mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Refactored berry plant code, added missing berry plant PBS data and charsets, fixed berry sparkles sometimes showing on the wrong map
This commit is contained in:
@@ -1,544 +1,461 @@
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Events.onSpritesetCreate += proc { |_sender,e|
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spriteset = e[0]
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viewport = e[1]
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map = spriteset.map
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for i in map.events.keys
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if map.events[i].name[/berryplant/i]
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spriteset.addUserSprite(BerryPlantMoistureSprite.new(map.events[i],map,viewport))
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spriteset.addUserSprite(BerryPlantSprite.new(map.events[i],map,viewport))
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#===============================================================================
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# Represents a planted berry. Stored in $PokemonGlobal.eventvars.
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#===============================================================================
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class BerryPlantData
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attr_accessor :new_mechanics # false for Gen 3, true for Gen 4
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attr_accessor :berry_id
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attr_accessor :mulch_id # Gen 4 mechanics
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attr_accessor :time_alive
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attr_accessor :time_last_updated
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attr_accessor :growth_stage
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attr_accessor :replant_count
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attr_accessor :watered_this_stage # Gen 3 mechanics
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attr_accessor :watering_count # Gen 3 mechanics
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attr_accessor :moisture_level # Gen 4 mechanics
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attr_accessor :yield_penalty # Gen 4 mechanics
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def initialize
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reset
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end
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def reset(planting = false)
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@new_mechanics = Settings::NEW_BERRY_PLANTS
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@berry_id = nil
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@mulch_id = nil if !planting
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@time_alive = 0
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@time_last_updated = 0
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@growth_stage = 0
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@replant_count = 0
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@watered_this_stage = false
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@watering_count = 0
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@moisture_level = 100
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@yield_penalty = 0
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end
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def plant(berry_id)
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reset(true)
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@berry_id = berry_id
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@growth_stage = 1
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@time_last_updated = pbGetTimeNow.to_i
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end
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def replant
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@time_alive = 0
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@growth_stage = 2
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@replant_count += 1
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@watered_this_stage = false
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@watering_count = 0
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@moisture_level = 100
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@yield_penalty = 0
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end
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def planted?
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return @growth_stage > 0
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end
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def growing?
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return @growth_stage > 0 && @growth_stage < 5
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end
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def grown?
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return @growth_stage >= 5
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end
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def replanted?
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return @replant_count > 0
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end
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def moisture_stage
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return 0 if !@new_mechanics
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return 2 if @moisture_level > 50
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return 1 if @moisture_level > 0
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return 0
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end
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def water
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@moisture_level = 100
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if !@watered_this_stage
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@watered_this_stage = true
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@watering_count += 1
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end
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end
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}
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def berry_yield
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data = GameData::BerryPlant.get(@berry_id)
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if @new_mechanics
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return [data.maximum_yield * (5 - @yield_penalty) / 5, data.minimum_yield].max
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else
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if @watering_count > 0
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ret = (data.maximum_yield - data.minimum_yield) * (@watering_count - 1)
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ret += rand(1 + data.maximum_yield - data.minimum_yield)
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return (ret / 4) + data.minimum_yield
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else
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return data.minimum_yield
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end
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end
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end
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# Old mechanics only update a plant when its map is loaded. New mechanics
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# update it every frame while its map is loaded.
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def update
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return if !planted?
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time_now = pbGetTimeNow
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time_delta = time_now.to_i - @time_last_updated
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return if time_delta <= 0
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new_time_alive = @time_alive + time_delta
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# Get all growth data
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plant_data = GameData::BerryPlant.get(@berry_id)
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time_per_stage = plant_data.hours_per_stage * 3600 # In seconds
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drying_per_hour = plant_data.drying_per_hour
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max_replants = GameData::BerryPlant::NUMBER_OF_REPLANTS
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stages_growing = GameData::BerryPlant::NUMBER_OF_GROWTH_STAGES
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stages_fully_grown = GameData::BerryPlant::NUMBER_OF_FULLY_GROWN_STAGES
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case @mulch_id
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when :GROWTHMULCH
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time_per_stage = (time_per_stage * 0.75).to_i
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drying_per_hour = (drying_per_hour * 1.5).ceil
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when :DAMPMULCH
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time_per_stage = (time_per_stage * 1.25).to_i
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drying_per_hour /= 2
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when :GOOEYMULCH
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max_replants = (max_replants * 1.5).ceil
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when :STABLEMULCH
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stages_fully_grown = (stages_fully_grown * 1.5).ceil
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end
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# Do replants
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done_replant = false
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loop do
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stages_this_life = stages_growing + stages_fully_grown - (replanted? ? 1 : 0)
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break if new_time_alive < stages_this_life * time_per_stage
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if @replant_count >= max_replants
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reset
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return
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end
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replant
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done_replant = true
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new_time_alive -= stages_this_life * time_per_stage
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end
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# Update how long plant has been alive for
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old_growth_stage = @growth_stage
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@time_alive = new_time_alive
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@growth_stage = 1 + @time_alive / time_per_stage
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@growth_stage += 1 if replanted? # Replants start at stage 2
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@time_last_updated = time_now.to_i
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# Record watering (old mechanics), and apply drying out per hour (new mechanics)
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if @new_mechanics
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old_growth_hour = (done_replant) ? 0 : (@time_alive - time_delta) / 3600
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new_growth_hour = @time_alive / 3600
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if new_growth_hour > old_growth_hour
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(new_growth_hour - old_growth_hour).times do
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if @moisture_level > 0
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@moisture_level -= drying_per_hour
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else
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@yield_penalty += 1
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end
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end
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end
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else
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old_growth_stage = (done_replant) ? 0 : old_growth_stage
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new_growth_stage = [@growth_stage, stages_growing + 1].min
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@watered_this_stage = false if new_growth_stage > old_growth_stage
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water if $game_screen && GameData::Weather.get($game_screen.weather_type).category == :Rain
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class BerryPlantMoistureSprite
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def initialize(event,map,viewport=nil)
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@event=event
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@map=map
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@light = IconSprite.new(0,0,viewport)
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@light.ox=16
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@light.oy=24
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@oldmoisture=-1 # -1=none, 0=dry, 1=damp, 2=wet
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updateGraphic
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@disposed=false
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def initialize(event, map, viewport = nil)
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@event = event
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@map = map
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@sprite = IconSprite.new(0, 0, viewport)
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@sprite.ox = 16
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@sprite.oy = 24
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@moisture_stage = -1 # -1 = none, 0 = dry, 1 = damp, 2 = wet
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@disposed = false
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update_graphic
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end
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def dispose
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@sprite.dispose
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@map = nil
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@event = nil
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@disposed = true
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end
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def disposed?
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return @disposed
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end
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def dispose
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@light.dispose
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@map=nil
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@event=nil
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@disposed=true
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end
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def updateGraphic
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case @oldmoisture
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when -1 then @light.setBitmap("")
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when 0 then @light.setBitmap("Graphics/Characters/berrytreeDry")
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when 1 then @light.setBitmap("Graphics/Characters/berrytreeDamp")
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when 2 then @light.setBitmap("Graphics/Characters/berrytreeWet")
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def update_graphic
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case @moisture_stage
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when -1 then @sprite.setBitmap("")
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when 0 then @sprite.setBitmap("Graphics/Characters/berrytreeDry")
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when 1 then @sprite.setBitmap("Graphics/Characters/berrytreeDamp")
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when 2 then @sprite.setBitmap("Graphics/Characters/berrytreeWet")
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end
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end
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def update
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return if !@light || !@event
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newmoisture=-1
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if @event.variable && @event.variable.length>6 && @event.variable[1]
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# Berry was planted, show moisture patch
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newmoisture=(@event.variable[4]>50) ? 2 : (@event.variable[4]>0) ? 1 : 0
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return if !@sprite || !@event
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new_moisture = -1
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berry_plant = @event.variable
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if berry_plant&.is_a?(BerryPlantData) && berry_plant.planted?
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new_moisture = berry_plant.moisture_stage
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end
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if @oldmoisture!=newmoisture
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@oldmoisture=newmoisture
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updateGraphic
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if new_moisture != @moisture_stage
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@moisture_stage = new_moisture
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update_graphic
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end
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@light.update
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if (Object.const_defined?(:ScreenPosHelper) rescue false)
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@light.x = ScreenPosHelper.pbScreenX(@event)
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@light.y = ScreenPosHelper.pbScreenY(@event)
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@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
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else
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@light.x = @event.screen_x
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@light.y = @event.screen_y
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@light.zoom_x = 1.0
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end
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@light.zoom_y = @light.zoom_x
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pbDayNightTint(@light)
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@sprite.update
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@sprite.x = ScreenPosHelper.pbScreenX(@event)
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@sprite.y = ScreenPosHelper.pbScreenY(@event)
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@sprite.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
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@sprite.zoom_y = @sprite.zoom_x
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pbDayNightTint(@sprite)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class BerryPlantSprite
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def initialize(event,map,_viewport)
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@event=event
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@map=map
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@oldstage=0
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@disposed=false
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berryData=event.variable
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return if !berryData
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@oldstage=berryData[0]
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@event.character_name=""
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berryData=updatePlantDetails(berryData)
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setGraphic(berryData,true) # Set the event's graphic
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@event.setVariable(berryData) # Set new berry data
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def initialize(event, map, _viewport)
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@event = event
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@map = map
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@old_stage = 0
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@disposed = false
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berry_plant = event.variable
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return if !berry_plant
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@old_stage = berry_plant.growth_stage
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@event.character_name = ""
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update_plant(berry_plant)
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set_event_graphic(berry_plant, true) # Set the event's graphic
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end
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def dispose
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@event=nil
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@map=nil
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@disposed=true
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@event = nil
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@map = nil
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@disposed = true
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end
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def disposed?
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@disposed
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end
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def update # Constantly updates, used only to immediately
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berryData=@event.variable # change sprite when planting/picking berries
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if berryData
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berryData=updatePlantDetails(berryData) if berryData.length>6
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setGraphic(berryData)
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@event.setVariable(berryData)
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end
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end
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def updatePlantDetails(berryData)
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return berryData if berryData[0]==0
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berryvalues = GameData::BerryPlant.get(berryData[1])
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timeperstage = berryvalues.hours_per_stage * 3600
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timenow=pbGetTimeNow
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if berryData.length>6
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# Gen 4 growth mechanisms
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# Check time elapsed since last check
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timeDiff=(timenow.to_i-berryData[3]) # in seconds
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return berryData if timeDiff<=0
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berryData[3]=timenow.to_i # last updated now
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# Mulch modifiers
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dryingrate = berryvalues.drying_per_hour
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maxreplants = GameData::BerryPlant::NUMBER_OF_REPLANTS
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ripestages = 4
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case berryData[7]
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when :GROWTHMULCH
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timeperstage = (timeperstage * 0.75).to_i
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dryingrate = (dryingrate * 1.5).ceil
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when :DAMPMULCH
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timeperstage = (timeperstage * 1.25).to_i
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dryingrate = (dryingrate * 0.5).floor
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when :GOOEYMULCH
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maxreplants = (maxreplants * 1.5).ceil
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when :STABLEMULCH
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ripestages = 6
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end
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# Cycle through all replants since last check
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loop do
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secondsalive=berryData[2]
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growinglife=(berryData[5]>0) ? 3 : 4 # number of growing stages
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numlifestages=growinglife+ripestages # number of growing + ripe stages
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# Should replant itself?
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if secondsalive+timeDiff>=timeperstage*numlifestages
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# Should replant
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if berryData[5]>=maxreplants # Too many replants
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return [0,nil,0,0,0,0,0,nil]
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end
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# Replant
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berryData[0]=2 # replants start in sprouting stage
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berryData[2]=0 # seconds alive
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berryData[5]+=1 # add to replant count
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berryData[6]=0 # yield penalty
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timeDiff-=(timeperstage*numlifestages-secondsalive)
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else
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break
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end
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end
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# Update current stage and dampness
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if berryData[0]>0
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# Advance growth stage
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oldlifetime=berryData[2]
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newlifetime=oldlifetime+timeDiff
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if berryData[0]<5
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berryData[0]=1+(newlifetime/timeperstage).floor
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berryData[0]+=1 if berryData[5]>0 # replants start at stage 2
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berryData[0]=5 if berryData[0]>5
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end
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# Update the "seconds alive" counter
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berryData[2]=newlifetime
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# Reduce dampness, apply yield penalty if dry
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growinglife=(berryData[5]>0) ? 3 : 4 # number of growing stages
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oldhourtick=(oldlifetime/3600).floor
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newhourtick=(([newlifetime,timeperstage*growinglife].min)/3600).floor
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(newhourtick-oldhourtick).times do
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if berryData[4]>0
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berryData[4]=[berryData[4]-dryingrate,0].max
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else
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berryData[6]+=1
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end
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end
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end
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else
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# Gen 3 growth mechanics
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loop do
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if berryData[0]>0 && berryData[0]<5
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levels=0
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# Advance time
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timeDiff=(timenow.to_i-berryData[3]) # in seconds
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if timeDiff>=timeperstage
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levels+=1
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if timeDiff>=timeperstage*2
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levels+=1
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if timeDiff>=timeperstage*3
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levels+=1
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if timeDiff>=timeperstage*4
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levels+=1
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end
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end
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end
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end
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levels=5-berryData[0] if levels>5-berryData[0]
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break if levels==0
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berryData[2]=false # not watered this stage
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berryData[3]+=levels*timeperstage # add to time existed
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berryData[0]+=levels # increase growth stage
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berryData[0]=5 if berryData[0]>5
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end
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if berryData[0]>=5
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# Advance time
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timeDiff=(timenow.to_i-berryData[3]) # in seconds
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if timeDiff>=timeperstage*4 # ripe for 4 times as long as a stage
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# Replant
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berryData[0]=2 # replants start at stage 2
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berryData[2]=false # not watered this stage
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berryData[3]+=timeperstage*4 # add to time existed
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berryData[4]=0 # reset total waterings count
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berryData[5]+=1 # add to replanted count
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if berryData[5] > GameData::BerryPlant::NUMBER_OF_REPLANTS # Too many replants
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berryData = [0,nil,false,0,0,0]
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break
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end
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else
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break
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end
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end
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end
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# If raining, automatically water the plant
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if berryData[0] > 0 && berryData[0] < 5 && $game_screen &&
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GameData::Weather.get($game_screen.weather_type).category == :Rain
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if berryData[2] == false
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berryData[2] = true
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berryData[4] += 1
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end
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end
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end
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return berryData
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end
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def setGraphic(berryData,fullcheck=false)
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return if !berryData || (@oldstage==berryData[0] && !fullcheck)
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case berryData[0]
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def set_event_graphic(berry_plant, full_check = false)
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return if !berry_plant || (berry_plant.growth_stage == @old_stage && !full_check)
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case berry_plant.growth_stage
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when 0
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@event.character_name=""
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when 1
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@event.character_name="berrytreeplanted" # Common to all berries
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@event.turn_down
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@event.character_name = ""
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else
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filename=sprintf("berrytree%s",GameData::Item.get(berryData[1]).id.to_s)
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if pbResolveBitmap("Graphics/Characters/"+filename)
|
||||
@event.character_name=filename
|
||||
case berryData[0]
|
||||
when 2 then @event.turn_down # X sprouted
|
||||
when 3 then @event.turn_left # X taller
|
||||
when 4 then @event.turn_right # X flowering
|
||||
when 5 then @event.turn_up # X berries
|
||||
end
|
||||
if berry_plant.growth_stage == 1
|
||||
@event.character_name = "berrytreeplanted" # Common to all berries
|
||||
@event.turn_down
|
||||
else
|
||||
@event.character_name="Object ball"
|
||||
filename = sprintf("berrytree%s", GameData::Item.get(berry_plant.berry_id).id.to_s)
|
||||
if pbResolveBitmap("Graphics/Characters/" + filename)
|
||||
@event.character_name = filename
|
||||
case berry_plant.growth_stage
|
||||
when 2 then @event.turn_down # X sprouted
|
||||
when 3 then @event.turn_left # X taller
|
||||
when 4 then @event.turn_right # X flowering
|
||||
when 5 then @event.turn_up # X berries
|
||||
end
|
||||
else
|
||||
@event.character_name = "Object ball"
|
||||
end
|
||||
end
|
||||
if @oldstage!=berryData[0] && berryData.length>6 # Gen 4 growth mechanisms
|
||||
$scene.spriteset.addUserAnimation(Settings::PLANT_SPARKLE_ANIMATION_ID,@event.x,@event.y,false,1) if $scene.spriteset
|
||||
if berry_plant.new_mechanics && @old_stage != berry_plant.growth_stage &&
|
||||
@old_stage > 0 && berry_plant.growth_stage <= GameData::BerryPlant::NUMBER_OF_GROWTH_STAGES + 1
|
||||
spriteset = $scene.spriteset(@map.map_id)
|
||||
spriteset.addUserAnimation(Settings::PLANT_SPARKLE_ANIMATION_ID,
|
||||
@event.x, @event.y, false, 1) if spriteset
|
||||
end
|
||||
end
|
||||
@oldstage=berryData[0]
|
||||
@old_stage = berry_plant.growth_stage
|
||||
end
|
||||
|
||||
def update_plant(berry_plant, initial = false)
|
||||
berry_plant.update if berry_plant.planted? && (initial || berry_plant.new_mechanics)
|
||||
end
|
||||
|
||||
def update
|
||||
berry_plant = @event.variable
|
||||
return if !berry_plant
|
||||
update_plant(berry_plant)
|
||||
set_event_graphic(berry_plant)
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Events.onSpritesetCreate += proc { |_sender, e|
|
||||
spriteset = e[0]
|
||||
viewport = e[1]
|
||||
map = spriteset.map
|
||||
map.events.each do |event|
|
||||
next if !event[1].name[/berryplant/i]
|
||||
spriteset.addUserSprite(BerryPlantMoistureSprite.new(event[1], map, viewport))
|
||||
spriteset.addUserSprite(BerryPlantSprite.new(event[1], map, viewport))
|
||||
end
|
||||
}
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbBerryPlant
|
||||
interp=pbMapInterpreter
|
||||
thisEvent=interp.get_character(0)
|
||||
berryData=interp.getVariable
|
||||
if !berryData
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
berryData=[0,nil,0,0,0,0,0,nil]
|
||||
else
|
||||
berryData=[0,nil,false,0,0,0]
|
||||
end
|
||||
interp = pbMapInterpreter
|
||||
this_event = interp.get_character(0)
|
||||
berry_plant = interp.getVariable
|
||||
if !berry_plant
|
||||
berry_plant = BerryPlantData.new
|
||||
interp.setVariable(berry_plant)
|
||||
end
|
||||
# Stop the event turning towards the player
|
||||
case berryData[0]
|
||||
when 1 then thisEvent.turn_down # X planted
|
||||
when 2 then thisEvent.turn_down # X sprouted
|
||||
when 3 then thisEvent.turn_left # X taller
|
||||
when 4 then thisEvent.turn_right # X flowering
|
||||
when 5 then thisEvent.turn_up # X berries
|
||||
end
|
||||
watering = [:SPRAYDUCK, :SQUIRTBOTTLE, :WAILMERPAIL, :SPRINKLOTAD]
|
||||
berry=berryData[1]
|
||||
case berryData[0]
|
||||
when 0 # empty
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
# Gen 4 planting mechanics
|
||||
if !berryData[7] # No mulch used yet
|
||||
cmd=pbMessage(_INTL("It's soft, earthy soil."),[
|
||||
_INTL("Fertilize"),
|
||||
_INTL("Plant Berry"),
|
||||
_INTL("Exit")],-1)
|
||||
if cmd==0 # Fertilize
|
||||
ret=nil
|
||||
pbFadeOutIn {
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene,$PokemonBag)
|
||||
ret = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_mulch? })
|
||||
}
|
||||
if ret
|
||||
if GameData::Item.get(ret).is_mulch?
|
||||
berryData[7]=ret
|
||||
$PokemonBag.pbDeleteItem(ret, 1)
|
||||
pbMessage(_INTL("The {1} was scattered on the soil.\1",GameData::Item.get(ret).name))
|
||||
if pbConfirmMessage(_INTL("Want to plant a Berry?"))
|
||||
pbFadeOutIn {
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene,$PokemonBag)
|
||||
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
|
||||
}
|
||||
if berry
|
||||
timenow=pbGetTimeNow
|
||||
berryData[0]=1 # growth stage (1-5)
|
||||
berryData[1]=berry # item ID of planted berry
|
||||
berryData[2]=0 # seconds alive
|
||||
berryData[3]=timenow.to_i # time of last checkup (now)
|
||||
berryData[4]=100 # dampness value
|
||||
berryData[5]=0 # number of replants
|
||||
berryData[6]=0 # yield penalty
|
||||
$PokemonBag.pbDeleteItem(berry,1)
|
||||
pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
|
||||
GameData::Item.get(berry).name))
|
||||
end
|
||||
end
|
||||
interp.setVariable(berryData)
|
||||
else
|
||||
pbMessage(_INTL("That won't fertilize the soil!"))
|
||||
end
|
||||
return
|
||||
end
|
||||
elsif cmd==1 # Plant Berry
|
||||
pbFadeOutIn {
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene,$PokemonBag)
|
||||
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
|
||||
}
|
||||
if berry
|
||||
timenow=pbGetTimeNow
|
||||
berryData[0]=1 # growth stage (1-5)
|
||||
berryData[1]=berry # item ID of planted berry
|
||||
berryData[2]=0 # seconds alive
|
||||
berryData[3]=timenow.to_i # time of last checkup (now)
|
||||
berryData[4]=100 # dampness value
|
||||
berryData[5]=0 # number of replants
|
||||
berryData[6]=0 # yield penalty
|
||||
$PokemonBag.pbDeleteItem(berry,1)
|
||||
pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
|
||||
GameData::Item.get(berry).name))
|
||||
interp.setVariable(berryData)
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
pbMessage(_INTL("{1} has been laid down.\1",GameData::Item.get(berryData[7]).name))
|
||||
if pbConfirmMessage(_INTL("Want to plant a Berry?"))
|
||||
pbFadeOutIn {
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene,$PokemonBag)
|
||||
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
|
||||
}
|
||||
if berry
|
||||
timenow=pbGetTimeNow
|
||||
berryData[0]=1 # growth stage (1-5)
|
||||
berryData[1]=berry # item ID of planted berry
|
||||
berryData[2]=0 # seconds alive
|
||||
berryData[3]=timenow.to_i # time of last checkup (now)
|
||||
berryData[4]=100 # dampness value
|
||||
berryData[5]=0 # number of replants
|
||||
berryData[6]=0 # yield penalty
|
||||
$PokemonBag.pbDeleteItem(berry,1)
|
||||
pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
|
||||
GameData::Item.get(berry).name))
|
||||
interp.setVariable(berryData)
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
# Gen 3 planting mechanics
|
||||
if pbConfirmMessage(_INTL("It's soft, loamy soil.\nPlant a berry?"))
|
||||
pbFadeOutIn {
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene,$PokemonBag)
|
||||
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
|
||||
}
|
||||
if berry
|
||||
timenow=pbGetTimeNow
|
||||
berryData[0]=1 # growth stage (1-5)
|
||||
berryData[1]=berry # item ID of planted berry
|
||||
berryData[2]=false # watered in this stage?
|
||||
berryData[3]=timenow.to_i # time planted
|
||||
berryData[4]=0 # total waterings
|
||||
berryData[5]=0 # number of replants
|
||||
berryData.delete_at(6) # for compatibility
|
||||
berryData.delete_at(6) # for compatibility
|
||||
$PokemonBag.pbDeleteItem(berry,1)
|
||||
pbMessage(_INTL("{1} planted a {2} in the soft loamy soil.",
|
||||
$Trainer.name,GameData::Item.get(berry).name))
|
||||
interp.setVariable(berryData)
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
when 1 # X planted
|
||||
pbMessage(_INTL("A {1} was planted here.",GameData::Item.get(berry).name))
|
||||
when 2 # X sprouted
|
||||
pbMessage(_INTL("The {1} has sprouted.",GameData::Item.get(berry).name))
|
||||
when 3 # X taller
|
||||
pbMessage(_INTL("The {1} plant is growing bigger.",GameData::Item.get(berry).name))
|
||||
when 4 # X flowering
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
pbMessage(_INTL("This {1} plant is in bloom!",GameData::Item.get(berry).name))
|
||||
else
|
||||
case berryData[4]
|
||||
when 4
|
||||
pbMessage(_INTL("This {1} plant is in fabulous bloom!",GameData::Item.get(berry).name))
|
||||
when 3
|
||||
pbMessage(_INTL("This {1} plant is blooming very beautifully!",GameData::Item.get(berry).name))
|
||||
when 2
|
||||
pbMessage(_INTL("This {1} plant is blooming prettily!",GameData::Item.get(berry).name))
|
||||
when 1
|
||||
pbMessage(_INTL("This {1} plant is blooming cutely!",GameData::Item.get(berry).name))
|
||||
else
|
||||
pbMessage(_INTL("This {1} plant is in bloom!",GameData::Item.get(berry).name))
|
||||
end
|
||||
end
|
||||
when 5 # X berries
|
||||
berryvalues = GameData::BerryPlant.get(berryData[1])
|
||||
# Get berry yield (berrycount)
|
||||
berrycount=1
|
||||
if berryData.length > 6
|
||||
# Gen 4 berry yield calculation
|
||||
berrycount = [berryvalues.maximum_yield - berryData[6], berryvalues.minimum_yield].max
|
||||
else
|
||||
# Gen 3 berry yield calculation
|
||||
if berryData[4] > 0
|
||||
berrycount = (berryvalues.maximum_yield - berryvalues.minimum_yield) * (berryData[4] - 1)
|
||||
berrycount += rand(1 + berryvalues.maximum_yield - berryvalues.minimum_yield)
|
||||
berrycount = (berrycount / 4) + berryvalues.minimum_yield
|
||||
else
|
||||
berrycount = berryvalues.minimum_yield
|
||||
end
|
||||
end
|
||||
item = GameData::Item.get(berry)
|
||||
itemname = (berrycount>1) ? item.name_plural : item.name
|
||||
pocket = item.pocket
|
||||
if berrycount>1
|
||||
message=_INTL("There are {1} \\c[1]{2}\\c[0]!\nWant to pick them?",berrycount,itemname)
|
||||
else
|
||||
message=_INTL("There is 1 \\c[1]{1}\\c[0]!\nWant to pick it?",itemname)
|
||||
end
|
||||
if pbConfirmMessage(message)
|
||||
if !$PokemonBag.pbCanStore?(berry,berrycount)
|
||||
pbMessage(_INTL("Too bad...\nThe Bag is full..."))
|
||||
return
|
||||
end
|
||||
$PokemonBag.pbStoreItem(berry,berrycount)
|
||||
if berrycount>1
|
||||
pbMessage(_INTL("You picked the {1} \\c[1]{2}\\c[0].\\wtnp[30]",berrycount,itemname))
|
||||
else
|
||||
pbMessage(_INTL("You picked the \\c[1]{1}\\c[0].\\wtnp[30]",itemname))
|
||||
end
|
||||
pbMessage(_INTL("{1} put the \\c[1]{2}\\c[0] in the <icon=bagPocket{3}>\\c[1]{4}\\c[0] Pocket.\1",
|
||||
$Trainer.name,itemname,pocket,PokemonBag.pocketNames()[pocket]))
|
||||
berry = berry_plant.berry_id
|
||||
# Interact with the event based on its growth
|
||||
if berry_plant.grown?
|
||||
this_event.turn_up # Stop the event turning towards the player
|
||||
berry_plant.reset if pbPickBerry(berry, berry_plant.berry_yield)
|
||||
return
|
||||
elsif berry_plant.growing?
|
||||
berry_name = GameData::Item.get(berry).name
|
||||
case berry_plant.growth_stage
|
||||
when 1 # X planted
|
||||
this_event.turn_down # Stop the event turning towards the player
|
||||
pbMessage(_INTL("A {1} was planted here.", berry_name))
|
||||
when 2 # X sprouted
|
||||
this_event.turn_down # Stop the event turning towards the player
|
||||
pbMessage(_INTL("The {1} has sprouted.", berry_name))
|
||||
when 3 # X taller
|
||||
this_event.turn_left # Stop the event turning towards the player
|
||||
pbMessage(_INTL("The {1} plant is growing bigger.", berry_name))
|
||||
else # X flowering
|
||||
this_event.turn_right # Stop the event turning towards the player
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
pbMessage(_INTL("The soil returned to its soft and earthy state."))
|
||||
berryData=[0,nil,0,0,0,0,0,nil]
|
||||
pbMessage(_INTL("This {1} plant is in bloom!", berry_name))
|
||||
else
|
||||
pbMessage(_INTL("The soil returned to its soft and loamy state."))
|
||||
berryData=[0,nil,false,0,0,0]
|
||||
case berry_plant.watering_count
|
||||
when 4
|
||||
pbMessage(_INTL("This {1} plant is in fabulous bloom!", berry_name))
|
||||
when 3
|
||||
pbMessage(_INTL("This {1} plant is blooming very beautifully!", berry_name))
|
||||
when 2
|
||||
pbMessage(_INTL("This {1} plant is blooming prettily!", berry_name))
|
||||
when 1
|
||||
pbMessage(_INTL("This {1} plant is blooming cutely!", berry_name))
|
||||
else
|
||||
pbMessage(_INTL("This {1} plant is in bloom!", berry_name))
|
||||
end
|
||||
end
|
||||
interp.setVariable(berryData)
|
||||
end
|
||||
end
|
||||
case berryData[0]
|
||||
when 1, 2, 3, 4
|
||||
for i in watering
|
||||
next if !GameData::Item.exists?(i) || !$PokemonBag.pbHasItem?(i)
|
||||
if pbConfirmMessage(_INTL("Want to sprinkle some water with the {1}?",GameData::Item.get(i).name))
|
||||
if berryData.length>6
|
||||
# Gen 4 berry watering mechanics
|
||||
berryData[4]=100
|
||||
else
|
||||
# Gen 3 berry watering mechanics
|
||||
if berryData[2]==false
|
||||
berryData[4]+=1
|
||||
berryData[2]=true
|
||||
end
|
||||
end
|
||||
interp.setVariable(berryData)
|
||||
pbMessage(_INTL("{1} watered the plant.\\wtnp[40]",$Trainer.name))
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
pbMessage(_INTL("There! All happy!"))
|
||||
else
|
||||
pbMessage(_INTL("The plant seemed to be delighted."))
|
||||
end
|
||||
# Water the growing plant
|
||||
GameData::BerryPlant::WATERING_CANS.each do |item|
|
||||
next if !GameData::Item.exists?(item) || !$PokemonBag.pbHasItem?(item)
|
||||
break if !pbConfirmMessage(_INTL("Want to sprinkle some water with the {1}?",
|
||||
GameData::Item.get(item).name))
|
||||
berry_plant.water
|
||||
pbMessage(_INTL("{1} watered the plant.\\wtnp[40]", $Trainer.name))
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
pbMessage(_INTL("There! All happy!"))
|
||||
else
|
||||
pbMessage(_INTL("The plant seemed to be delighted."))
|
||||
end
|
||||
break
|
||||
end
|
||||
return
|
||||
end
|
||||
# Nothing planted yet
|
||||
ask_to_plant = true
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
# New mechanics
|
||||
if berry_plant.mulch_id
|
||||
pbMessage(_INTL("{1} has been laid down.\1", GameData::Item.get(berry_plant.mulch_id).name))
|
||||
else
|
||||
case pbMessage(_INTL("It's soft, earthy soil."), [
|
||||
_INTL("Fertilize"), _INTL("Plant Berry"), _INTL("Exit")], -1)
|
||||
when 0 # Fertilize
|
||||
mulch = nil
|
||||
pbFadeOutIn {
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene, $PokemonBag)
|
||||
mulch = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_mulch? })
|
||||
}
|
||||
return if !mulch
|
||||
mulch_data = GameData::Item.get(mulch)
|
||||
if mulch_data.is_mulch?
|
||||
berry_plant.mulch_id = mulch
|
||||
$PokemonBag.pbDeleteItem(mulch, 1)
|
||||
pbMessage(_INTL("The {1} was scattered on the soil.\1", mulch_data.name))
|
||||
else
|
||||
pbMessage(_INTL("That won't fertilize the soil!"))
|
||||
return
|
||||
end
|
||||
when 1 # Plant Berry
|
||||
ask_to_plant = false
|
||||
else # Exit/cancel
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
# Old mechanics
|
||||
return if !pbConfirmMessage(_INTL("It's soft, loamy soil.\nPlant a berry?"))
|
||||
ask_to_plant = false
|
||||
end
|
||||
if !ask_to_plant || pbConfirmMessage(_INTL("Want to plant a Berry?"))
|
||||
pbFadeOutIn {
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene, $PokemonBag)
|
||||
berry = screen.pbChooseItemScreen(Proc.new { |item| GameData::Item.get(item).is_berry? })
|
||||
}
|
||||
if berry
|
||||
berry_plant.plant(berry)
|
||||
$PokemonBag.pbDeleteItem(berry, 1)
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
pbMessage(_INTL("The {1} was planted in the soft, earthy soil.",
|
||||
GameData::Item.get(berry).name))
|
||||
else
|
||||
pbMessage(_INTL("{1} planted a {2} in the soft loamy soil.",
|
||||
$Trainer.name, GameData::Item.get(berry).name))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbPickBerry(berry, qty = 1)
|
||||
interp=pbMapInterpreter
|
||||
thisEvent=interp.get_character(0)
|
||||
berryData=interp.getVariable
|
||||
berry=GameData::Item.get(berry)
|
||||
itemname=(qty>1) ? berry.name_plural : berry.name
|
||||
if qty>1
|
||||
message=_INTL("There are {1} \\c[1]{2}\\c[0]!\nWant to pick them?",qty,itemname)
|
||||
berry = GameData::Item.get(berry)
|
||||
berry_name = (qty > 1) ? berry.name_plural : berry.name
|
||||
if qty > 1
|
||||
message = _INTL("There are {1} \\c[1]{2}\\c[0]!\nWant to pick them?", qty, berry_name)
|
||||
else
|
||||
message=_INTL("There is 1 \\c[1]{1}\\c[0]!\nWant to pick it?",itemname)
|
||||
message = _INTL("There is 1 \\c[1]{1}\\c[0]!\nWant to pick it?", berry_name)
|
||||
end
|
||||
if pbConfirmMessage(message)
|
||||
if !$PokemonBag.pbCanStore?(berry,qty)
|
||||
pbMessage(_INTL("Too bad...\nThe Bag is full..."))
|
||||
return
|
||||
end
|
||||
$PokemonBag.pbStoreItem(berry,qty)
|
||||
if qty>1
|
||||
pbMessage(_INTL("You picked the {1} \\c[1]{2}\\c[0].\\wtnp[30]",qty,itemname))
|
||||
else
|
||||
pbMessage(_INTL("You picked the \\c[1]{1}\\c[0].\\wtnp[30]",itemname))
|
||||
end
|
||||
pocket = berry.pocket
|
||||
pbMessage(_INTL("{1} put the \\c[1]{2}\\c[0] in the <icon=bagPocket{3}>\\c[1]{4}\\c[0] Pocket.\1",
|
||||
$Trainer.name,itemname,pocket,PokemonBag.pocketNames()[pocket]))
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
pbMessage(_INTL("The soil returned to its soft and earthy state."))
|
||||
berryData=[0,nil,0,0,0,0,0,nil]
|
||||
else
|
||||
pbMessage(_INTL("The soil returned to its soft and loamy state."))
|
||||
berryData=[0,nil,false,0,0,0]
|
||||
end
|
||||
interp.setVariable(berryData)
|
||||
pbSetSelfSwitch(thisEvent.id,"A",true)
|
||||
return false if !pbConfirmMessage(message)
|
||||
if !$PokemonBag.pbCanStore?(berry, qty)
|
||||
pbMessage(_INTL("Too bad...\nThe Bag is full..."))
|
||||
return false
|
||||
end
|
||||
$PokemonBag.pbStoreItem(berry, qty)
|
||||
if qty > 1
|
||||
pbMessage(_INTL("You picked the {1} \\c[1]{2}\\c[0].\\wtnp[30]", qty, berry_name))
|
||||
else
|
||||
pbMessage(_INTL("You picked the \\c[1]{1}\\c[0].\\wtnp[30]", berry_name))
|
||||
end
|
||||
pocket = berry.pocket
|
||||
pbMessage(_INTL("{1} put the \\c[1]{2}\\c[0] in the <icon=bagPocket{3}>\\c[1]{4}\\c[0] Pocket.\1",
|
||||
$Trainer.name, berry_name, pocket, PokemonBag.pocketNames[pocket]))
|
||||
if Settings::NEW_BERRY_PLANTS
|
||||
pbMessage(_INTL("The soil returned to its soft and earthy state."))
|
||||
else
|
||||
pbMessage(_INTL("The soil returned to its soft and loamy state."))
|
||||
end
|
||||
this_event = pbMapInterpreter.get_character(0)
|
||||
pbSetSelfSwitch(this_event.id, "A", true)
|
||||
return true
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user