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Fixed follower teleporting behind the player when they bump into something to the side
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@@ -419,7 +419,7 @@ class Game_Player < Game_Character
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update_stop if $game_temp.in_menu && @stopped_last_frame
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update_screen_position(last_real_x, last_real_y)
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# Update dependent events
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if (!@moved_last_frame || @stopped_last_frame) && (moving? || jumping?)
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if (!@moved_last_frame || @stopped_last_frame) && (moving? || jumping?) && !@bumping
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$game_temp.followers.move_followers
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end
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$game_temp.followers.update
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