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https://github.com/infinitefusion/infinitefusion-e18.git
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Added message saving back to compiler, tweaked various messages, fixed typo of constant, fixed missing attr_reader
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@@ -240,7 +240,7 @@ class PokemonLoadScreen
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# Called if all save data is invalid.
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# Prompts the player to delete the save files.
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def prompt_save_deletion
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pbMessage(_INTL("The save file is corrupt, or is incompatible with this game."))
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pbMessage(_INTL("The save file is corrupt, or is incompatible with this game.") + "\1")
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exit unless pbConfirmMessageSerious(
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_INTL("Do you want to delete the save file and start anew?")
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)
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@@ -254,9 +254,9 @@ class PokemonLoadScreen
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@scene.pbStartScene2
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if SaveData.exists?
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if pbConfirmMessageSerious(_INTL("Delete all saved data?"))
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pbMessage(_INTL("Once data has been deleted, there is no way to recover it.\1"))
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pbMessage(_INTL("Once data has been deleted, there is no way to recover it.") + "\1")
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if pbConfirmMessageSerious(_INTL("Delete the saved data anyway?"))
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pbMessage(_INTL("Deleting all data. Don't turn off the power.\\wtnp[0]"))
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pbMessage(_INTL("Deleting all data. Don't turn off the power.") + "\\wtnp[0]")
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self.delete_save_data
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end
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end
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