mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Made checks of map connections go through a single method, which can be used to modify connections on the fly
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@@ -67,26 +67,23 @@ class PokemonMapFactory
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def getNewMap(playerX, playerY)
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id = $game_map.map_id
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conns = MapFactoryHelper.getMapConnections
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if conns[id]
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conns[id].each do |conn|
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mapidB = nil
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newx = 0
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newy = 0
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if conn[0] == id
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mapidB = conn[3]
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mapB = MapFactoryHelper.getMapDims(conn[3])
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newx = conn[4] - conn[1] + playerX
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newy = conn[5] - conn[2] + playerY
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else
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mapidB = conn[0]
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mapB = MapFactoryHelper.getMapDims(conn[0])
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newx = conn[1] - conn[4] + playerX
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newy = conn[2] - conn[5] + playerY
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end
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if newx >= 0 && newx < mapB[0] && newy >= 0 && newy < mapB[1]
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return [getMap(mapidB), newx, newy]
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end
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MapFactoryHelper.eachConnectionForMap(id) do |conn|
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mapidB = nil
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newx = 0
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newy = 0
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if conn[0] == id
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mapidB = conn[3]
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mapB = MapFactoryHelper.getMapDims(conn[3])
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newx = conn[4] - conn[1] + playerX
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newy = conn[5] - conn[2] + playerY
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else
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mapidB = conn[0]
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mapB = MapFactoryHelper.getMapDims(conn[0])
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newx = conn[1] - conn[4] + playerX
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newy = conn[2] - conn[5] + playerY
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end
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if newx >= 0 && newx < mapB[0] && newy >= 0 && newy < mapB[1]
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return [getMap(mapidB), newx, newy]
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end
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end
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return nil
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@@ -117,27 +114,24 @@ class PokemonMapFactory
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return if @fixup
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@fixup = true
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id = $game_map.map_id
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conns = MapFactoryHelper.getMapConnections
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if conns[id]
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conns[id].each do |conn|
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if conn[0] == id
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mapA = getMap(conn[0])
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newdispx = ((conn[4] - conn[1]) * Game_Map::REAL_RES_X) + mapA.display_x
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newdispy = ((conn[5] - conn[2]) * Game_Map::REAL_RES_Y) + mapA.display_y
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if hasMap?(conn[3]) || MapFactoryHelper.mapInRangeById?(conn[3], newdispx, newdispy)
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mapB = getMap(conn[3])
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mapB.display_x = newdispx if mapB.display_x != newdispx
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mapB.display_y = newdispy if mapB.display_y != newdispy
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end
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else
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mapA = getMap(conn[3])
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newdispx = ((conn[1] - conn[4]) * Game_Map::REAL_RES_X) + mapA.display_x
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newdispy = ((conn[2] - conn[5]) * Game_Map::REAL_RES_Y) + mapA.display_y
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if hasMap?(conn[0]) || MapFactoryHelper.mapInRangeById?(conn[0], newdispx, newdispy)
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mapB = getMap(conn[0])
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mapB.display_x = newdispx if mapB.display_x != newdispx
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mapB.display_y = newdispy if mapB.display_y != newdispy
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end
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MapFactoryHelper.eachConnectionForMap(id) do |conn|
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if conn[0] == id
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mapA = getMap(conn[0])
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newdispx = ((conn[4] - conn[1]) * Game_Map::REAL_RES_X) + mapA.display_x
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newdispy = ((conn[5] - conn[2]) * Game_Map::REAL_RES_Y) + mapA.display_y
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if hasMap?(conn[3]) || MapFactoryHelper.mapInRangeById?(conn[3], newdispx, newdispy)
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mapB = getMap(conn[3])
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mapB.display_x = newdispx if mapB.display_x != newdispx
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mapB.display_y = newdispy if mapB.display_y != newdispy
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end
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else
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mapA = getMap(conn[3])
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newdispx = ((conn[1] - conn[4]) * Game_Map::REAL_RES_X) + mapA.display_x
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newdispy = ((conn[2] - conn[5]) * Game_Map::REAL_RES_Y) + mapA.display_y
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if hasMap?(conn[0]) || MapFactoryHelper.mapInRangeById?(conn[0], newdispx, newdispy)
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mapB = getMap(conn[0])
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mapB.display_x = newdispx if mapB.display_x != newdispx
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mapB.display_y = newdispy if mapB.display_y != newdispy
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end
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end
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end
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@@ -234,11 +228,8 @@ class PokemonMapFactory
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def areConnected?(mapID1, mapID2)
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return true if mapID1 == mapID2
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conns = MapFactoryHelper.getMapConnections
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if conns[mapID1]
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conns[mapID1].each do |conn|
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return true if conn[0] == mapID2 || conn[3] == mapID2
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end
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MapFactoryHelper.eachConnectionForMap(mapID1) do |conn|
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return true if conn[0] == mapID2 || conn[3] == mapID2
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end
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return false
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end
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@@ -248,18 +239,15 @@ class PokemonMapFactory
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if thisMapID == otherMapID # Both events share the same map
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return [otherX - thisX, otherY - thisY]
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end
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conns = MapFactoryHelper.getMapConnections
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if conns[thisMapID]
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conns[thisMapID].each do |conn|
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if conn[0] == otherMapID
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posX = conn[4] - conn[1] + otherX - thisX
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posY = conn[5] - conn[2] + otherY - thisY
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return [posX, posY]
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elsif conn[3] == otherMapID
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posX = conn[1] - conn[4] + otherX - thisX
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posY = conn[2] - conn[5] + otherY - thisY
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return [posX, posY]
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end
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MapFactoryHelper.eachConnectionForMap(thisMapID) do |conn|
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if conn[0] == otherMapID
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posX = conn[4] - conn[1] + otherX - thisX
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posY = conn[5] - conn[2] + otherY - thisY
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return [posX, posY]
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elsif conn[3] == otherMapID
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posX = conn[1] - conn[4] + otherX - thisX
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posY = conn[2] - conn[5] + otherY - thisY
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return [posX, posY]
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end
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end
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return [0, 0]
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@@ -330,24 +318,21 @@ class PokemonMapFactory
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def getRealTilePos(mapID, x, y)
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id = mapID
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return [id, x, y] if getMapNoAdd(id).valid?(x, y)
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conns = MapFactoryHelper.getMapConnections
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if conns[id]
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conns[id].each do |conn|
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if conn[0] == id
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newX = x + conn[4] - conn[1]
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newY = y + conn[5] - conn[2]
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next if newX < 0 || newY < 0
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dims = MapFactoryHelper.getMapDims(conn[3])
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next if newX >= dims[0] || newY >= dims[1]
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return [conn[3], newX, newY]
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else
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newX = x + conn[1] - conn[4]
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newY = y + conn[2] - conn[5]
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next if newX < 0 || newY < 0
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dims = MapFactoryHelper.getMapDims(conn[0])
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next if newX >= dims[0] || newY >= dims[1]
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return [conn[0], newX, newY]
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end
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MapFactoryHelper.eachConnectionForMap(id) do |conn|
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if conn[0] == id
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newX = x + conn[4] - conn[1]
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newY = y + conn[5] - conn[2]
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next if newX < 0 || newY < 0
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dims = MapFactoryHelper.getMapDims(conn[3])
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next if newX >= dims[0] || newY >= dims[1]
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return [conn[3], newX, newY]
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else
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newX = x + conn[1] - conn[4]
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newY = y + conn[2] - conn[5]
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next if newX < 0 || newY < 0
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dims = MapFactoryHelper.getMapDims(conn[0])
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next if newX >= dims[0] || newY >= dims[1]
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return [conn[0], newX, newY]
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end
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end
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return nil
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@@ -455,6 +440,12 @@ module MapFactoryHelper
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return conns[id] ? true : false
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end
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def self.eachConnectionForMap(id)
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conns = MapFactoryHelper.getMapConnections
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return if !conns[id]
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conns[id].each { |conn| yield conn }
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end
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# Gets the height and width of the map with id
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def self.getMapDims(id)
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# Create cache if doesn't exist
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