Fixed bridge tiles not changing their priority when pbBridgeOn/pbBridgeOff are called

This commit is contained in:
Maruno17
2021-10-05 18:14:10 +01:00
parent 3cc6a1201f
commit 8bb8c1149f

View File

@@ -34,6 +34,7 @@ class TilemapRenderer
@bitmaps = {}
@bitmap_wraps = {} # Whether each tileset is a mega texture and has multiple columns
@load_counts = {}
@bridge = 0
@changed = true
end
@@ -493,6 +494,10 @@ class TilemapRenderer
# Check whether the screen has moved since the last update
@screen_moved = false
@screen_moved_vertically = false
if $PokemonGlobal.bridge != @bridge
@bridge = $PokemonGlobal.bridge
@screen_moved_vertically = true # To update bridge tiles' z values
end
do_full_refresh = true if check_if_screen_moved
# Update all tile sprites
visited = []