mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fixed "cannotRun" battle rule not applying to Roar/Circle Throw/Poké Dolls, commented out compiler code that edits what it thinks are supposed to be doors
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@@ -2985,6 +2985,10 @@ class PokeBattle_Move_0EB < PokeBattle_Move
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@battle.pbDisplay(_INTL("{1} anchored itself with its roots!",target.pbThis))
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return true
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end
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if !@battle.canRun
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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if @battle.wildBattle? && target.level>user.level
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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@@ -3041,7 +3045,7 @@ end
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#===============================================================================
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class PokeBattle_Move_0EC < PokeBattle_Move
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def pbEffectAgainstTarget(user,target)
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if @battle.wildBattle? && target.level<=user.level &&
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if @battle.wildBattle? && target.level<=user.level && @battle.canRun &&
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(target.effects[PBEffects::Substitute]==0 || ignoresSubstitute?(user))
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@battle.decision = 3
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end
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@@ -3282,11 +3286,7 @@ class PokeBattle_Move_0F2 < PokeBattle_Move
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user.setInitialItem(oldTargetItem)
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end
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@battle.pbDisplay(_INTL("{1} switched items with its opponent!",user.pbThis))
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if oldUserItem && oldTargetItem
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@battle.pbDisplay(_INTL("{1} obtained {2}.",user.pbThis,oldTargetItemName))
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elsif oldTargetItem
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@battle.pbDisplay(_INTL("{1} obtained {2}.",user.pbThis,oldTargetItemName))
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end
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@battle.pbDisplay(_INTL("{1} obtained {2}.",user.pbThis,oldTargetItemName)) if oldTargetItem
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@battle.pbDisplay(_INTL("{1} obtained {2}.",target.pbThis,oldUserItemName)) if oldUserItem
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user.pbHeldItemTriggerCheck
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target.pbHeldItemTriggerCheck
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@@ -16,6 +16,10 @@ ItemHandlers::CanUseInBattle.add(:POKEDOLL,proc { |item,pokemon,battler,move,fir
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end
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next false
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end
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if !battle.canRun
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scene.pbDisplay(_INTL("You can't escape!")) if showMessages
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next false
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end
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next true
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})
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@@ -26,8 +26,6 @@ class PBPokemon
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@move2 = move2 ? move2 : 0
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@move3 = move3 ? move3 : 0
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@move4 = move4 ? move4 : 0
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# TODO: Stat changes (what is @ev here? Seems to be a set of bit flags
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# indicating each stat that should have EVs put into it. Could change it).
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@ev = ev
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end
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@@ -698,8 +698,14 @@ module Compiler
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moves = { 0 => "" }
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items = { 0 => "" }
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natures = {}
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# TODO: Stat change (rewrite this).
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evs = ["HP", "ATK", "DEF", "SPD", "SA", "SD"]
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evs = {
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:HP => "HP",
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:ATTACK => "ATK",
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:DEFENSE => "DEF",
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:SPECIAL_ATTACK => "SA",
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:SPECIAL_DEFENSE => "SD",
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:SPEED => "SPD"
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}
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File.open(filename,"wb") { |f|
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add_PBS_header_to_file(f)
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f.write("\#-------------------------------\r\n")
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@@ -709,15 +715,11 @@ module Compiler
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c1 = (species[pkmn.species]) ? species[pkmn.species] : (species[pkmn.species] = GameData::Species.get(pkmn.species).species.to_s)
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c2 = (items[pkmn.item]) ? items[pkmn.item] : (items[pkmn.item] = GameData::Item.get(pkmn.item).id.to_s)
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c3 = (natures[pkmn.nature]) ? natures[pkmn.nature] : (natures[pkmn.nature] = GameData::Nature.get(pkmn.nature).id.to_s)
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# TODO: Stat change (rewrite this).
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evlist = ""
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ev = pkmn.ev
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for i in 0...evs.length
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if (ev & (1 << i)) != 0
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evlist += "," if evlist.length > 0
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evlist += evs[i]
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end
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end
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pkmn.ev.each do |stat|
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evlist += "," if evlist.length > 0
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evlist += evs[stat]
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}
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c4 = (moves[pkmn.move1]) ? moves[pkmn.move1] : (moves[pkmn.move1] = GameData::Move.get(pkmn.move1).id.to_s)
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c5 = (moves[pkmn.move2]) ? moves[pkmn.move2] : (moves[pkmn.move2] = GameData::Move.get(pkmn.move2).id.to_s)
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c6 = (moves[pkmn.move3]) ? moves[pkmn.move3] : (moves[pkmn.move3] = GameData::Move.get(pkmn.move3).id.to_s)
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@@ -942,6 +942,7 @@ module Compiler
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end
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when 201 # Transfer Player
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if list.length<=8
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=begin
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if params[0]==0
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# Look for another event just above the position this Transfer
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# Player command will transfer to - it may be a door, in which case
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@@ -1075,6 +1076,7 @@ module Compiler
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end
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end
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end
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=end
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# If this is the only event command, convert to a full event
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if list.length==2 || (list.length==3 && (list[0].code==250 || list[1].code==250)) # Play SE
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params[5] = 1 # No fade
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