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Fix tileset height update when switching tilesets in Terrain Tag editor (#62)
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@@ -101,9 +101,9 @@ class PokemonTilesetScene
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@x = 0
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@y = -TILE_SIZE
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@topy = -TILE_SIZE
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height = @sprites["tileset"].bitmap.height
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pbUpdateTileset
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pbFadeInAndShow(@sprites)
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height = @sprites["tileset"].bitmap.height
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########
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loop do
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Graphics.update
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@@ -161,6 +161,7 @@ class PokemonTilesetScene
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pbUpdateTileset
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when 2
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pbChooseTileset
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height = @sprites["tileset"].bitmap.height
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end
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elsif Input.trigger?(Input::B)
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if pbConfirmMessage(_INTL("Save changes?"))
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