Added message saving back to compiler, tweaked various messages, fixed typo of constant, fixed missing attr_reader

This commit is contained in:
Maruno17
2023-04-15 20:29:47 +01:00
parent af5256ae0f
commit b9bf3e8b83
30 changed files with 135 additions and 142 deletions

View File

@@ -74,7 +74,7 @@ ItemHandlers::UseFromBag.addIf(:move_machines,
item_data = GameData::Item.get(item)
move = item_data.move
next 0 if !move
pbMessage(_INTL("\\se[PC access]You booted up {1}.\1", item_data.name))
pbMessage("\\se[PC access]" + _INTL("You booted up the {1}.", item_data.name) + "\1")
next 0 if !pbConfirmMessage(_INTL("Do you want to teach {1} to a Pokémon?",
GameData::Move.get(move).name))
next 1 if pbMoveTutorChoose(move, nil, true, item_data.is_TR?)
@@ -320,11 +320,11 @@ ItemHandlers::UseInField.add(:ITEMFINDER, proc { |item|
when 8 then $game_player.turn_up
end
pbWait(Graphics.frame_rate * 3 / 10)
pbMessage(_INTL("Huh? The {1}'s responding!\1", GameData::Item.get(item).name))
pbMessage(_INTL("Huh? The {1}'s responding!", GameData::Item.get(item).name) + "\1")
pbMessage(_INTL("There's an item buried around here!"))
end
else
pbMessage(_INTL("... \\wt[10]... \\wt[10]... \\wt[10]...\\wt[10]Nope! There's no response."))
pbMessage(_INTL("... \\wt[10]... \\wt[10]... \\wt[10]... \\wt[10]Nope! There's no response."))
end
next true
})