type_against_battler(calc_type, user)
multipliers[:final_damage_multiplier] *= typemod.to_f / Effectiveness::NORMAL_EFFECTIVE
# Burn
if @ai.trainer.high_skill? && physicalMove?(calc_type) &&
user.status == :BURN && !user.has_active_ability?(:GUTS) &&
!(Settings::MECHANICS_GENERATION >= 6 &&
function == "DoublePowerIfUserPoisonedBurnedParalyzed") # Facade
multipliers[:final_damage_multiplier] /= 2
end
# Aurora Veil, Reflect, Light Screen
if @ai.trainer.medium_skill? && !@move.ignoresReflect? && !user.has_active_ability?(:INFILTRATOR)
if target.pbOwnSide.effects[PBEffects::AuroraVeil] > 0
if @ai.battle.pbSideBattlerCount(target_battler) > 1
multipliers[:final_damage_multiplier] *= 2 / 3.0
else
multipliers[:final_damage_multiplier] /= 2
end
elsif target.pbOwnSide.effects[PBEffects::Reflect] > 0 && physicalMove?(calc_type)
if @ai.battle.pbSideBattlerCount(target_battler) > 1
multipliers[:final_damage_multiplier] *= 2 / 3.0
else
multipliers[:final_damage_multiplier] /= 2
end
elsif target.pbOwnSide.effects[PBEffects::LightScreen] > 0 && specialMove?(calc_type)
if @ai.battle.pbSideBattlerCount(target_battler) > 1
multipliers[:final_damage_multiplier] *= 2 / 3.0
else
multipliers[:final_damage_multiplier] /= 2
end
end
end
# Minimize
if @ai.trainer.medium_skill? && target.effects[PBEffects::Minimize] && @move.tramplesMinimize?
multipliers[:final_damage_multiplier] *= 2
end
# Move-specific base damage modifiers
# TODO
# Move-specific final damage modifiers
# TODO
##### Main damage calculation #####
power = [(power * multipliers[:base_damage_multiplier]).round, 1].max
atk = [(atk * multipliers[:attack_multiplier]).round, 1].max
defense = [(defense * multipliers[:defense_multiplier]).round, 1].max
damage = ((((2.0 * user.level / 5) + 2).floor * power * atk / defense).floor / 50).floor + 2
damage = [(damage * multipliers[:final_damage_multiplier]).round, 1].max
return damage.floor
end
#=============================================================================