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Fixed "cannotRun" battle rule not applying to Roar/Circle Throw/Poké Dolls, commented out compiler code that edits what it thinks are supposed to be doors
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@@ -942,6 +942,7 @@ module Compiler
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end
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when 201 # Transfer Player
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if list.length<=8
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=begin
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if params[0]==0
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# Look for another event just above the position this Transfer
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# Player command will transfer to - it may be a door, in which case
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@@ -1075,6 +1076,7 @@ module Compiler
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end
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end
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end
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=end
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# If this is the only event command, convert to a full event
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if list.length==2 || (list.length==3 && (list[0].code==250 || list[1].code==250)) # Play SE
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params[5] = 1 # No fade
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