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Fixed "cannotRun" battle rule not applying to Roar/Circle Throw/Poké Dolls, commented out compiler code that edits what it thinks are supposed to be doors
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@@ -16,6 +16,10 @@ ItemHandlers::CanUseInBattle.add(:POKEDOLL,proc { |item,pokemon,battler,move,fir
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end
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next false
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end
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if !battle.canRun
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scene.pbDisplay(_INTL("You can't escape!")) if showMessages
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next false
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end
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next true
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})
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