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https://github.com/infinitefusion/infinitefusion-e18.git
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Added message saving back to compiler, tweaked various messages, fixed typo of constant, fixed missing attr_reader
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@@ -74,7 +74,7 @@ ItemHandlers::UseFromBag.addIf(:move_machines,
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item_data = GameData::Item.get(item)
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move = item_data.move
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next 0 if !move
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pbMessage(_INTL("\\se[PC access]You booted up {1}.\1", item_data.name))
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pbMessage("\\se[PC access]" + _INTL("You booted up the {1}.", item_data.name) + "\1")
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next 0 if !pbConfirmMessage(_INTL("Do you want to teach {1} to a Pokémon?",
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GameData::Move.get(move).name))
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next 1 if pbMoveTutorChoose(move, nil, true, item_data.is_TR?)
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@@ -320,11 +320,11 @@ ItemHandlers::UseInField.add(:ITEMFINDER, proc { |item|
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when 8 then $game_player.turn_up
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end
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pbWait(Graphics.frame_rate * 3 / 10)
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pbMessage(_INTL("Huh? The {1}'s responding!\1", GameData::Item.get(item).name))
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pbMessage(_INTL("Huh? The {1}'s responding!", GameData::Item.get(item).name) + "\1")
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pbMessage(_INTL("There's an item buried around here!"))
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end
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else
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pbMessage(_INTL("... \\wt[10]... \\wt[10]... \\wt[10]...\\wt[10]Nope! There's no response."))
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pbMessage(_INTL("... \\wt[10]... \\wt[10]... \\wt[10]... \\wt[10]Nope! There's no response."))
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end
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next true
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})
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