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makes it so that you can start surfing even if standing on water
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@@ -821,7 +821,6 @@ Events.onAction += proc { |_sender, _e|
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next if GameData::MapMetadata.exists?($game_map.map_id) &&
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GameData::MapMetadata.get($game_map.map_id).always_bicycle
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next if !$game_player.pbFacingTerrainTag.can_surf_freely
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next if !$game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
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pbSurf
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}
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@@ -40,7 +40,7 @@ def download_sprite(base_path, head_id, body_id, saveLocation = "Graphics/temp",
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downloaded_file_name = _INTL("{1}/{2}.{3}{4}.png", saveLocation, head_id, body_id,alt_letter)
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return downloaded_file_name if pbResolveBitmap(downloaded_file_name)
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url = _INTL(base_path, head_id, body_id)
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echo "\nSending request to " + url
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#echo "\nSending request to " + url
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response = HTTPLite.get(url)
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if response[:status] == 200
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File.open(downloaded_file_name, "wb") do |file|
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