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https://github.com/infinitefusion/infinitefusion-e18.git
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Added support for extra autotiles used instead of the top tiles of the tileset
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@@ -48,6 +48,7 @@ class Spriteset_Map
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@map = (map) ? map : $game_map
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$scene.map_renderer.add_tileset(@map.tileset_name)
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@map.autotile_names.each { |filename| $scene.map_renderer.add_autotile(filename) }
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$scene.map_renderer.add_extra_autotiles(@map.tileset_id)
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@panorama = AnimatedPlane.new(@@viewport0)
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@fog = AnimatedPlane.new(@@viewport1)
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@fog.z = 3000
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@@ -64,6 +65,7 @@ class Spriteset_Map
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def dispose
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$scene.map_renderer.remove_tileset(@map.tileset_name)
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@map.autotile_names.each { |filename| $scene.map_renderer.remove_autotile(filename) }
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$scene.map_renderer.remove_extra_autotiles(@map.tileset_id)
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@panorama.dispose
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@fog.dispose
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for sprite in @character_sprites
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