Game map now refreshes when a Game Switch/Variable is changed in Debug screen

This commit is contained in:
Maruno17
2020-12-28 22:53:01 +00:00
parent 06682ba697
commit c462663b6d

View File

@@ -119,6 +119,7 @@ def pbDebugSetVariable(id,diff)
pbPlayCursorSE
$game_variables[id] = [$game_variables[id]+diff,99999999].min
$game_variables[id] = [$game_variables[id],-99999999].max
$game_map.need_refresh = true
end
end
@@ -132,10 +133,12 @@ def pbDebugVariableScreen(id)
value = pbMessageChooseNumber(_INTL("Set variable {1}.",id),params)
$game_variables[id] = [value,99999999].min
$game_variables[id] = [$game_variables[id],-99999999].max
$game_map.need_refresh = true
elsif $game_variables[id].is_a?(String)
value = pbMessageFreeText(_INTL("Set variable {1}.",id),
$game_variables[id],false,250,Graphics.width)
$game_variables[id] = value
$game_map.need_refresh = true
end
end
@@ -161,6 +164,7 @@ def pbDebugVariables(mode)
pbPlayDecisionSE
$game_switches[current_id] = !$game_switches[current_id]
right_window.refresh
$game_map.need_refresh = true
end
elsif mode==1 # Variables
if Input.repeat?(Input::LEFT)
@@ -180,6 +184,7 @@ def pbDebugVariables(mode)
$game_variables[current_id] = ""
end
right_window.refresh
$game_map.need_refresh = true
elsif Input.trigger?(Input::C)
pbPlayDecisionSE
pbDebugVariableScreen(current_id)