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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 14:26:01 +00:00
Added message saving back to compiler, tweaked various messages, fixed typo of constant, fixed missing attr_reader
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@@ -15,8 +15,8 @@ def pbEmergencySave
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end
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end
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if Game.save
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pbMessage("\\se[]" +
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_INTL("The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
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pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[30]")
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pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[30]")
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else
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pbMessage("\\se[]" + _INTL("Save failed.\\wtnp[30]"))
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end
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@@ -102,9 +102,9 @@ class PokemonSaveScreen
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@scene.pbStartScreen
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if pbConfirmMessage(_INTL("Would you like to save the game?"))
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if SaveData.exists? && $game_temp.begun_new_game
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pbMessage(_INTL("WARNING!"))
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pbMessage(_INTL("There is a different game file that is already saved."))
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pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost."))
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pbMessage(_INTL("WARNING!") + "\1")
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pbMessage(_INTL("There is a different game file that is already saved.") + "\1")
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pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost.") + "\1")
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if !pbConfirmMessageSerious(_INTL("Are you sure you want to save now and overwrite the other save file?"))
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pbSEPlay("GUI save choice")
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@scene.pbEndScreen
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@@ -114,10 +114,10 @@ class PokemonSaveScreen
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$game_temp.begun_new_game = false
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pbSEPlay("GUI save choice")
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if Game.save
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pbMessage("\\se[]" + _INTL("{1} saved the game.\\me[GUI save game]\\wtnp[30]", $player.name))
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pbMessage("\\se[]" + _INTL("{1} saved the game.", $player.name) + "\\me[GUI save game]\\wtnp[30]")
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ret = true
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else
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pbMessage("\\se[]" + _INTL("Save failed.\\wtnp[30]"))
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pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")
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ret = false
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end
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else
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