Refactored berry plant code, added missing berry plant PBS data and charsets, fixed berry sparkles sometimes showing on the wrong map

This commit is contained in:
Maruno17
2021-10-03 20:19:28 +01:00
parent af23f1ecc4
commit c7858de42a
6 changed files with 457 additions and 492 deletions

View File

@@ -2,7 +2,7 @@
SaveData.register_conversion(:v19_2_fix_berry_plants) do
essentials_version 19.2
display_title 'Fixing berry plant data'
display_title 'Fixing berry plant IDs data'
to_value :global_metadata do |global|
berry_conversion = {
389 => :CHERIBERRY,
@@ -76,8 +76,8 @@ SaveData.register_conversion(:v19_2_fix_berry_plants) do
61 => :STABLEMULCH,
62 => :GOOEYMULCH
}
global.eventvars.each do |var|
next if !var || !var.ia_a?(Array)
global.eventvars.each_value do |var|
next if !var || !var.is_a?(Array)
next if var.length < 6 || var.length > 8 # Neither old nor new berry plant
if !var[1].is_a?(Symbol) # Planted berry item
var[1] = berry_conversion[var[1]] || :ORANBERRY
@@ -89,6 +89,47 @@ SaveData.register_conversion(:v19_2_fix_berry_plants) do
end
end
SaveData.register_conversion(:v20_berry_plant_data) do
essentials_version 20
display_title 'Updating berry plant data format'
to_value :global_metadata do |global|
if global.eventvars
global.eventvars.each_pair do |key, value|
next if !value || !value.is_a?(Array)
if value.length == 6 # Old berry plant data
data = BerryPlantData.new
if value[1]&.is_a?(Symbol)
plant_data = GameData::DerryPlant.get(value[1])
data.new_mechanics = false
data.berry_id = value[1]
data.time_alive = value[0] * plant_data.hours_per_stage * 3600
data.time_last_updated = value[3]
data.growth_stage = value[0]
data.replant_count = value[5]
data.watered_this_stage = value[2]
data.watering_count = value[4]
end
global.eventvars[key] = data
elsif value.length == 7 || value.length == 8 # New berry plant data
data = BerryPlantData.new
if value[1]&.is_a?(Symbol)
data.new_mechanics = true
data.berry_id = value[1]
data.mulch_id = value[7] if value[7]&.is_a?(Symbol)
data.time_alive = value[2]
data.time_last_updated = value[3]
data.growth_stage = value[0]
data.replant_count = value[5]
data.moisture_level = value[4]
data.yield_penalty = value[6]
end
global.eventvars[key] = data
end
end
end
end
end
SaveData.register_conversion(:v20_add_battled_counts) do
essentials_version 20
display_title 'Adding Pokédex battle counts'

View File

@@ -7,7 +7,8 @@ class Scene_Map
attr_reader :spritesetGlobal
attr_reader :map_renderer
def spriteset
def spriteset(map_id = -1)
return @spritesets[map_id] if map_id > 0 && @spritesets[map_id]
for i in @spritesets.values
return i if i.map==$game_map
end

View File

@@ -51,7 +51,7 @@ class Spriteset_Map
end
def addUserAnimation(animID,x,y,tinting=false,height=3)
sprite=AnimationSprite.new(animID,$game_map,x,y,@@viewport1,tinting,height)
sprite=AnimationSprite.new(animID,self.map,x,y,@@viewport1,tinting,height)
addUserSprite(sprite)
return sprite
end

View File

@@ -9,7 +9,10 @@ module GameData
DATA = {}
DATA_FILENAME = "berry_plants.dat"
NUMBER_OF_REPLANTS = 9
NUMBER_OF_REPLANTS = 9
NUMBER_OF_GROWTH_STAGES = 4
NUMBER_OF_FULLY_GROWN_STAGES = 4
WATERING_CANS = [:SPRAYDUCK, :SQUIRTBOTTLE, :WAILMERPAIL, :SPRINKLOTAD]
extend ClassMethodsSymbols
include InstanceMethods

View File

@@ -1,544 +1,461 @@
Events.onSpritesetCreate += proc { |_sender,e|
spriteset = e[0]
viewport = e[1]
map = spriteset.map
for i in map.events.keys
if map.events[i].name[/berryplant/i]
spriteset.addUserSprite(BerryPlantMoistureSprite.new(map.events[i],map,viewport))
spriteset.addUserSprite(BerryPlantSprite.new(map.events[i],map,viewport))
#===============================================================================
# Represents a planted berry. Stored in $PokemonGlobal.eventvars.
#===============================================================================
class BerryPlantData
attr_accessor :new_mechanics # false for Gen 3, true for Gen 4
attr_accessor :berry_id
attr_accessor :mulch_id # Gen 4 mechanics
attr_accessor :time_alive
attr_accessor :time_last_updated
attr_accessor :growth_stage
attr_accessor :replant_count
attr_accessor :watered_this_stage # Gen 3 mechanics
attr_accessor :watering_count # Gen 3 mechanics
attr_accessor :moisture_level # Gen 4 mechanics
attr_accessor :yield_penalty # Gen 4 mechanics
def initialize
reset
end
def reset(planting = false)
@new_mechanics = Settings::NEW_BERRY_PLANTS
@berry_id = nil
@mulch_id = nil if !planting
@time_alive = 0
@time_last_updated = 0
@growth_stage = 0
@replant_count = 0
@watered_this_stage = false
@watering_count = 0
@moisture_level = 100
@yield_penalty = 0
end
def plant(berry_id)
reset(true)
@berry_id = berry_id
@growth_stage = 1
@time_last_updated = pbGetTimeNow.to_i
end
def replant
@time_alive = 0
@growth_stage = 2
@replant_count += 1
@watered_this_stage = false
@watering_count = 0
@moisture_level = 100
@yield_penalty = 0
end
def planted?
return @growth_stage > 0
end
def growing?
return @growth_stage > 0 && @growth_stage < 5
end
def grown?
return @growth_stage >= 5
end
def replanted?
return @replant_count > 0
end
def moisture_stage
return 0 if !@new_mechanics
return 2 if @moisture_level > 50
return 1 if @moisture_level > 0
return 0
end
def water
@moisture_level = 100
if !@watered_this_stage
@watered_this_stage = true
@watering_count += 1
end
end
}
def berry_yield
data = GameData::BerryPlant.get(@berry_id)
if @new_mechanics
return [data.maximum_yield * (5 - @yield_penalty) / 5, data.minimum_yield].max
else
if @watering_count > 0
ret = (data.maximum_yield - data.minimum_yield) * (@watering_count - 1)
ret += rand(1 + data.maximum_yield - data.minimum_yield)
return (ret / 4) + data.minimum_yield
else
return data.minimum_yield
end
end
end
# Old mechanics only update a plant when its map is loaded. New mechanics
# update it every frame while its map is loaded.
def update
return if !planted?
time_now = pbGetTimeNow
time_delta = time_now.to_i - @time_last_updated
return if time_delta <= 0
new_time_alive = @time_alive + time_delta
# Get all growth data
plant_data = GameData::BerryPlant.get(@berry_id)
time_per_stage = plant_data.hours_per_stage * 3600 # In seconds
drying_per_hour = plant_data.drying_per_hour
max_replants = GameData::BerryPlant::NUMBER_OF_REPLANTS
stages_growing = GameData::BerryPlant::NUMBER_OF_GROWTH_STAGES
stages_fully_grown = GameData::BerryPlant::NUMBER_OF_FULLY_GROWN_STAGES
case @mulch_id
when :GROWTHMULCH
time_per_stage = (time_per_stage * 0.75).to_i
drying_per_hour = (drying_per_hour * 1.5).ceil
when :DAMPMULCH
time_per_stage = (time_per_stage * 1.25).to_i
drying_per_hour /= 2
when :GOOEYMULCH
max_replants = (max_replants * 1.5).ceil
when :STABLEMULCH
stages_fully_grown = (stages_fully_grown * 1.5).ceil
end
# Do replants
done_replant = false
loop do
stages_this_life = stages_growing + stages_fully_grown - (replanted? ? 1 : 0)
break if new_time_alive < stages_this_life * time_per_stage
if @replant_count >= max_replants
reset
return
end
replant
done_replant = true
new_time_alive -= stages_this_life * time_per_stage
end
# Update how long plant has been alive for
old_growth_stage = @growth_stage
@time_alive = new_time_alive
@growth_stage = 1 + @time_alive / time_per_stage
@growth_stage += 1 if replanted? # Replants start at stage 2
@time_last_updated = time_now.to_i
# Record watering (old mechanics), and apply drying out per hour (new mechanics)
if @new_mechanics
old_growth_hour = (done_replant) ? 0 : (@time_alive - time_delta) / 3600
new_growth_hour = @time_alive / 3600
if new_growth_hour > old_growth_hour
(new_growth_hour - old_growth_hour).times do
if @moisture_level > 0
@moisture_level -= drying_per_hour
else
@yield_penalty += 1
end
end
end
else
old_growth_stage = (done_replant) ? 0 : old_growth_stage
new_growth_stage = [@growth_stage, stages_growing + 1].min
@watered_this_stage = false if new_growth_stage > old_growth_stage
water if $game_screen && GameData::Weather.get($game_screen.weather_type).category == :Rain
end
end
end
#===============================================================================
#
#===============================================================================
class BerryPlantMoistureSprite
def initialize(event,map,viewport=nil)
@event=event
@map=map
@light = IconSprite.new(0,0,viewport)
@light.ox=16
@light.oy=24
@oldmoisture=-1 # -1=none, 0=dry, 1=damp, 2=wet
updateGraphic
@disposed=false
def initialize(event, map, viewport = nil)
@event = event
@map = map
@sprite = IconSprite.new(0, 0, viewport)
@sprite.ox = 16
@sprite.oy = 24
@moisture_stage = -1 # -1 = none, 0 = dry, 1 = damp, 2 = wet
@disposed = false
update_graphic
end
def dispose
@sprite.dispose
@map = nil
@event = nil
@disposed = true
end
def disposed?
return @disposed
end
def dispose
@light.dispose
@map=nil
@event=nil
@disposed=true
end
def updateGraphic
case @oldmoisture
when -1 then @light.setBitmap("")
when 0 then @light.setBitmap("Graphics/Characters/berrytreeDry")
when 1 then @light.setBitmap("Graphics/Characters/berrytreeDamp")
when 2 then @light.setBitmap("Graphics/Characters/berrytreeWet")
def update_graphic
case @moisture_stage
when -1 then @sprite.setBitmap("")
when 0 then @sprite.setBitmap("Graphics/Characters/berrytreeDry")
when 1 then @sprite.setBitmap("Graphics/Characters/berrytreeDamp")
when 2 then @sprite.setBitmap("Graphics/Characters/berrytreeWet")
end
end
def update
return if !@light || !@event
newmoisture=-1
if @event.variable && @event.variable.length>6 && @event.variable[1]
# Berry was planted, show moisture patch
newmoisture=(@event.variable[4]>50) ? 2 : (@event.variable[4]>0) ? 1 : 0
return if !@sprite || !@event
new_moisture = -1
berry_plant = @event.variable
if berry_plant&.is_a?(BerryPlantData) && berry_plant.planted?
new_moisture = berry_plant.moisture_stage
end
if @oldmoisture!=newmoisture
@oldmoisture=newmoisture
updateGraphic
if new_moisture != @moisture_stage
@moisture_stage = new_moisture
update_graphic
end
@light.update
if (Object.const_defined?(:ScreenPosHelper) rescue false)
@light.x = ScreenPosHelper.pbScreenX(@event)
@light.y = ScreenPosHelper.pbScreenY(@event)
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
else
@light.x = @event.screen_x
@light.y = @event.screen_y
@light.zoom_x = 1.0
end
@light.zoom_y = @light.zoom_x
pbDayNightTint(@light)
@sprite.update
@sprite.x = ScreenPosHelper.pbScreenX(@event)
@sprite.y = ScreenPosHelper.pbScreenY(@event)
@sprite.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
@sprite.zoom_y = @sprite.zoom_x
pbDayNightTint(@sprite)
end
end
#===============================================================================
#
#===============================================================================
class BerryPlantSprite
def initialize(event,map,_viewport)
@event=event
@map=map
@oldstage=0
@disposed=false
berryData=event.variable
return if !berryData
@oldstage=berryData[0]
@event.character_name=""
berryData=updatePlantDetails(berryData)
setGraphic(berryData,true) # Set the event's graphic
@event.setVariable(berryData) # Set new berry data
def initialize(event, map, _viewport)
@event = event
@map = map
@old_stage = 0
@disposed = false
berry_plant = event.variable
return if !berry_plant
@old_stage = berry_plant.growth_stage
@event.character_name = ""
update_plant(berry_plant)
set_event_graphic(berry_plant, true) # Set the event's graphic
end
def dispose
@event=nil
@map=nil
@disposed=true
@event = nil
@map = nil
@disposed = true
end
def disposed?
@disposed
end
def update # Constantly updates, used only to immediately
berryData=@event.variable # change sprite when planting/picking berries
if berryData
berryData=updatePlantDetails(berryData) if berryData.length>6
setGraphic(berryData)
@event.setVariable(berryData)
end
end
def updatePlantDetails(berryData)
return berryData if berryData[0]==0
berryvalues = GameData::BerryPlant.get(berryData[1])
timeperstage = berryvalues.hours_per_stage * 3600
timenow=pbGetTimeNow
if berryData.length>6
# Gen 4 growth mechanisms
# Check time elapsed since last check
timeDiff=(timenow.to_i-berryData[3]) # in seconds
return berryData if timeDiff<=0
berryData[3]=timenow.to_i # last updated now
# Mulch modifiers
dryingrate = berryvalues.drying_per_hour
maxreplants = GameData::BerryPlant::NUMBER_OF_REPLANTS
ripestages = 4
case berryData[7]
when :GROWTHMULCH
timeperstage = (timeperstage * 0.75).to_i
dryingrate = (dryingrate * 1.5).ceil
when :DAMPMULCH
timeperstage = (timeperstage * 1.25).to_i
dryingrate = (dryingrate * 0.5).floor
when :GOOEYMULCH
maxreplants = (maxreplants * 1.5).ceil
when :STABLEMULCH
ripestages = 6
end
# Cycle through all replants since last check
loop do
secondsalive=berryData[2]
growinglife=(berryData[5]>0) ? 3 : 4 # number of growing stages
numlifestages=growinglife+ripestages # number of growing + ripe stages
# Should replant itself?
if secondsalive+timeDiff>=timeperstage*numlifestages
# Should replant
if berryData[5]>=maxreplants # Too many replants
return [0,nil,0,0,0,0,0,nil]
end
# Replant
berryData[0]=2 # replants start in sprouting stage
berryData[2]=0 # seconds alive
berryData[5]+=1 # add to replant count
berryData[6]=0 # yield penalty
timeDiff-=(timeperstage*numlifestages-secondsalive)
else
break
end
end
# Update current stage and dampness
if berryData[0]>0
# Advance growth stage
oldlifetime=berryData[2]
newlifetime=oldlifetime+timeDiff
if berryData[0]<5
berryData[0]=1+(newlifetime/timeperstage).floor
berryData[0]+=1 if berryData[5]>0 # replants start at stage 2
berryData[0]=5 if berryData[0]>5
end
# Update the "seconds alive" counter
berryData[2]=newlifetime
# Reduce dampness, apply yield penalty if dry
growinglife=(berryData[5]>0) ? 3 : 4 # number of growing stages
oldhourtick=(oldlifetime/3600).floor
newhourtick=(([newlifetime,timeperstage*growinglife].min)/3600).floor
(newhourtick-oldhourtick).times do
if berryData[4]>0
berryData[4]=[berryData[4]-dryingrate,0].max
else
berryData[6]+=1
end
end
end
else
# Gen 3 growth mechanics
loop do
if berryData[0]>0 && berryData[0]<5
levels=0
# Advance time
timeDiff=(timenow.to_i-berryData[3]) # in seconds
if timeDiff>=timeperstage
levels+=1
if timeDiff>=timeperstage*2
levels+=1
if timeDiff>=timeperstage*3
levels+=1
if timeDiff>=timeperstage*4
levels+=1
end
end
end
end
levels=5-berryData[0] if levels>5-berryData[0]
break if levels==0
berryData[2]=false # not watered this stage
berryData[3]+=levels*timeperstage # add to time existed
berryData[0]+=levels # increase growth stage
berryData[0]=5 if berryData[0]>5
end
if berryData[0]>=5
# Advance time
timeDiff=(timenow.to_i-berryData[3]) # in seconds
if timeDiff>=timeperstage*4 # ripe for 4 times as long as a stage
# Replant
berryData[0]=2 # replants start at stage 2
berryData[2]=false # not watered this stage
berryData[3]+=timeperstage*4 # add to time existed
berryData[4]=0 # reset total waterings count
berryData[5]+=1 # add to replanted count
if berryData[5] > GameData::BerryPlant::NUMBER_OF_REPLANTS # Too many replants
berryData = [0,nil,false,0,0,0]
break
end
else
break
end
end
end
# If raining, automatically water the plant
if berryData[0] > 0 && berryData[0] < 5 && $game_screen &&
GameData::Weather.get($game_screen.weather_type).category == :Rain
if berryData[2] == false
berryData[2] = true
berryData[4] += 1
end
end
end
return berryData
end
def setGraphic(berryData,fullcheck=false)
return if !berryData || (@oldstage==berryData[0] && !fullcheck)
case berryData[0]
def set_event_graphic(berry_plant, full_check = false)
return if !berry_plant || (berry_plant.growth_stage == @old_stage && !full_check)
case berry_plant.growth_stage
when 0
@event.character_name=""
when 1
@event.character_name="berrytreeplanted" # Common to all berries
@event.turn_down
@event.character_name = ""
else
filename=sprintf("berrytree%s",GameData::Item.get(berryData[1]).id.to_s)
if pbResolveBitmap("Graphics/Characters/"+filename)
@event.character_name=filename
case berryData[0]
when 2 then @event.turn_down # X sprouted
when 3 then @event.turn_left # X taller
when 4 then @event.turn_right # X flowering
when 5 then @event.turn_up # X berries
end
if berry_plant.growth_stage == 1
@event.character_name = "berrytreeplanted" # Common to all berries
@event.turn_down
else
@event.character_name="Object ball"
filename = sprintf("berrytree%s", GameData::Item.get(berry_plant.berry_id).id.to_s)
if pbResolveBitmap("Graphics/Characters/" + filename)
@event.character_name = filename
case berry_plant.growth_stage
when 2 then @event.turn_down # X sprouted
when 3 then @event.turn_left # X taller
when 4 then @event.turn_right # X flowering
when 5 then @event.turn_up # X berries
end
else
@event.character_name = "Object ball"
end
end
if @oldstage!=berryData[0] && berryData.length>6 # Gen 4 growth mechanisms
$scene.spriteset.addUserAnimation(Settings::PLANT_SPARKLE_ANIMATION_ID,@event.x,@event.y,false,1) if $scene.spriteset
if berry_plant.new_mechanics && @old_stage != berry_plant.growth_stage &&
@old_stage > 0 && berry_plant.growth_stage <= GameData::BerryPlant::NUMBER_OF_GROWTH_STAGES + 1
spriteset = $scene.spriteset(@map.map_id)
spriteset.addUserAnimation(Settings::PLANT_SPARKLE_ANIMATION_ID,
@event.x, @event.y, false, 1) if spriteset
end
end
@oldstage=berryData[0]
@old_stage = berry_plant.growth_stage
end
def update_plant(berry_plant, initial = false)
berry_plant.update if berry_plant.planted? && (initial || berry_plant.new_mechanics)
end
def update
berry_plant = @event.variable
return if !berry_plant
update_plant(berry_plant)
set_event_graphic(berry_plant)
end
end
#===============================================================================
#
#===============================================================================
Events.onSpritesetCreate += proc { |_sender, e|
spriteset = e[0]
viewport = e[1]
map = spriteset.map
map.events.each do |event|
next if !event[1].name[/berryplant/i]
spriteset.addUserSprite(BerryPlantMoistureSprite.new(event[1], map, viewport))
spriteset.addUserSprite(BerryPlantSprite.new(event[1], map, viewport))
end
}
#===============================================================================
#
#===============================================================================
def pbBerryPlant
interp=pbMapInterpreter
thisEvent=interp.get_character(0)
berryData=interp.getVariable
if !berryData
if Settings::NEW_BERRY_PLANTS
berryData=[0,nil,0,0,0,0,0,nil]
else
berryData=[0,nil,false,0,0,0]
end
interp = pbMapInterpreter
this_event = interp.get_character(0)
berry_plant = interp.getVariable
if !berry_plant
berry_plant = BerryPlantData.new
interp.setVariable(berry_plant)
end
# Stop the event turning towards the player
case berryData[0]
when 1 then thisEvent.turn_down # X planted
when 2 then thisEvent.turn_down # X sprouted
when 3 then thisEvent.turn_left # X taller
when 4 then thisEvent.turn_right # X flowering
when 5 then thisEvent.turn_up # X berries
end
watering = [:SPRAYDUCK, :SQUIRTBOTTLE, :WAILMERPAIL, :SPRINKLOTAD]
berry=berryData[1]
case berryData[0]
when 0 # empty
if Settings::NEW_BERRY_PLANTS
# Gen 4 planting mechanics
if !berryData[7] # No mulch used yet
cmd=pbMessage(_INTL("It's soft, earthy soil."),[
_INTL("Fertilize"),
_INTL("Plant Berry"),
_INTL("Exit")],-1)
if cmd==0 # Fertilize
ret=nil
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene,$PokemonBag)
ret = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_mulch? })
}
if ret
if GameData::Item.get(ret).is_mulch?
berryData[7]=ret
$PokemonBag.pbDeleteItem(ret, 1)
pbMessage(_INTL("The {1} was scattered on the soil.\1",GameData::Item.get(ret).name))
if pbConfirmMessage(_INTL("Want to plant a Berry?"))
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene,$PokemonBag)
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
}
if berry
timenow=pbGetTimeNow
berryData[0]=1 # growth stage (1-5)
berryData[1]=berry # item ID of planted berry
berryData[2]=0 # seconds alive
berryData[3]=timenow.to_i # time of last checkup (now)
berryData[4]=100 # dampness value
berryData[5]=0 # number of replants
berryData[6]=0 # yield penalty
$PokemonBag.pbDeleteItem(berry,1)
pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
GameData::Item.get(berry).name))
end
end
interp.setVariable(berryData)
else
pbMessage(_INTL("That won't fertilize the soil!"))
end
return
end
elsif cmd==1 # Plant Berry
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene,$PokemonBag)
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
}
if berry
timenow=pbGetTimeNow
berryData[0]=1 # growth stage (1-5)
berryData[1]=berry # item ID of planted berry
berryData[2]=0 # seconds alive
berryData[3]=timenow.to_i # time of last checkup (now)
berryData[4]=100 # dampness value
berryData[5]=0 # number of replants
berryData[6]=0 # yield penalty
$PokemonBag.pbDeleteItem(berry,1)
pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
GameData::Item.get(berry).name))
interp.setVariable(berryData)
end
return
end
else
pbMessage(_INTL("{1} has been laid down.\1",GameData::Item.get(berryData[7]).name))
if pbConfirmMessage(_INTL("Want to plant a Berry?"))
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene,$PokemonBag)
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
}
if berry
timenow=pbGetTimeNow
berryData[0]=1 # growth stage (1-5)
berryData[1]=berry # item ID of planted berry
berryData[2]=0 # seconds alive
berryData[3]=timenow.to_i # time of last checkup (now)
berryData[4]=100 # dampness value
berryData[5]=0 # number of replants
berryData[6]=0 # yield penalty
$PokemonBag.pbDeleteItem(berry,1)
pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
GameData::Item.get(berry).name))
interp.setVariable(berryData)
end
return
end
end
else
# Gen 3 planting mechanics
if pbConfirmMessage(_INTL("It's soft, loamy soil.\nPlant a berry?"))
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene,$PokemonBag)
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
}
if berry
timenow=pbGetTimeNow
berryData[0]=1 # growth stage (1-5)
berryData[1]=berry # item ID of planted berry
berryData[2]=false # watered in this stage?
berryData[3]=timenow.to_i # time planted
berryData[4]=0 # total waterings
berryData[5]=0 # number of replants
berryData.delete_at(6) # for compatibility
berryData.delete_at(6) # for compatibility
$PokemonBag.pbDeleteItem(berry,1)
pbMessage(_INTL("{1} planted a {2} in the soft loamy soil.",
$Trainer.name,GameData::Item.get(berry).name))
interp.setVariable(berryData)
end
return
end
end
when 1 # X planted
pbMessage(_INTL("A {1} was planted here.",GameData::Item.get(berry).name))
when 2 # X sprouted
pbMessage(_INTL("The {1} has sprouted.",GameData::Item.get(berry).name))
when 3 # X taller
pbMessage(_INTL("The {1} plant is growing bigger.",GameData::Item.get(berry).name))
when 4 # X flowering
if Settings::NEW_BERRY_PLANTS
pbMessage(_INTL("This {1} plant is in bloom!",GameData::Item.get(berry).name))
else
case berryData[4]
when 4
pbMessage(_INTL("This {1} plant is in fabulous bloom!",GameData::Item.get(berry).name))
when 3
pbMessage(_INTL("This {1} plant is blooming very beautifully!",GameData::Item.get(berry).name))
when 2
pbMessage(_INTL("This {1} plant is blooming prettily!",GameData::Item.get(berry).name))
when 1
pbMessage(_INTL("This {1} plant is blooming cutely!",GameData::Item.get(berry).name))
else
pbMessage(_INTL("This {1} plant is in bloom!",GameData::Item.get(berry).name))
end
end
when 5 # X berries
berryvalues = GameData::BerryPlant.get(berryData[1])
# Get berry yield (berrycount)
berrycount=1
if berryData.length > 6
# Gen 4 berry yield calculation
berrycount = [berryvalues.maximum_yield - berryData[6], berryvalues.minimum_yield].max
else
# Gen 3 berry yield calculation
if berryData[4] > 0
berrycount = (berryvalues.maximum_yield - berryvalues.minimum_yield) * (berryData[4] - 1)
berrycount += rand(1 + berryvalues.maximum_yield - berryvalues.minimum_yield)
berrycount = (berrycount / 4) + berryvalues.minimum_yield
else
berrycount = berryvalues.minimum_yield
end
end
item = GameData::Item.get(berry)
itemname = (berrycount>1) ? item.name_plural : item.name
pocket = item.pocket
if berrycount>1
message=_INTL("There are {1} \\c[1]{2}\\c[0]!\nWant to pick them?",berrycount,itemname)
else
message=_INTL("There is 1 \\c[1]{1}\\c[0]!\nWant to pick it?",itemname)
end
if pbConfirmMessage(message)
if !$PokemonBag.pbCanStore?(berry,berrycount)
pbMessage(_INTL("Too bad...\nThe Bag is full..."))
return
end
$PokemonBag.pbStoreItem(berry,berrycount)
if berrycount>1
pbMessage(_INTL("You picked the {1} \\c[1]{2}\\c[0].\\wtnp[30]",berrycount,itemname))
else
pbMessage(_INTL("You picked the \\c[1]{1}\\c[0].\\wtnp[30]",itemname))
end
pbMessage(_INTL("{1} put the \\c[1]{2}\\c[0] in the <icon=bagPocket{3}>\\c[1]{4}\\c[0] Pocket.\1",
$Trainer.name,itemname,pocket,PokemonBag.pocketNames()[pocket]))
berry = berry_plant.berry_id
# Interact with the event based on its growth
if berry_plant.grown?
this_event.turn_up # Stop the event turning towards the player
berry_plant.reset if pbPickBerry(berry, berry_plant.berry_yield)
return
elsif berry_plant.growing?
berry_name = GameData::Item.get(berry).name
case berry_plant.growth_stage
when 1 # X planted
this_event.turn_down # Stop the event turning towards the player
pbMessage(_INTL("A {1} was planted here.", berry_name))
when 2 # X sprouted
this_event.turn_down # Stop the event turning towards the player
pbMessage(_INTL("The {1} has sprouted.", berry_name))
when 3 # X taller
this_event.turn_left # Stop the event turning towards the player
pbMessage(_INTL("The {1} plant is growing bigger.", berry_name))
else # X flowering
this_event.turn_right # Stop the event turning towards the player
if Settings::NEW_BERRY_PLANTS
pbMessage(_INTL("The soil returned to its soft and earthy state."))
berryData=[0,nil,0,0,0,0,0,nil]
pbMessage(_INTL("This {1} plant is in bloom!", berry_name))
else
pbMessage(_INTL("The soil returned to its soft and loamy state."))
berryData=[0,nil,false,0,0,0]
case berry_plant.watering_count
when 4
pbMessage(_INTL("This {1} plant is in fabulous bloom!", berry_name))
when 3
pbMessage(_INTL("This {1} plant is blooming very beautifully!", berry_name))
when 2
pbMessage(_INTL("This {1} plant is blooming prettily!", berry_name))
when 1
pbMessage(_INTL("This {1} plant is blooming cutely!", berry_name))
else
pbMessage(_INTL("This {1} plant is in bloom!", berry_name))
end
end
interp.setVariable(berryData)
end
end
case berryData[0]
when 1, 2, 3, 4
for i in watering
next if !GameData::Item.exists?(i) || !$PokemonBag.pbHasItem?(i)
if pbConfirmMessage(_INTL("Want to sprinkle some water with the {1}?",GameData::Item.get(i).name))
if berryData.length>6
# Gen 4 berry watering mechanics
berryData[4]=100
else
# Gen 3 berry watering mechanics
if berryData[2]==false
berryData[4]+=1
berryData[2]=true
end
end
interp.setVariable(berryData)
pbMessage(_INTL("{1} watered the plant.\\wtnp[40]",$Trainer.name))
if Settings::NEW_BERRY_PLANTS
pbMessage(_INTL("There! All happy!"))
else
pbMessage(_INTL("The plant seemed to be delighted."))
end
# Water the growing plant
GameData::BerryPlant::WATERING_CANS.each do |item|
next if !GameData::Item.exists?(item) || !$PokemonBag.pbHasItem?(item)
break if !pbConfirmMessage(_INTL("Want to sprinkle some water with the {1}?",
GameData::Item.get(item).name))
berry_plant.water
pbMessage(_INTL("{1} watered the plant.\\wtnp[40]", $Trainer.name))
if Settings::NEW_BERRY_PLANTS
pbMessage(_INTL("There! All happy!"))
else
pbMessage(_INTL("The plant seemed to be delighted."))
end
break
end
return
end
# Nothing planted yet
ask_to_plant = true
if Settings::NEW_BERRY_PLANTS
# New mechanics
if berry_plant.mulch_id
pbMessage(_INTL("{1} has been laid down.\1", GameData::Item.get(berry_plant.mulch_id).name))
else
case pbMessage(_INTL("It's soft, earthy soil."), [
_INTL("Fertilize"), _INTL("Plant Berry"), _INTL("Exit")], -1)
when 0 # Fertilize
mulch = nil
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene, $PokemonBag)
mulch = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_mulch? })
}
return if !mulch
mulch_data = GameData::Item.get(mulch)
if mulch_data.is_mulch?
berry_plant.mulch_id = mulch
$PokemonBag.pbDeleteItem(mulch, 1)
pbMessage(_INTL("The {1} was scattered on the soil.\1", mulch_data.name))
else
pbMessage(_INTL("That won't fertilize the soil!"))
return
end
when 1 # Plant Berry
ask_to_plant = false
else # Exit/cancel
return
end
end
else
# Old mechanics
return if !pbConfirmMessage(_INTL("It's soft, loamy soil.\nPlant a berry?"))
ask_to_plant = false
end
if !ask_to_plant || pbConfirmMessage(_INTL("Want to plant a Berry?"))
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene, $PokemonBag)
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
}
if berry
berry_plant.plant(berry)
$PokemonBag.pbDeleteItem(berry, 1)
if Settings::NEW_BERRY_PLANTS
pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
GameData::Item.get(berry).name))
else
pbMessage(_INTL("{1} planted a {2} in the soft loamy soil.",
$Trainer.name, GameData::Item.get(berry).name))
end
end
end
end
#===============================================================================
#
#===============================================================================
def pbPickBerry(berry, qty = 1)
interp=pbMapInterpreter
thisEvent=interp.get_character(0)
berryData=interp.getVariable
berry=GameData::Item.get(berry)
itemname=(qty>1) ? berry.name_plural : berry.name
if qty>1
message=_INTL("There are {1} \\c[1]{2}\\c[0]!\nWant to pick them?",qty,itemname)
berry = GameData::Item.get(berry)
berry_name = (qty > 1) ? berry.name_plural : berry.name
if qty > 1
message = _INTL("There are {1} \\c[1]{2}\\c[0]!\nWant to pick them?", qty, berry_name)
else
message=_INTL("There is 1 \\c[1]{1}\\c[0]!\nWant to pick it?",itemname)
message = _INTL("There is 1 \\c[1]{1}\\c[0]!\nWant to pick it?", berry_name)
end
if pbConfirmMessage(message)
if !$PokemonBag.pbCanStore?(berry,qty)
pbMessage(_INTL("Too bad...\nThe Bag is full..."))
return
end
$PokemonBag.pbStoreItem(berry,qty)
if qty>1
pbMessage(_INTL("You picked the {1} \\c[1]{2}\\c[0].\\wtnp[30]",qty,itemname))
else
pbMessage(_INTL("You picked the \\c[1]{1}\\c[0].\\wtnp[30]",itemname))
end
pocket = berry.pocket
pbMessage(_INTL("{1} put the \\c[1]{2}\\c[0] in the <icon=bagPocket{3}>\\c[1]{4}\\c[0] Pocket.\1",
$Trainer.name,itemname,pocket,PokemonBag.pocketNames()[pocket]))
if Settings::NEW_BERRY_PLANTS
pbMessage(_INTL("The soil returned to its soft and earthy state."))
berryData=[0,nil,0,0,0,0,0,nil]
else
pbMessage(_INTL("The soil returned to its soft and loamy state."))
berryData=[0,nil,false,0,0,0]
end
interp.setVariable(berryData)
pbSetSelfSwitch(thisEvent.id,"A",true)
return false if !pbConfirmMessage(message)
if !$PokemonBag.pbCanStore?(berry, qty)
pbMessage(_INTL("Too bad...\nThe Bag is full..."))
return false
end
$PokemonBag.pbStoreItem(berry, qty)
if qty > 1
pbMessage(_INTL("You picked the {1} \\c[1]{2}\\c[0].\\wtnp[30]", qty, berry_name))
else
pbMessage(_INTL("You picked the \\c[1]{1}\\c[0].\\wtnp[30]", berry_name))
end
pocket = berry.pocket
pbMessage(_INTL("{1} put the \\c[1]{2}\\c[0] in the <icon=bagPocket{3}>\\c[1]{4}\\c[0] Pocket.\1",
$Trainer.name, berry_name, pocket, PokemonBag.pocketNames[pocket]))
if Settings::NEW_BERRY_PLANTS
pbMessage(_INTL("The soil returned to its soft and earthy state."))
else
pbMessage(_INTL("The soil returned to its soft and loamy state."))
end
this_event = pbMapInterpreter.get_character(0)
pbSetSelfSwitch(this_event.id, "A", true)
return true
end

View File

@@ -64,3 +64,6 @@ MICLEBERRY = 24,7,1,5
CUSTAPBERRY = 24,7,1,5
JABOCABERRY = 24,7,1,5
ROWAPBERRY = 24,7,1,5
ROSELIBERRY = 18,6,1,5
KEEBERRY = 24,7,1,5
MARANGABERRY = 24,7,1,5