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https://github.com/infinitefusion/infinitefusion-e18.git
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Added message saving back to compiler, tweaked various messages, fixed typo of constant, fixed missing attr_reader
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@@ -338,11 +338,11 @@ module Translator
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end
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msg_window.textspeed = MessageConfig.pbSettingToTextSpeed($PokemonSystem.textspeed)
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if core_text
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pbMessageDisplay(msg_window, _INTL("All core text was extracted to files in the folder \"{1}\".\1", dir_name))
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pbMessageDisplay(msg_window, _INTL("All core text was extracted to files in the folder \"{1}\".", dir_name) + "\1")
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else
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pbMessageDisplay(msg_window, _INTL("All game text was extracted to files in the folder \"{1}\".\1", dir_name))
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pbMessageDisplay(msg_window, _INTL("All game text was extracted to files in the folder \"{1}\".", dir_name) + "\1")
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end
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pbMessageDisplay(msg_window, _INTL("To localize this text, translate every second line in those files.\1"))
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pbMessageDisplay(msg_window, _INTL("To localize this text, translate every second line in those files.") + "\1")
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pbMessageDisplay(msg_window, _INTL("After translating, choose \"Compile Translated Text\" in the Debug menu."))
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pbDisposeMessageWindow(msg_window)
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end
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