Made checks of map connections go through a single method, which can be used to modify connections on the fly

This commit is contained in:
Maruno17
2022-03-05 23:49:53 +00:00
parent a20a1775c0
commit bcb31c7a56

View File

@@ -67,26 +67,23 @@ class PokemonMapFactory
def getNewMap(playerX, playerY)
id = $game_map.map_id
conns = MapFactoryHelper.getMapConnections
if conns[id]
conns[id].each do |conn|
mapidB = nil
newx = 0
newy = 0
if conn[0] == id
mapidB = conn[3]
mapB = MapFactoryHelper.getMapDims(conn[3])
newx = conn[4] - conn[1] + playerX
newy = conn[5] - conn[2] + playerY
else
mapidB = conn[0]
mapB = MapFactoryHelper.getMapDims(conn[0])
newx = conn[1] - conn[4] + playerX
newy = conn[2] - conn[5] + playerY
end
if newx >= 0 && newx < mapB[0] && newy >= 0 && newy < mapB[1]
return [getMap(mapidB), newx, newy]
end
MapFactoryHelper.eachConnectionForMap(id) do |conn|
mapidB = nil
newx = 0
newy = 0
if conn[0] == id
mapidB = conn[3]
mapB = MapFactoryHelper.getMapDims(conn[3])
newx = conn[4] - conn[1] + playerX
newy = conn[5] - conn[2] + playerY
else
mapidB = conn[0]
mapB = MapFactoryHelper.getMapDims(conn[0])
newx = conn[1] - conn[4] + playerX
newy = conn[2] - conn[5] + playerY
end
if newx >= 0 && newx < mapB[0] && newy >= 0 && newy < mapB[1]
return [getMap(mapidB), newx, newy]
end
end
return nil
@@ -117,27 +114,24 @@ class PokemonMapFactory
return if @fixup
@fixup = true
id = $game_map.map_id
conns = MapFactoryHelper.getMapConnections
if conns[id]
conns[id].each do |conn|
if conn[0] == id
mapA = getMap(conn[0])
newdispx = ((conn[4] - conn[1]) * Game_Map::REAL_RES_X) + mapA.display_x
newdispy = ((conn[5] - conn[2]) * Game_Map::REAL_RES_Y) + mapA.display_y
if hasMap?(conn[3]) || MapFactoryHelper.mapInRangeById?(conn[3], newdispx, newdispy)
mapB = getMap(conn[3])
mapB.display_x = newdispx if mapB.display_x != newdispx
mapB.display_y = newdispy if mapB.display_y != newdispy
end
else
mapA = getMap(conn[3])
newdispx = ((conn[1] - conn[4]) * Game_Map::REAL_RES_X) + mapA.display_x
newdispy = ((conn[2] - conn[5]) * Game_Map::REAL_RES_Y) + mapA.display_y
if hasMap?(conn[0]) || MapFactoryHelper.mapInRangeById?(conn[0], newdispx, newdispy)
mapB = getMap(conn[0])
mapB.display_x = newdispx if mapB.display_x != newdispx
mapB.display_y = newdispy if mapB.display_y != newdispy
end
MapFactoryHelper.eachConnectionForMap(id) do |conn|
if conn[0] == id
mapA = getMap(conn[0])
newdispx = ((conn[4] - conn[1]) * Game_Map::REAL_RES_X) + mapA.display_x
newdispy = ((conn[5] - conn[2]) * Game_Map::REAL_RES_Y) + mapA.display_y
if hasMap?(conn[3]) || MapFactoryHelper.mapInRangeById?(conn[3], newdispx, newdispy)
mapB = getMap(conn[3])
mapB.display_x = newdispx if mapB.display_x != newdispx
mapB.display_y = newdispy if mapB.display_y != newdispy
end
else
mapA = getMap(conn[3])
newdispx = ((conn[1] - conn[4]) * Game_Map::REAL_RES_X) + mapA.display_x
newdispy = ((conn[2] - conn[5]) * Game_Map::REAL_RES_Y) + mapA.display_y
if hasMap?(conn[0]) || MapFactoryHelper.mapInRangeById?(conn[0], newdispx, newdispy)
mapB = getMap(conn[0])
mapB.display_x = newdispx if mapB.display_x != newdispx
mapB.display_y = newdispy if mapB.display_y != newdispy
end
end
end
@@ -234,11 +228,8 @@ class PokemonMapFactory
def areConnected?(mapID1, mapID2)
return true if mapID1 == mapID2
conns = MapFactoryHelper.getMapConnections
if conns[mapID1]
conns[mapID1].each do |conn|
return true if conn[0] == mapID2 || conn[3] == mapID2
end
MapFactoryHelper.eachConnectionForMap(mapID1) do |conn|
return true if conn[0] == mapID2 || conn[3] == mapID2
end
return false
end
@@ -248,18 +239,15 @@ class PokemonMapFactory
if thisMapID == otherMapID # Both events share the same map
return [otherX - thisX, otherY - thisY]
end
conns = MapFactoryHelper.getMapConnections
if conns[thisMapID]
conns[thisMapID].each do |conn|
if conn[0] == otherMapID
posX = conn[4] - conn[1] + otherX - thisX
posY = conn[5] - conn[2] + otherY - thisY
return [posX, posY]
elsif conn[3] == otherMapID
posX = conn[1] - conn[4] + otherX - thisX
posY = conn[2] - conn[5] + otherY - thisY
return [posX, posY]
end
MapFactoryHelper.eachConnectionForMap(thisMapID) do |conn|
if conn[0] == otherMapID
posX = conn[4] - conn[1] + otherX - thisX
posY = conn[5] - conn[2] + otherY - thisY
return [posX, posY]
elsif conn[3] == otherMapID
posX = conn[1] - conn[4] + otherX - thisX
posY = conn[2] - conn[5] + otherY - thisY
return [posX, posY]
end
end
return [0, 0]
@@ -330,24 +318,21 @@ class PokemonMapFactory
def getRealTilePos(mapID, x, y)
id = mapID
return [id, x, y] if getMapNoAdd(id).valid?(x, y)
conns = MapFactoryHelper.getMapConnections
if conns[id]
conns[id].each do |conn|
if conn[0] == id
newX = x + conn[4] - conn[1]
newY = y + conn[5] - conn[2]
next if newX < 0 || newY < 0
dims = MapFactoryHelper.getMapDims(conn[3])
next if newX >= dims[0] || newY >= dims[1]
return [conn[3], newX, newY]
else
newX = x + conn[1] - conn[4]
newY = y + conn[2] - conn[5]
next if newX < 0 || newY < 0
dims = MapFactoryHelper.getMapDims(conn[0])
next if newX >= dims[0] || newY >= dims[1]
return [conn[0], newX, newY]
end
MapFactoryHelper.eachConnectionForMap(id) do |conn|
if conn[0] == id
newX = x + conn[4] - conn[1]
newY = y + conn[5] - conn[2]
next if newX < 0 || newY < 0
dims = MapFactoryHelper.getMapDims(conn[3])
next if newX >= dims[0] || newY >= dims[1]
return [conn[3], newX, newY]
else
newX = x + conn[1] - conn[4]
newY = y + conn[2] - conn[5]
next if newX < 0 || newY < 0
dims = MapFactoryHelper.getMapDims(conn[0])
next if newX >= dims[0] || newY >= dims[1]
return [conn[0], newX, newY]
end
end
return nil
@@ -455,6 +440,12 @@ module MapFactoryHelper
return conns[id] ? true : false
end
def self.eachConnectionForMap(id)
conns = MapFactoryHelper.getMapConnections
return if !conns[id]
conns[id].each { |conn| yield conn }
end
# Gets the height and width of the map with id
def self.getMapDims(id)
# Create cache if doesn't exist