mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Cleaned up evolution method definitions, rewrote the "Fill Bag" Debug feature to make it much faster, removed all instances of changing the game window's title
This commit is contained in:
@@ -43,8 +43,8 @@ module Kernel
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end
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def echoln(string)
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echo(string)
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echo("\r\n")
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echo string
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echo "\r\n"
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end
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end
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@@ -650,7 +650,7 @@ module PluginManager
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# Check if plugins need compiling
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#-----------------------------------------------------------------------------
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def self.compilePlugins(order, plugins)
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echo 'Compiling plugin scripts...'
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echo "Compiling plugin scripts..."
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scripts = []
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# go through the entire order one by one
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for o in order
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@@ -672,8 +672,8 @@ module PluginManager
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File.open("Data/PluginScripts.rxdata", 'wb') { |f| Marshal.dump(scripts, f) }
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# collect garbage
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GC.start
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echoln ' done.'
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echoln ''
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echoln " done."
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echoln ""
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end
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#-----------------------------------------------------------------------------
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# Check if plugins need compiling
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@@ -711,7 +711,7 @@ module PluginManager
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end
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end
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end
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echoln '' if !echoed_plugins.empty?
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echoln "" if !echoed_plugins.empty?
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end
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#-----------------------------------------------------------------------------
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end
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@@ -199,9 +199,9 @@ module SaveData
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conversions_to_run.each do |conversion|
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echo "#{conversion.title}..."
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conversion.run(save_data)
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echoln ' done.'
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echoln " done."
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end
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echoln '' if conversions_to_run.length > 0
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echoln "" if conversions_to_run.length > 0
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save_data[:essentials_version] = Essentials::VERSION
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save_data[:game_version] = Settings::GAME_VERSION
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return true
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@@ -31,7 +31,7 @@ class PokemonMapFactory
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return @maps[@mapIndex] if @maps[@mapIndex]
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raise "No maps in save file... (mapIndex=#{@mapIndex})" if @maps.length==0
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if @maps[0]
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echoln("Using next map, may be incorrect (mapIndex=#{@mapIndex}, length=#{@maps.length})")
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echoln "Using next map, may be incorrect (mapIndex=#{@mapIndex}, length=#{@maps.length})"
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return @maps[0]
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end
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raise "No maps in save file... (all maps empty; mapIndex=#{@mapIndex})"
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@@ -9,21 +9,21 @@ class ClippableSprite < Sprite_Character
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super
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@_src_rect = self.src_rect
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tmright = @tilemap.map_data.xsize*Game_Map::TILE_WIDTH-@tilemap.ox
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echoln("x=#{self.x},ox=#{self.ox},tmright=#{tmright},tmox=#{@tilemap.ox}")
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echoln "x=#{self.x},ox=#{self.ox},tmright=#{tmright},tmox=#{@tilemap.ox}"
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if @tilemap.ox-self.ox<-self.x
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# clipped on left
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diff = -self.x-@tilemap.ox+self.ox
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self.src_rect = Rect.new(@_src_rect.x+diff,@_src_rect.y,
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@_src_rect.width-diff,@_src_rect.height)
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echoln("clipped out left: #{diff} #{@tilemap.ox-self.ox} #{self.x}")
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echoln "clipped out left: #{diff} #{@tilemap.ox-self.ox} #{self.x}"
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elsif tmright-self.ox<self.x
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# clipped on right
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diff = self.x-tmright+self.ox
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self.src_rect = Rect.new(@_src_rect.x,@_src_rect.y,
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@_src_rect.width-diff,@_src_rect.height)
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echoln("clipped out right: #{diff} #{tmright+self.ox} #{self.x}")
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echoln "clipped out right: #{diff} #{tmright+self.ox} #{self.x}"
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else
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echoln("-not- clipped out left: #{diff} #{@tilemap.ox-self.ox} #{self.x}")
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echoln "-not- clipped out left: #{diff} #{@tilemap.ox-self.ox} #{self.x}"
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end
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end
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end
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@@ -38,7 +38,7 @@ module Graphics
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if Graphics.frame_count % 40 == 0
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count = 0
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ObjectSpace.each_object(Object) { |o| count += 1 }
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echoln("Objects: #{count}")
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echoln "Objects: #{count}"
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end
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=end
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@@transition.update if @@transition && !@@transition.disposed?
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@@ -4,7 +4,6 @@ module GameData
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attr_reader :real_name
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attr_reader :type # :land, :cave, :water, :fishing, :contest, :none
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attr_reader :trigger_chance
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attr_reader :old_slots
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DATA = {}
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@@ -19,7 +18,6 @@ module GameData
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@real_name = hash[:id].to_s || "Unnamed"
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@type = hash[:type] || :none
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@trigger_chance = hash[:trigger_chance] || 0
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@old_slots = hash[:old_slots]
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end
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end
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end
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@@ -29,169 +27,144 @@ end
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GameData::EncounterType.register({
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:id => :Land,
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:type => :land,
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:trigger_chance => 21,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 21
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})
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GameData::EncounterType.register({
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:id => :LandDay,
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:type => :land,
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:trigger_chance => 21,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 21
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})
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GameData::EncounterType.register({
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:id => :LandNight,
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:type => :land,
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:trigger_chance => 21,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 21
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})
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GameData::EncounterType.register({
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:id => :LandMorning,
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:type => :land,
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:trigger_chance => 21,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 21
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})
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GameData::EncounterType.register({
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:id => :LandAfternoon,
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:type => :land,
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:trigger_chance => 21,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 21
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})
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GameData::EncounterType.register({
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:id => :LandEvening,
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:type => :land,
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:trigger_chance => 21,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 21
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})
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GameData::EncounterType.register({
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:id => :Cave,
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:type => :cave,
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:trigger_chance => 5,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 5
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})
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GameData::EncounterType.register({
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:id => :CaveDay,
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:type => :cave,
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:trigger_chance => 5,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 5
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})
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GameData::EncounterType.register({
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:id => :CaveNight,
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:type => :cave,
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:trigger_chance => 5,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 5
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})
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GameData::EncounterType.register({
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:id => :CaveMorning,
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:type => :cave,
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:trigger_chance => 5,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 5
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})
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GameData::EncounterType.register({
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:id => :CaveAfternoon,
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:type => :cave,
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:trigger_chance => 5,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 5
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})
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GameData::EncounterType.register({
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:id => :CaveEvening,
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:type => :cave,
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:trigger_chance => 5,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 5
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})
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GameData::EncounterType.register({
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:id => :Water,
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:type => :water,
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:trigger_chance => 2,
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:old_slots => [60, 30, 5, 4, 1]
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:trigger_chance => 2
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})
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GameData::EncounterType.register({
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:id => :WaterDay,
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:type => :water,
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:trigger_chance => 2,
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:old_slots => [60, 30, 5, 4, 1]
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:trigger_chance => 2
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})
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GameData::EncounterType.register({
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:id => :WaterNight,
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:type => :water,
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:trigger_chance => 2,
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:old_slots => [60, 30, 5, 4, 1]
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:trigger_chance => 2
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})
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GameData::EncounterType.register({
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:id => :WaterMorning,
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:type => :water,
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:trigger_chance => 2,
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:old_slots => [60, 30, 5, 4, 1]
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:trigger_chance => 2
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})
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GameData::EncounterType.register({
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:id => :WaterAfternoon,
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:type => :water,
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:trigger_chance => 2,
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:old_slots => [60, 30, 5, 4, 1]
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:trigger_chance => 2
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})
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GameData::EncounterType.register({
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:id => :WaterEvening,
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:type => :water,
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:trigger_chance => 2,
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:old_slots => [60, 30, 5, 4, 1]
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:trigger_chance => 2
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})
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GameData::EncounterType.register({
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:id => :OldRod,
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:type => :fishing,
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:old_slots => [70, 30]
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:type => :fishing
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})
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GameData::EncounterType.register({
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:id => :GoodRod,
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:type => :fishing,
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:old_slots => [60, 20, 20]
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:type => :fishing
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})
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GameData::EncounterType.register({
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:id => :SuperRod,
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:type => :fishing,
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:old_slots => [40, 40, 15, 4, 1]
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:type => :fishing
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})
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GameData::EncounterType.register({
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:id => :RockSmash,
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:type => :none,
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:trigger_chance => 50,
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:old_slots => [60, 30, 5, 4, 1]
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:trigger_chance => 50
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})
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GameData::EncounterType.register({
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:id => :HeadbuttLow,
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:type => :none,
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:old_slots => [30, 25, 20, 10, 5, 5, 4, 1]
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:type => :none
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})
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GameData::EncounterType.register({
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:id => :HeadbuttHigh,
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:type => :none,
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:old_slots => [30, 25, 20, 10, 5, 5, 4, 1]
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:type => :none
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})
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GameData::EncounterType.register({
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:id => :BugContest,
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:type => :contest,
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:trigger_chance => 21,
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:old_slots => [20, 20, 10, 10, 10, 10, 5, 5, 4, 4, 1, 1]
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:trigger_chance => 21
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})
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@@ -21,7 +21,7 @@ class PokemonBag
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@choices[i] = 0
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end
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@registeredItems = []
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@registeredIndex = [0, 0, 1]
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@registeredIndex = [0, 0, 1] # Used by the Ready Menu to remember cursor positions
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end
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def rearrange
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@@ -44,6 +44,9 @@ class PokemonBag
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def clear
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@pockets.each { |pocket| pocket.clear }
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for i in 0..PokemonBag.numPockets
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@choices[i] = 0
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end
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end
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def pockets
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@@ -419,24 +419,24 @@ class MapScreenScene
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end
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def onRightClick(mapid,x,y)
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# echoln("rightclick (#{mapid})")
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# echoln "rightclick (#{mapid})"
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end
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def onMouseUp(mapid)
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# echoln("mouseup (#{mapid})")
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# echoln "mouseup (#{mapid})"
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@dragging=false if @dragging
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end
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def onRightMouseUp(mapid)
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# echoln("rightmouseup (#{mapid})")
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# echoln "rightmouseup (#{mapid})"
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end
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def onMouseOver(mapid,x,y)
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# echoln("mouseover (#{mapid},#{x},#{y})")
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# echoln "mouseover (#{mapid},#{x},#{y})"
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end
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def onMouseMove(mapid,x,y)
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# echoln("mousemove (#{mapid},#{x},#{y})")
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# echoln "mousemove (#{mapid},#{x},#{y})"
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if @dragging
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if @dragmapid>=0
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sprite=getMapSprite(@dragmapid)
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@@ -483,7 +483,7 @@ DebugMenuCommands.register("additem", {
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DebugMenuCommands.register("fillbag", {
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"parent" => "itemsmenu",
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"name" => _INTL("Fill Bag"),
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"description" => _INTL("Add a certain number of every item to the Bag."),
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"description" => _INTL("Empties the Bag and then fills it with a certain number of every item."),
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"effect" => proc {
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params = ChooseNumberParams.new
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params.setRange(1, Settings::BAG_MAX_PER_SLOT)
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@@ -491,7 +491,19 @@ DebugMenuCommands.register("fillbag", {
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params.setCancelValue(0)
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qty = pbMessageChooseNumber(_INTL("Choose the number of items."), params)
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if qty > 0
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GameData::Item.each { |i| $PokemonBag.pbStoreItem(i.id, qty) }
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$PokemonBag.clear
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# NOTE: This doesn't simply use $PokemonBag.pbStoreItem for every item in
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# turn, because that's really slow when done in bulk.
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pocket_sizes = Settings::BAG_MAX_POCKET_SIZE
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bag = $PokemonBag.pockets # Called here so that it only rearranges itself once
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GameData::Item.each do |i|
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next if !pocket_sizes[i.pocket] || pocket_sizes[i.pocket] == 0
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next if bag[i.pocket].length >= pocket_sizes[i.pocket]
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item_qty = (i.is_important?) ? 1 : qty
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bag[i.pocket].push([i.id, item_qty])
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end
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# NOTE: Auto-sorting pockets don't need to be sorted afterwards, because
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# items are added in the same order they would be sorted into.
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pbMessage(_INTL("The Bag was filled with {1} of each item.", qty))
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end
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}
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@@ -1081,7 +1093,7 @@ DebugMenuCommands.register("compiledata", {
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"always_show" => true,
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"effect" => proc {
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msgwindow = pbCreateMessageWindow
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Compiler.compile_all(true) { |msg| pbMessageDisplay(msgwindow, msg, false); echoln(msg) }
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Compiler.compile_all(true) { |msg| echoln msg }
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pbMessageDisplay(msgwindow, _INTL("All game data was compiled."))
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pbDisposeMessageWindow(msgwindow)
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}
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@@ -681,21 +681,22 @@ end
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# Properly erases all non-existent tiles in maps (including event graphics)
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#===============================================================================
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def pbDebugFixInvalidTiles
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num_errors = 0
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total_errors = 0
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num_error_maps = 0
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tilesets = $data_tilesets
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mapData = Compiler::MapData.new
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t = Time.now.to_i
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Graphics.update
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total_maps = mapData.mapinfos.keys.length
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echoln _INTL("Checking {1} maps for invalid tiles...", total_maps)
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for id in mapData.mapinfos.keys.sort
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if Time.now.to_i - t >= 5
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Graphics.update
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t = Time.now.to_i
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end
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changed = false
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map_errors = 0
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map = mapData.getMap(id)
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next if !map || !mapData.mapinfos[id]
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pbSetWindowText(_INTL("Processing map {1} ({2})", id, mapData.mapinfos[id].name))
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passages = mapData.getTilesetPassages(map, id)
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# Check all tiles in map for non-existent tiles
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for x in 0...map.data.xsize
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@@ -704,8 +705,7 @@ def pbDebugFixInvalidTiles
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tile_id = map.data[x, y, i]
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next if pbCheckTileValidity(tile_id, map, tilesets, passages)
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map.data[x, y, i] = 0
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changed = true
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num_errors += 1
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map_errors += 1
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end
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||||
end
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||||
end
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@@ -716,19 +716,22 @@ def pbDebugFixInvalidTiles
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next if page.graphic.tile_id <= 0
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next if pbCheckTileValidity(page.graphic.tile_id, map, tilesets, passages)
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page.graphic.tile_id = 0
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||||
changed = true
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||||
num_errors += 1
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||||
map_errors += 1
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||||
end
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||||
end
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next if !changed
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next if map_errors == 0
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# Map was changed; save it
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||||
echoln _INTL("{1} error tile(s) found on map {2}: {3}.", map_errors, id, mapData.mapinfos[id].name)
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||||
total_errors += map_errors
|
||||
num_error_maps += 1
|
||||
mapData.saveMap(id)
|
||||
end
|
||||
if num_error_maps == 0
|
||||
echoln _INTL("Done. No errors found.")
|
||||
pbMessage(_INTL("No invalid tiles were found."))
|
||||
else
|
||||
pbMessage(_INTL("{1} error(s) were found across {2} map(s) and fixed.", num_errors, num_error_maps))
|
||||
echoln _INTL("Done. {1} errors found and fixed. Close RPG Maker XP to ensure fixes are applied.", total_errors)
|
||||
pbMessage(_INTL("{1} error(s) were found across {2} map(s) and fixed.", total_errors, num_error_maps))
|
||||
pbMessage(_INTL("Close RPG Maker XP to ensure the changes are applied properly."))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -123,7 +123,6 @@ module Compiler
|
||||
end
|
||||
lineno += 1
|
||||
Graphics.update if lineno%1000==0
|
||||
pbSetWindowText(_INTL("Processing {1} line {2}",FileLineData.file,lineno)) if lineno%200==0
|
||||
}
|
||||
yield lastsection,sectionname if havesection
|
||||
end
|
||||
@@ -726,7 +725,7 @@ module Compiler
|
||||
compile_metadata # Depends on TrainerType
|
||||
yield(_INTL("Compiling animations"))
|
||||
compile_animations
|
||||
yield(_INTL("Converting events"))
|
||||
yield("")
|
||||
compile_trainer_events(mustCompile)
|
||||
yield(_INTL("Saving messages"))
|
||||
pbSetTextMessages
|
||||
@@ -736,7 +735,6 @@ module Compiler
|
||||
echoln ""
|
||||
echoln _INTL("*** Finished full compile ***")
|
||||
echoln ""
|
||||
pbSetWindowText(nil)
|
||||
end
|
||||
|
||||
def main
|
||||
@@ -828,7 +826,7 @@ module Compiler
|
||||
end
|
||||
end
|
||||
# Recompile all data
|
||||
compile_all(mustCompile) { |msg| pbSetWindowText(msg); echoln(msg) }
|
||||
compile_all(mustCompile) { |msg| echoln msg }
|
||||
rescue Exception
|
||||
e = $!
|
||||
raise e if "#{e.class}"=="Reset" || e.is_a?(Reset) || e.is_a?(SystemExit)
|
||||
|
||||
@@ -908,7 +908,6 @@ module Compiler
|
||||
raise _INTL("Dex list number {1} is defined at least twice.\r\n{2}", section, FileLineData.linereport)
|
||||
end
|
||||
dex_lists[section] = []
|
||||
pbSetWindowText(_INTL("Processing {1} section [{2}]", FileLineData.file, section))
|
||||
else
|
||||
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport) if !section
|
||||
species_list = line.split(",")
|
||||
@@ -1031,7 +1030,7 @@ module Compiler
|
||||
raise _INTL("Minimum level is greater than maximum level: {1}\r\n{2}", line, FileLineData.linereport)
|
||||
end
|
||||
encounter_hash[:types][current_type].push(values)
|
||||
elsif line[/^\[\s*(.+)\s*\]$/] # Map ID line (new format)
|
||||
elsif line[/^\[\s*(.+)\s*\]$/] # Map ID line
|
||||
values = $~[1].split(',').collect! { |v| v.strip.to_i }
|
||||
values[1] = 0 if !values[1]
|
||||
map_number = values[0]
|
||||
|
||||
@@ -248,12 +248,13 @@ module Compiler
|
||||
# Save Pokémon data to PBS file
|
||||
#=============================================================================
|
||||
def write_pokemon
|
||||
echo _INTL("Writing species")
|
||||
File.open("PBS/pokemon.txt", "wb") { |f|
|
||||
idx = 0
|
||||
add_PBS_header_to_file(f)
|
||||
GameData::Species.each_species do |species|
|
||||
echo "." if idx % 50 == 0
|
||||
idx += 1
|
||||
pbSetWindowText(_INTL("Writing species {1}...", idx))
|
||||
Graphics.update if idx % 100 == 0
|
||||
f.write("\#-------------------------------\r\n")
|
||||
f.write(sprintf("[%s]\r\n", species.id))
|
||||
@@ -335,7 +336,7 @@ module Compiler
|
||||
f.write(sprintf("Incense = %s\r\n", species.incense)) if species.incense
|
||||
end
|
||||
}
|
||||
pbSetWindowText(nil)
|
||||
echoln _INTL("done")
|
||||
Graphics.update
|
||||
end
|
||||
|
||||
@@ -350,7 +351,6 @@ module Compiler
|
||||
next if species.form == 0
|
||||
base_species = GameData::Species.get(species.species)
|
||||
idx += 1
|
||||
pbSetWindowText(_INTL("Writing form {1}...", idx))
|
||||
Graphics.update if idx % 100 == 0
|
||||
f.write("\#-------------------------------\r\n")
|
||||
f.write(sprintf("[%s,%d]\r\n", species.species, species.form))
|
||||
@@ -441,7 +441,6 @@ module Compiler
|
||||
end
|
||||
end
|
||||
}
|
||||
pbSetWindowText(nil)
|
||||
Graphics.update
|
||||
end
|
||||
|
||||
@@ -573,12 +572,13 @@ module Compiler
|
||||
# Save individual trainer data to PBS file
|
||||
#=============================================================================
|
||||
def write_trainers
|
||||
echo _INTL("Writing trainers")
|
||||
File.open("PBS/trainers.txt", "wb") { |f|
|
||||
idx = 0
|
||||
add_PBS_header_to_file(f)
|
||||
GameData::Trainer.each do |trainer|
|
||||
echo "." if idx % 50 == 0
|
||||
idx += 1
|
||||
pbSetWindowText(_INTL("Writing trainer {1}...", idx))
|
||||
Graphics.update if idx % 50 == 0
|
||||
f.write("\#-------------------------------\r\n")
|
||||
if trainer.version > 0
|
||||
@@ -617,7 +617,7 @@ module Compiler
|
||||
end
|
||||
end
|
||||
}
|
||||
pbSetWindowText(nil)
|
||||
echoln _INTL("done")
|
||||
Graphics.update
|
||||
end
|
||||
|
||||
|
||||
@@ -1380,11 +1380,11 @@ module Compiler
|
||||
t = Time.now.to_i
|
||||
Graphics.update
|
||||
trainerChecker = TrainerChecker.new
|
||||
echo _INTL("Processing {1} maps...", mapData.mapinfos.keys.length)
|
||||
for id in mapData.mapinfos.keys.sort
|
||||
changed = false
|
||||
map = mapData.getMap(id)
|
||||
next if !map || !mapData.mapinfos[id]
|
||||
pbSetWindowText(_INTL("Processing map {1} ({2})",id,mapData.mapinfos[id].name))
|
||||
for key in map.events.keys
|
||||
if Time.now.to_i-t>=5
|
||||
Graphics.update
|
||||
@@ -1415,12 +1415,15 @@ module Compiler
|
||||
if changed
|
||||
mapData.saveMap(id)
|
||||
mapData.saveTilesets
|
||||
echoln ""
|
||||
echo _INTL("Map {1}: '{2}' modified and saved.", id, mapData.mapinfos[id].name)
|
||||
end
|
||||
end
|
||||
echoln ""
|
||||
changed = false
|
||||
Graphics.update
|
||||
commonEvents = load_data("Data/CommonEvents.rxdata")
|
||||
pbSetWindowText(_INTL("Processing common events"))
|
||||
echoln _INTL("Processing common events")
|
||||
for key in 0...commonEvents.length
|
||||
newevent = fix_event_use(commonEvents[key],0,mapData)
|
||||
if newevent
|
||||
|
||||
Reference in New Issue
Block a user