Made checks of map connections go through a single method, which can be used to modify connections on the fly

This commit is contained in:
Maruno17
2022-03-05 23:49:53 +00:00
parent a20a1775c0
commit bcb31c7a56

View File

@@ -67,9 +67,7 @@ class PokemonMapFactory
def getNewMap(playerX, playerY) def getNewMap(playerX, playerY)
id = $game_map.map_id id = $game_map.map_id
conns = MapFactoryHelper.getMapConnections MapFactoryHelper.eachConnectionForMap(id) do |conn|
if conns[id]
conns[id].each do |conn|
mapidB = nil mapidB = nil
newx = 0 newx = 0
newy = 0 newy = 0
@@ -88,7 +86,6 @@ class PokemonMapFactory
return [getMap(mapidB), newx, newy] return [getMap(mapidB), newx, newy]
end end
end end
end
return nil return nil
end end
@@ -117,9 +114,7 @@ class PokemonMapFactory
return if @fixup return if @fixup
@fixup = true @fixup = true
id = $game_map.map_id id = $game_map.map_id
conns = MapFactoryHelper.getMapConnections MapFactoryHelper.eachConnectionForMap(id) do |conn|
if conns[id]
conns[id].each do |conn|
if conn[0] == id if conn[0] == id
mapA = getMap(conn[0]) mapA = getMap(conn[0])
newdispx = ((conn[4] - conn[1]) * Game_Map::REAL_RES_X) + mapA.display_x newdispx = ((conn[4] - conn[1]) * Game_Map::REAL_RES_X) + mapA.display_x
@@ -140,7 +135,6 @@ class PokemonMapFactory
end end
end end
end end
end
@fixup = false @fixup = false
end end
@@ -234,12 +228,9 @@ class PokemonMapFactory
def areConnected?(mapID1, mapID2) def areConnected?(mapID1, mapID2)
return true if mapID1 == mapID2 return true if mapID1 == mapID2
conns = MapFactoryHelper.getMapConnections MapFactoryHelper.eachConnectionForMap(mapID1) do |conn|
if conns[mapID1]
conns[mapID1].each do |conn|
return true if conn[0] == mapID2 || conn[3] == mapID2 return true if conn[0] == mapID2 || conn[3] == mapID2
end end
end
return false return false
end end
@@ -248,9 +239,7 @@ class PokemonMapFactory
if thisMapID == otherMapID # Both events share the same map if thisMapID == otherMapID # Both events share the same map
return [otherX - thisX, otherY - thisY] return [otherX - thisX, otherY - thisY]
end end
conns = MapFactoryHelper.getMapConnections MapFactoryHelper.eachConnectionForMap(thisMapID) do |conn|
if conns[thisMapID]
conns[thisMapID].each do |conn|
if conn[0] == otherMapID if conn[0] == otherMapID
posX = conn[4] - conn[1] + otherX - thisX posX = conn[4] - conn[1] + otherX - thisX
posY = conn[5] - conn[2] + otherY - thisY posY = conn[5] - conn[2] + otherY - thisY
@@ -261,7 +250,6 @@ class PokemonMapFactory
return [posX, posY] return [posX, posY]
end end
end end
end
return [0, 0] return [0, 0]
end end
@@ -330,9 +318,7 @@ class PokemonMapFactory
def getRealTilePos(mapID, x, y) def getRealTilePos(mapID, x, y)
id = mapID id = mapID
return [id, x, y] if getMapNoAdd(id).valid?(x, y) return [id, x, y] if getMapNoAdd(id).valid?(x, y)
conns = MapFactoryHelper.getMapConnections MapFactoryHelper.eachConnectionForMap(id) do |conn|
if conns[id]
conns[id].each do |conn|
if conn[0] == id if conn[0] == id
newX = x + conn[4] - conn[1] newX = x + conn[4] - conn[1]
newY = y + conn[5] - conn[2] newY = y + conn[5] - conn[2]
@@ -349,7 +335,6 @@ class PokemonMapFactory
return [conn[0], newX, newY] return [conn[0], newX, newY]
end end
end end
end
return nil return nil
end end
@@ -455,6 +440,12 @@ module MapFactoryHelper
return conns[id] ? true : false return conns[id] ? true : false
end end
def self.eachConnectionForMap(id)
conns = MapFactoryHelper.getMapConnections
return if !conns[id]
conns[id].each { |conn| yield conn }
end
# Gets the height and width of the map with id # Gets the height and width of the map with id
def self.getMapDims(id) def self.getMapDims(id)
# Create cache if doesn't exist # Create cache if doesn't exist